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Woodywool

Woodywool

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Woodywool
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  • One guy had it in PTB

    I'm not sure that this "gift" is legal...

    @Demonl3y said:

    Should i spend my cells before they take it away if its a bug?

    I prefer to wait official announcment or a message from the dev team or mods

  • @lowiq said:

    PSA: Log into the game and check store for Free 1K AC.

    Presumably because Halloween Event is linked to Rift Pass which costs 1K AC. But this is better because you can use the currency for other stuff if you don't want the pass.

    Thanks BHVR.

    Did you read it in the game or somewhere else? If you have a link, please publish it here, please?

  • @SnakeSound222 said:

    I think the chances of a new Survivor next week are very low because he/she would have been leaked by now.

    Sadly but it's true

  • @GoodBoyKaru said:

    There wasn't one on the ptb, there was one 1.5 months ago, and I doubt they'd keep it hidden. I'm doubtful.

    Ash has been released on live servers without PTB testing (If memory serves) in 2nd April 2019. I think that we can have a similar situation.

  • The Kindred allows you to see auras of all survivors if one of them is hooked.

    It's not a bug just Kindred

  • Let's hope that the devs will change it in 4.4.0 PTB (Chapter 18th) in the end of November-beginning of the December...

    But IMO we probably will see it in 4.5.0 PTB (Mid-patch) in the end of the January-beggining of the February.

  • The devs have a license from "FUN WORLD". In this license they only can use "GhostFace" name by this license agreement

  • I prefer to contact with DBD Mobile Support team:

    Have a question? Search for answers


  • @[Deleted User] said:

    Queue times are already big as they are. No, thank you.

    By the way, if you have an offering that prevents you from playing against a certain killer, then it would be fair that killers also had an offering that prevents them from playing against SWF.

    I think that it's not. I understand that as the killer play against a "tournament survs" is really hard. Also a lot of ppl using voice chat to have some adventages but we also have a lot of people that playing with friends and without voice chat too.

    I have a lot of freinds in this game that add me or I invite a freind request and I'm playing with em without voice chat. It's the situations when one person liked how another person is playing and add him/her to play together and have more fun & chances to win.

    IMO the problem about SWF is that these ppl are using some very strong (meta) perks that allow them to play more aggressive than it should be. Really good solo survs can play together very well too. And I understand that voice chat eliminates some game mechanics and make it easier.

    Okey, if we have this offering that allow to dodge SWF lobbies for sure, almost every killer will use it and make the queue timer MUCH worse for the people that prefer to play with friends.

    What about my offering? Like I said before, we have a lot of killers that somebody doesn't like to play against. Even some people will not bring it. And this not affect to queue timer so bad. Maximum, the killer will need to wait extra 30 seconds (IMO).

  • @[Deleted User] said:

    I see where you're coming from, but I'd prefer they work on killers like Freddy to make them more fun to play against. It wouldn't be great to be a Freddy main and be struggling to find matches because lots of people are using this offering.

    I also like being able to queue up and then change my loadout while I wait because survivor queues have been longer for me lately than killer queues.

    IMO we'll see (If even we see some changes for Freddy) like after a year as minimum. Yeah, devs are starting to balance game stuffs slightly faster but the game has a lot of "Unbalance things" like keys, moris, some killers (Clown for example), some addons and RNG maps (In one game you can have 7-8 pallets but in another one you can have 14. ScottJund's talking about this problem yesterday) e.t.c

    What about "fun to play againt" ? It's a really specific personal opinion that a player have a posstitve game exp. playing versus some/all killers.

    Somebody doesn't like to play against stealthy killers (Especially on Closed maps). 2-3 days ago I had a game as GF (GhostFace) on Hawkin's. And when I downed 1 marked guy, 3 of them dced in 1 minute. One of em said in a loby like: "Sorry man but it's not funny to play"

    Some ppl don't like to be very focused entire game, They prefer to have a few seconds to be prepaired (hiding or going to good position) and mostly prefer to chill.

    Somebody doesn't like killers that are good in chases like Spirit, Deathslinger e.t.c. I played against a lot of players and nowadays if a person was downed so fast (in 10 seconds, especially in the 1st minute of the game) he with 30% probably dc. Some players don't know how the killer really works like don't know like what the speed & duration Spirit's ability has or what the moment that the Deathslinger probably shots to the surv and his range of the ability in-game or that he easily sneaks up to the survs cause his TR music is quieter than others

    @Hex_Llama said:

    I don't think it's a stupid idea. Personally, I would really like to not have Deathslinger in my game, and it would likely cut down on DCs as you say.

