Woodywool
Woodywool
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- Username
- Woodywool
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Comments
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I’m really curious why some people haven’t any problems with that and others (including me) have this problem…
It really frustrates me because it’s happening in every single game that I have.
Feels bad that this issue ruin my experience of the anniversary :(
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same as old.
No changes for him :(
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I got my last P3 character (The Dredge) almost 1 hour ago.
When most of people updated and playing on newer version of the game, me and some folks still grinding/playing in the previous patch.
I really hoped that the game doesn't force me to go to update the game. Hopefully it worked (or even still works) and I got it.
It's really weird that u don't get red portrait for Steve that was P3 before the update.
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I really want that survivors have the unique ability like killers that based on their lore.
For small example, Jake can see aura of all crows nearby and if one was scared he easily can track and noticed that someone is coming nearby. He's a loner so that will fit for him.
Or some survivors can have a personal item. As example we can take Mikaela with her grimoire that she can bless (buff) survivors by doing some unique rituals in the trial. Jonah can use his PDA to collect some data and show the time whats need to, for example, cleanse a totem or do the generator. All nearby teammates will have this affect too.
Also, it can track the distance between the killer and him in the chases but he need to collect some information about this killer in the trial too.
Or even we can make a really strong ability but create some sort of disadvantage. Claudette can creates med-kits, refill charges and even upgrade it by harvesting vegetation on the map that will generate for her. But her running speed will be 3.8 m/s (95%).
Meg for example can have 4.2 m/s but any speed action like repairing, healing, cleansing e.t.c will reduce by 30%. But it can feel really broken. Welp, anyway, you get the point.
Sadly, survivors in the game are just a skin and nothing more.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/324007/why-i-no-longer-believe-what-devs-says
Did you get a DC penalty? Were you on the PTB or Live build?
I was on live.
Anyway, it takes more than 5 minutes so it really hard to say that I had it or not
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@Steel_Eyed said:
They have Operation Health with every Mid Chapter. Every single one.
But sadly with every update we have some new troubles and bugs...
Damn, they really killed the optimization in last huge update
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well, seems like it's broken as survivor hook stages (sometimes, survivor can have 2nd stage if he was on the hook more than a minute but the hook count will show that he still has stage 1). But it's just a visual bug as Shape's exposed effect.
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oh sh*t, here we go again...
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Old good TF2. It's amazing & chill multiplayer game even the fact how old it is.
I played Overwatch some years ago but It made to start to feel bad when I was playing with toxic people. But in Team Fortress 2, the game atmosphere about one team of silly mercenaries going against another one neutralize any attempt to break your feeling no matter how the person can be toxic that versus you. It's a pure fun.
For single-player game, I explored a new modification to S.T.A.L.K.E.R. , called "Anomaly'. With some mods included to it, it makes the game more realistic and exciting to me.
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well, I should check the notes first, I guess.
Thanks! @GentlemanFridge @some_guy1 @jesterkind
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Facing against cheaters makes me tired of this sh*t and I don't want to come back to the game for some period of time...
Like really, you have a match as killer, think that they're pretty good until the moment when someone is starting to teleporting away from you and you realize it...
Screw it.
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@crystalkitti said:
https://forum.deadbydaylight.com/en/discussion/comment/2859725#Comment_2859725
Yes. The other survivor wiggled free, and then the Killer picked you up right after... which would trigger the bug. It almost acts like you've used DS, visually.
yeah but this DS would be actived instantly when the animation ends.
I'm really curios that devs didn't say something about it after so many days when mostly of people reported this.
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I wiggled free by this bug. The survivor wiggled free before himself and then the killer picked me in a second after and I escaped because of this sh*t (I even hadn't an option to start wiggle. It just stun the killer after picking up animation ended).
@crystalkitti said:
https://forum.deadbydaylight.com/en/discussion/comment/2856702#Comment_2856702
Did another Survivor wiggle free (or nearly wiggle free), and then the Killer picked you up (and you broke free instantly)??
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I had this bug 15 minutes ago as survivor that was carrying by the killer.
I have nothing and nobody was nearby but the Hag for no reason got a stun.
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"You know what isn't fun?"
Try to open the game and then discover the fact that BHVR blocked access to DbD in Steam for russian users.
