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Woodywool

Woodywool

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Woodywool
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  • @Gay Myers (Luzi) said:

    It relates to the law other countries have. Each country has different kind of laws, specifically around gambling laws. https://deadbydaylight.com/en/contest-rules < This is the link to the general contets-rules at all times. It is possible that depending on which kind of contest it is, it requires changes and adjustments in which countries can participate.

    It has been checked and the decision in regards of legal reasons.

    Thanks for the answer!

    I'll check it and try to read it all later..

    But the fact that a lot of ppl can't participate is... disappointing...

    Dead by Daylight have a huge community around the world and making such contest like this is... complicated IMO

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1998219#Comment_1998219

    The main problem with Leader is the distance at which is works. If they increased it to maybe 16 or 20 meters you might see it used more often.

    "Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you."

    Because it's 8 meters, it means you basically have to be on top of a teammate the entire time instead of doing something productive.

    But "This effect persists on other Survivors for 15 seconds after leaving the Leader's effective perk range". Took it from the description of the perk.

    You can even just run to a teammate and then go away and the teammate still has action speed buff for some time. So, it's ok about it.

  • He's really suffering in short loops with a high rock for example like Huntress. Giving him a 115% (4,6 m/s) is a good choice but I think that amount of blade hits should be reduced to 5 for each health state. Or make the time that blade stacks saving longer.

    The killer is pretty fun to play as and against. I really enjoy to play on him even on the recent version.

  • The PTB is going today (in 15 minutes for sure)

    @Donnary21st_BHVR said:

    新要素

    • 新殺人鬼『トリックスター』を追加しました。
    • 新生存者『リー・ユンジン』を追加しました。
    • 設定にパーティのプライバシー設定を追加しました。
    • チャットフィルターを追加しました。
    • フレンドが多すぎてフレンドを追加できないとき用のエラーメッセージを追加しました。

    新機能

    アクセシビリティ

    • 設定メニューに色覚モードを追加しました。

    インターフェース

    • ネガティブなステータス効果のメーターの大きさと見やすさを向上させました。
    • 生存者の失血/処刑進行度バーの精度を上げ、何らかの理由で一時停止している、あるいは注目すべきときに点灯するようにしました。
    • パフォーマンスを向上させました。

    メニュー

    • フレンドとグループ参加の同意・拒否ボタンの見た目を変更し、違いを分かりやすくしました。

    グラフィックアップデート

    • ロビー、ゲーム内ストア、結果画面にグラフィックアップデートを行いました。

    ゲームバランス調整

    殺人鬼ブライト

    • 一人称視点でのアニメーションとカメラ位置を高くしました。
    • 特殊能力使用中の障害物への当たり判定を作り直しました。通常攻撃と同じように判定されるようになり、障害物の表面を滑ることが発生しづらくなります。

    殺人鬼レイス

    • 透明化中の移動速度を上昇させました。
    • 透明化を解除している最中の移動速度を低下させました。
    • 上記の変更とのバランスを取るため、アドオン“「暴風」”系の移動速度上昇効果を減少させました。
    • アドオン“「暴風」”系の、透明化を解除している最中の移動速度低下効果を削除しました。

    パーク

    • “決死の一撃”: 殺人鬼から逃れるのと関係ない一部のアクションを行うと効果が無効となるように変更しました。

    問題の修正

    • 初期画面でクラッシュする問題を修正しました。
    • 殺人鬼ロビーで準備完了ボタンを連打するとクラッシュする問題を修正しました。
    • オーモンド山のリゾート: 殺人鬼がシャレー内の椅子の上に飛び降りることができない問題を修正しました。
    • ツインズ: 生存者が脱出ゲートから出る瞬間にヴィクトルで飛びつくとクラッシュする問題を修正しました。
    • ツインズ: ヴィクトルがレッド・フォレスト固有の丘の中にスタックする問題を修正しました。
    • プレイグ: 生存者が衰弱状態のとき、アイコン背景の感染エフェクトが完全な状態にならない問題を修正しました。
    • 深手状態により瀕死になると、動くまで立ったままになる問題を修正しました。
    • クロータス・プレン・アサイラム: プレイヤーが丘の上の特定の地点で浮いているように見える問題を修正しました。
    • 生存者の失血/処刑進行度バーが一時停止しているとき点灯しない問題を修正しました。
    • エクセキューショナー: 地獄の罰が地上に残っていなくても効果音が鳴り続ける問題を修正しました。
    • 生存者が瀕死となるときのアニメーションが再生されたあと地上に留まらない問題を修正しました。
    • 死んだ犬の酒場: ロード後、壁の中でスタートし動くことができない問題を修正しました。
    • おぞましい貯蔵室: 電灯がついている側から発電機が修理できない問題を修正しました。
    • 生存者の失血/処刑進行度バーが見た目上正確でなく、生存者が死亡する前に空になったように見える問題を修正しました。
    • ゲーム内HUDの大きさが85%以下のとき、かつ特定のアイテムを装備していると、地面に落ちているアイテムのアイコンと進行度バーが重なる問題を修正しました。
    • Nintendo Switch: アーカイブのムービーを選択すると前回再生したムービーが最初の数フレームだけ再生される問題を修正しました。
    • Nintendo Switch: 観戦モードで、生存者視点を切り替えるボタンを左右同時に押し続けるとクラッシュすることがある問題を修正しました。
    • Google Stadia: キーボードとコントローラーを使用していると誤ったボタンが画面に表示される問題を修正しました。

