Woodywool
Woodywool
About
- Username
- Woodywool
- Joined
- Visits
- 3,073
- Last Active
Comments
-
Well, I have a friend that regular played DBD till yesterday and he said to me that he tired of it too. Actually, a lot of ppl will do the same thing IMO. I saw a lot of messages on this forum recently about it.
Taking a break is not bad at all. You can play single player games that you'll not find something frustrating than in Multiplayer games. You can play the games that you probably wish to play before but haven't time for it, for example... For me, I'm starting to play Witcher 1 sometimes and I'm glad that I did that. If you play/played Witcher 3 "Wild Hunt" and like scenario/atmosphere of the game I recommend to take a look to this project.
A game that have similar things like DBD & being popular at the same time... I think that DBD is only one because asymetrical games in survival horror genre are not so popular for a long distance. I'll recommend to play "Last Year" aka "another DBD killer". Even the fact that the community is not a huge like DBD's, the queue time sometimes is better than in DBD lol. I'm pretty sure that you hear about this game. And this game is quite cheap tbh. You can take a look to RE:Resistence too. In the nearby future, you can try to play Monstrum II.
-
@RoboMojo said:
You should probably provide an 'other' option. I don't think it should be delayed THAT long. Bug fixes are all well and good but people will stop playing if we don't get new content for 6 months like you suggest. It would probably tank the playerbase for some time until the new chapter comes out. I do think they should delay the next chapter to work on bugs but delay it by a month or two, not 5 or 6.
Ok... If the game haven't a new content for like 6 months instead 3 months. Do you really think that the community will reduced so much?
Behavior did exactly this thing in 2018 when we got the "Saw" dlc in January and "Curtain call" DLC (The Clown & Kate) in June. And you might see that the community don't disappear.
Only fixing bugs and balancing old ones doesn't mean that we don't get new content actually... Reworked killers are litterally can be something new in gameplay. Same with maps, perks and adding new game mechanics for improving game health count too.
Even the fact that the a lot of ppl will leave DBD cause the devs don't want to realese new chapter in march... Has this a specific amount of ppl something to play like DBD and being popular like it? NO, sadly... Idk why but it's really hard or this genre is cursed to create a game and after some time be quite popular. The Dead by Daylight is one of the games that being very popular even among the Assymetrical Cooperative games.
If the devs announce that they will do "game health" chapter, a lot of old players may return to the game for sure.
-
@Rizzo said:
Just to clear things up about the entire UE Blueprints thing, that's a misconception and please refer to this clip:
Ok, my bad...
I'm going to re-edit about it.
Thanks for the information! <3
-
Like I said before,
I'm ready for paying the prize if we get in the March a chapter that including only fixes and balance improvments.
-
@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1784974#Comment_1784974
No it's not. Just look at the sound for example. Killers getting stuck inside gens, survivors unable to see anything after they've been hooked in the basement in previous updates etc
Oh, yeah... When the Oni was released we have this thing when killers can be stuck in generators after kicking it... But I don't remember that I had this bug in PTB 3.4.0...
Anyway, it's sad that we're still having not fully working potentional of PTB as it should be
If the problem in the foundation of the game (I'm pretty sure that it is the main problem that we get so many bugs stable per patch), they need to start to work with new engine for the DBD (I really think that the DBD team will announce about it in the 5th anniversary)
" survivors unable to see anything after they've been hooked in the basement " - I remember that we had it in some period of the game... Can you say when (after the current update) we got this bug? I'm just currious
-
@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/1784971#Comment_1784971
It is the first time when we get something broken when in the PTB it works fine
At least, we got nothing be broken like this perk
-
@HellDescent said:
What else were you expecting from them?
It is the first time when we get something broken when in the PTB it works fine
-
Maybe, it will be great if for each prestige you can use 1 extra slot ONLY for the teachable perks (it can be slightly stronger perk version than lvl 3)
For example: P3 Meg Thomas can choose 4 perks as usual and has Sprint Burst (SB), Quick & Quit and Adrenaline (of course you can not equip SB if you prefer DH (Dead Hard).
