PerfectlyPink
PerfectlyPink
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3014956#Comment_3014956
We back to start, lol.
What promised to us? They wanted change meta. Right?
So what was killer meta? Anti-gen. They added some stuffs to help killers. And some buffs for chase, so you can finish chases faster and this mean you can catch them faster. Faster chases = you can defend your gens faster.
All of this killer changes pretty good. But killer meta did not nerf so much except Ruin. So people will still use Pop, Corrupt, PR etc.
Survivor meta? Yeah they butchered survivor meta. And they added anti-tunnel/anti-camp power to basekit (jokee).
What they added? BT for 5 seconds. But problem is time is so short. You can bodyblock survivor, so they can not go anywhere safe. 5 seconds is enough time to do that. And then you will take them down. Even they have DS, it is 3 seconds to use. And 1 second is already going before you start to run. So tunnelling will be worse and you will still need to use BT for have at least have chance.
So if you still need to use BT, how meta changed can you tell me please? Even it is so bad now, you will still force to use DS. If this changes looks good to you, you are clearly not playing survivor so much. Or you are SWF player.
Ive been playing solo survivor exclusively for a while now without dh, ds, or bt. There are tons of great non meta perks that will actually shine now that tunneling and camping aren't quite as good.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3014650#Comment_3014650
and you guys are all BHVR's pet :)) since we're categorizing
This is coming from someone who is malding that a game isn't dying?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3014883#Comment_3014883
If you have brain to bodyblock survivor, no it is not enough.
And if bodyblock is problem, let me make better basekit for both sides.
BT is basekit, 10 seconds. But survivor is losing collision. Killer can not bodyblock them, survivor can not bodyblock them for their teammate. Problem solved for both sides.
5 seconds BT is joke and DS nerf will make game worse for survivors. Both changes are good buffs for tunnelling.
Oh, so we just ignore the perks that were buffed/nerfed to make tunneling less viable?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3014838#Comment_3014838
So killers got basekit buffs which help them on chases and gen defend. But survivors still need to use BT for anti-camp. Even we have base-kit, we will still need to use same perk! Because 5 seconds is joke.
Great change!
5 seconds is enough to make it to a pallet or window especially with the haste.
"Oh but killers will wait it out"
Yes, if you're on of those survivors who stands in front of the killer to try to take a hit with bt, then yeah they will wait it out, but that's entirely on you playing stupidly
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3014736#Comment_3014736
Corrupt is still doing same job. It makes survivors search the gen and gives you enough time to catch one survivor. Nothing changed.
Ruin is nerfed, true.
BT buff, joke right? 5 seconds basekit is also joke. Like i said, you can bodyblock survivor for 5 seconds. It is not hard.
Tinkerer is still doing it's job. And plus generators are taking longer time to finish.
Pain Res is still strong regression perk.
Pop lost 5% regression only, another joke.
NOED stays same while Dead Hard butchered.
Yeah killer meta butchered, for sure.
I'll only respond to the bt part because you didn't read anything I wrote, considering you responded to things I never even said.
Bt was absolutely buffed. It gives you 15 seconds of endurance and 15 seconds of 7% haste. In what world is that not buffed?
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@Sylhiri said:
https://forum.deadbydaylight.com/en/discussion/comment/3014672#Comment_3014672
Wouldn't that just mean you exchanged one meta perk for another and the situation is pretty much exactly the same? So nothing really got fixed, it just swapped perks.
There will always be a defined meta in any game; I'm not sure what your point is
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014747#Comment_3014747
it won't stop the killer from tunneling you, it will continue chasing after that hit (and they also nerfed the speed boost after a hit) so yeah
Then you continue the chase and predrop all the pallets and the killer loses. You're complaining about a non-issue at this point
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@Nathan13 said:
Yeah that makes no sense, 3 second duration??? That’s not gonna do anything against a Nurse.
5 seconds did nothing against nurse though #########
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014672#Comment_3014672
off the record will deactive once you do any other action than just running around like a chicken
If you're doing anything other than that, then you aren't being tunneled
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That's so incredibly blatantly false. Having a mini bt basekit is light-years better than expecting most solo players to have bt. Last 15 matches I played as survivor had a total of 2 bt. Most of the changes help solo.
Corrupt now deactivates when a survivor is downed
Ruin is now awful and deactivates when someone is killed
Bt got a pretty hefty buff
Off the record is 80 seconds of endurance after unhook
Tinkerer was gutted
Pain res had it's most annoying aspect removed.
And this isn't even considering the changes the devs might make before it makes it to live servers
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3014480#Comment_3014480
You can still run BT as it will increase the duration by 10 seconds. Now you have an option if you don't want to bring it.
