Woodywool
Woodywool
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- Woodywool
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My ranks weren't being reset at all. I was rank 1 for both sides yesterday and still have rank 1.
I restarted the game 2 times, played one game as survivor and still have rank 1. Restarted the game again and nothing change.
It's so weird
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@miketheratguy said:
Is the gnome charm seriously the reward? I can only imagine how many survivors are going to die because they're busy looking for a trinket, lol.
Killers can break it too
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@ekikoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2181786#Comment_2181786
Thanks! I guess the space for these downloads is reserved temporarily, or should I expect the game total size to increase over time? :)
Well, It's definitely will grow but not so fast
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Usually, updates go to live on Tuesday 11 am EDT
Small hotfixes are less than 500 megabytes
New chapters/Mid chapters more than 1 gigabyte for sure.
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LUL
I didn't notice it but when I read your post, I re-watched Otz walkthrough and the DbD trailer and IT IS!
If someone wants to watch and hear it, here is 2 links:
https://www.youtube.com/watch?v=vmFd12hLCuk&t=28stimecode: 1:30:28
https://www.youtube.com/watch?v=QMcVUVO-aYQtimecode: 0:12
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I had the game against good Doc with 3 gened situation a half a year ago on Saloon. (One generator was nearby to the windmill, 2nd one was btw the windmill and the shack and the last one was on the backyard. All of these gens probably have
826 (at least) meters distance between each other)He was using add-on that makes area of shock therapy to 24m beam. And he also had "Impossible skill checks" build. 20 minutes me and my teammates were trying to repair the last generator. We all tried to repair separate gens too and still didn't succeed. We're starting to lose patience and be more greedy for gens and he slugged us after all.
What he only did in these 20 minutes was shocking the area where gens are and using blast per 60 seconds (spamming it)
I love Doctor but the situation like these, make the game to be hostage simulator lol
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2174362#Comment_2174362
Well yes, any visual indication would be fine, but a skill check could result in some weird ######### like it already does with Overcharge where you touch the gen, start running, receive a skill check in the middle of nowhere, fails and then the gen magically explodes 😂
yeah, it's true lol
But it would be great if this ######### will be fixed soon. The solution is to make an explosion when the survivor stop holding M1 like with common skill checks.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2174348#Comment_2174348
A skill check is not a bad idea, but it would be easier with another form of visual indication, btw dont forget there is Overcharge with the same effect, so it might get confusing if there were 2 skillchecks on the moment you touch a gen.
Overcharge has an unique skill check
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I really like the idea.
The fact that killer is breaking a gen for some seconds but survivors can stop regression of it by tapping the gen is unfair, I think.
But I slightly change one thing:
- Now every regression generator spawns a skill check when a survivor starts to repair it
- A survivor must complete a skill check (any of good or great success zone) to stop the generator regression. It takes around 2 seconds too.
Because, the skill check will notify to the surv when the generator stops regression than holding M1 for 2 seconds. You can easily hold for 1.99 seconds and don't stop the regression. But with skill check, you will know when it ends. Or at least, make something visual banner (effect icon, for example) that it will show to the repairing survivor.
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I'm completely agree with your idea of Iri head hatchets for 100%
Actually, I like the original soldier's puttee add-on but I'll make it common rarity instead of ultra rare.
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The funny thing is that to get 2 pip result (aka merciless victory) as Hillbilly you need to use basic hits more than chainsaw.
Mostly of the time, use your chainsaw only for mobility on the map (especially, try to defend hot gens that are alerted to you by Tinkerer).
Same as Blight, you can use your ability to get the furthest part of the map fast.
Both are 115% killers, so being M1 killer in loops on them not too bad.
Also, when you're chasing a surv as Hillbilly in a loop with pallet, u can "fake" with your chainsaw (start to charge your chainsaw when the survivor will close to it and then when he passed the pallet, stop charging the chainsaw and try to hit him with your basic weapon (M1) when he will close to you.
If survivor in a good loop and he's playing very well or you have troubles to catch him fast, leave him. Use your mobility to find a new one that can be out positioned by doing gen in a dead zone.
