What's missing when you prestige

I can't be the only one who feels that all the work it takes to prestige a character is rewarded a little weakly, some bloody clothes and a very small percentage of rarer items seems a little light. The answer in my opinion should be every time you prestige you are given another perk slot. So for all us mathematician's out there would give you a total of 7, Everyone that plays always wishes they could add that one more perk to balance there load out , and that could be the answer.

Comments

  • that sounds pretty unbalanced.

  • I want to dual wield flashlights while we're at it

  • @RamblinRango said:

    I want to dual wield flashlights while we're at it

    I agree with this statement.

  • @RamblinRango said:

    I want to dual wield flashlights while we're at it

    Double the clicky clickys!

    i hope that will be the next experiment for one weekend!

  • I personally can't wait to play Ruin / Undying / Discordance / Surveillance / Pop / Enduring / Spirit Fury / Stridor Spirit

  • P0= 4 Perk Slots

    P1= 5 Slots

    P2= 6 Slots

    P3= 7 Slots

    Us Mathematician's need to learn how to count.

    But to be serious, having more Perk Slots would be overpowered as hell. Imagine going against a P3 Squadette with 4 Unbreakables, 4 DS's, 4 Soul Guards, 4 Borrowed's, 4 Dead Hards, 4 Adrenawin's, 2 Object's and 2 Deliverance maybe, combined with 2 Styptics, a Key and a Map or a Flashlight.


    Or a Killer with Ruin, Undying, BBQ, Tinkerer. And just in case Ruin/Und goes down instantly, let's add Pop, Noed and maybe Rancor into the Mix as well. Combined with Iridescent Belt Huntress with an Ebony Mori.


    I think that would be healthy for the Game and balanced.


    To be honest, instead of making more Perk Slots, giving cheaper prices for the Stuff inside the Blood Web would be a better idea. Prestiging shouldn't reward you to much since it's only an optional thing, but giving cheaper Prices would be better.

    Or maybe instead of 4 Perks, you can now get 1 extra Perk per Prestige.

    At the moment, you can get only 1 Perk from Lvl 1 to Lvl 39, then 2 Perks if you are lucky from Lvl 40 to Lvl 49 and 2 guaranteed Perks after Lvl 50.

    Prestiging should add to that. P1 should allow you 2 guranteed Perks from Lvl 40 to 49 and 3 guaranteed Perks from Lvl 50 and so on.

    P2 should give you 3 Perks from Lvl 40 to 49 and 4 Perks from Lvl 50 and so on.

    P3 should give you Tier 3 Perks instantly without the need to level up. So you don't waste as much time and BP when prestiging and it rewards you in some way without doing to much.

  • Lemme just bust out my


    Ebony Mori

    Red Paintbrush/Nancy's Masterpiece

    Ruin/Undying

    STBFL

    BBQ

    Nurse's Calling

    Brutal Strength

    Bamboozle


    F r e d d y

  • they need to give back some bp for what's in your character's inventory not much but some so you can have a better start when prestiging

    also an actual reward or incentive is needed as it currently is only for self satisfaction. I came up with an idea on making prestiging more worth it along with a perk upgrade system here.

    @AChaoticKiller said:

    So my idea for a perk upgrade system is this and before commenting know this, it will be expensive and you will have to get the perk in the bloodweb before you can upgrade it. The reason it will be expensive is so players can't get all perks to Tier 3 easily so it makes finding the perk in the blood web a better choice if they are not prestiged.

    Tier 1 perk ---> Tier 2 = 150,000 blood points

    Tier 2 perk ---> Tier 3 = 250,000 blood points

    yes that is expensive however that is to make prestiging more tempting because with this system for each prestige it will decrease the amount of blood points you need to upgrade a perk by 25%/50%/75%.

    At prestige 1

    Tier 1 perk ---> Tier 2 = 112,000 blood points

    Tier 2 perk ---> Tier 3 = 187,500 blood points

    At prestige 2

    Tier 1 perk ---> Tier 2 = 75,000 blood points

    Tier 2 perk ---> Tier 3 = 125,000 blood points

    At prestige 3

    Tier 1 perk ---> Tier 2 = 37,500 blood points

    Tier 2 perk ---> Tier 3 = 62,500 blood points

    Now for the better prestiging. The new prestige system will reward the player for prestiging with shards as well as give them some blood points back for every offering, addon, and perk in that character based on rarity. It will also reward you with 350 shards when you prestige which isn't a lot but it's better than nothing.

    brown rarity = 500 bp

    yellow rarity = 1000 bp

    green rarity = 1500 bp

    purple rarity = 2000 bp

    red rarity = 2500 bp

    event rarity = 1500 bp

    This is to give the player a head start in their characters blood web it is not to give back a lot of the players spent blood points which is why the amount you get back is so low. If the amount of blood points you get puts you over the cap you simply can't earn blood points in games anymore so it's no big deal as we have seen with the codes and gifts containing blood points that the devs have given us. As for players who already have characters prestiged they will only receive the shards they would have gotten for each prestige they have so far and because it will be impossible to know what was in a character before they prestiged them.

    This system will encourage players to prestige by making it easier to get the perks they want to the maximum Tier and give them some blood points back so they have a head start in leveling up that character. This system also helps with the grinding of the game by encouraging players to stop leveling a character at lvl 50 and instead prestige so they can benefit from the higher rarity of nodes and better upgrade prices. While you can also say this increases the amount of grinding in this game this system never was supposed to make it easier to get all the perks you want it simply makes it easier to get the perk you want to the maximum Tier which in a way helps with the grinding.

    This game doesn't need a way to get all the perks you want to its highest Tier easily however this system allows it in a fair way if you spend a lot of blood points which is fair since you would get a lot more if you were to spend those blood points in the blood web. the cheaper prices at higher prestiges are also fair because you have already spent a lot of blood points to get there and could have gotten the perks you wanted by that time if you didn't prestige.


  • I agree there is definitely something missing when it comes to prestiging. I've been playing for hundreds of hours and have only ever bothered with it once because I don't want to spend hundreds of games clearing out their addons/items/offerings so when they prestige it wasn't wasted x3 and then x the entire cast.

    If we got to keep items or addons or something when it happened so you didn't waste so much or feel like you had to grind just to get value out of it.

  • Devs were talking about Prestige Rewards a few months ago, but no information about it yet. You can expect those to be minor things, because in the end, nobody should feel forced to be prestiged. E.g. it can only be a Charm with I, II or III to show that you are prestiged without using the bloody Cosmetics.

    It should 100% not be additional Perk Slots. Let alone that the game was designed around 4 Perks, giving more Perks to those who play more is as wrong as forcing players to prestige to remain somewhat competitive.

    On a side note, I hope that the rewards also benefit those who already prestiged. Like a discount or Perks carrying over while prestiging would be nice, but would not help those who already completed the grind.

  • this 7 - 8 perk idea would be fun for a KYF exclusive mode or once a year on april fools

  • Maybe, it will be great if for each prestige you can use 1 extra slot ONLY for the teachable perks (it can be slightly stronger perk version than lvl 3)

    For example: P3 Meg Thomas can choose 4 perks as usual and has Sprint Burst (SB), Quick & Quit and Adrenaline (of course you can not equip SB if you prefer DH (Dead Hard).

    What's bring to the game?

    • Now survivors are more unique with these 3 extra perk slots for their teachables (if they've P3)
    • allows to players to use more perks to improve game experience (for both roles)
    • players will start to use situational perks often than now
  • I’d love to be able to select 5 perks to keep so that my prestiged character isn’t entirely useless for the next 75 bloodwebs while trying to get what I’m looking for.