    The problem I see is that people playing killer also have the right to expect that they're going to get the play the character they bought. If you allow people to opt out of playing with them, their queue time and potentially their matchmaking gets worse because of someone else's choice -- not theirs.

    I played a lot of games on Deathslinger & understand when he will shot me for sure and I start to dodge a little bit early than I'll see that he's aiming and it really helps me. ngl I have some moments when some Deathslinger players said to me in post game chat: "how you dodging my shots? You even don't look behind". But I didn't to this trick if I didin't play on him a lot in some time.

    I had some problems to play agianst the Nurse. Most of the time I got downed by her very fast and then I caught myself thinking that I ran to her when she's charging her blink to avoid the hit and the chase wasn't long for me lol. I mostly screwed up myself by this move instead of dumb running forward. But after that I played as her some couple of games I understood how's her ability works more correctly and can easily predict her move or what the addons Nurse is using by watching blink's time & range.

    But Now I really think that I need to play as the Spirit & PH more than I played as now because when I'm playing against her I have the same issue. What about PH? I still can't play more correctly in loops vs him.

    Why I typed this all? Because I want to say that we need to spend a lot of time to figure out in these things or need to refresh our memory too.

    It is not the game that we have in 2016 that we know:

    • Oh, that guy is very fast with his chainsaw. I need to avoid him in opened zones
    • this guy hasn't TR while cloaked and I barely can see him. I need to be more focused and be prepaired when he comes to me.
    • This boy has bear traps. I really need to avoid the grass or running to the loop where for 100% he didn't set the trap

    Nowadays we have 21 killers. And for new players and for the people that don't spending a lot of time in this game, they can't to play against versus all killers very well. Because it needs A LOT of time to understand than before.

    @Chechia said:

    That would just push the child mentality in this game even more. We already have rage quitting survivors back and forth for no real reasons. I don't think it is a good idea to support these kinds of attitudes. People need to accept that there are games that don't play out the way they want them to. You can't just skip everything that you don't like. That's not how life works. And you don't learn anything from it. People who DC against certain types of killers will never improve in the game.

    Everyone is responsible for their own fun in the end. Yes, a camping bubba isn't fun but instead of raging just accept it and move on. There will be other games. But if your fun is so dependant on the behaviours of others then it's better to stop playing Multiplayer games all together.

    Yeah, life doesn't work like this... But what the point of the computer games? It's a "distraction" that allows people to forget about real world for some time and be a part of something new & have freindly feelings about it. We have a lot of game ganres that can be sweet for every person (gamer). We easily can't like some stuffs that, however, a lot of ppl can really like it.


    After days of thinking about this offering I'm starting to think again that it will help to imrove the game experience.

    It's my personal opinion and result of my analysis. Even that I got a huge & great feedback that have really good opinions about it and strong effects that can damage to the current game but, really... I really think that it will bring a possitive moment to the game & the opinion that if you don't like to play against a specific killer and don't want to spend a lot of time to understand "how the most effective I need to play against him" you can just take this offering and have fun. Like I said before, we have 21 killers at the moment and a few amount of players from entire playerbase can play very well against all of em. But yeah otherwise we don't mind to play against them too but some ppl aren't.

    Even if the person didn't take this offering and play against the killer that he really doesn't like to play against he will probably know that he can just take this offering and avoid this situation. He can to do something with it and prevent his personal "unfun" moments but also don't doing something that affects to other players experience in a bad way.

    For me and (for sure) a lot of ppl will not use this offerings because they don't mind to play against any killer.

    Yes, we also can have a lot of people that will use it too but we have a lot of killers that create opinions about "Which killer is the most not fun to play against?" And these opinions are different! One group of ppl thinks that Deathslinger is too strong, some ppl can disagree. Also we have the opinion that almost everyone agreed (even devs) about some problems. And after some time we have some changes to prevent this problem. But we still have some not popular opinions about balance & experience that this group of ppl will suffer. We are all humans and we are unique of each other.

