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XDgamer018

XDgamer018

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XDgamer018
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  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118192#Comment_4118192

    it's not. TOTH is still a problem, maybe a worse problem for certain killers, very bizarre rework.

    its not. now killers have to put in effort for the effect. aka a reward for doing your objective and if survivors know its in play they can cleanse totems when the killer is in chase wich is shown on the HUD

  • @rysm said:

    I've stopped playing but I do come back to the forums to see whats being debated. The reasons i've stopped playing aren't really a shock to anyone. Overall it just feels stale, and gameplay has just got a bit boring.

    Recent events and game modes have been very disappointing with either terribly designed mechanics, lack of new content, or a lack of rewards/progress to keep it interesting and engaging.

    It also feels like matches now are too fast paced for me. For me personally it never used to feel like this, and therefore it just gets stressful to the point of thinking "why bother" for the amount of reward/BP i would get for matches which would only get me like 1 or 2 bloodwebs. Theres no incentive for me to play.

    Some other decisions such as the "horror" leaving all of the maps (a good example is coldwind, general darkness and fog) also sucks the fun and energy out of matches for me. 2v8 used to drag me back for a while but i don't see myself coming back any time soon unless there are some actual meaningful changes made to the game.

    im in the same boat 2v8 just does more harm then good as it ruins the queue times and throws any semblance of mmr out the window…. i only login for the weekly crate and when a chapter comes…. And it wil more then likely stay that way till frank stone(The champion) arrives

  • Players: we want a meta shakeup

    Bhvr: fine

    Players: but not like that

    (God sometimes i feel sorry for bhvr as its damned if you do damned if you dont)

  • #1 2v8 perfectly shows how HORRIBLE the average gameplay level of your average dbd gamer (both sides but mainly seeing it on survivor)
    #2 the game is too fast for me to bother with 30+ minutes of a killer queue
    #3 internal killer balance is HORRIBLE why even bother with slinger when nemesis is in the game or why bother with ghostie when you can just hop on dracula
    #4 maps are just larger with nothing interesting inside them.
    #4 classes for both sides are just… bland. no hexes. no boons. no hoarder class. no anti item class. etc etc.
    #5 the 'catch up' mechanic unfairly punishes killers as it works on hook states instead of kills
    #6 it appears too often leading to nothing interesting happening imho

    and most importantly it screws up the 1v4 queue

  • im currently taking a break (outside of weekly bloodpoints and the occasional codes) as the game is simply too fast and not fun enough for me to invest my time into it. Why play dbd when i can play games that actually reward my time and are fun instead of frustrating like dbd. im also mainly waiting for frank stone next year to fully jump back in (wil get art tho when he drops)

  • renato really wanted to go see murder mill and was like peace out yall

  • at this point were better off just reverting the initial rework… and just work from there instead of this stuff

  • @GentlemanFridge said:

    While I get your point, how do you make sure killers aren’t straight-up told where survivors are, regardless of them being hard of hearing?

    Will the game suddenly display a subtitle “Meg breathing” when she’s right next to you, even though you didn’t actually see her?

    maybe after 60 seconds of not having chased a survivor a crow could fly in the sky towards a general direction of a random survivor?

  • @ArkInk said:

    1. David Howard Thorton has confirmed he unfortunately didn't do any Mocap or other work to realize Art in the fog, but did mention the DBD team has been painstakingly hard at work recreating his likeness and mannerisms for the character. We'll see how it goes since DBD is infamously rough with faces at times, but I have faith in the team to handle this.

    2. I agree. A clown suddenly packing heat is one of Arts most iconic and best bits. Even parodies of the character like Needles in Fear and Hunger 2 does it. In some form, this should included, even if it's just in the Mori or smt.

    3. I also agree. As someone whose two most anticipated characters were Springtrap and Jason, and who doesn't favor the design of ranged killers, I'd be a bit miffed if Art was added to the list. His personality is 100% an up in your face torturer, he can't be a distance killer.

    4. We've seen a lot more increased gore from the devs in recent years, I heard Art is going to the most brutal character in the game by far. Here's hoping they follow through on it.

    5. Yes, and for basically every reason you described.

    6. Can we get the Terrifier Horror House added from the movie? Even it's to a prexisting map, it would be sick to loop around it in the fog.

    man sucks to hear bhvr didnt Mocap David Howard Thorton… wonder if it was a schedule issue or if bhvrs internal system cant handle mocap to that degree

  • @P100_Piggy said:

    The Pig has remained one of the weakest killers in Dead by daylight since her release. So as a P100 very dedicated Pig player I want to voice some changes that would help her out!

