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Yamaoka

Yamaoka

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Yamaoka
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  • I used to love Huntress as she was the first killer I mained but her hatchets are so bugged she's currently unplayable. Maybe it's a console specific thing but most of my hatchets literally fly through the body of surviors without connecting unless they're within an animation like vaulting. I think they reworked the hatchet hitboxes and now it's worse than before. So many hits are not registered during the game especially if you wind up the hatchet completely before the throw.

  • Anyone notice her right hand is skin color in that picture?

  • Different reasons:

    1) Survivor has been trying to get into a game for ages because killers keep lobby dodging so he doesn't care about ping anymore.

    2) survivor cares more about ping stability so he thinks rather a game with a stable 250 ping than a "jumpy" 90 ping.

    3) survivor doesn't pay attention to ping because he's playing for too long and just readys up without checking the ping.

    4) survivor doesn't know what that "red / yellow / red bar" even means and readys up anyways.

    etc.

  • @Eveline said:

    https://forum.deadbydaylight.com/en/discussion/comment/345211#Comment_345211

    Kinda newish to the killer yes but played survivor for a while. You?

    Started as a killer main 1.5 years ago. That's when survivors had like twice the pallets, more safe windows, better loops, pallet vacuums, infinite sprint bursts etc.

    Those times were rough especially for me as I played without ruin, noed etc. but loops, windows, pallet vaccum etc. didn't bother me all that much as I was a Huntress main.

    Knowing you're new I can sort of understand your threads better now. When I was new I would get angry about flashlight saves as well. Back then the light would blind you even when you picked up survivors while facing a wall.

    What I'm trying to say is dbd has come a long way and playing killer is a lot more chill now than it used to be. You will get used to the few tools survivors have to defend themselves.

  • @Dspigroach said:

    https://forum.deadbydaylight.com/en/discussion/comment/345203#Comment_345203

    The blind usually comes while you are in the animation of breaking the pallet.

    That's if you blind optimally. I said "sometimes" they blind too long so they won't notice the pallet's already gone allowing killers to get an easy hit or down. Either ways blinding is a waste of distance as any good killer will use their ears after breaking the pallet. Flashlight survivors often rely on you going the wrong way while blinded so if you hear where they went you often end up right on their ass right.

  • @Eveline said:

    Because time matters when you play killer.

    You realize the survivor wastes distance by blinding you, don't you? Sometimes they blind for too long so you break the pallet and get control over your killer while he's still in front of you wasting his flashlight. Also you can still figure out where they going while blinded. It's not hard for any experienced killer.

    Are you new? Serious question.

  • Why does a flashlight blind matter if you are stunned anyways? Just break the pallet while the survivor wastes his time standing still with his flashlight and take him down. Not that hard.

  • Flashlights are part of the game and easily countered.

  • @Samwise said:

    https://forum.deadbydaylight.com/en/discussion/comment/344703#Comment_344703

    Well gen speed is 80 secs right now solo, hook death if not saved is 2 mins per survivor, starting to see an imbalance here? I think if hook death takes 2 mins then gen repair should take 2 min each that would be balance. How do you think survivors would like it if a gen took 2 mins to reapir and only 80 secs to die on hook?

    Statistically most survivors die according to current developer statistics so it might prove difficult to make a change to gen repair speed without imbalancing the game for most players. Remember they're not balancing the game around top notch SWF teams which is why there's a huge gap between them and solo players.

  • Chainsaw flicking is possible without any addons. It takes some time to do it efficiently, though. Allows you to counter certain loops, too.

  • Some killers can benefit from thick mist (Trapper's traps, crouching Pig, stalking Myers, cloaked Wraith) which is why killers get the same offerings as survivors in terms of mist.

  • Bodyblocking the killer to protect other survivors gets rewarded with bloodpoints and gen tapping is the slowest way to get a gen done. If you can't even deal with that kind of survivors you should probably not play killer.

    And pallet looping? Really? What are survivors supposed to do? Drop all pallets immediately so you can have your easy 4k?

