Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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I found this discussion idea in an old doc. I'll put it here so you guys can see this. I just realized exactly what the devs need to do to make the game more fun for everybody! Tunneling and camping are hardly problems thanks to DS and BT, so I won't go over those. Genrushing needs 2 simple fixes in addition to the admittedly brilliant and inspired toolbox changes, Trial Warmup and Power Switche0 comments 21 views last activity
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Just wanted to let everyone know. The only things that we know for certain affect queue times are swf and swf matchmaking. Swf need more room in a lobby so a lot of lobbies are closed off to them. Swf matchmaking begins searching at the highest rank in the party, and since roughly 50% of all survivors are swf, 50% of all survivors are searching for lobbies higher than they should be. Other factor67 comments 591 views last activity
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I can't bring myself to play Demo despite how cute he is. I don't have CI which is crucial on him because I don't play trapping killers nor do I think Demo being a trapping killer does justice to his appearance in the show. He is currently slightly above Trapper but far below Hag in terms of power level, so a sizable buff wouldn't make him unfair imo. I think the hitbox for his Shred should be ac9 comments 151 views last activity
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Killers now break objects 5% faster for each dull totem standing on the map, or The killer gets a 1% movement speed boost when a generator is completed, they lose this boost entirely when no dull totems are left standing on the map and NOED now gives 5% missed attack cooldown reduction per rank instead of a movement speed bonus. To compensate, a sound notification will play for all players when14 comments 101 views last activity
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I used to constantly cry for DS changes, "It's unfair, free gen time!", "It's used outside of tunneling scenarios!" etc. But now I genuinely believe that DS should be left alone. Make sure to keep the insults in the comments original. DS: Is it avoidable? The latest patch got me to play killer a lot more, and there was one major thing missing from the experience: stress. Before patch, I would43 comments 691 views last activity
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Just wanted to quickly gather opinions. Should swf be nerfed or solos buffed is another key question. Let me know your thoughts iin the comments. Personally I play mostly swf as survivor, so I may have some bias. I think solos are UP because I like many think dbd would work well as a team game. Perks and objectives should be balanced around coordination. Balancing around optimal survivors after44 comments 451 views last activity
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Anyone else find it weird that the devs won't add colorblind options because people might use it to gain an unfair advantage, even though swf is enabled? Swf is an accommodation for people who want to play with friends, but can also be used to gain unfair information. How are colorblind options less viable?5 comments 31 views last activity
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On the forums I see that the biggest complaint about keys is that they can be found in chests. If you have no complaints about them, there's no reason they shouldn't spawn in chests like every other item. Besides, chests are niche enough as is and I would take Plunderer's over Head On or even Prove Thyself any day.8 comments 101 views last activity
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It's not really the intention of this thread to start a flame war or add to the echo chamber, so I would appreciate it if you wonderful people would keep your comments slightly constructive. That's all I ask. On to the topic..."Waffle, wth? Why does NOED need a change, it's the only perk to counter genrushing!" NOED needs a change mostly because of two MAJOR reasons. I'm sure you've heard them a105 comments 1,152 views last activity
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So the latest patch has been a hot topic on the forums lately, but oddly enough no one mentioned the Spine Chill nerf the devs tried to slip past us! Perhaps the devs tapped it because more players were realizing its potential, but whatever the reason a nerf was definitely unjustified. I bet you're wondering right now how exactly the devs nerfed Spine Chill. Let me tell you. Spine Chill nerf in28 comments 461 views last activity
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I know Happy Death Day isn't a horror classic by any means, but I thought it would be cool to design a Killer based on Babyface from Happy Death Day. I tried to keep it balanced while also doing justice to the killer's capabilities in the movie, enjoy! Stats 4.4 m/s Movement Speed 0m Terror Radius Power Quantum Flux: Press the Active Ability button to enter Vengeance Stance(VS). While in1 comments 171 views last activity
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After playing a couple hundred NOED games as survivor as of late, I have come to a very clear conclusion. Cleansing dull totems is not the best way to counter NOED. It takes 70 seconds for the cleansing animations alone which is nearly enough time to finish a gen. Instead of giving the killer a free gen, I suggest not healing and just pumping gens or if you want to go for saves NOED can always be53 comments 671 views last activity