    The Pig:

    Crouch time has been decreased to 0.12 seconds (was 0.8 seconds)

    You gain the ability to use Ambush along with undetectable if the Pig is crouched for more than 1-seconds

    While The Pig is charging Ambush the Pig moves at a moment speed of 3.6mps (was 0mps)

    Ambush has an increased base duration of 2.7-seconds (was 2.3-seconds)

    The Reverse Bear Traps countdown timer is now 2 minutes (was 2.5 minutes)

    The Reverse Bear Traps now active after; Repairing, Healing, Cleansing, Blessing, & Opening exit gates

    The Reverse Bear Traps now don't activate the death countdown after a generator has been completed

    Note: These changes would make the pig more accurate to another crouching killer that obviously being Ghost face, so basically the clunky mess of her current kit would be WAY more bearable and the traps are super balanced because the survivors choose to activate there death countdown or remove the head trap as the countdown doesn't start if you're working on a box.

    So basically you have the Jigsaw philosophy of make your choice while the Pig is more chase oriented. Yay

    I agree with everything except the activating of rbts. That should be done on being unhooked bc your proposal would give piggy free reign to slug with rbts

  • gonna keep saying it 2024 was the best year for dbd ever since the fnaf update its been going steadily down hill. lets hope itl get better from here as i for one cant wait to get my boy frank stone into the game (and art the clown)

  • @Mr_K said:

    Odd, I was told he was overpowered and unfun.

    nahh thats trapper…. /s

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100259#Comment_4100259

    both Xeno and Demogorgon have been shown to carry their victims to specific places and not (always) kill directly, so it was never a good argument against them.

    Now a normal raptor is another thing, but the Jurassic Park dinosaurs are heavily genetically engineered and some have shown to listen to commands in some forms


    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100220#Comment_4100220

    „insert killer cant do anything that hasnt been done already“ is overused and has been proven to not be an argument against the inclusion of Said killer multiple times

    Pretty much every killer being released in the Future (and for some time already for past Killers) will be some kind of rehash of existing Killers anyways.. Thats just something to be expected with the Game Engine and the amount of existing killer abilities

    Normal raptor might be a stretch but the indoraptor? Yeah it could as its known that it has sadistic tendicies and actually torments and stalks its prey before killing it

  • Frank Stone. He might not be out yet but i (wil) main him bc of the game and his design is just awesome to me

    20251224221716_1.jpg
  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093114#Comment_4093114

    yeah were testing that right now, hes doing really well so far.

    he hit an insane chain on me as i was in a tight corner trying to solve the box

    also please do tell him that he himself can also break his own chains (annoyingly so)

  • as for box spawns it ALWAYS spawns furthest from both the survivors and the killer so if he plays a few customs with BBQ&chili against bots then he can learn their spawns and from there notice the box spawn logic

  • for addons id recommend impaling wire as it helps ALLOT in chase

  • yes im never gonna let them live this down but that one license from that one survey: Teletubbies

  • What AMAZING news to wake up to man as a HUGEEEEE frank stone fan i cannot wait!

  • @Fenril said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084102#Comment_4084102

    I agree. I think Knight's concept is awesome (as in "very different from the usual Killer powers"), but it's undeniable that he struggles a lot against medium-to-good survivors. I play this Killer almost everyday, and I have realized some things:

    1. This "fake vault tech" to confuse the guards renders them almost completely useless (except the Carnifex, which we use to break pallets). This needs to be removed.
    2. Huge cooldowns does not allow the Knight's fantasy to fullfill itself through his gameplay, which is a strategic Killer, commanding the ''pace of the game", forcing survivors to shift gens, play around the flag, move around a lot. Just keep the guards busy. The cooldown only starts counting when the guards disappear (or hit you). Then you got yourself almost 30s of peace.
    3. If you refuse to use the "call to arms" addon, you cannot surprise survivors with "guards coming from nowhere", as his summoning-path lenght is basically the same as his terror radius distance. As a survivor, I can simply pre-leave the vicinity, or hide in a locker until the selected guard's patrol ends. If you try to summon mid-chase, they get to see the pathing and can simply juke around it.
    4. Once the guards realize they found someone, it takes almost 2 to 3 seconds before they actually start acting. They scream and make that "open arms animation", then start running after the survivor, which gives the survivor plenty (as in PLENTY) of time to react.
    5. His swords are usually gigantic, and he hold them on his shoulder. Looping a Knight in big structures is kinda easy, as you can always see the tip of his sword above the structure, not to mention he is a tall Killer, which kinda ruins the purpose of the "Town's watch torch" addon. This addon works greatly on indoors maps, but we cannot force maps now. Most of the time we end up playing in open maps…
    6. As I said before, sometimes, creating a summoning path gets blocked by no reason or bumps your camera on top of a structure/hook. I'm going to install OBS again and try to capture some of these ''bugs''.