    既知の問題

    • ツインズ: ヴィクトルが地下のフックにスタックする問題。
    • ナース: ブリンク後の掴みが成功すると何のアクションもできなくなることがある問題。
    • デモゴルゴン: ポータルにインタラクトしている生存者に殺人鬼の本能が表示されない問題。
    • 生存者: 一部のアクション中に障害物に埋まったり浮いたりすることがある問題。
    • 生存者: 障害物の近くでしゃがんでいるときスムーズに後ろを向けない問題。
    • “呪術:破滅”: 発電機の修理進行度が自動的に後退しない問題。
    • 投てき物がパレットを貫通する問題。
    • 鬼: 武器“山岡の刀”が遠距離から見ると伸びて見える問題。
    • トリックスター以外の殺人鬼: ロッカー内に投てきアイテムが入っていない問題。

    If u know Chinese u can read what we get in this chapter (or just use translater) lol

  • @Pirate said:

    I dont know if anyone ever created such topic, mostly people create topics if they want something from the devs critic/suggestions.

    But I just wanted to say the theme of DBD is FIRE! I am listening to it for nearly 5 years now and I love it as much as on the first day! And I also love the theme variations like Deathslinger or when combined with themes from other themes like Stranger Things and so on.

    Big kudos to the person who created it and to the person who picked this one from all candidates!

    Say thanks to Michel F. April. He's a composer of all themes (except Silent Hill theme) since beginning of the game.

  • @The_Krapper said:

    @MandyTalk @Rizzo90 do one of you care to weigh in on the subject I don't want to get banned for buying a gaming mouse that the eac doesn't approve of

    EAC sucks and I ever haven't seen that someone got banned by this anit-cheating program.

    A lot of ppl are using modified perk icons, some of them using scripts for unlocking amount of FPS and removing blur and nobody get ban

    And, yeah... Some people (even streaming) use cheats and show to us that EAC doesn't help with this problem mostly....

    1 thing that EAC doing is kicking players from the game if they haven't some files after updating. That's all.

  • I completed this challenge without any troubles... Weird situation

  • This survivor that was hooked probably had a huge ping and got dced by losing connection with the servers.

    I think that it's not a bug. Just bad connection

  • 20210225125252_1.jpg

    This way allows to you to save 250k bloodpoints.

    P.S. Sorry for a being late lol but I didn't see your post before :(

    • Close the hatch within 10 meters of a survivor

    It will be a nightmare to get this one....

    About other ones, seems ok to me

  • @Mr_K said:

    The end points need to be activate individually.

    It's so sad that it needs to be activate like this :(

    If it exists, I could save extra 50k for the new chapter LOL

    Thanks man <3

  • @CakeDuty said:

    Just happened to me.

    We had just completed the last generator. I got hit by NOED and the game kicked me out, so now I just look like I was salty because NOED.

    Got a nice 5 min ban afterwards.

    what a perfect timing LOL

  • @jrinkwater said:

    You probably won't believe this. But I was just kicked from 3 games in a row mid game. Is anyone else experiencing this consistently? All mid-game. There isn't a particular event that causes it, just running in an open area. A friend of mine was playing and he went to unhook someone and had a screen freeze for quite a few seconds, but doesn't seem to DC like I am.

    Maybe this is just because everyone is jumping on at the same time? I am unsure

    Sadly, everyone (survivors)

  • I would like to see it but instead of new item I prefer to use any toolbox that can do it and we could see a perk that allow to rebuild and destroy breakable walls by own hands like "Saboteur".