What's bring to the game?
- Now survivors are more unique with these 3 extra perk slots for their teachables (if they've P3)
- allows to players to use more perks to improve game experience (for both roles)
- players will start to use situational perks often than now
-
What I really would like to see (actually hear) is the old Christmas menu theme from 2017...
https://www.youtube.com/watch?v=vb7EhW6WLGY&t=71s -
What I really like in new Ormond is that you can literally climb on some rocks (one of them is large). At least I found 2 of them.
About the large one. It's like the thing on Yamaoka maps where you can climb on a rock and then shortcut to a survivor or stand on a pallet that being thrown before by the survivor but it's really huge on new Ormond than on Yamaoka.
idk but when I was playing on reworked Ormond I have feelings that the new version is smaller than current version.
The most important is that now more pallets are unsafe and we have 1-2 less wall-buildings.
In graphical... It's look so good but my fps count reduced like -10 fps for sure... Maybe the new snowfall effect hurts the optimization.
The new Ormond (on PTB) feels more... empty than the live version IMO
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1772328#Comment_1772328
Sorry, I meant the no chapter
well, probably in the next tuesday (1st December) will release new chapter.
About that what's going with bloodlust... I don't know like every player/member of the forum. Maybe we will see that the devs removed it, maybe they prefer to remove 2nd & 3rd tiers of the bloodlust... Who knows
-
@Clevite said:
Do you know when the update is?
It was just a test...
We don't know at the moment what the devs prefer to do with Bloodlust.
-
@SeeAndWait said:
title
yes
-
I was solo. I never had a game like this lol
-
@TheClownIsKing said:
I hold onto the dream that one day I’ll experience 68m Bond...
idk but I'm starting to see this perk more often that before so... Maybe it's a good sign to you? LUL
-
I never played at NA region cause I'm living in East Europe.
IMO NA and EU communities are the same or at least kinda similar because they're using the same language (English) and can watch some content from popular twitch streamers & youtubers that creating a suggestion about meta stuffs in the game. Even the fact that EU community has many small communities if we compare to english-speaking auditory like germans, spanish, russians e.t.c the point of view is almost identical to NA. Maybe we can add SA region too but I'm not sure for 100%.
About Asia region... I think that this community is more competitive than others. Thats why they can see small changes in game experience that we can't.
And I understand why they think that is the bad decition. Now the survs can run around the loop more than before.
We know that surv's hitboxes smaller than killer has and this is working like really good for survs cause they can running closer to the walls (hibox of the wall, boxes, tires e.t.c) than killer and it means that survivor has less distance to run around the loop than killer. And that's create an opportunity to them to use (or abuse if you think that is not fair) this move for gaining A LOT of time that killer will waste by trying to catch those people. And if the game RNG spawns 2 good loops too close to each other is for 99% that the M1 killer will never catch the survivor in this loops' combo if the surv is playing very good.
What about the queue timer of waiting the game as the survivor... Yeah, it has risen. But I have feelings that devs re enabled MMR system too because I'm starting to have rainbow ranks again like in the time when the devs add this system for the first time.And this fact can screw the timer too IMO.
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1737075#Comment_1737075
Funny that you say that most negative comments come from germans. I'm from germany, and in my experience, the most toxic / sweaty / scummy-playing killers turned out te be russians (or at least ones with cyrillic profiles). Maybe it's some kind of cultural thing, russians tending to play in an unfavorable way for us germans, resulting in butt-hurt reactions on your profile ... who knows?
I'm from Russia too (living in Moscow now) but In my experience, I met toxic behavior more from italians than russians (if they add real country of residence to their profile). But I don't deny the fact that a lot of russians being toxic and unfriendly.
And it's funny that I have a couple of friends from Italy too lol
-
For survs: Meg Thomas (Sprint Burst, Andrenaline, Quick&Quite). These 3 perks are strong and you can use it in many situations and still have a possitive result to your side in many situations. And you can approve it cause people using the perks often.
