Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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Comments
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1021773#Comment_1021773
Every killer nerf is technically a survivor buff.
That being said, no, gen times don't need to be increased. The texas sized maps need to be rebalanced.
Wait you agree with me on something again? We're interacting on here too much 😮
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Why would gen times need to increase? Survivors got no buffs.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1019459#Comment_1019459
The difference is we're talking about nerfs, you are listing perks that were buffed. No one is against more variety of viable perks for either side or arguing who got more new ones recently.
What they are saying is those S tier survivor perks got "reworked" for being too strong and yet are still basically S tier.
Not really? Survivor perk loadouts depend on playstyle. Those perks are just s tier in annoying aggro, not overall.
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Too much effort, too little payoff. If I want fast downs I'll play Billy who is also fun, or GF for funny plays.
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It's not lengthened by mori spamming so it isn't griefing.
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@ClickyClicky said:
Hillbilly - Biggest payoff for least amount of skill. Not saying skill doesn’t come into it but he doesn’t require as much as say Nurse or Spirit who are also high tier.
People say Spirit is easy but you see so many low ranks struggle to play her. They struggle with her power as they aren’t experienced enough to predict survivor routing and movement (its not just about sound), and everytime they mess up it hits their confidence so they use her power less which means they’re just chasing you as a 110% killer. On top of that their entire act is to fake a phasewalk, then maybe walk to the other side and try to hit the survivor. Its the most basic play as Spirit and works against low rank survivors but as a good survivor this makes Spirits next move easy to predict.
How many times do you read online on game forums, youtube, twitter etc (how do I play spirit?) you see it a lot because she’s not easy to pick up for new players.
With Hillbilly its different. Even if someone sucks with the chainsaw timing and cant get hits with it he can still fall back on the fact that Billy is 115% speed and so bloodlust will eventually get him the M1 hit, and he can still fall back on Hillbillys extreme mobility or camp a hook with his chainsaw.
Then when they do learn to play him you get unlimited double speed and instadowns on demand.
Imagine thinking spirit takes more skill than billy. You probably don't even know about chainsaw techniques at loops.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1021639#Comment_1021639
Yeah, that would definitely be a neat mechanic. Maybe the hat could quickly beep three times each time an additional gen is done to indicate that the timer is going faster, so the power is easier to understand for survivors.
Yes that would be awesome
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@liquidlight said:
Also... as far as a character with an accessory goes... hers seems to be the only one insanely limited. Trapper has tons of traps. Hag can use tons of traps. Freddy can place tons of blood snares. Plague can vomit on a ton of stuff. Etc.
Why is Pig so limited? She shouldn't run out of headgear.
Another idea. Why not allow survivors to remove each others headgear but have it take a super long time or highlight them with an add-on or something or put them both in a broken state once its off. It would slow down the game and that's really important for Pig.
Just an idea. Don't kill me.
Resource management as pig is fun and doesn't need to be changed. Plague is the only one with no restrictions built in.
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I would want the party hat timer to get faster each time a gen is done, starting out very slow, taking 500+ seconds to pop but progressively increasing in speed by say 75-100% each time a gen pops. Something that builds pressure off of survivors' carelessness.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1021547#Comment_1021547
Noed is seeing a lot more use now that Ruin is gone.
Use doesn't = meta
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Noed buff won't help pig, noed isn't even meta.
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Spirit is a little too easy imo, but since sounds are bugged no killer is too powerful. Anyone who can get good at nurse deserves 4ks.
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@xCarrie said:
I’m sure it’s a bug, no way this would make it into the game again. I’d just like to see a dev or mod saying it’s a known issue and not an actual feature.
I think peanits confirmed it on another thread.
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@AntiJelly said:
The matchmaking is broken because of two changes:
Any SWF lobby will search for a Killer that has the same rank as the highest ranked person in the lobby, and rank reset only sets you back one color (4 rank levels).
This is funneling every single survivor into the purple and red ranks, leaving no survivors for the lower ranked Killers, and leaving way way too many survivors to be matched with every red/purple rank Killer.
This makes matchmaking:
- Fast for low rank Survivors and high rank Killers
- Slow for low rank Killers and high rank Survivors
Yes. The funny thing is killers asked for the swf change and the devs listening to them made queue times horrible for newer killers. The newer killers being bullied by the swf bug lmao.
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GF came out and man is he fun to play as. Before that I mostly played solo with the occasional potato crushing as Billy or Nurse.
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Great post. People link effects to the wrong cause too often and even make up effects where there are none. Fix the bugs though devs
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@AntiJelly said:
I can't speak for anyone else, but the Ruin change isn't what had me mad. For all I care, they could delete Ruin; I've never used it.
The problem is that for many updates in a row, not a single core-game issue has been addressed, and more issues have been introduced.
Dedicated servers have been delayed for nearly half a year. Completely unbalanced, massive maps remain unchanged; so many of them have linkable loops that last forever. Every single update bugs the sound and multiple Killer powers. Keys, Moris, and Toolboxes still exist.
It just gets tiring after being around for so long and seeing no core issues fixed.