  • During to the problems with desync in 4.5.0 patch, a lot of "survivor" players quited from the game for a moment or starting to play more on killers. For me, at the evening or night (RED rank by the way), I need to wait around 1-2 minutes but before this cursed patch It took longer (3-5+ minutes). For another period of time, It's almost instantly.

    But we have an issue about "deathmatch" that makes people got dced from the lobby and they should to search a lobby again... If you have a lot of these errors in a row, the time between the first try to find a game and the start of the match takes A LOT longer (even if we compare to the time in 4.4.0 patch). The full time of waiting easily can be over 10 minutes.

    Edited: region EU; server probably Frankfurt...

  • @yobuddd said:

    Actually searching for a mobile lobby while I type this. There are a lot of things I like better than the normal game.

    1) If, for example, a Wraith has Ruin and Nurse’s Calling - well by golly he EARNED those perks, so kudos!

    2) I don’t get stomped every game

    3) my survivors share items! Woooooo!

    4) bots

    Downsides

    1) more hackers.

    2) ads

    Hackers on mobile DBD?

    Excuse me, what?!

  • @MadLordJack said:

    Yeah, earlier today I had a glitched 3-person lobby. Didn't even realise it at first til one of the others left.

    Damn, looks like that this glitch is back lol

    By the way, I was sitting 10 minutes more and then got kicked from the lobby by the game

  • idk but it feels like that at the moment we have a gold balance between survivors and killer players (80% and 20% almost) because I have the faster queue for both roles (rank 4-5 at the moment)

  • I wouldn't say that the Blight update was so bad... It brought a pretty good killer that playing as and against him is fun.

    A lot of ppl like Felix too. We've got new animations/models about gens, chests that are good.

    Also we got 2 first reworked realms (Yamaoka and Elm street) that are not bad at all and haven't any issues like we have on the recent update. Yeah, we didn't get a new map, sadly. But it was obvious that we didn't get it cause they have a lot of work to do and they're dealing with it until the end of 2020...

    And what the most important is... Decent Beyond update didn't break the game at all like the last 2 updates!

    Even 4.2.0 midchapter wasn't bad. We got new reworked McMillian realm that looks tbh awesome and got PH "nerf/buff" that actually is good.


    Since the last Hallow Blight event in 2020, the developers are starting to make "weird" decisions from community point of view and releasing new patches with a lot of bugs (including critical ones).

    Let's hope that we will see a good (or at least ok) upcoming chapter (probably license chapter, based on their plan for releasing chapters per year) and we could see a new map with too.

  • Actually, it can be a true. But it will be more likely to a legendary skin for Nancy, I suppose...

  • I read the post on the forum that any player (probably only killer) can stuck on a ladder on "Temple of Purgation" map.

    https://forum.deadbydaylight.com/en/discussion/226946/stuck-in-temple-of-purgation#latest


    it will not be a surprise for me if the devs disabled this map too

  • It's really weird that still nobody said "Daddy Myers" lol

    I've met this name a lot of times.

  • I think that we will have PTB with new chapter in 23rd February because:

    1) the Lunar Year event ends 21st February and we will probably get PTB when we haven't this thing

    2) Usually in this year/ in 2020 devs have a period btw PTB release and release on Live servers of about 3-4 weeks

    and they should release new chapters in every march/june/september/december by their plan

    My suggestion is:

    PTB: 23 february or 2 march

    Live: 16 or 23 march

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932630#Comment_1932630

    It's really bad now.. Demo shred hits you from a mile away now.

    Now every killer has Freddy's lunge attack.

  • @NoObzBoiYT @Soapbar @TAG yeah, you're all right. Tbh, I forgot about this perk and mostly based on killer aura reading perks/addons.

    well, thanks for your feedback

  • What about if the survivor has this new DW timer and Doctor's tier 3 of Madness at the same time? If the Doctor prevents the action once when survivor is trying to break it from t3 to t1, the survivor probably get downed by ending of the DW timer, I suppose....

  • @aGoodOldRub said:

    Did you use one of his stupid addons by any chance 🤣 one of them makes your camera angle change to survivors close by.

    Yep, I checked the name of this addon and just remembered that I used it LOL


    I definitely should go to sleep...

  • @aGoodOldRub said:

    Did you use one of his stupid addons by any chance 🤣 one of them makes your camera angle change to survivors close by.

    No, definitely didn't use LOL.

    Edit: yeah, I'm an idiot

  • @bjorksnas said:

    I don't know about this, but then again the only bugs I know with blight are

    Random cooldowns for using your power too fast

    Permanent borders as if you were using your power even if you aren't

    Collision not working

    Collision working too well

    Well, about the last 2 points.. I think that some hitboxes of objects have rounded angle like hills, rocks e.t.c. And this could be the answer "Why the Blight slide the wall sometimes". But i'ts my supposition....