    So… based on these observations, I can make a few suggestions that might improve his gameplay and help the Knight fullfill his fantasy concept…

    1. Remove fake vault tech, improve the guards AI.
    2. Reduce his cooldowns, specially Assassin's, since he only hunts you for a very short ammount of time, and experienced survivors never get hit. That or increase Assassin's speed to 4.6m/s. Kaneki, Henry Creel and Krasue have almost garanteed hits (you need to be very good to juke Henry and Krasue all the time, and Kaneki gets a free hit all the time, so…) I genuinely do not believe that this would break the game.
    3. Someone from Behavior once said they've been thinking about reducing the overall number of addons and make some of them base kit. I believe this addon should be Knight's base kit. His only advantage, so far, is the surprise factor.
    4. Reduce that animation delay to 1.5s or 1s. Survivors have pallets that they can drop and force the guards to ''cross it'' or ''countour it'', and when some guards ''dematerialize to cross the pallet'', they lose speed. So survivors should have less time to react. (Not to mention perks such as Sprint Burst + Vigil, Lithe, that Nicholas Cage one…)
    5. Aesthetically wise, not much can be done here. Maybe allow the Killers to have increase chance of being sent to specific maps? We cannot turn the Knight into a mythological dwarf, neither reduce his swords to daggers…
    6. That can be easily fixed by removing the restraint on path-creation. Once the path has been created, if the guards find the path pass inside a hook, they simply countour that hook and keep chasing. Making the pathing more…fluid?

    I would also remove the penalty for getting close to your guards. You shoudnt get punished for working with your power imo

  • @Goblin_BHVR said:

    Ahh, I understand that you're cynical because past events haven't been your cup of tea, and I don't have any hard feelings. I just hope that with our 10 year anniversary event and/or some of the reveals at our big Montreal party there will be some things that can get you excited again :)

    first off: love your name XD
    Second: even tho i might not attend physically (dont like flying and im in my exam period) il deff watch the stream and cant waittttt (heres to hoping/coping for a TCoFS chapter!)

  • Yeah gotta love lerys for this reason... im chasing more scratch marks then actual survivors on that map (and thank god the overpowered elusive effect isnt used as much for now)

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082864#Comment_4082864

    Its unfortunately not integrated into the game, so it does need to be either on Discord or the website.

    Ah. Thats a shame but im guessing integrating it into a button would need an agreement from betahub themselves (as im guessing that would also need to be approved by other parties like PSN, XBOX and Nintendo etc.)

  • @Mandy said:

    This is actually a bug, not a design intention - and it will be fixed for release!

    But a good opportunity to remind everyone to report bugs they find on Betahub, its the only way it's guaranteed to be seen.

    quick question. Is there a way for players to know where to go to report bugs while in-game? (via a "report bug" button) or something? or is it fully third party?

  • Gotta be a TCoFS chapter (The Casting of Frank Stone) right guys?

    20260102195129_1.jpg 20251224221716_1.jpg
  • @skAHTTea said:

    Why are we buffing killers that don't need it and not nerfing killers that do? You guys are terrible at balance changes and it shows.

    and who exactly are these killers? and when?

  • @Darkest_Night said:

    I'm not sure who thought it would be a good idea to add more pallets but uh.....it FEELS like you're encouraging people to play Legion, Wesker, Blight or any other specially killer with interactions that allow you to skip pallets. I'm not sure if that that's the intent but I thought I'd bring it up

    it might even just be purely psychological as the pace of the game has increased considerably since the FNAF patch (idk why but the game seems allot worse since then)

  • i would LOVE a ghost collab

  • what 10 years of constant fear, dread and torture does to a soul

  • image.png

    HEALING HANDS!!!! (but in all seriousness its whatever to me personnaly)

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079614#Comment_4079614

    Sorry should have checked the name. My mistake trusted too much of my memory there.