I know that the situation about Ukraine is awful and a huge apart of russians don't like what Russian goverment is doing but...
It really sucks that I can't play my favourite game anymore :(
edit: after a hour of trying to enter the game it allowed me to play. But it still disabled in the Steam store.
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@Woodywool said:
I don't think that the cheat that prevents survivor to move exist in DbD.
Besides, we had similar bug when Resident evil chapter was released or in 5.1 mid-chapter.
I remember when I had the same issue on RPD like my teammates but killer hadn't.
But in my case my screen was frozen for a second (it was noticeable).
Maybe later, I'll find a thread about it and public the link here.
Ok, nevermind.
Seems like that hackers created something new while I wasn't playing DbD.
Damn, now I have less interest to play it :(
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By the way, a question:
It was on RPD? @Ryan489x
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@Woodywool said:
I played on this map recently and it was horrible experience.
I started and noticed that this map is so dark. I really was confused when the match started and I can see a black screen for seconds lol (I'm playing on Medium settings)
Then, I went to find a gen. I spawned to it nearby so, it was very lucky. The thing is that I saw my teammate that didn't move at all for some seconds. I thought that he was afk or being confused like me at the start. We're repairing the generator and a second ago I was grabbed by Ghostie. It's the best map for him for sure. Even with that, I'm ok.
The thing is that my teammate was frozen at the place for some seconds again. I noticed it and just remember why this map was disabled. Bill saved me and started to heal me and I got frozen. Me and Bill were stuck in healing animations even when I was healed by him. The killer found us and made a hit to me. And after a second I was unbugged. Sadly, my old teammate was still frozen in place and got downed cause of this sh*t. Also, another my teammate had the same problem and was complaining in post game chat about the hatch that was spawned at stairs and it makes no sense for being here.
This map looks awesome. And that's only one good thing in this map. The map has a lot of technical issues and bugs. In some places, is way too dark. Even new Azarov isn't dark like RPD.
I personally don't mind to have a map like a maze but ngl it's really hard to play on this map if you not played RE 2 remake before :(
Here
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I don't think that the cheat that prevents survivor to move exist in DbD.
Besides, we had similar bug when Resident evil chapter was released or in 5.1 mid-chapter.
I remember when I had the same issue on RPD like my teammates but killer hadn't.
But in my case my screen was frozen for a second (it was noticeable).
Maybe later, I'll find a thread about it and public the link here.
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Did the game freeze after you used flashbang?
Or it just was like you pressed a button and immediately lose the control of the character?
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@ClumsyTrapper @Tr1nity thanks for the information <3
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2683963#Comment_2683963
No the bug gave you 5 tokens per gen.
LOL
well, that's pretty a lot
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@ClumsyTrapper said:
5 tokens a gen for a bit it was nice made it a decent perk still not worth the slot tho
for all gens done.
I think that it's really not enough tbh. Especially if you miss once or need to use lunge to survivor that is nearby to pallet/window even the fact that is pretty nearby to you.
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The game definitely needs old matchmaking as a new game mode.
The community is huge (especially now) and I think it will not hurt to the queue time so bad.
A lot of people want to chill by playing this game... Not to get a stress quite often lol
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In the spring, some people were complaining that the progress goes back to the point when you linked your progress to Behaviour account.
In the worst scenario, you'll lose it and even BHVR doesn't give you some bloodpoints...
In a good scenario, you'll get it back to you. BUT it reverted to the point when you unlinked the account. So, all the points and the progress that you're getting will lose.
The post when some people had it:
@Mandy said:
When you unlink an account from the Behavior Account, things that were gained through game play remain on the Behaviour Account as described in the website.
https://us.v-cdn.net/6030815/uploads/YHTC1OCK33O9/hwzcxbj-5b1-5d.png
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My first match as survivor was with people that has <100 hours in DbD and even haven't 4 unlocked perk slots.
Since SBMM, I always had players with meta perks that playing good too.
Feels like that the number of mmr was reset like we had before.
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Name "Woody" is bad, filter thinks.
Idk why, but it makes me smile when in the post game chat someone types it and it gets censored lol
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Just give him old trick blades as basekit and increase the laceration meter by 2 more knives and make the number the same for blades that were bounced before. This thing will encourage the players to use the power of tricky blades even if they will hit a floor under the survivor that is nearby to the killer (Like some ppl did on PTB of All-Kill chapter).