    8sjd6zo0b5b6.png


  • I suppose the new chapter will be the core of the stream but other than that I really don't know what to expect. Hopefully they'll mention upcoming perk or addon changes as they were planning to adjust certain things in the game to make up for the loss of the old tinkerer perk IF I remember correctly.

    Anyways I hope Not_Queen will be part of the stream. I love her positivity.

  • Personally I think Spirit is a good example for balance. She can generate a lot of map pressure AND she can end chases quickly but requires lots of skills and muscle memory (unlike Billy) to be efficient and doesn't have an instadown (unlike Billy) which means any survivor gets a fair chance to have a proper chase.

  • Haven't played survivor for like a week now but usually the games start like this:


    "Rurrrr rur ruuuuurrrrr!"


    Yeah I'm talking about Billy. Like 90% of the time it's Billy because he's the strongest killer on console as nurse suffers too much from the low fps.

    Spirit is played pretty often as well.


    Killers I rarely see (console rank 1): Huntress, Doctor, Nurse, Clown, Wraith etc.

    You can literally play all day without facing one single Huntress or Doctor on console. Probably because of the bugged hatchets for Huntress and low FPS for Doctor.

  • Is it possible to message them during the game on PC? Perhaps you should just kindly inform them it's bannable to hold the game hostage.

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/342499#Comment_342499

    Because people like you ensure the devs won't listen to a damned word us players with actual brains on our shoulders say. Survivor main players like you(the ones who will throw a tantrum the moment their OP status is threatened) make up 95% of the playerbase. If the devs listened to the 5% of us who know how to properly balance this game, they'd go bankrupt since you guys would boycott and basically kill the game.

    Oh but by all means deny it and/or say I'm actually apart of that 95%...PLEASE DO... I'm expecting it. ;) Because that's all you're good for, whining and throwing a tantrum when things look like they won't go in your favor.

    So everyone who thinks your ideas are a (bad) joke is a survivor main? Read your own suggestion. You want survivors to be unable to escape if they're in the dream state. I explained exactly why that's a dumb idea. I like how you cut that part out when you quoted my comment.

    Obviously you are the one throwing tantrums when things don't go your way based on your threads.

    Also survivors are not OP at all: ACCORDING TO CURRENT DEVELOPER statistics the vast majority of survivors DIE.

    Anything else you wanna say?

  • Did the survivors bring bloody party streamers?

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/342966#Comment_342966

    https://www.youtube.com/watch?v=rOT7aLJ3cYw

    The survivors messed up big time by not just getting gens and trying to save from a basement camping huntress who's pissed off about dstrike.

    What is this supposed to prove? A SWF team consisting of people who got thousands of in-game hours and with voice communication can beat a rank 12 killer without ruin?! NO WAY! 😂

  • This video proves that you can get outplayed and perform horrible and still get a 2k.

  • Not only that but getting 360d will get rare as well since survivors won't literally teleport out of your field of view any longer IF console players get steady 60fps.

  • I'm very generous as a killer. I usually let 1-2 survivors go depending on the situation. If I let 1 go (via the hatch) I usually down the survivor and carry him/her to the hatch UNLESS he/she struggles.

    If two survivors give up and praise the entity by crouching in front of me while looking all the way up I will let them even finish the gens and send them off with a warning.

  • @Eveline said:

    Why don't people play killer?

    Because the current killers have become boring to play as? At least that's why I'm not playing all that much lately. I've been rotating killers for so long now I'm bored of their abilities. Hopefully the next killer will have a fun ability that can vary greatly depending on the addons.

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/342141#Comment_342141

    Players can wake each other up, if Freddy is on their tail not giving them time to wake each other up then that's a good freddy! So if everyone's asleep and standing at the exit if this gets fixed/patched then they don't get a "Get out of jail free" card for standing at the exit in hopes of freddy smacking them.