Or you could run off the record for 80 seconds of endurance. Tunneling will be the worst possible choice if this perk becomes meta, which it should
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3014379#Comment_3014379
dont loop me into that category??? I never brought it up
You are absolutely in that category
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Its lightyears better than rank based match making
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I hope the mods start deleting these posts. Darn, you had 3 bad matches. Time to make a post on the forums because now the event is ruined and I'll never have a good match again¡
This post is particularly egregious since it's literally just "SeE, kIlLeRs ArE aCtUaLlY tHe ToXiC oNeS"
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3001990#Comment_3001990
The majority of survivor points come from escaping, escaping is like 5K xp survivors rarely get anything over 12K/15K if they don't escape
That's flat out wrong in every way possible
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@Raccoon said:
It would also be cool if I didn't know The Quarry had werewolves before playing the game :(
Ikr spoiler warning might have been nice
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Tbh I don't care if I play against good or bad survivors, I just care about playing against dead hard.
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I'd only want an anti macro flashlight. Teabagging and regular flashlight clicking suck, but they're fine
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People who trash ttvs only do so because they've watched "salty ttv exposed" videos.
Most are not that bad, I'd even go as far as to say toxic ttvs are rare. Most are chill or even really nice
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@Audiophile said:
“Very easily”. Please just check your ego. In a fairly short loop like the front of Gas heaven there’s no “very easily” running to the next loop or even easily. Like most have noted, you will just take the hit mostly unless they screw up or you’re lucky.
You men he can hit you at unsafe pallet loops? Literally broken
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@Huge_Bush said:
I think it’s decent enough. Much better than Bird Poop Lady. They could improve the lower part and make it more smokey/cloudy though.
The baby doll cosmetic is great though.
You're a bird poop lady
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2989270#Comment_2989270
It let's him blink back to the spot but I've heard it can be finicky.
Its very hard to use. While charging the dredge basically can't see anything more than 5 feet in front of him, so you can fake him out then or run into the remnant to break it. And if he teleports to the remnant, he faces the direction he was facing when he placed it. Survivor can easily confuse him by walking behind the remnant. On top of that, dredge loses collision briefly after teleporting, so you can hide inside of him.
To say his only counter play is holding w is very ignorant
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@Nameless said:
Dredge is a balanced killer but he's just a BHVR classic with kinda lame counterplay requirements, aka the one and only W key.
Idk maybe my opinion will change over time...
That's not a good argument since almost all killers are countered with holding w.
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It's almost as bad as killer fov
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980680#Comment_2980680
So... it's Cyberpunk, lol
Almost, the only real difference is that Evil dead runs amazingly well on last gen. Il l give them credit, it's really impressive how good the game looks and runs
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2979663#Comment_2979663
Wait a min, Evil Dead is out on Xbox and PlayStation too, and they fixed almost all bugs on launch in 2 weeks while giving out balance changes straight out of Feedback while at it.
If Saber Interactive can do this, why not BHVR which is obviously a bigger studio.
Edit: On the reddit and discord for Evil Dead, we were surprised as we were expecting something like a month at least for the changes but they delivered in 2 weeks with Transparency as the Devs were responding per Ticket Feedback.
Now that is a blatant lie, unless you just haven't been playing the game.
There most recent, and only update did basically nothing other than remove animations canceling.
List of bugs I've encountered
Survivor can't move if the demon possesses a car as soon as they enter.
Fallen under the map on multiple occasions.
Gotten stuck on rocks, sticks, and in-between trees
Gun turns into my melee weapon and won't shoot
Gun randomly just stops letting me shoot
Can't interact with specific chests, items, or traps
Demon gets stuck inside a house if forced out of possession
Drinks and uses up multiple shemps but won't heal
Projectile weapons randomly decide to go threw enemies without dealing damage.
That's not to mention absolutely asinine design choices
Completing an objective will exorcise a demon even if they're 500 yards away
Completing an objective will heal bleeding out survivors and bring fully dead ones back to health regardless of distance
Knee high obstacles are impassable
Headshots hitbox don't line up with enemy models
No option to changes sensitivity, fov, resolution, control mapping, motion blur, ect
Aim assist is literally an aimbot on console. It follows enemies through wall and snaps onto them. 2 big problems: it's a horrible aimbot that lags behind moving enemies, so you're constantly fighting it. And the other issue is that it doesn't lock onto possessed teammates. Cant disable it btw
Survivors can block off the necronomicon with broken cars, making it impossible to destroy
Demons can drive over a dead survivor, break the car, and make it impossible to revive them
Survivors can split objectives with 0 risk
Survivors can abuse the ######### out of cars making it nearly impossible to catch up to, let alone kill survivors
and that's just what I've had to deal with, I've seen plenty other examples of game breaking bugs and dog doodoo mechanics
It is a fun game, absolutely, but it's a FarCry from a perfect or even decent game
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You were both being stupid
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Yes, if you aren't good at using her power she's boring
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@Bran said:
The most I've really seen of evil dead is the single game I've played of it and I'll say this.