- Sprint Burst - no commentary why it's so useful & popular
- Adrenaline - being healed for 1 state (even if you're on "dying" state this perk heal you to "injured" status) and also have "Sprint Burst" effect is strong but it's so situative and still this perk can increase your chances to escape like A LOT in the endgame.
- Quick&Quite - this perk is at least ok but with popularity of "Head On" this combo is strong. Also with "Dance with me" Q&Q suits to combine it too. And Q&Q can work very well with some perks too.
For killers it's really hard to say but IMO: The Plague (Corrupt Intervention, Infectious Fight, Dark Devotion).
- Corrupt intervention - very strong perk in early game that can prevent genrush but still you need to create a pressure too.
- Infectious Fight - very good perk for insta-down killers like Myers, Oni, LF e.t.c. and even for every killer it can be useful to try to down another surv that is nearby to you.
- Dark Devotion - it's a situative perk but can allow you to sneak up to the survivor and even grab him. It's not so bad, I think
I think that the Plague has 3 best teachable perks. For the Clown, PGTW & Bamboozle are strong but Coulrophobia... not so good, honestly. Hillbily could have the 3 best perks too but Lightborn is so situative and experienced player can easily dodge the flashlight by looking up for example and when you're picking up the surv you need to look to the wall (if it close to you) or look to the opposite direction to the flashlight saver. And the same with the Hag, GF, LF, the Nurse & the Spirit (but her own 3 perks definitelly at the 2nd place).
I personnaly can add the Legion too cause I really like Iron Maiden & Mad Grid. Mad Grit can make a good pressure if you're playing with it correctly and Discordance is... just great. Iron Maiden is really good perk against "Head on" users and can track survs that trying to dodge BBQ (even if you haven't it) by hiding in the locker. But it's my experience and a lot of ppl totally disagree with it.
-
@Slendy4321 said:
It honestly sucks that the funniest killers to go against are the least picked (Demo Blight and PH) Hopefully the devs will show these killers some love soon. They're so much fun to go against
If you said about that playing against PH is funny before his "nerf" a lot of ppl will disagree with you lol
-
Also,
@DrDreyk what the region are you playing on?
-
137 games versus Freddy at red ranks... What the devs showed to us (talking about last statistic of each killer's popularity at red ranks and their win rate and... Freddy's the most popular killer and has the best win rate in red ranks) It's really strange but it's your personal experience so... This is funny.
Nowadays, I rarely see Huntress in the matches (I'm playing at red ranks too) and Hillbilly too (but it obvious why we didn't see him).
I'm pretty sure that I had a lot of matches against LF (Leather Face).
40 games vs Blight & 69 vs PH. I found this funny too LOL . In my experience, I had matches like 3x more vs PH than the Blight.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I think that I'll start to record this statistic too. It's really cool to see the progress after like a half a year or even years.
Great job!
-
So, this perk will activate like "Permonition" but allows to the survivor to see killer's aura for 3/4/5 seconds and after it goes to cooldown for some time... After if the perk goes to cooldown & the killer now able to see the surv's aura in the range 24-40 metres. Also don't work versus killer that affected by "undetectable" status effect.
I really like the perk idea. This idea is good, I think. It has a strong ability to track the killer and his movement direction for some seconds but also has a really huge downside if you'll still look to him in the 24-40 metres range that ables to him to see your aura. It means that if the killer is going to you, you should not to look to the direction when the perk goes to cooldown and walk away & hide (for exmple).
But the surv will not to know when the killer saw his aura.
If the heartbeat's increasing you can't be afraid about the fact that the perk reveals your aura.
If the killer didn't find you and he goes away from you after 10 or 30/25/20 seconds you able to use this perk again and be sure if the killer really is going to leave your area or still trying to find you.
This perk require to his user to don't look to the possible killer direction after perk goes cooldown. And it means that survivor should adapt to this fact which also means that you need to do something to prevent this downside (skillbase perk but it's not too hard)
The most important is that the SWF can't use this perk anymore for easily tracking killer's movement on the map.