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1825358#Comment_1825358

    It happened a couple times before the most recent update, but it seems more common now.

    ok, thanks for the info)

  • @chieften333 said:

    I've seen it happen a couple times here and there where the camera is jerked in one direction.

    It really sucks because he's my main. ( sadly I'm on ps4 )

    How long do you have it? After the 4.4.2 patch or earlier?

  • @IrikAraic said:

    Okay. Enoughs enough. The cannibal is impossible to play against. Every bubba only uses their ability. Not once do they hit regularly. Not only that, there's now way to outrun him when he uses his ability. You guys need to completley rework him or give him a major nerf.

    I think that he's fine. Yeah, if the all pallets were sold it's impossible to escape the chase versus him..

    Against good Bubba you need to run to the spot where you can use some windows or to the loops that hasn't a straight line of movement direction (have a lot of curves). And be careful and not to lose your attention when you're repairing a gen in a dead zone.

  • Firstly, please verify your game file via Steam, then try to play the game.  If the error persists, please try the following:  Open CMD as an administrator  Type "sfc /scannow" without q...


    Share it to your friends

  • Mindbreaker is really a good perk on stealth killers like GhostFace, The Pig and Wraith. How many moments do you have when you sneaked to the survivor that is repairing a gen and before a second that you'll hit him he sprints burst away? Well, this perk denies this situation.

    I have a moment when one survivor tried to bait with his Dead Hard on the pallet by making some steps backwards and after it use DH to force me to hit him... And when he did it he realized that his DH wasn't working cause exhausted status effect and got downed in win-win situation for him lol

  • @BattleCast said:

    Monstrous Shrine

    After hooking a survivor in the basement and while 32 meters away from the hook, Monstrous Shrine activates and grants you the undetectable status effect until the survivor is unhooked or sacrificed.

    If the basement has 2 spawn locations on the map, both basements will spawn.

    Monstrous Shrine can only activate once every 100/110/120 seconds.

    Vigil

    Allies within 8 meters of you do not suffer from Blindness, Hemorrhage, Mangled, Broken, or Oblivious status effects. Once they move outside of this range, the status effects return to them with the remaining duration.

    I'll probably use this Vigil version. Imagine, bring a game "No mither" and have a teammate with this Vigil and heal myself/let him heal me lol

    This perk will be very good. Especially to counter Sloppy Butcher.

    Monstrous Shrine is good too. I like it

  • @Mew said:

    monstrous shrine: if the map has 2 basement spawns, it spawns both. and also a passive to make it more worthwhile

    vigil: covers all status effects (aside from power effects), and makes it so status effects that dont have a timer (like sloppy butcher) do

    It will be funny if we get 2 basements on the map (sadly Gideon hasn't a second basement spawn but who knows...Maybe we get another spawn of it when this map will be reworked)... What if: when one of the survivors is hooked on the basement perk is activated. All survivors' actions (like repairing, healing, cleansing, unhooking e.t.c.) reduce by 12%/15%/18%.

  • I played 2-3 games as the Shape (aka Michael Myers) 12 hours ago and haven't any issues with his stalking action.

    It's weird... But I used common/uncommon addons and played on Coldwind farm too.

  • @Bananaboi said:

    btw doesn anyone know what's the longest possible ban

    72 hours is the longest possible ban... And if you got dced again in nearby future, your ban timer will probably rise to 72 hours.

  • @maaadinsomniac said:

    This is not bug, this is joke, right? Because I laughing as hell.

    It's not path, it's the cart background.

    OMEGALUL

    I'm an idiot

  • I'm everytime playing with random perks so... Moslty of the time I don't get these "crutch" perks in my perk slots.

    If you want to find some good perks that will be combine with your own playstyle very well I recommend play with random perks.

    I met some people in the game/forum that love to playing with "Wake Up" or "Pharmacy" for example which I find kind of funny.

  • @CLAUDETTEINABUSH said:

    So, if you don't already know, Legion is bugged. When using his power he moves at 115% movement speed, so using it is pretty useless. So I thought of making a challenge off it.

    The challenge is simple, win a game with legion (using his power is allowed). To make it a bit more interesting you have to get merciless on legion, moris aren't allowed. What do you guys think?

    I thought that Legion has nearby to 105% movement speed no matter if he's using his ability or not... Anyway, in this challenge bloodlust is a main weapon to destroy survivors lol. Also bamboozle will be good in your Legion's build at the moment that this bug is exist.