    No worries! Happens to me too

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079599#Comment_4079599

    It does have Clive Barker involved to voice Pinhead so it might be good or it might be same as some other story driven horror games of recent years that were not that good and some really buggy.

    clive barker isnt the one who voiced pinhead that "honour" goes to Doug Bradley. (who also voices him in DBD)

  • As a current pinhead main. Yes we exist

  • Currently cenobite BUT it wil be Frank Stone once he arrives

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077846#Comment_4077846

    Which is why we need to shift power away from slugging, perks like Infectious fright and Forced hesitation need to be changed to injures instead of downs and Slugging Killers like Oni, Twins and Bubba need to be changed away from slugging as well.

    But then we also need to tackle perks that activate upon being hooked

  • In my eyes slugging/tunneling and genrushing are the same.

    In the sense that it does your relevant main objective with the least resistance/fastest way possible

    Do they remove agency and fun? Yes

    Should they be altered/removed or otherwise? Also yes

    Should it be done via basekit perks etc. Hell no

    What dbd needs is a massive perk overhaul AND tutorials. I cannot stress enough how much dbd needs better and more tutorials… the fact that we still dont have killer specific tutorials is crazy to me.

    When i heard of project health i thought this would be tackled but instead we got bare bones minimum QOL features that become available at launch with newer titles.

    Dbd is the ONLY game where players are shamed and sometimes even worse bullied or worse harrassed over simply trying to win. Imagine if people complained on siege for the opponents barricading a door...

  • Imagine if knight could summon all three guards to chase diffrent people and you had nemesis on your team 9v8 (2 killers, 4 zombies, 3 guards

  • 20260102195129_1.jpg 20251224220254_1.jpg 20251224221716_1.jpg

    i would LOVE Frank Stone/The Champion to join the fog after 2 ish years

  • 20260102195129_1.jpg 20251224221612_1.jpg

    gonna be Frank Stone/The Champion fr fr.

    but my guess is jason tbh

  • Yeah i wouldve loved to know why a survivor got endurance from x perk.. meanwhile the survivot knows if dissolutions is active...

  • @TamaraLatte said:

    Yes! I think it should also tell other survivors when someone is exposed. If I'm the obsession and I know the killer has friends til the end, I'll usually jump in to a locker and people have questioned why. It's silly that this information isn't given to other players.

    Even in end game, if I'm exposed and the team expects me to go for the unhook, I have no way of explaining why I can't, I just look like a jerk. The HUD could do so much more to help solo survivors.

    Except for some edgecases like hubris and ghostface especially

  • we shouldve gotten a perk shakeup when deminishing returns got added now we have perks that are just useless thanks to it… but hey ig we wil have to wait months to get some form of change….

  • God am i happy they canned the Frank Stone skin for trapper… it wouldve been such a letdown (heres to hoping he'll come as his own killer one day)

  • @CrypticGirl said:

    You could try asking yourself if you truly have fun just slugging people like that. I really question the mentality of the ones who do.

    Ig people just want costant chasing? Wich slugging allows

  • @Balrog said:

    What a cool surprise, right? I couldn't believe Gabriel got included, too!

    im suprised we didnt get a scorched xenomorph skin when we got Rain

  • @Raptorrotas said:

    Id like formsurvivors not to be able to do stuff while getting electrocuted, thank you.

    I doubt we get any substantial buffs either way. Its most likely gonna be these nothingburger +/- 0 addon passes which dint buff the max power of the killer.

    The top killers wouldnt be"too strong compared to the other killers" if the devs actually made the weaker ones stronger.

    gotta love my shock being useless bc a survivor 'queued" an action aka pressing space takes prio over the shock)

  • Welcome,

    May i interest you in our lord and saviour Frank Stone?

    20260102195129_1.jpg
  • @Hexonthebeach said:

    For me it was Perfect Dark

    https://www.youtube.com/watch?v=Vb5ExSD8GuM

    I don't know the original game but the mix between scifi, parcour and shooter was promising.

    titanfall 3

  • @rysm said:

    I want LINDA pls

    maybe one day! dont lose hope!

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