But, honestly, it reminds me the perk "Permonition" with a good buff to it instead of the OoO's buff (only the idea when the surv is able to see killer's aura for some period & also don't working against "undetectable" killers).
At the end, I don't mind to see this perk REWORK (it feels more than simply buff) in the game instead of the OoO version that we have now.
-
@Mooks said:
Nope, there is new DLC every 3 month, and the next one should be in 2 weeks (PTB) or 5 weeks (live)
there are sometimes standalone DLC characters in between, but those seem so be rarer nowadays, last one I think was Ash Williams?
yeah, the last one was Ash (GF was released in the chapter)
-
@tippy2k2 said:
I had asked that yesterday as I keep getting DC Penalties when the Killer DCs for some reason. What was agreed upon at least in my thread is you get two 5 minutes, two 15 minutes, and then it got kind of hazy.
https://forum.deadbydaylight.com/en/discussion/202539/anyone-know-the-dc-penalty-times
Not a lot of people commented unfortunately but the first post person gave a decent breakdown
"Its two 5 minute penalties, two 15 minute penalties, two 30 minute penalties, then 1 hour, then 6, then 24, then 48. I don't know if it goes above that, but it does degrade after time, it just takes a while so if your game is crashing maybe take a break for about half and hour and try again so it doesn't get higher"
I can't say for sure that this is correct but so far, my DC penalties have followed this
the max time of DC penalty is 72 hours. And it comes after 48 hours
-
@Aneurysm said:
I.e. will ps4 users go against ps5 users even with xplay off or not? Not massively important just curious
Probably ps4 users will able to play against/with ps5 users cause PSN
-
@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1719208#Comment_1719208
It used to repair sacrificial hooks too, not just sabotaged ones.
And the notification still is useless.
If Hangman's trick has a debuff of sabotaging action like (reduce 50% of sabotage speed) it can be useful cause the survs should start to break hooks earlier and you can make a decision to go to another hook and still able to hang a surv in time
What about the PTB version of hangman's trick when you able to see EVERY survivor because hook radious was really big... It was too strong imo. But I don't mind to increase radious slightly than we already have.
-
@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1718700#Comment_1718700
Depipping means I got very few hooks and the gens were completed exceptionally fast.
That is not fun.
So your statement of "you'll depip but have fun".. no.. those two things cannot coexist. If you play COD and get waxed every match with a .5 k/d, are you having fun?
And I do play with other perks and other killers. And get rushed while I run in circles kicking pallets. It's exciting gameplay. "go after someone else" -- sure, and that person does the same thing. Meanwhile, the other kid is healing and all that time you spent on them was an utter waste. Boring
For me, I like to create a challenge and try to complete it. Thats why I'm playing with random perks. And I love it.
I'm understand that not everyone likes this playstyle.
Just ask yourself: "Why do you like to play as the killer?" and answered it.
Try to approve it in the game.
If you don't succeed ask yourself again: "Why I don't succeed? What the problem?"
Try to find answers about it. Don't need to say like "the game is so unbalanced". Also you said that: "if anyone mentions "bUt Tru3 and Otz can win with anyone and any perk".. ok champ - that'd be like if I want to go play a round of golf and just RELAX".
So, you want to win everytime and chill at the same time? In red ranks, killer mostly of the time needs to be everywhere and pressing the survivors for not been genrushed. Yes, it can be very stressful sometimes but you're playing solo vs 4 players and of course it's not easy.
But why Otz & True can win & still have fun from it? You're a human! And they're too! And you're lucky that these guys are streaming and showing "how to play more efficiently while using a lot of different tactics, perks, addons, some decisions e.t.c.". You're free to use this knowledge and trying to use in your games for having more chances to win and good feelings about your game experience.
"If you play COD and get waxed every match with a .5 k/d, are you having fun?" - maybe not, but if you want to avoid this situation you probably need to GiT GuD (Get Better). Figure out what bad habbits do you have, how can you solve it, learn new useful moves and improve yourself and just play & be more experienced. Just upgrade your skills. That's all.