Dead by daylight is complete garbage compared to it.
Thats a massive stretch... No that down right wrong. Evil Dead is fun AF but holy ######### it has some cyberpunk 2077 level bugs and 2016 dbd levels of imbalance
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@Harold_Shipman said:
the ability to further customise KYF matches would be neat, such as changing the number of survivors/killers/perk slots etc. And could be implemented without upsetting the base game balance.
That would actually be cool, a new game mode is a horrible idea. You need to balance perks and killers separately, have new maps for the mode, optimize it, ect.
Being able to make your own game modes in kyf would be cool, but sadly I think the devs said it couldn't be supported in this version of the game
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Not a fan of anime myself, but I don't really see much of an issue. If people like it, then whatever.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2961022#Comment_2961022
It's against the rules to play with the survivors in a way that's not sweaty? Lol. I mean, how would it be against the rules if I just so happen to not get a 4k? Like how would they enforce that rule lol. Survivors get a ton of BP and an easy escape and I get to complete a tome challenge done. Haven't heard any complaints yet...
Not sweaty, and farming are two totally different things. You can get banned for farming if you get reported enough. Personally I hate farming, I'd rather dc or just get the game over with quickly, its so
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It seems like a weird thing to get worked up about. It's so much easier to just not care; why frustrate yourself by getting upset about tunneling?
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They did say that they are aware and are looking into why people use the meta and will make base change adjustments to compensate
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Did yun jin Lee get a mask?
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#DeleteDeadHard
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I don't want dead hard nerfed, I wanted it deleted.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2950610#Comment_2950610
Not with that much Slowdown-Perks in the game.
If you can remove 32 seconds of Progress with a single Hook (Pain Resonance + PGTW), you can afford way longer chases. I am using Slowdown-Perks since a few days (did not run them for years), and the game feels so easy now, it is insane.
@Topic:
Oh, cool, a Dead Hard-Thread! Finally someone opens it.
But I hope that Killers realize that if DH gets nerfed and if it is really true that Survivors only survive that long because of DH, that other things on the Killers Side basically have to be nuked if that is really the case. Like Bloodlust and Slowdown-Perks. Because if the Chasetime really is reduced that much due to DH (I doubt it), other things need to be rebalanced. But if this is the case, I already know that the "The Devs only cater to Survivors"-people will come out.
And I really hope that nobody complains about Sprint Burst once DH is nerfed and the good Survivors (who are the only ones where DH is really problematic, bad Survivors with DH are no problem) switched to Sprint Burst and showing the Killers that it is actually even stronger than DH and even more unfun to go against.
If it were stronger people would be using it more than dead hard
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2950390#Comment_2950390
Laugh all you want but I've been here from day one and this all started years ago working out an "MMR" system, it produced rainbow ranked lobbies and people were furious they were getting paired with more skilled players so then they tested it again at a later point hiding ranks and it still didn't settle well because people saw it for what it was, so now all of a sudden this time "ranks don't matter because MMR" and now for a short time people were okay with rainbow lobbies and now that it's being brought up again they're going as far as to hide the grade that "doesn't matter", all I know is I can stomp a swf with thousands of hours only to turn around and get complete noobs the next game who have like 40 hours total in game it's hilarious these people believe in MMR and at the same time they don't believe BHVR about anything else they release statistically
L
m
a
o
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2950355#Comment_2950355
regarding the queue times i remember from days. Definetly
Might even be an impossible challenge
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@The_Krapper said:
They won't show it because it would prove it's all a hoax and the outrage would pour in from day one when survivors and killers start dodging MMR ratings or questioning why they're in the lobby with whoever they were paired with, if MMR were real BHVR would've already went out of their way to prove it but unfortunately it's just another thing people parrot when they lose
Lmao
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2 million logins a day = dead game?
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@Kurri said:
Maybe try asking on the Evil Dead The Game forums
Do they have forums, I've only seen the reddit which is mega dead
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2950266#Comment_2950266
If the game shows success, pull it and consolidate the license, if it doesn't become a success, no reason to lose out on a good partnership.
Even if that's the case Bruce Campbell owns the rights to Ash. So it's not up to the devs
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Lmao no, if they were they would have already done that months ago. Netflix is just hellbent on running itself into the ground
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This post circumcised my eyes
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Please do make a thread for every single hacker you play against! Very helpful!
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How to kill a game 101
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@Carrow said:
Here's hoping it will sink DBD and the devs can look for a new job. I recommend garbage collecting, they have accumulated a lot of experience with thrash systems in the past 6 years.
Mad cuz bad
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If you give up as soon as you lose 2-3 gens then that's entirely a you problem