    I understand that this offering is probably not will be in the game... But waiting for some changes (that can be released after some years) and haven't some resources that a player can affect even slightly to imrove HIS game experience and don't ruin other's too, these group of ppl feels really uncomfortable for now. And instead of working just giving something that allow to ppl avoid some unpleasant specific moments or just increase the result of balancing the game stuffs very hard and start to work with "fogwhispers" at least and get a huge feedback like Otzdarva did, we get updates each 1.5 months that changing something or a few things are 30-50% from every update is not good (if we take a general opinion) and still have the problems that needs to be fixed but we get some tweaks (if we get) in the next 1.5 months.

    My point of this discussion is that try to create something that give to people some resources to allow and improve their game experience and not affect to other's exp. and also don't ruin others experience too.

    IMO it will not bring humangous time of waiting when the game is searching a lobby as the specific killer (beacuse we have a lot of killers that a lot of ppl don't like to play against) and also decrease amount of players that are dcing or suiciding on the hook too.

  • @x_kookie_cookie_x

    I met afk people less often than "suicide" guys because everyone wants to play and don't waste own time.

    Tbh I thought that a few amount of players will use it... Now I think yeah, for Spirit and Freddy players it will be nightmare for waiting the match (but who knows, maybe it can take not a lot of time)... Idk for me the queue timer is really stable (at rad ranks)

    Between 23:00 - 04:00 (GMT +3) the game instanly finds the macth as the killer. As the surv I need to wait about 3-5 mins

    Between 07:00 - 17:00 (GMT +3) the game instanly finds the match as the survivor. As the killer I need to wait about 5-8 mins

    In another time I need to wait 1 minute as min. for both roles.

    By the way, now killers can use "Sacrificial ward" offering that rejecting all map offerings. Yes, it's kinda rare but still... Now killers can avoid some maps by using it... Even (back to the main discussion) if they banned 4 killers like PH, Freddy, Spirit and a Nurse and they took Ormond's offering they can play vs Billy, Hag, Blight e.t.c. Tbf, nowadays the game has more unfair advantages than it. 1 Year ago when I didn't play a game almost 3-4 months because my prev laptop was broken and I need to buy a new one.... Or it was 2 years ago when I had the prev laptop LOL I had an yellow ranks for both roles. And I met a lot of SWF smurfs like if I'm playing at red ranks I'll gain numbers of those players as after playing 3 months (on red ranks) as I played almost 2-3 weeks on Yellow/Green/Purple ranks.

  • @[Deleted User] said:

    This would create far too many issues with matchmaking (which is already not functioning well) and then even if it was implemented everyone would then complain about the match making times. Would be better to just bring back the DC penalty as you'll never keep everyone happy 100% of the time.

    But ppl can just suicide on the hook too... It reminds me those days when the devs enabled DC penalty system at the first time and a lot of ppl just dying on the hook in 15 seconds.

    @Slashstreetboy said:

    If people DC against certain Killers, it´s a THEM problem, not a problem with the Killer. I personally woulld propably not be afected by your suggestion since I don´t play Nurse, Slinger, PH and very rarely Spirit or Freddy, but for those who do the wait times would become attrocious.

    This kinda comes off as a low-key bullying enabler to get ez to beat Killers most of the time.

    I agree with you that it's their problem but if 1 dude insta-leave at the first minute of the matche others can have an unfun game experience because he left 3 members of the team ( even the fact that someone left makes me & a lot of ppl sad and gives us unpleasent game experience sometimes.

    It's really frustrating sometimes that 1 person left the match at the start and you can only deal with that. And nowadays it's not a rare (I'm playing on Red ranks on both roles and I facing this situation often)

    I understood that adding this offering is not good but I really want to see something that allow to reduce amount of DCing people as soon as possible.

  • I think that will be better if the surv that doing nothing the game spawns crows on him like on afk players and amount of crows are increasing (max 3 and when the surv will have 3 crows the killer is starting to get notifications) until the survivor is starting to do something (repairing, healing e.t.c).

  • Probalby 13th October

  • @arcnkd said:

    I don't know. I don't think we need to be reworking and tweaking perks just because they aren't at a level where you can run two or three crutch perks and then plug-and-play with a random fourth perk, like most suggestions tend to lean towards. Perks are fine if they work with specific types of builds - even if those builds would force players to have to give up their usual crutches.

    Mettle of Man is in a weird place because of its nerf; but also because it is designed for unhooking/protection builds - things like WGTLF and We'll Make It.