-
@Hex_Llama said:
I honestly forget if there was one of these when I first installed the game, but you know how some games give you a slider and have you adjust it until the logo is "just barely visible" or something, so that you know you're looking at the game at the brightness level it was intended to have? I wish I had one of those right now.
There are a few maps where, if I play as killer, especially, I literally can't see. Can't see the survivors, can't see the pallets, can't see the walls. I can adjust the settings on my monitor or whatever, but I wish I could know for sure how dark it's "supposed" to be.
Try to use Nvidia Freestyle Filters
-
I'm playing with random perks on all killers and have rank 1-2.
Just try something new. You can try to use different perks or start to play on different killers too.
Even on red ranks you can easily have matches versus not determinded survs that really not to want to escape as soon as possible or not experienced solo players (in simple words - potatoes)
Yes, you can have a lot of depips but the main goal is to have fun.
Well, if you really want to win everytime and make the game more interesting you really should try to play with different perks or EVEN without any perks. Just try it.
Playing without perks allow you to focus to the game really hard and start to predict where & what survs are doing now more often than you're playing with some perks. Start to think more and it's probably can be hard at the beggining but hight rewarding too (it's really a sweet feeling when you get 4k vs SWF while using nothing).
Also, you can analize why you can be genrushed sometimes (yeah, in some specific moments you really can't to do smthg or it's really hard to prevent) but like you said: "I get to play ring around the rosy + Pallet Breaking Simulator™." Sometimes you need to drop the chases & go to defend gens.
-
@Woodywool said:
I think that this perk is ok, tbh.
You just need to heal 1 survivor for 1 estate and it's not a huge problematic goal to reach it.
And this perk, ngl, saved me a lot of times when I needed to juke the killer for 10 seconds and after the perk was activated, run to the gate
Even if the killer hit me and I get BT timer, I can run shortly and start to mend and after it get a heal state (but it's so situative).
-
@Ballooni said:
I really like the concept of this perk but its wayyyy too situational for it to be activated.
Please make it chase time to activate or let self healing activate the perk, also let "For the people" work with it.
I think that this perk is ok, tbh.
You just need to heal 1 survivor for 1 estate and it's not a huge problematic goal to reach it.
And this perk, ngl, saved me a lot of times when I needed to juke the killer for 10 seconds and after the perk was activated, run to the gate
Edit:
wait... Is the Second Wind have a duration of 34/32/30 seconds to heal from injured to healthy state instead of 10 seconds?
Did I miss smthg or I'm gonna be crazy? lol
edit #2:
Yep, it was and still takes a half of minute. Sorry about that
-
About the last image. This double windows spawn almost killed me cause I vaulted the same window 2 times instead of vault another one lol
It reminds me when the game spawned a window+pallet combo where you can missplayed like it or even drop a pallet instead of vaulting the window
-
@[Deleted User] said:
What is it you just said you understand?
He means that "why Blight 1st person camera is so short". And yeah, if you're playing as the killer you have a unique model that only you can see (as the killer) cause the player can see a weapon and arms in the screen.
This bug is introducing to us how this models for each killer look like (even with different skins)
For example: If you're playing on Oni with default skins, he's bald & hasn't the Oni mask
If you're playing on Oni with "Minotaur skin", he hasn't a head lol
-
@MojoTheFabulous said:
https://forum.deadbydaylight.com/en/discussion/comment/1708253#Comment_1708253
Well there's no problem here then. Multiple DCs built up to 72 hours. That's how the system works.
Being banned by the game problems is not ok
-
What he (my friend) said to me about his problem:
"i got disconnected mulitple times while in match .. i keep bps and xps and it shows me the symbol like i left throug gate and i get the "disconnection from the host" message. But still get the dc penalty and it accumulated up to 70hrs for each dc"
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1706467#Comment_1706467
then he needs to contact support and explain that. Since it's possibly a bug in the game that would need fixing.