    This would discourage people from running to the exit while in dreamworld since there's no way out. I guess if you really want to counterbalance this, they can wake themselves up but it can only be once the exit gates are powered, takes alot longer, and it inflicts the exposed status on them which does not wear off until after they are downed in the dreamworld again. This I think would balance things out

    Free escape? Really? If survivors make it to the exit gates you lost just face it. You just want a free 4k. That's not gonna happen. Get good.


    As for your idea (people in the dream world shouldn't be able to escape): If all survivors are in the dream state and you don't attack them they're stuck in the map. Woow your ideas are great I wonder why you are not a developer.

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/342141#Comment_342141

    Players can wake each other up, if Freddy is on their tail not giving them time to wake each other up then that's a good freddy! So if everyone's asleep and standing at the exit if this gets fixed/patched then they don't get a "Get out of jail free" card for standing at the exit in hopes of freddy smacking them.

    This would discourage people from running to the exit while in dreamworld since there's no way out. I guess if you really want to counterbalance this, they can wake themselves up but it can only be once the exit gates are powered, takes alot longer, and it inflicts the exposed status on them which does not wear off until after they are downed in the dreamworld again. This I think would balance things out

    double post

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/342141#Comment_342141

    Players can wake each other up, if Freddy is on their tail not giving them time to wake each other up then that's a good freddy! So if everyone's asleep and standing at the exit if this gets fixed/patched then they don't get a "Get out of jail free" card for standing at the exit in hopes of freddy smacking them.

    This would discourage people from running to the exit while in dreamworld since there's no way out. I guess if you really want to counterbalance this, they can wake themselves up but it can only be once the exit gates are powered, takes alot longer, and it inflicts the exposed status on them which does not wear off until after they are downed in the dreamworld again. This I think would balance things out

    double post

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/comment/342141#Comment_342141

    Players can wake each other up, if Freddy is on their tail not giving them time to wake each other up then that's a good freddy! So if everyone's asleep and standing at the exit if this gets fixed/patched then they don't get a "Get out of jail free" card for standing at the exit in hopes of freddy smacking them.

    This would discourage people from running to the exit while in dreamworld since there's no way out. I guess if you really want to counterbalance this, they can wake themselves up but it can only be once the exit gates are powered, takes alot longer, and it inflicts the exposed status on them which does not wear off until after they are downed in the dreamworld again. This I think would balance things out

    double post

  • Do you have gameplay so we can help you out properly by pointing out possible flaws in your strategy? Also people shouldn't be able to loop at beginner ranks so chances are you're playing against de-rankers who used to be rank 1 for instance.

  • Nea makes Hillbilly look attractive all of a sudden.
  • How about this: 

    1) Trapper slashes a leg of the survivor so the survivor is on the ground unable to run

    2) Trapper activates a trap next to the survivor

    3) Trapper drags survivor to the trap

    4) Trapper grabs survivor's face and pushes it into the trap

    5) Survivor tries to survive pushing his arms against the ground till his/her muscles given in causing the face to go right into the trap and BOOM - survivor dies.
  • You don't want survivors to crawl out? Simple solution:


  • Can't wait for the memes and cartoons featuring the new killer 😁
  • Do you want the old version back that protected both survivors?
  • "I got hooked AND Billy kicked into my balls this is the worst day ever!"

    - Hybridpanda (yesterday after getting that bug causing the killer to visually appear in front of the hook whilst kicking a generator) 😂
  • The vast majority of rank 1 players are rank 1 because they play a lot which doesn't mean they're good at the game since pipping is basically a joke for either side.
  • Happened to me a couple of times. At the start of the game it wouldn't stop displaying the map name so the complete hud was not active. I didn't see survivor names, skillchecks, their health states etc. 

    It was hilarious because I was forced to gen tap (which someone made thread about) the whole game as the skillchecks made the notification sound but weren't visible during the entire trial. Same happened when I healed someone. Guy probably thought I was trolling him. 

    Bugs by daylight. It is/was a rare bug, though.