My hardest adept was probably the Trickster when he was released with buggy chaser emblem.
I was deranked from rank 1 to 5 by doing this adept lol
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2170064#Comment_2170064
Exactly, why bother?
DbD is Asymmetrical game. It's hard to balance it very well...
But we need something that will/is separating new players against experts that have 1000+ hours in the game.
I think rank system at the moment is not too bad. Yes, by being red rank you still have a small chance to get the game with grey ranks (even if they're solos). Sometimes, we can have "red ranks potatoes" that playing not good for red ranks but meanwhile we can have god tier players that living in the game probably lol. And if we remove the recent rank system, this change will make the matchmaking more unbalanced that at the moment.
IS any positive side by removing rank system? The queue time will be reduced for sure.
BUT!
Me personally, I prefer to wait longer and have people that have the similar skill level as me and having a good experience from the match than have games faster with completely unbalanced team.
About SWF... I think that we need some improvements for solo survivors.
For example, make bond & kindred as base kit and have improved emote system that allow the survivors to communicate to each other by using gestures.
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idk for me, in the bloodweb I have 2 and 3 tier perks more than tier 1 perks... I have a lot of situations when I
havehad around 65 perks that are tiers 2 and 3 and then when all these perks got tier 3, I'm starting to have last tier 1 perks...I think that is probably based on random.
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I would love to see buff/rework for Myers and improving Trapper basekit.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/248010/grandmaster-adept-challenge-begins
We salute you, you ######### psychopath
tbh it's not too hard. Saying a person that playing w/o perks and no addons on killers since the start of 2021.
This challenge makes you to use ability a lot and being rely to the killer power and your predictions.
And it possible to play to ANY basekit killer that you want and get a rank 1 but... It can take longer than usual :)
@Drixpy_Jayyy Good luck!
I'm really glad that people are starting to challenge themselves like I do.
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I really wish that this change will happen in the future because original Freddy was unique.
And making back that he's only in the dream world with all arsenal that he has atm (teleports to any gen, dream pallets and snares) will make him not "weak" like he was before.
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I don't think that breakable walls will suit to the Hawkins.
If they want to add something like this, they can use doors that are opening when the nearby generator is done (like sliding doors).
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I have some matches w/o any map offering and still haven't Coldwind :(
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Gratz to you!
I'm playing since release date, have 3 months breaks 3-4 times and still haven't all P3 50 lvl killers & survivors :(
I have around 3500 hours and only 6/48 in game characters are P3 lvl 50 with all perks. Trying to get for all of them but I don't think that I can handle it lol
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@Dpooly said:
It's been sought after by many as a new mode for as long as I've played this game and would really breathe some life into this game. Look how much fun they're all having!
I prefer to have the new game mode instead of RE chapter tbh.
Game needs something new (not only chapters with characters)!
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@Phasmamain said:
Rift fragments are hard to get man :(
but the rift was closed a week ago lol
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@IWasLeft2Die said:
Id love for them to bring back the lighting offerings
It will be awesome if we have offerings that make the map being at daytime/late evening/foggy morning/dark night. Like we will get a midday with reworked "Coldwind" farm.
By using it, you can bring the night to the Coldwind farm too or daytime at McMillian.
We definitely need some weather offerings as well. Even that these will not effect the gameplay too much. Just visual appearance.
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Some people
waswere dced from the match 10 minutes ago because of "No connection error"... Maybe that's why. -
We have one daytime map like 2 years lol. Called "Ormond".
New Coldwind maps look not usual as before but tbh the result of visual work is great.
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@dspaceman20 said:
Yeah they need to fix that because it's incredibly inconsistent. I just stopped trying to reveal him and if I see him stalking me I just gain as much distance as possible and lose.
Also does Ghostface lose collision when stalking?
He hasn't collision while stalking, like Myers. But when the survivor runs inside to GF, the killer can't stalk him too. Like Myers....
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It's happening with Oni too (while he uses his ability)
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I wish that we get a new game mode or at least a good quality event that change the gameplay (even slightly).
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Yesterday, I met a lobby with 3 Blendettes. One of them typed in the chat that they'll go hide and not doing any gen the whole game. I left from this lobby.