I personally don't believe that to be the case... but if it's true, it needs to be fixed
He afraids that the support team can ban his second account due avoiding the ban
-
@Alice_pbg said:
it only gets to 72hours if he dcs a lot.
if he doesn't have a stable internet connection, it's on him to fix it. every time he dcs because of his bad internet, 4 other people have a bad game.
the punishment doesn't reset instantly. he needs to not dc for a while before he only gets the 5 min ban
But the problem is while he's playing on another account he haven't any dc by the game or the internet problem*. It's happening only when he's playing on a main account.
-
@praxZ said:
Would take 2 hours to find a lobby as a strong killer
The queue timer will grow and it's true but not to 2 hours definitely (max. 10 minutes if you're searching a game as the killer when a lot of ppl doing it than surv's players; for example in the morning)
-
@nightrituals said:
The same happens with killer challenge equivalent "deadly deceit". I only got 32 points in two games. It's bugged even two games in row for me. I'm on PS4 pro.
Looks like all challenges like these are buggy :(
Damn, it will be so frustrating at the 4th page to gain 40k in a specific category for the challenge.
-
@Zagrid said:
Didn't we already have a situation like this with another content creator where if you mentioned their name you got a time out? Just their name and nothing else.
Not gonna mention any of the names here but you could probably take a guess considering what has been going on around the forums.
So is it fair to give people time ours just by mentioning someone's name?
Is it real? I didn't see something like that in the forums but I'm sitting here for a few minutes per day so... I could easily skip it
-
In the second game, everything was fine
I got 4,7k objectives points and challenge bar increased from 571 to 5292.
-
@Dargon said:
https://forum.deadbydaylight.com/en/discussion/comment/1698950#Comment_1698950
If it says "invalid" someone already got it right?
yes, it is
Also you need to type it with dashes ( - )
-
@Famicx said:
https://forum.deadbydaylight.com/en/discussion/comment/1694649#Comment_1694649
I know it's just a charm but so much for "no more exclusives"..
I don't think all people that watch fog whisperers and try to get the charm even have the chance to get it if it's really a limited use code
Even if you're watching the stream, it's REALLY hard to get it cause a lot of ppl doing the same thing.
A lot of viewers and a few codes for a few ppl it's not great.
Yeah, it's quite stressful experience to be apart of it.
And yeah, for console players is impossible to get the code
-
@makeahsdlcyoucowards said:
I for one did not get any cells 😫
Some ppl didn't get it too.
Did you spend some auric cells recently? Or when you used it the last time?
-
@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1692081#Comment_1692081
Im coming up with a theory, but need more input from others.
I've purchased recently cells and got the bonus...
The last time when I spent 1k ac was in 29 July (Tome 4 Release date)
-
@gatsby said:
Now that Mindbreaker is in effect the whole game and doesn't stop at 50% gen progress, it's really a solid perk.
If you use your exhaustion perk and the Killer leaves you, you won't recover exhaustion while working on generators. And if you're greeding for a gen and leaving at the last possible second, you won't have your exhaustion perk to bail you out. It's very nice what more can I say?
It really fits on GF now. I had so many situations when I fully marked a surv that repairing a gen and he's sprint burst away. And now you have more chances to down survs faster
-
@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1691636#Comment_1691636
Considering its a bug they'll prob not give anyone auric cells and even take them away from those who got them, I mean we can't even get free EVENT skins this year u know
I heard about that they're removing serym pieces from the rift in prev year.
Yeah, it's sad
-
@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1691624#Comment_1691624
Sadly it didn't work for me but im happy for u man
And this is not normal. I really sad that some people have a free ac and some haven't.
I hope that the devs will gift to the players that don't get this bonus
-
@JephKaplan said:
Did u just log in the store or did u have to buy a perk from the shrine that u already own?
I just entered the Shrine of Secrets menu and got it
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1691535#Comment_1691535
Hm,don't see how they could take them back if you spend them before.
There is no way they would actually look what people bought with that and just take it back.
Seems too complicated
well, they still can ban players so...