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I decided to create a thread about the pros and cons of dbd, and maybe start a discussion on what issues are most important and ways to go about fixing them. Pros: Diverse cast of survivors and perks to choose from Multiple unique and interesting killers and powers Horror tropes and icons represented Intense gameplay with a distinctly suspenseful tone Lots of cosmetic options for customiza8 comments 71 views last activity
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They reduce interaction between killer and survivor and they aren't balanced at all. Why do y'all think god windows were implemented and why aren't they being removed?8 comments 522 views last activity
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The survivors' lore entries are often vague about why the Entity chose them specifically...what aspect of each survivor caused the Entity to want them specifically? Or does the Entity not care? Discuss.4 comments 52 views last activity
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So I just had a realization that gens shouldn't go faster than base speed. Fixes: Nerf toolboxes (10% bonus cap?) Nerf great skill checks when repairing (maybe only .6 seconds each?) Nerf skill check chances when working together (Should be 50% less with 2 people and so on) This should prevent gen rushing and help game time a bit.2 comments 71 views last activity
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I have found this to be a controversial topic, many claim that gen speeds need to be reduced and hook timers increased to give trials a more drawn out and nuanced feel, but to me this sounds ridiculous when killers can get all 4 survivors slugged, hooked, or dead just as fast when abusing add ons or offerings of equal power to toolboxes. I get that there are many killers that lack the proper mobi45 comments 2,971 views last activity
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Each side has a perk that's nearly useless but has a really cool name/intention. Which perks would you like to see buffed? Bonus: How would you buff them? Survivor-Deja Vu: Keep its current effect and add "within 5 seconds of being unhooked, press the active ability button to teleport within 4m of one of the generators whose aura is currently visible within 24m of you. You can only teleport this17 comments 61 views last activity
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So I've been hearing a lot of calls for a BT nerf lately and I want to know...what makes it so powerful? Imo BT is pretty balanced, heck it doesn't even punish camping with insidious, wraith, freddy etc. How could BT be balanced better if it's too strong rn?98 comments 1,181 views last activity
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It makes no sense why this isn't enabled by default like in other games.57 comments 544 views last activity
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Too many people are calling for DS to deactivate when another survivor is hooked. This would enable tunneling and make the perk useless. Survivor gets unhooked, killer downs them, killer downs unhooker, unhooker gets hooked, unhooked gets hooked aka tunneled.124 comments 1,001 views last activity
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Baby survivors no like ruin. Ruin gets nerfed. Baby killers no like DS or BT. Where are their nerfs?3 comments 71 views last activity
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All my survivor dailies that used dlc characters got rerolled. This happen to anyone else?0 comments 31 views last activity
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The biggest problem with nerfing items is they need to have the same impact as keys, or at least be worth receiving from chest searches. I would like them to increase great skill check size and maybe some of them increase great skill check bonus or skill check chance. Sabotaging can stay the same but all gen speed bonuses need to go. What do you guys think should happen to toolboxes?9 comments 31 views last activity
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Which survivor perk needs to be nerfed next? How would you nerf it? Decisive Strike: Timer counts down 3 times as fast while in a locker, healing, or repairing generators. When another survivor is hooked half the remaining timer. While no other survivor is hooked the timer does not tick down while you are in the dying state. While Decisive Strike is active you can't unhook teammates while in the37 comments 751 views last activity
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My official request for more Adam cosmetics. His perks are among my favorite survivor perks in the game and he came in alongside the strongest killer in the game. Show the man some respect.0 comments 21 views last activity
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People still think a couple people who claim to be quitting on the forums are what is causing survivor queue times. I'll put it simply for you: it is much, much easier to rank up as survivor over killer. In addition, many survivors are swf and when survivors are swf they are all bumped up to highest rank so that increases high ranks by up to x4. Therefore queue times are much more affected by ran34 comments 411 views last activity
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I see a lot of killer players on these forums and they are constantly thinking up new ways to improve the game. Nerf gen speeds, make ruin more consistent, nerf maps and DS...It is all suggested so many times I can't understand why not just do what they ask?1 comments 51 views last activity