  • @ZenithZX said:

    Title.

    For activating this perk you need to get enough of wiggle bar progress and just press "Space Bar" when the killer walks with you a pallet placement as close as the survivor is able to use the pallet. You can use this pek multiple times and it hasn't any cooldown timers... The only one condition is to have some progress of wiggling action that will be enough for using it.

  • One question to you: "Are playing at night?" lol


    Well, I had matches as survivor yesterday/today and got bad teammates and dcing people too.

    1st match - I had a 3 dudes that self-cering every time after Legion hited them

    2nd match - I had a great teammate that sold out every his mates purposly (including me) for that killer can use ebony mori to us

    3rd match - I had a guy that suicided on the hook instanly and pepega Zarina because she's running every time to the Trapper's bear trap on Gideon (The Saw map)

    And in the last match I had 2 people that insta-dc after the killer downed them. Thanks to the killer that she (killer was playing as the Huntress) was nice to me and my last teammate cause she let us to gain some points

    Tbh, I haven't a situation for a long time that I faced yesterday but I think it's a "feature" of night matchmaking

  • @TrapperClaus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793877#Comment_1793877

    Like I said, it's too inconsistent, unreliable and not effective to be considered a worthy choice. Situations it will give you a down instead of spent pallet are rare, especially if you remember this perk is under survivor's control.

    In the end it will hinder you more than help because in most cases you were either going to get survivor with normal lunge anyway or you'll be spending time trying to save tokens instead of going for lunge.

    Well, how survivors can prevent to this perk? If you talking about that this perk is under surv's control.

    They need to repair gens otherwise they'll lose.

    But good survs always will have a small distance to vault the window. Even if the killer lunged to the survivor's direction he's not be able to hit cause he hasn't the small distence to reach him. And this perk can get to you extra distance that the killer need to hit and even down the survivor (even good looper) that probably shouldn't be hit.. And imagine facing versus a team of god loopers. It's a headache for all killers (maybe for Nurse mainers is ok) because you need to spend a lot of time to down them or just deal with it and leave the chases many times.

  • @Callmehandsome said:

    Why would you use such trash tier perk? if you are prepared to lose 5 generators to get 5 lunge tokens you could as well run NOED, which has much higher chance to snowball the entire game. Maybe if you gained one token from each hook it would be more viable

    If you realized even 2 tokens in right moments, you can have a big chance to win the game.

    The point of the perk that it is really strong in mid-game. You can down a survivor like really earlier that it should be.

    Less time you spend to catch up the survivor = more chances to win the game as the killer

  • @BioX said:

    it hasnt even been a week man...come on.

    Imo the next killer is underrated.....

    If you're talking about the new killer (the twins) they are quite strong cause you can camp and slug easily with them.

    It was really funny when a lot of popular streamers say that this perk is garbage. Same with the twins LOL

    But now we need extra tweaks about Victor's placement (he can literally facecamp hooked survivor if you stay infront to the hook before you're going to hook surv)

    It is the video from CoconutRTS about this unexpected problem:

    https://www.youtube.com/watch?v=E5EVOVCrLlc


  • @TrapperClaus said:

    This perk is useless.

    It can be used only 5 times per trial at best.

    It's not consistent so even if you use an increased lunge you still may miss/get stunned/prettygoodjob'ed/dead harded

    It works only when survivors finish generators which you don't want in the first place.

    The only use I see for this perk is some endgame builds with noed, but even so this perk has no place there as there are better endgame perks.

    It literally is monstrous shrine, a perk designed purely for certain builds and still not fitting there because there are better alternatives.

    This perk needs a buff or a change. Making it a permanent effect with heavily reduced numbers to make it an alternative for fire up would be good. Like each completed generator increases your lunge distance by 5% up to 25%. Or make it so Coup de Grace gets token for something else, hooks for example. 11 uses per trial, controlled by killer, awesome.

    But you can save A LOT of time if you down a survivor in strong loop. Imagine a situation when you're chasing one of them that is really good in the shack. You probably waste a lot of time to catch this smart creature but even if you have 1 token of this perk, you can use this extra distance and down him immediatly instead of running around it/trying to mindgame or just leave him. The good realization of this perk can save you 10-60 seconds to you and this is can be a HUGE..

    I recommend to you to play with him and keep in mind that you need to not use lunge when you can hit the survs without it (lunge).

    I played 4 games with it and I feel that this perk is helping to me. Like I said before, it's my opinion.

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