The Knight (and his problems) ~
Guys… can we please talk about the Knight? It's one of my favorite killers, but he's got so much problems right now…
The most obvious one is how you can juke his specters by simply touching a window. This is so unfair, specially considering that his most efficient (at hunting) specter is the Assassin, which stays hunting you for a very small time and, on top of that, has a huuuge cooldown to be used again (out of the three specters Knight can summon, Assassin is the one with the bigger cooldown).
The second problem is: sometimes, when you're creating a path to summon one of your specters, your pathing gets blocked by invisible collisions. It's not that frequent, but I've faced this problem a few times. I guess it has something to do with invisible hitboxes, idk? Kinda like when you're playing as survivor and try to walk through a small space (but not that small that a human body cannot go through) and your survivor simply cannot do it, it hits something invisible.
The third one is related to perks. Out of every build I've tested, Knight does not synergize well with a single one… Maybe the totem build? The one with Thrill of the hunt, face the darkness, ruin and devour hope. Aside from this one… i've tried numerous builds… not a single one stands out, unlikely for Kaneki, for Doctor (with the impossible skill check one, the anti-heal one, etc), Blight, Nurse, with the traditional one (pain resonance, grim embrace, etc)…
Ok, so… what's my point? Since he does not synergize well with any meta builds (aside from the hexes one), my suggestion is: lower his cooldowns a bit and remove the window-juke.
Anyone has good suggestions that we can discuss? Novel ideas, maybe? I'm all "eyes".
Comments
Yeah these first are annoying like bug that devs couldnt fix made into feature they are doing it a lot lately like look at ghoul firts hinder when he vaults with leap that stayed after kidnap tech was removed thankfully and then his last where survivors can vault through when you vaulting with your power just bugs that are make into feature like cheap band aid.
On ghoul ok he is strong but knight? He has nothing if survivors can loop at this point they should either buff his guards inteligence by not doing this crap with window or made them faster (not assasin maybe) or reduce that 3x times when knight is close to like half so he can play more around guard (even when its not what people wanted).
He is just noob stomper at this point. THe hitbox part or when you cant drop with guard well I take it as pinicle of DBD balance but why knight suffers it when there are killers with stronger powers that can even travel through multiple floors is compleate mystery to me especialy when knight strongest power is he himself because of speed so guards arent even that strong and their pathing sucks hard.
I don't play Knight that often but I find if I have a competent team on the survivor side, most Knights really struggle to get anything done. The thing is, after seeing guards get stuck running in place on staircases, completely beef the pathing while chasing me, or fail to spawn correctly when the knight is trying to pincer, I have to wonder just how much my Knight escapes are the team doing well vs the Knight fighting both us and his own kit.
i do agree with all this, but i generally wanna know how no one has downvoted this post yet, dont people hate the Knight?
Hello!
I really really encourage you to grab a video and write up a bug on our BetaHub whenever you encounter an issue with the guard pathing so the team can investigate!
https://app.betahub.io/projects/pr-5642738318
For your other feedback, I am taking notes and can get the feedback to the team!
I played against him the other day and his guard got completely lost while chasing me. It was on Crotus Prenn (I think) and I ran towards shack and the guard just went off in the other direction for seemingly no reason. Totally bizarre.
"I dont get paid enough for this crap" ahh guard
Happens sometimes to because guards pathing is like blind man chasing you semetimes. Sometimes when you drop pallets on larger loops the guards go around the whole god dam loop which is like 1/2 of their chase time.
The most hurting one is windowtech which was bug and for easy band aid fix they make it a feature.
Sometimes I wonder when killer bots work better than some players why his guards suck so hard in primitive pathing which only is following the survivor.
Knight needs so much love i dropped him because it feels like he doesnt do anything against even halfway competent survivors. They touch a window. Or round a loop right till banner spawns and instant end chase. Where's this much counterplay to any high tier killer? Touching hook also instant removes them which no other killer gives that far as i know I can still saw someone at hook as billy or bubba. The guards themselves are easy enough to just run from being 102 i think to 110 with assassin lol. Sprint burst or lithe basically 1 move removes your power.
I agree. I think Knight's concept is awesome (as in "very different from the usual Killer powers"), but it's undeniable that he struggles a lot against medium-to-good survivors. I play this Killer almost everyday, and I have realized some things:
So… based on these observations, I can make a few suggestions that might improve his gameplay and help the Knight fullfill his fantasy concept…
I would also remove the penalty for getting close to your guards. You shoudnt get punished for working with your power imo
Knight is also one of my favorite characters just like Twins, Dredge, Houndmaster etc but there are problems that makes me not play these killers. It's sad.