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Optimal killer versus optimal swf the winner is not always survivor. The outcome of a match is determined entirely based on killer and map at that point. Sure most killers are weak and most maps are strong for survivors but that doesn't mean the game is survivor sided. This mindset is unfounded and outdated. I don't think killer will ever be stronger tbh. 2 escapes for survivors is not a win desp177 comments 2,331 views last activity
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I admit it. Survivor is more fun than killer (well, swf is. Solo is hell). Unlike killers, survivors don't need to accomplish their goal. And as survivor I don't feel much pressure to get myself out. As survivor I just want to play a fun game where everyone made plays and got chased. I would rather this game be killer sided than survivor sided and I don't know how this could be accomplished but I1 comments 61 views last activity
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I have actually requested this a few times myself and am glad to see the change. There was really nothing else it could be. While it is sad this change does not come with the crucial base game changes I also requested, getting this implemented asap is better than waiting. Maybe Ruin change is sign of future map changes. Seeing the devs fix a problem gives me hope for this game, how about you?1 comments 31 views last activity
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Currently, Thanataphobia, Blood Echo, and Bloodhound are the only perks that punish survivors staying injured but the latter 2 aren't competitive at all. I think anti-injured perks need to be in greater strength and number in this game. Killer Perk - Hex: Savory Juices All injured survivors are affected by Savory Juices, which causes the following: survivors are Exhausted for 60 seconds when be2 comments 221 views last activity
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It was awful. First game got tunneled then mori'd. Second game got tunneled. Solo survivors can't even power through Ruin. Back to swf and killer for me.20 comments 632 views last activity
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Put simply, replace a survivor perk slot with an ability slot. Give each survivor 3 unique abilities to choose from. Prevent ranked matches from loading with multiple copies of the same survivor (for QoL and immersion). Some ideas (Vault speed bonuses can't exceed 20%): Dwight - Manager: You can see a counter in the bottom left of a survivor's icon that keeps track of how much generator progres2 comments 33 views last activity
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So I have some ideas to fix both of them what do you guys think? Moris: Keep yellow mori the same. Green and red mori should keep hook requirement but also have additional requirement to have hooked all 4 survivors that can be ignored if the survivor you're trying to kill has been hooked twice. Make more killer offerings secret, maybe all bp offerings except survivor pudding and bps should be s30 comments 282 views last activity
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People say Nurse is not fun to play anymore but I don't see how when they gave her so many fun add ons.7 comments 52 views last activity
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The game has been do gens, unhook, get out for a while. Most people can agree another objective would be a great help to the game but still they won't add one. It would be great for changing the game: Lessen the power of toolboxes More varied, fun game play for survivors Increase the power of maps Lessen the extreme popularity of some killer perks to let others shine Overall increase the tim8 comments 72 views last activity
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Take some time. Sit down. Talk. We'll wait here patiently while you get the game fixed, then you can add more problematic maps/perks/killers later when you can afford to do so. No need to rush. We understand :)10 comments 152 views last activity
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Temporary second objective for devs to try: Once the exit gates are powered a dull totem becomes a Hex totem. While this totem is standing all survivors have the Exposed status effect and and the killer has the benefit of 25% less cooldown for missed basic attacks. Then NOED could be changed: Once the exit gates are powered you gain 3/4/5% Movement speed increase What do you guys think?47 comments 1,392 views last activity
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It says in the perk description it activates once the exit gates are powered but it only activates when an exit gate is opened in game. Is this a bug or did they just write the perk description wrong?2 comments 42 views last activity
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I just got here so some of these might already suggested but here goes (no images or flavor yet) Disclaimer: Vault speed bonus can't exceed 20% for balance purposes. New Features: Friends - After cooperating with, helping, or being helped by a survivor you become friends with them and they become friends with you if applicable. (UI marker maybe highlight certain color); Patched Up - this state2 comments 32 views last activity
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Do you think the devs will make survivors more than just skins? How could they do it? (Without breaking the game)20 comments 152 views last activity