I didn't meet these kind of people about one year for sure.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2136925#Comment_2136925
People don't realise it because actually good Nurses are extremely rare. You might face a decent Nurse every now and then but they'll probably make a few mistakes. Mess up some blinks, whiff hits if they're juked etc. A genuinely really good Nurse is very hard to find in a public match.
If you're playing on Steam, just turn off cross play feature and get red rank. I met a lot of good and "tournament" Nurses that love to tunnel 1st guy asap lol And they're playing good.
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I chose Friday the 13th and Half-life.
Didn't wait to see the HL in the list lol. I would love to see the Black Mesa map
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@HuDawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2134107#Comment_2134107
Wait so the 4.7.0 comes tomorrow?
Probably on May 4th.
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@HuDawg said:
Not want to sound like an idiot but what is "mid chapter"?
Big update btw 2 chapters.
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@OniWantsYourMacaroni said:
McLean is my absolute favourite member of the DbD Dev team.He's really funny and good at explaining certain things.
Janick is great aswell.He's very good at explaining the thought process of the team.Would love to see him more often on the forum
Well, as I understood, Jannick doesn't like to show himself on the internet for some reasons...
McLean is a good guy too. On his stream, you can learn something more about DbD. For example, he introduced on his stream in may 2020 that they fixed low amp filament + any battery combo (earlier, it allowed you to save more charges than battery + amp combo). And nowadays a lot ppl think that this thing is still in the game lol. And seeing in some new flashlight tutorials that the content creator doesn't know about it makes me smile.
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@ItzZane_ said:
Mathieu Dave and farah
They're all so wholesome ngl
The rest of the DBD team (Except for the art team) are kind of bad at their job tbh
ngl that art team is doing a pretty good job. It looks so nice.
One fact that I know is that some years ago (maybe, in 2017 or
2018I don't remember but the devs announced it on one of the twitch stream) this part of the team went to improve their qualifications. And as we see, it helped a lot. -
@Godlyking24 said:
https://forum.deadbydaylight.com/en/discussion/comment/2130032#Comment_2130032
It's been happening since March when I got back into the game after a year of being gone.
When you will have this problem again, try to use VPN. It should fix the problem
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@KhaineGB I think that you'd love to see it.
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@Godlyking24 said:
https://forum.deadbydaylight.com/en/discussion/comment/2130021#Comment_2130021
Spectrum, I play apex just fine, no issues, ubisoft just fine, and twitch just fine. That's why I'm confused.
It's funny to hear that ISP that situated not in my country of resident have the same problem with DbD.
You''re slightly lucky that haven't any problem excluding DbD situation because my ISP has it :(
ok, another question: "Was it starting since April 13th?"
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@Godlyking24 said:
https://forum.deadbydaylight.com/en/discussion/comment/2130006#Comment_2130006
I have a really good ISP. I rarely ever lag or have any issues with any other game. Only dbd with that issue only.
What is your ISP?
I have a good too but couple days ago every user of ISP that I use are starting to have this problem.
We're lucky that we still can play dbd because this issue not allow you to play Ubisoft games like Apex e.t.c .
Also, twitch chat doesn't work or work properly even if the stream is working fine.
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@Godlyking24 said:
https://forum.deadbydaylight.com/en/discussion/comment/2129994#Comment_2129994
I don't see the in game chat messeges, and it happens all throughout the game and it's random after each match. Sometimes it does it sometimes it doesn't.
It's problem based on your ISP for 100%
Have the same problem.
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@_PedroG22 said:
There’s been a bug for some weeks. When i’m playing with my friends, every time that a end a match and go back to the lobby appears that my friends still in the match and i become unable to get ready, so i have to close and open the game (and then i have to do the same steps when i finish the match). I tried to uninstall the game, reboot my rooter and nothing solves the problem. Have you guys seen something like that?
(my platform is Xbox One)
Hmm....
First question: Is it happening only at evening/night?
Second question: Is your ISP MGTS?
@Godlyking24 @_PedroG22 , by the way, when it's happening... Do you able to see the in-game chat messages in your lobby? Even yours
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One perk that shows killer aura while he has Undetectable status affect is Buckle up.