    Flip-Flop is in a good spot, but requires running an anti-slugging build such as Unbreakable, Tenacity, Flip-Flop, Soul Guard/Other. The 'general purpose use perk in that setup is Tenacity; and most of the time this build only comes into play if you are one of the last two Survivors - because most killers will slug them to avoid a Hatch escape.

    The problem with a lot of perks - is they aren't designed to work with one another for things like adept trophies/achievements, but they are designed around using other teachables with them instead. And that's okay; it just means those adept challenges are a little harder to do sometimes; but not impossible.

    To be fair, If you need to take 3 perks & the perk for that Flip-flop is starting to work mostly it's not ok IMO. A lot of perks people used are those that can give some bonuses standalone or +1 perk too. Okay, the Flip-flop & Tenacity can work together not bad but it's a VERY RARE this combo can save you.

    I'm playing with randoms perks so long and have some specific situations like "Wake up" saved my ass 1 time by increasing gate opening speed. I think that I have 50+ games for sure when I'm taking this perk and It helped me & others like VERY RARE. What about Flip-flop? I think that I had 1-2 saves by using it from the whole time.

    Recently I had a game as the killer on closed map and the surv was carrying "Boild over". The fact that I bumped a lot to the textures and didn't notice the hook that was close to me he escaped from my grasp. I think it's the first time when I was outplayed by using this perk.

    It's almost depend on rng

    Yes, I agree the fact that for some specific perks you need to play specific sometimes too but we have a lot of perks that are popular and have unique playstyle and also be really useful in almost every game like Inner strength, Head on, Breakout e.t.c.

    It also depends on what the playstyle player has but more popular perks are working often than others because we face with some situations a lot and these perks really help us or have a really good bonus for playing in specific moments and being helpful not very rare.

    What about meta perks? These are really help to survs a lot and often than some perks that can help VERY RARE

    I don't say that you're wrong but still... A lot of ppl agree the fact that this perk needs a buff. A lot of people and me don't mind to see some tweaks for "weak" perks too.

  • @LiunUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663172#Comment_1663172

    so from what i understand if you take a protection hit the perk activates and if the killer picks you up you automatically start with 50% wiggle progress and this effect is permanent until you escape the killers grasp and then goes on to cool down. it sounds interesting but i would just take DS honestly.

    yes, you understood it right. DS only works if you were unhooked <60 seconds. This perk allows you to have more chances to escape from the grasp even not being hooked before.

  • @LiunUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663066#Comment_1663066

    i'm glad you like the buckle up idea i am pretty pleased with it. As for your flip-flop idea giving it the ability to recover whilst crawling would take too much form tenacity and would probably be considered better due to the conversion effect which will make tenacity obsolete and as for the second idea though its interesting it requires the killer to grab you (i'm assuming you mean getting grabbed out of a locker or during a vault not picking you up from the ground) which means letting them grab you over continuing to run which is actually detrimental as you are saving the killers time instead of wasting it if you don't wiggle in time but if you do mean getting picked up of the ground that would be interesting but the idea of the perk was to manly help with the slugging meta. if the killer leaves you on the ground the perk does nothing.

    The wiggle buff works when the killer grab you (picking up from the dying state (when the surv on the ground) counts too)

    If you got a protection hit the perk is activating. No matter, if the entire team been slugged, you can crawl away from the hook and get 50% wiggle bonus. Yeah, if the killer prefered to let survs die on the floor this perk is useless. But I'm rarely face with it

  • I really like Buckle Up buff. Especially the moment If the killer hit the surv that affected "Endurance" status you get a protection action and also token for MoM.

    What about Flip-flop... I think that the perk is still weak.

    Maybe, If: while in the Dying State, your recovery progression is converted into wiggle progression

    for lvl 1 - max. 30%

    for lvl 2 - max. 40%

    for lvl 3 - max. 50%

    and allow to recover while crawl action (like "Tenacity" but without speed buff)

    Another Idea:

    When you get a protection hit, the perk is activated. If the killer grabs you, you get 30/40/50% of wiggle progression.

    If you successfully escaped from his arms, perk goes to cooldown for 60 seconds.

    The Idea is that all 3 Ash's perks based on Protection hits and give some unique bonuses.

  • @Boss said:

    Visionary

    For every Generator that is fully repaired, gain a Token.