Even if this change will nerf him, it definitely makes him fun for both sides.
P.S. my heart was broken when at the release date we didn't get this change.
A lot of players and streamers said that was fun and it should be in basekit at least to create his own identity but... We're living now what we got :(
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@SlothGirly said:
their game is probably crashing because apparently nobody tested the game for crashes or stress tested servers. Nice update BHVR, most of your players cant even play it because you force DC penalties on them despite the crashes being your fault :)
The thing is that on the ptb people hadn't it.
I'm really surprised what the devs done with the game in this period to completely break it...
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A lot of people are suffering with crashes now :(
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/2519920#Comment_2519920
You're right. Even I didn't pay attention in this moment.
about that he was running too fast
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2519876#Comment_2519876
Let's see what we know:
- The Nurse had Thana with 3 injuries (15% gen slowdown)
- Dwight blew up the gen just before the hit. Blowing up a gen blocks any generator progress for 3 seconds and results in a loss of 10% of a generator's maximum progress.
- Dwight still repaired the rest of the generator in 2 seconds AND STILL ran away with a speed boost (a hit survivor's speed boost lasts for 2 seconds so why was Dwight still speedy all the way to the pallet?)
You're right. Even I didn't pay attention in this moment.
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I'm starting to notice that quite a lot of people are using hacks so sneaky...
For example, I had a match when in the middle of the match 1 generator was done w/t sound notification. It only happens when hacker complete a gen or at the beginning of the game if 4 survs repaired 1 generator in the first 30 seconds of the game.
Another situation, I saw on the stream that survivor failed a gen's skillcheck, after it in the next 2 seconds streamer that I watched teleports (he was playing as Nurse) to him but he managed to complete a gen. I think it's impossible to repair the gen that was blown up recently in the short period of time.
Here the clip about it:
https://www.twitch.tv/xahtep/clip/SavageScrumptiousHorseradishNinjaGrumpy-hxZplXCV2wbzKCNv?filter=clips&range=24hr&sort=timeI checked in the end game lobby that nobody had
n'tRed Herring. -
yeah, the amount of them are incredibly increased.
Even today I met one :(
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Damn, I really wish to see this change in the future. Even if I need to paid for it.
And get some characters from L4D fracshise too!
For example, Ace will get Nick's look and Adam will get Louis's look.
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it was downed 2 times but now it's working
@Aven_Fallen said:
Seems like Steam is down.
If we have steam downed again, we have an error* 801
4(2) or something like that. -
Told ya
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I think that it will be fine if permanent aura reading to you and your teammate after unhooking actions can not be reset by hooking you.
But instead, it should only work when unhooking someone or being unhooked.
Perhaps, if you heal someone or being healed too, the aura reading will show to you and to your teammate for a period of time. For example, (tier 1 - 24; tier 2 - 32; tier 3 - 40 seconds)
So, it means that:
- Aftercare now gives permanent aura reading ability after unhooking actions
- Aftercare gives aura reading ability by any heal actions for some time
This perk would be insane on medium or late game by seeing everyone and everyone could see you. And aura reading by healing for some time can be ok and useful too at the start of the match.
Idk... Just making this perk works like we have on live but with no downgrades, it could be too OP, at least for me.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2501848#Comment_2501848
Nice game you both stuck it out and actually escaped after doing gens😎 did your friend move on to play something else?
He stopped playing DbD. I think that he stopped playing in it in 2017.
Don't remember the date when he quieted, sadly.
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The longest match that I ever had is a game from Nurse release in august of 2016 that took 50 minutes.
I was playing solo and we had not experienced Nurse (of course, a few people were be decent on her when she was released). 2 guys from my team were very stealthy but sadly killer saw them a couple of times and they didn't loop good. 2 survivors died soon.
Around 10th minutes of the match... It was me, a random dude in my team, 5 gens to do and the killer stayed in the match.
Me and my teammate were doing gen for 10-15 seconds and then left it for avoiding to be spotted by the killer. In these days, killers can not break gens so, it was a pretty good strategic for us. After 20 minutes we manage to do 3 of them but killer saw my teammate and was chasing him pretty long. Sadly, the Nurse managed to catch him while I almost did one gen.