Maps are getting reworked. Just very slowly.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1018778#Comment_1018778
The only noob part of noed is the survivors who fall victim to it because of their own failure of not cleansing totems.
Cleansing totems isn't the win condition...stop spreading this nonsense.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1020771#Comment_1020771
Whats funny about all the aura reading in this game is that the killer doesn’t have any aura perk or offering whatsoever for the hatch (survivors have Bill’s perk) or any kind of notification. Isn’t that odd? Almost every aspect of this game gives both sides some kind of notification or aura, even crows if you do nothing or AFK, yet the hatch? Nothing. No sounds of it even being worked on (I don’t think) like someone searching a chest.
So yes I agree 100% that the hatch needs a notification and sounds associated with it that lets Killer hear it is attempting to be opened with a key.
The hatch is not the entity's tool. Killers have no power over it lore wise.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1020113#Comment_1020113
Clicky we have been down this road before and what your saying is factually wrong.
The reach rank 10 survivor achievement is twice as common then the killer reach rank 10 killer.
Not everybody plays both sides.
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@Nakedwildman said:
I already mentioned it in another topic... There's a very simple solution for all this Buff/Nerf discussions... REMOVE all perks from Killers/Survivors, and then let's see what happens, because I am pretty sure, then survivor will get mad without BT, DS, or all his bullshit they can take into the Match, because most of Perks of Killers just feel useless.... Totems which do spawn 1 meter off a Gen is pointless.... It requires no skill as survivor to rank up, as Killer it's a real struggle to get at least 1 pip-up... Why I do say that? Because I ONLY played killer main until the matchmaking matched me only with red ranks being a rank 16 Killer, then I switched to survivor, leveled some of them to unlock all the op perks, and actually I am a rank 10 survivor playing as unexpirienced Noob survivor, thx to all these bullshit perks they got. Thx BHVR
Yes BT and DS are bandaids for camping and tunneling...killer queues would skyrocket w/o them...
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Slug for the 4k?
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@Spooky13 said:
How about only 1 minigame and only you can jump through the hatch? If not then I like the idea. Better than keys being a free instant escape for 2-3 survivors.
I like that
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Yes a channel time would be nice but it would still open for the entire team.
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@BenZ0 said:
I know what you mean but in the other hand, borrow offers alot of free escapes. I had once for a example a match where I hooked one in the basement, and 2 survivors were rushing into before I could go out and I grabbed them one by one. So 3 survivors in the basement, the 4th just rush in aswell and got lucky that I didnt grab him, all 4 came out of the basement and I got "outplayed" without any counterplay. They ended up genrushing and immersing and 3 escaped.
In this example I didnt wanted to camp or tunnel but they were soo agressevly rushing to the basement before I could even leave the shack and with this braindead plays they STILL succeeded with that. Thats not how the game should work xD. I still agree that borrow itself has a good reason as a perk and I love that perk as survivor. But if a survivor get hooked near to a gate and you are not a stealth killer or freddy, it will be a 100% escape with borrow, the killer cant do anything unless you get a lucky grab and mostly (atleast for me) you will never grab. In that scenarios Borrow is a crutch perk as hell and should not reward bad unhooks like that.
I hope I dont seem that much as a entitled killer main now xDD
I don't get it...you think BT is op because you let a survivor unhook 3 times? I'm not really following.
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@SpaceCoconut said:
I was wondering how long it would be until someone noticed.
They're absolutely ignoring the comments for now and waiting for everything to blow over. Additionally, now that the patch has dropped they're probably going to start dropping teases for the next killer in order to start distracting whoever they can.
And you'll see tons of lemmings excited for the new dlc even in light of what they've done with all of the recent ones.
Just watch.
Why would the devs respond to every insulting biased thread when they can catch them all in a net or just ignore them completely.
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Her name reminds me of fungus and her players are toxic. Sorry if I don't love her 🙂
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Ok add in keys and moris too?
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You can tunnel without camping.
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I think there should be less perks rewarding the obsession as killer. Maybe The Stench of Death could be changed to debuff the obsession instead of all other survivors?
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Interesting how people say you can still win but "it's not fun anymore"
I expect people will adapt within a week.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1018915#Comment_1018915
Myers is the best example of great addons in the entire killer roster. If they mess with that they'll ruin him.
Ikr. Myers has priceless add ons.
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@Polychrome_Baku said:
I'll echo the words that survivors have been using toward killers upset about the ruin nerf:
This guy makes pointless complaints for both sides. I legit just ignore them.
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Give him a map pressure tool. Maybe intoxicating gens so they are repaired 50% slower for like a minute. Anything really.
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Maybe it means the scar?
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@[Deleted User] said:
OP is right. Flashlights are bugged currently and even after looking away, you may suddenly get blinded. There is no build up to the stun, it just happens.
Video?
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@2LuvRias said:
I'm a survivor main but take tunneling differently than others. I get flattered when I get tunneled, and it often results in me and the Killer having fun chases. Which is 10x better than holding L1 all game. Heck some of my favourite matches have been when I've gotten tunneled.