    For every Token that Visionary has, see the Aura of a Totem.

    For every Totem that is cleansed, lose a Token.

    What is this?

    Idk, i hear enough complaints about bones being impossible to do, and that NOED is OP.

    So here ya' go.

    IMO better take a perk "Detective's hunch" because when somebody repaired a gen, you able to see totems and also gens & chests within 32/48/64 metres for 5 seconds but it's enough to remember & understand where these things are situated

  • Visionary:

    You able to see the aura of regressive generators (that be damaged by the killer or affected by hex: ruin for example) across the map and their progress (like Wraith's addon - "All seeing" - Spirit that allow to see him progress of any generator while cloaked)

    lvl 1. - able to see 2 generators that are starting to regress. When any generator been repaired the perk goes to cooldown for 24 seconds

    lvl 2. - able to see 3 generators that are starting to regress. When any generator been repaired the perk goes to cooldown for 18 seconds

    lvl 3. - able to see 4 generators that are starting to regress. When any generator been repaired the perk goes to cooldown for 12 seconds

    Note: Perk shows only aura of generators that start to regress the most recent

    For example: if a survivor has lvl 1 of this perk & killer damaged 3rd gen, you'll see the aura of 2nd and 3rd gens that regress

    edit: If a gen regress to 0% you no longer see the aura of this gen (like "Surveillance")

  • After half an hour

  • Actually around 1.3-1.45 million bps (If you're spending points effectively)

    So, 1.4 x 3 = 4.2 mil bps (from lvl1 to p3 lvl1)

    for p3 lvl50 you need around 5.6 million bps

    Here my stats when the Silent Hill came out:

    Bloodpoints test (DBD).txt

    From p1 lvl45 to p3 lvl1 you need around 3-3.1 million bps

  • Graphic settings: Ultra; resolution 100%

    Without Nvidia Freestyle filter

    20200925002222_1.jpg

    With Nvidia Freestyle filter (Sharpen; sharpen - 100%, ignore film grain - 15%)

    Dead by Daylight Screenshot 2020.09.25 - 00.33.49.29.png

    And between 4.2.0 patch and 4.2.2 the second image looks like it in-game without this filter

  • Little mermaid (answered like the Dwight lol)

  • I know it's a bug but damn... tbh it's a good buff for this perk lol

  • @LucySteel said:

    i have also had a bug where i go to kick a generator and i get stuck in it all match, its so annoying an the game is pretty much unplayable for me right now.

    I had this bug when the Oni was released... Damn, thats sad

  • @Deadeye said:

    There was even a survey about if maps were too dark or too bright. Wonder why they do these when they are not noticed. I can't imagine that everyone voted for "all fine"

    The fan fact is that on PTB 4.2.0 Freddy was bugged and the devs didn't recommend to play as him on PTB

  • @MasterGrit said:

    It's 8th look at DBD youtube channal new clip

    Yep, saw it. Thanks!

  • @malatruse said:

    The best solution would be to allow players to choose which tier they run perks at.

    I think it's unneseccary because 99% of all perks have a lot possitive bonus as you upgrading them.

    If we have it, for old hex:"Devour hope" will be good because old lvl1 haven't exposed effect and show the icon to the survs only when the killer can kill em.

  • @CalamityJane said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560247#Comment_1560247

    Tier 1 is categorically worse for information than tier 3. The only difference between them is that tier 1 keeps a gen lit up longer after multiple people are no longer on it.

    I categorically disagree with you.

    The more often you get information, the more usefull will be to you.

    lvl 1 give you notification that 2 as minimum survivors are repairing gen per 8 seconds

    lvl 2 give you notification that 2 as minimum survivors are repairing gen per 10 seconds

    lvl 3 give you notification that 2 as minimum survivors are repairing gen per 12 seconds

    For example:

    • the survs start to repair a gen, you get a notification about it
    • after 17 seconds one of them go away from it

    If you have lvl 3, you get a notification 2 times (in the beginning and after 12 seconds). After another 12 seconds (24 seconds from the beginning of the action) you get info that 2 survs as minimum are no longer repairing the gen. It means that between 13-24 seconds from the beginning of the action one of them stopped repairing and went away (if 2 survs were repairing the gen)

    If you have lvl 1, you get the notification 3 times (in the beginning, after 8 seconds and after 16 seconds). And at 24 seconds from the beginning of the action you get info that 2 survs as minimum are no longer repairing the gen. It means that between 17-24 seconds from the beginning of the action one of them stopped repairing and went away (if 2 survs were repairing the gen)

    As the result:

    • at lvl 3 you have a period of 12 seconds that show you that only one surv is repairing or no one else
    • at lvl 1 you have the period of 8 seconds of it

    If you're going to the gen that is shown in yellow by the perk, you get info when someone stop to repair and more likely go away from it.