    Actually this reminds me of another bug that happened to me only one single time. When the last gen popped one of the gates was not active. Nobody could interact with that gate but the other gate was fine.
  • It's because his posture is completely straight in treatment mode and slightly leaned forward in punishment mode.
  • Master said:

    @Yamaoka said:
    So you're struggling against people who can't even hit great skillchecks? 🤔

    Were you struggling against killers that dribbled you every time and wasted a huge of time?

    I never dribbled thanks to enduring and never got dribbled as I never used decisive so what's your point? Gen tapping is a joke. People who do it waste a lot of time which makes ruin worth a perk slot either ways especially if we talking about the kind of survivor who doesn't even search for ruin and decides to gen tap straight away and all the time.

    Those are like the easiest games to win so stop moaning and just play the game. Gen tapping is not game breaking so deal with it like all those survivors have to deal with cheap instadowns like noed.
  • So you're struggling against people who can't even hit great skillchecks? 🤔
  • This forum is flooded with salty killer mains who struggle to get 1 kill despite running ruin+noed at all times. Every thread about "I camped survivors, YO!" gets multiple likes so don't expect anyone to agree with you.

    Just play killer and be the change you want to see. That's what I do. I play without crutches, without camping, without tunneling and currently even without ruin and I still get my 4k most of the time. 

    I get positive feedback once in a while and really enjoy the games a lot more than I used to. Meanwhile all those ruin+noed tryhards get insulted everyday and come here to cry about all those toxic survivors. Guess what: You're the reason they're tbagging.

    Some guy sent me a wall of text after a game the other day literally thanking me for a fair game even though I killed him.

    I remember the days when survivors really were op as hell with their pallet vacuums, infinite sprint bursts, tons of pallets on "blood lodge", completely broken loops etc.

    Those days are gone. If you are a killer main and you still struggle to kill survivors then it's a YOU problem.
  • Have you tried shadowborn?

  • In B4 closed

    That's Joe Dirt, isn't it? 
  • Coriander said:

    Fallout 4 is pretty good, if you have the Build Your Own Robot DLC.

    Then again, I just really, really like robots...

    Hey what if we had a Robot Killer? =D

    I'm currently playing Nuka World and Far Harbor dlcs again 🙃 still addictive after all these years. 
  • Good killers seem to take a break from dbd every once in a while to keep stress levels low whereas bad 'n' salty killers play all the time resulting in boring camp/tunnel games. The good killers should return when the next chapter drops. Till then you might as well play something else. Another option is playing killer, of course.
  • Let's sum this up:

    - you said you enjoy camping as Leatherface
    - you said you enjoy basement builds
    - you made a thread about the basement and asked if the stairs could be longer
    - you made a thread about terror radius and asked if it was balanced if killers didn't have a terror radius at all
    - you made a thread about survivors bringing items and how it's basically unfair

    And now you're trying to suggest it's fun to play without anything as a survivor. Riiiiight.😂

    You probably played insidious Bubba and someone had kindred so everyone rushed gens and got out or something.
  • What killer were you playing?
  • TreemanXD said:

    @Yamaoka if another player is being toxic then why not ruin their experience?

    How is tbagging toxic? Those survivors literally waste TIME doing their butt dances. Time is gold in dbd so I appreciate it when someone literally follows me clicking his flashlight while tbagging as often as possible. Only 3 survivors that I have to beat basically.
  • Well, why wouldn't a survivor get mad? You're basically taking away their ability to play the game. It also means they get a guaranteed de-pip, for those who care about that kind of thing.

    That's kinda the point. Eveline is proud to be one of those persons who contribute to the sinking number of active dbd players. Buuuut to be fair: Someone crouched in front of her.
  • Eveline said:
    Yamaoka said:
    Can't main Bubba. Too boring gameplay. 
    Did you failed to find a way out from the Bubba's basement? :tongue:
    Should have said "can't main Bubba any longer". I was a Bubba main for about 6 months but jeeez... He is so boring to play compared to... ANY other killer. 
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