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@Friendly_Blendette said:
Is this on the PTB?
I took the picture from the last post on official DbD twitter.
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@Crowman said:
If they are going to give him a visual update, I hope they also decide to update his mori animation.
talking about it... Will we have some improvements for Doctor mori in the upcoming 4.7.0 patch?
I forgot to check it and can't find any info about it. Only what I found is the review of every cosmetic pieces for him...
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@DoritoHead said:
He looks way better! Definitely excited.
Now we just need a visual rework for Billy...
Also for Wraith too.
OG killers need some love :)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2120817#Comment_2120817
you say that, there's no 5 second insta-ds, insta-gen bnp, insta-heals, double pallets, vaccum pallets, vaccum windoes, infinites, etc.
at least, we have no hooks situation again :D
Where is my Iron grasp+agitaion build?
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Welcome back to 2016!
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@dadadadadada said:
https://forum.deadbydaylight.com/en/discussion/comment/2120189#Comment_2120189
Exept at the start with the game the map was survivor sided but after 3 or 4 pallet break the map became killer sided unlike now where you need to break 30 pallet/breakable wall
we still have god houses. Good survivor will loop the killer for a long time
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Well, for the bonus.
The Wraith is completely invisible while standing and not moving a camera but he snarls.
@zombitehdeath said that his snarl is loud. It's true. But you can literally camp an almost repaired gen. If you see that one survivor ran away from you to the god loop, you can break a gen & and wait for him. He'll be probably out positioned and you can take a free hit instead of chasing him after breaking gen in good loops. This move is situational but can save you a lot of time.
@Volfgang57 gave to you the good tips too.
But for being sure, hit&run tactic is when the killer hits the survivor and then immediately runs away for checking generators and hitting the people that are working on it. Sometimes, you can fake that you're going away and down the injured survivor.
The unprepared survivor is the most desired goal for Wraith because in this scenario you always have a fast hit/down.
Also, don't be shy for being creative and unpredictable.
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@Phasmamain said:
Gearhead. Just Gearhead
You're crazy one
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2113477#Comment_2113477
The reason I'm suggesting what I'm suggesting is that, if you have all perks in the pool, yes, they will eventually show up.
But there's 89 perks and each has 3 levels. At best, you get two perks per bloodweb. That's around 130 bloodwebs that you need to dig through to get all perks. I would assume that's well over 2 million bloodpoints.
What this change is aimed at is not having to level Demogorgon to 40+ without getting Barbeque & Chili, which has already happened to me despite having very few killer perks unlocked.
I mean, it's possible to do both ideas, I'm just saying that I'm not interested in prestiging characters for the sake of prestiging them. I want to get something out of it that's more impactful than bloodied base cosmetics, and having the character-bound perks permanently unlocked across the board is exactly what I'd want out of it. That way I can bank on those perks always being there.
Actually, from level 1 to 50, you need to spend around 1,4 million bloodpoints and you get 62/243 tiers for perks (For killers).
Now we have 181 tiers left. For each bloodweb at 50 lvl, you're probably spend around 50k ( 35k as minimum or 65k as maximum but we take 50k as the average number) for gaining 2 tiers of perks.
At the moment, we need to complete this type of bloodweb (at lvl 50) 91 times. It takes around 4,550,000 bloodpoints.
Overall, from level 1 to 50 with all perks and maxed tiers of the perks on only 1 killer, you need to spend 6 million bloodpoints.
From level 1 to P3 level 50 with all maxed perks, you need to spend around 8,8 million bloodpoints.
Well, we have 23 killers at the moment. And for getting all killers from 0 to fully maxed p3 killers, you need just 202,4 millions bloodpoints.
And don't forget that we have survivors...
I have almost 3,5k hours and playing since release date and still have ONLY 4 maxed characters from 48! Yes, mostly of them have p3 50 level but still they're not having even all perks.
Yeah, the grind of this game is... Huge.
And it definitely needs some improvements for sure. At least, make the opportunity to gain 4 perks per above level 50 bloodwebs than 2 in current state. This change could save 2,2 millions for each killer.