Hitboxes are out of control
It's so bad that when the killer swings left and you turn right he does a full rotation and it still hits. You guys have got to tighten up these hitboxes, because this is insane.
It's so bad that when the killer swings left and you turn right he does a full rotation and it still hits. You guys have got to tighten up these hitboxes, because this is insane.
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Comments
I think it's probably more of an issue of there being a lack of animations. The hitboxes are pretty solid with just a few exceptions Cough huntress Cough
*Latency is out of control
Cuntress hit boxes are obnoxious ๐
Has nothing to do with hit boxes. The issue is ping and desync. Yes they have been bad for quite a long time.
No. They are perfectly fine. Whenever a killer lounge hits his weapon anywhere in the map you should receive a hit.
Like in all those maps where you can jump out of the first floor and your hitbox extends 100 km into space and you still receive a hit even when you are already one full floor below.
That's a latency issue and 99% of the time on the killer's screen you're still or finishing the vaulting animation. Same when you drop a pallet and get hit, killer actually hit you on his screen.
We've had dedicated server for more than a year now and people still haven't understand that...
If it's a latency or desync issue then they should fix that, and yes I've seen that be an issue as well, but in my personal experience when it's latency and desync I usually end up doing this sort of bounce thing where it snaps me back into frame repeatedly, but when it's a hitbox issue we're running perfectly fine I see the lunge, I turn to dodge and as I move out of the way the lunge goes all the way through and then when their weapon comes back up it registers that it hit me when I was nowhere near it.
For people who say hitboxes are normal do you think they are realistic ? In an FPS game the hitboxes are realistic, while in DBD your hitbox is the size of Russia.