    Discordance level 1 alert you more often than level 2 and 3 and that info helps you to understand when the surv/survs stopped doing gen and went away and based on it, you can imagine where he moved or stayed nearby.

    8<12 seconds (you get info about it for a shorter time). The less time surv gets, the less distance can be the between him and the gen.

  • @[Deleted User] said:

    Nurse can cancel fatigue with a frame-perfect lunge. The sound will play but she won't go through the animation, bob her head, etc. There are only a few Nurses in the world who I know of that can do it intentionally.

    thanks for the info!

  • Maybe we get the graphic update in September when the 17th chapter will be released. Based on the leaks that the chapter is going to be without new map I'm pretty sure that we even can test it in the end of the August in PTB 4.2.0

  • @YehBoiGoku Yeah, I know. I already tested it with my friend who's playing on Xbox One and it works fine.

    Anyway, thx for letting me know <3

  • @YehBoiGoku said:

    It will be out in about two more hours

    Where do you get the info about it?

  • The hatch is always invisible on every map if it spanwed on you.

    You need to go/crawl at least 2 meters from it and you can see the hatch.

  • I would like to play againts SWF too. No matter if I lose in 5 minutes after the beginning of the match or get 4k somehow... I like to accept challenge and I love it.

    Also, SWF doesn't mean that those players are using Voice chat. When I'm playing with my friends I don't use it.

    But yeah... If the devs add this feature, the swf players need to wait queue A LOT longer than now.

  • @Funguu said:

    Slap it on doctor and you can trick people into thinking you're an illusionary clone, i do it all the time

    lol

  • @Kamisguide You can try to use Nvidia Freestyle filter.

    Use post-processing filters to alter the look and feel of games, from their opening scenes to the closing credits.

    I checked and it has colorblind filter.... I hope that it's help you and your friends

  • @kazoie1 Thanks! I'll test it later

  • The devs changed it?! I didn't see it in patch notes....

  • @Bingbongbong I totally argree with you about the fact that devs shouldn't hide MMR points.

    The MMR system is working very well when the player get some MMR points after Calibration. And that is boosting his/her MMR points very fast and after players went through it, they're starting to have matches based on his/her skill level more than the're playing Calibration games

    Lets be honest, it feels like everyone started with 0 MMR points.

    And the fact that everybody needs to play A LOT of games to start to have games based on his/her real skill level is frustrating. For a person that playing DBD not very often but reached Rank 1 every month on both sides, it's feel that I need to play like a half of year to start to have normal matches.

  • I can imagine how it looks awesome for him.... He's sneaking to you and then starting slowly up his hand with a knife like in the movie

  • I saw a commentary on off. forum about "how buff the Spape" like a year ago...

    The idea is to add ability thats allow to swap from Tier 3 to Tier 1 when you reached enough of stalking points & active Tier 3. It's similar with old Treatment Doc's ability when you're press M2 to go in this mode.

    I think it will be perfect for Myers.

    And yeah... He definitely needs addons rework... At least some tweaks.

  • @PaintedCz said:

    Has this happened before with steam? What kind of down time are we looking at here?

    It is the first time when something like this happened including the fact that DBD & DLC were disappearing from Steam library

  • @Mozzie said:

    Well then... isn't this a disaster? At least I can take solace in knowing I'm not the only one. I have all but 5 killers p3'd with all the perks if I end up losing my progress I guess I'm done. I uninstalled hoping that maybe I could reinstall and that solve the issue. This is very unfortunate.

    A lot of ppl quite if they're really lost it. Including me

  • I restated the Steam and Lost the game (actually the Steam library says that I have it but when I press "play" the Steam links to the Store page of DBD baase game)

    Idk what the games have same problems now like DBD but for me, I lost only DBD

  • @NekoGamerX said:

    one person say this happen on ps4 too this true it didn't happen to me thank goodness.

    Really? I don't understand how it possible tbh

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