I revisited my OoO rework tell me what you think and yes its weaker than the current version, duh

When you look in the direction of the killer you see their aura if they are outside of 24 meters and are within 48 meters for 3/4/5 seconds. Object Of Obsession has a cooldown of 10 seconds, during the cooldown the killer can see your aura outside of 24 meters. If you are not the obsession Object of obsession has a cooldown of 30/25/20 seconds. Object Of Obsession does not activate if the killer is undetectable.

Object Of Obsession becomes disabled if you are on a hook or in the dying state.


My original idea was too complex to be a perk and was basically this with a more flexible cooldown/activation. it had a minimum range of 16 meters instead of 24 meters and max range of 40 instead of 48 but i felt being able to hide your aura to negate the long cooldown that shows your aura outside this range should be a little easier. the reason it doesn't work when you are disabled is because their is no reason you should get that info if there is no risk and being slugged isn't really a risk unless the killer loses you which is kinda rare.

For those that think OoO is fine or this is too much of a nerf let me explain something to you along with what this idea is about. OoO is fine for solo's but swf can abuse this perk to a extreme degree it just depends on how well the user is at providing information to the team and balancing the perk around swf is not going to happen so something like "if your in a swf then X thing" won't ever be a thing. while some OoO teams are not the best the ones that know what they are doing are very difficult to beat to the point where tunneling the OoO almost becomes mandatory or you loss. this is also a different concept of the perk that makes it useable for all players. The more limited aura reading nerfs swf coordination and using the perk is now more risky because you can't see the killer at the same time he sees you. This means you have to use the perk and either get within 24 meters for a while to negate the info that would be provided to the killer or predict that the killer will see you and start running. you also won't have to worry about a ghost face or wraith triggering the perk and getting free info since it wont activate based on the terror radious or if they are undetectable.

This turns the perk to one that requires more skill and it can be used to avoid the killer or get their attention. This perk will also be risky to run because while it is good for avoiding the killer if used right but if you are not the obsession you are at a much greater risk of being seen so you would want to run a perk that allows you to make yourself the obsession and maybe even ones that hide your aura like off the record or distortion.

Comments

  • So, this perk will activate like "Permonition" but allows to the survivor to see killer's aura for 3/4/5 seconds and after it goes to cooldown for some time... After if the perk goes to cooldown & the killer now able to see the surv's aura in the range 24-40 metres. Also don't work versus killer that affected by "undetectable" status effect.

    I really like the perk idea. This idea is good, I think. It has a strong ability to track the killer and his movement direction for some seconds but also has a really huge downside if you'll still look to him in the 24-40 metres range that ables to him to see your aura. It means that if the killer is going to you, you should not to look to the direction when the perk goes to cooldown and walk away & hide (for exmple).

    But the surv will not to know when the killer saw his aura.

    If the heartbeat's increasing you can't be afraid about the fact that the perk reveals your aura.

    If the killer didn't find you and he goes away from you after 10 or 30/25/20 seconds you able to use this perk again and be sure if the killer really is going to leave your area or still trying to find you.

    This perk require to his user to don't look to the possible killer direction after perk goes cooldown. And it means that survivor should adapt to this fact which also means that you need to do something to prevent this downside (skillbase perk but it's not too hard)

    The most important is that the SWF can't use this perk anymore for easily tracking killer's movement on the map.

    But, honestly, it reminds me the perk "Permonition" with a good buff to it instead of the OoO's buff (only the idea when the surv is able to see killer's aura for some period & also don't working against "undetectable" killers).

    At the end, I don't mind to see this perk REWORK (it feels more than simply buff) in the game instead of the OoO version that we have now.

  • @Woodywool said:

    So, this perk will activate like "Permonition" but allows to the survivor to see killer's aura for 3/4/5 seconds and after it goes to cooldown for some time... After if the perk goes to cooldown & the killer now able to see the surv's aura in the range 24-40 metres. Also don't work versus killer that affected by "undetectable" status effect.

    I really like the perk idea. This idea is good, I think. It has a strong ability to track the killer and his movement direction for some seconds but also has a really huge downside if you'll still look to him in the 24-40 metres range that ables to him to see your aura. It means that if the killer is going to you, you should not to look to the direction when the perk goes to cooldown and walk away & hide (for exmple).

    But the surv will not to know when the killer saw his aura.

    If the heartbeat's increasing you can't be afraid about the fact that the perk reveals your aura.

    If the killer didn't find you and he goes away from you after 10 or 30/25/20 seconds you able to use this perk again and be sure if the killer really is going to leave your area or still trying to find you.

    This perk require to his user to don't look to the possible killer direction after perk goes cooldown. And it means that survivor should adapt to this fact which also means that you need to do something to prevent this downside (skillbase perk but it's not too hard)

    The most important is that the SWF can't use this perk anymore for easily tracking killer's movement on the map.

    But, honestly, it reminds me the perk "Permonition" with a good buff to it instead of the OoO's buff (only the idea when the surv is able to see killer's aura for some period & also don't working against "undetectable" killers).

    At the end, I don't mind to see this perk REWORK (it feels more than simply buff) in the game instead of the OoO version that we have now.

    Glad you like it!

    i tried to make the perk a lot more simple than when i first came up with this idea and it brought it into the standard most perks follow. The main problem i have with the current OoO is it provides way too much info without a big downside(besides getting tunneled) so introducing the separate times that the killer and survivor see each other auras makes the perk a lot more dangerous because you wont know if the killer saw you and you don't know what they are doing when they can see you.

    as for premonition that perk is a safer version of OoO and comparable current OoO is just a permanent premonition but with a downside and premonition can track stealth killer.

    the only "exploitable" thing about this perk is being able to hide in a locker to stop the killer from reading your aura however because of its limited range and long cooldown i dont think that will make it busted and if anything it might waste a lot of your time or if you unlucky and the killer knows you have it he might find you in a locker.

    edit: also some clarification the killer can see your aura outside of 24 meters from any distance, so if you used OoO to see the killer and he leaves 48 meters he will still see you during the perks cooldown.