I feel the same way. It's why I run skins considered more flashy and toxic and bodyblock as much as possible.
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I think he's easier to understand for both sides.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019194#Comment_1019194
That's nonsense, based solely on the fact that the opposing side can literally control your ability to pip.
Well if they could that might mean the pipping system is flawed. Can't say I disagree with you though.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1019206#Comment_1019206
Even if it’s easy, I just think it’s dumb to lose a pip because of matchmaking or just a killer not preforming well enough.
Yes I guess if matchmaking screws up the players should have a safety net? That would be a nice bandaid.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1019194#Comment_1019194
How can I control the game putting me against a green rank killer? Not everything is about lore. I’m not asking for a pip but just not to de-pip, that isn’t rewarding me, just not punishing me.
I guess that would be reasomable, but isn't ranking up easy enough for survivors? For killers depipping could be impossible with a 3k or 4k but then moris would have no downside.
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I disagree. If you do not contribute properly to the entity's feast why would it reward you.
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Some flashlights are faster I think.
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@Toybasher said:
The only "Problem" with NOED is the fact it's very hard to keep track of totems outside of SWF.
There should be a way to track how many totems are left.
I've seen MANY ideas how to implement this such as Small Game getting a counter next to it, the counter being base-kit similar to how you can see how many generators are left, a thunder sound playing when the last totem is cleansed (Similar to when an active hex is cleansed), a little shrine in the basement which could have 5 candles which are extinguished with each totem cleansed, making the "Clunk!" noise when a dull totem is cleansed map-wide so survivors have to mentally keep track, etc.
NOED is fine, it's just the fact it's hard to tell if you've found all the totems when playing solo that's frustrating. I've had times where I cleansed 4 dulls, couldn't find the 5th, assumed another survivor must have found it, only to get clapped by NOED. I run Detective's Hunch and it's an excellent anti-totem perk.
Either way I don't think NOED is overpowered. Cheesy and frustrating, sure, but there's plenty of more obnoxious stuff in DBD. Just make it easier to tell when you've got all the totems. I'm probably one of the few survivors who goes out of their way to cleanse dulls (BP, lightbringer emblem points, etc.) and it does feel like other survivors are ignoring dulls.
Exactly this. Swf shouldn't be cheese proof while solos sit suffering once more.
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@Xerge said:
I've had my first rage quit post ruin nerf today. I'm amazed that survivors still dc even when killers just got nerfed. ######### pathetic. I guess the nerf wasn't good enough.
Did survivors get nerfed from BL nerf? Did killers still d/c and bring moris?
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1018585#Comment_1018585
What surge of new survivors? Unless they are coming for the doc changes which why would a survivor care about that
or they are coming over to spend something around 35 dollars to get the game, Jeff, and his skin.
What reason would a new player look at this patch and go, “this is the patch I have been waiting for, let’s buy the game now”
Idk what could it be...couldn't be plastered all around general...
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@Zagrid said:
Made a change that had one side of the players in a complete frenzy for a week, took no feed back, criticism, or concerns about, then released it without a word on any of the backlash. Not to mention the mods actively suppressing comments on the change, especially a certain coconut.
Then we move to the ranking system causing brand new killers to wait in queue forever and only 3 ranks higher having them be instantly queues into purple and red rank games. Then the survivors in those purple and red rank games or SWF with 1 red rank survivor having queue times from anywhere between 3 and 45+ min.
Last important bit at least for me, no event, not even a recycled event or even a reskin of the poor excuse of a Halloween event. Literallly just a couple skins, and they are cool, but... no event.
The only things that I feel were good this patch for the overall health of the game was the Lerys map rework, Doc music, and fixing Oni.
Otherwise, there is nothing to keep the game fresh so current players keep playing.
But I guess that is what BHVR was aiming for. They want to bring in the new players so they spend money on the cosmetics and DLCs then move on. I doubt they care equally or even at all about the current players.
Funny how you mention newer killer players but forget to mention how a surge of new survivors will benefit them.
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@shootaman777 said:
https://forum.deadbydaylight.com/en/discussion/comment/1018558#Comment_1018558
The OP is saying that anyone who they deem 'immersed' (uses stealth) will be constantly be depipping, because matches go so fast that they won't have time to do anything else if they spend time stealthing. Whereas players like the OP will black pip, and the immersed survivors will only derank, effectively booting stealth gameplay out of high ranks.
Doesn't make sense to me but thanks for explaining this nonsense.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/1018558#Comment_1018558
You get less of a chance to do anything. One good chase can wipe out three gens. Killers are getting 3-4 hooks maximum. I’ve also been watching streamers, some of them have actually started seeking out the killer to initiate a chase just to get points.
This has always been the case.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1017138#Comment_1017138
I love how you people of "I don't use ruin or need it at red ranks to 4k" where nearly non existant before, now since the post about ruin changes, a lot of you have come out of nowhere and none of you show proof the backup your claims
You probably just ignored them before/they didn't need to brag about it before. The flood of killers who used ruin as a crutch needs a counterbalance to show the devs that ruin was the problem and not gen times.