The killer wasn't stupid and probably tired of the match and started to patrol the hooked guy. After unhooking my teammate, she was chasing me. I ran less than my teammates do but he repaired the gen that I was doing.
My teammate unhooked me, he got downed. I saved him, I got downed. But instead of picking me up, she tried to find him. Luckily for us, my teammate healed me and the killer wasn't spotted us again.
On the 35-40th minute of the match, we had last gen to do.
We took separate gens. I was doing 1 and hiding when the Nurse's coming here and he was doing 2nd gen and playing in the same way.
It took around 5-7 minutes but I repaired the last gen and the killer was starting to chase me. I somehow managed to escape her in abbatoir.
She lost me while my teammate was opening a gate. He was waiting for me and we both escaped.
After this match we became friends but sadly we're not longer playing dbd together.
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It's a bug that new improved lighting system do sometimes.
I had it too on Thompson House a week ago.
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Sbmm totally sucks.
Previous system awarded players that playing fair to opposite side by giving them more emblem points.
"You didn't need to kill fast. You need to play with your food for that the Entity can get more pleasure by eating survs' fear & hope that they got in the trial". It made sense and perfectly worked with lore and promoted to players that were trying to "play". Even in the prev system you can have 0k, 30k bloodpoints as killer, 8/12 hooks and still got a black pip and everyone were happy.
Nowadays, the new system only reward players that KILL the entity's victims. No matter how that it was. Fast or not...
Campedsecured a kill and trying totunneleliminate the easiest victim that was hooked before for gaining an advantage. I really start to see more killers that tunneling and camping when the newest mmr system was released. It's not fun to go against as solo survivor player for sure.But in another hand, people that playing as survivor mostly of the time are starting to play together more often than before and using meta perks for gaining the advantage too. Versing these guys on the killer that's not so strong like meta killers that we have or not wearing strong perks too and add-ons. It's really hard to control the map against good swf with "2nd chance" perks. And for the killer side, it's stressful and unfun.
What the mmr system do?
- It shows balance problems that we have more clearly
- changed the "victory" meaning gives to us more situations when players use "dirty" things. (even on old red ranks, it was much rare than now to see camping/tunneling killer or 4 swf that's going to do world record for repairing 5 gens asap)
- hides the mmr points for that people don't know what their mmr is (It makes people to be unsure how the system is working properly)
- make the grade system that show to us HOW MANY the person is playing. (literally, one dude can be a high mmr player and get so many wins but a new player that haven't a high mmr can play a lot too and after some time they both can get iridescent grade)
It will be great if these experience that we have gotten, developers will use it and to bring more balance things in nearby future.
But for today situation, me personally, game gives me all negative experience that it has mostly of the time.
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@CashelP14 said:
Here is my guide to save as many bloodpoints as possible, while also completing the archives.
Red Line = Collect
Yellow Circle = Save
Since the game only allows you to hold 1 million bloodpoints at any given time, this is a way to store extra bloodpoints for a later date.
https://us.v-cdn.net/6030815/uploads/PFETUM4BLEBV/sketch-1631718545274.png
Extremely easy to find the path
But in same time, it saves more bloodpoints than usual.
Damn, ez 600k
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well, no longer we can play on Saloon again lol
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same
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2478829#Comment_2478829
that's a different error. the "disconnected from host" is the issue. it ends the match and you go into the points screen.
your friend had a network error. can you be sure it wasn't his internet?
If his internet was downed for a second, the stream was turned off because of it.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2478659#Comment_2478659
no you don't.
none of the times it happened
Watch 3 clips that I shared in this thread.
Maybe it was something unique situation with my friend but it happened and he got dc
edpenalty. -
Check this:
https://clips.twitch.tv/PlayfulAbstruseDinosaurRlyTho-KrdO16sRNR2Npl97
https://clips.twitch.tv/SpoopyCarefulHerringArgieB8-8Mlhlyg5YaarqtcF
https://clips.twitch.tv/AntsyOilyHerbsHumbleLife-VnOQfzN5GZeGxGR-In these 3 clips you can see how it's happening (or just re-watch it in stream reply)
Sorry that I created so many clips but Twitch allows to create clips with max around 60 seconds.

