Vlieger
Vlieger
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@Stubbsyefc1 said:
https://forum.deadbydaylight.com/en/discussion/comment/488706#Comment_488706
Do i really have to record all my games now to "Show Proof"?
No but if you report something that you cannot reproduce and does not happen normally.... people will want proof.
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The killer is in first person..... there would be no one around to see it..... I don't understand.
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@NoShinyPony said:
According to point 4 of the forum rules, leaked content is not allowed. See here: https://forum.deadbydaylight.com/en/discussion/94/community-guidelines
Thank you. I am apparently blind cause I read those guidelines before making the post.
/shame
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@se05239 said:
I genuinely believe that the only thing the devs were interested in, is how many are interested in the addition of a Battle Pass.
@se05239 Are you saying..... that finding out how often their playerbase attends the Opera... was not crucial information for the future of the games development?! Blasphemy!
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Jeez you didn't run to the complete opposite side of the map and ignore unhooks?!
Filthy camper.
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Not my karma, but I was playing solo queue survivor against a Pig who was slugging people then crouching and waiting for others to come. 1 person died part of the way through match, me and another guy were slugged and there was 1 gen left. Pig was just crouching near me and the other slugged guy...... teammate finishes last gen. We both had adrenaline. All 3 of us escaped.
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They have the luxury with Freddy that he is in such a terrible spot there's almost nowhere to go but up. Even if the rework moves him to a mid tier killer I will be happy.
Question is.... who will be the new king/queen of the "Worst Killer" title?
@Shad03 Popcorn? Cold Dirt? Sounds like a party.
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Overall I disagree with you.
You seem to be basing your argument around the fact that 2-3 killers are very strong at door patrolling and those same killers also have the option to sit somewhere they can view both doors; because they have high movement, they can get to either door easily.
In your post and video you do state your opinions are based on red rank play where these killers are more popular.... but requesting balancing of an entire system just because a few killers have a larger advantage in a scenario where they should rightfully have the advantage.... just makes no sense to me.
Also it seems most of your argument/complaints are stemming from the fact that hatch can be closed. You say survivors would intentionally draw games out when the hatch closing was initially tested because they knew it would be very hard to win.
So with that said:
Hatch closing does bring back what happened when it was initially tested. It is HARD for the survivor to win, and it should be. In a 1v1 scenario of a 4v1 game the chance of survival should be very low, and it should cause high tension for the sole survivor to use their skills to escape. Yes some killers clearly have an advantage in this scenario just because of their kit. Killers can also use Whispers to help find the last survivor (imagine a perk being used for what it is for?).
So you are in high ranks and see these same killers all the time? Never escape in 1v1 EGC? Well they are playing the killers that have the kit to win very reliably. If you want to have an advantage...... play something that gives you that advantage.
Want an easier time escaping during 1v1 EGC? Bring a key.
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This is all just a conspiracy to test if using BPS/Cake/Chili causes infinite load screens.
*puts on tinfoil hat*
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Freddy Rework!!!!!
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@Justicar said:
As far as I can tell, whoever gets to the hatch first wins, as it seems once one is there it prevents the other from getting their prompt (you can still be grabbed though, I think).
Whoever gets the hatch interaction first wins. Survivors can't be grabbed from hatch anymore. From the 2.7.0 Patch Notes:
BALANCE
- Removed hatch interrupts for the End Game Collapse.
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@Peanits said:
It just occurred to me that attempted murder is not in the forum rules.
ROFL
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OMG can we have a Plague vomit skin that makes it a rainbow?!
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There is no way to reliably get into a friends match, but the things that will obviously increase your chances are being in the same region as your friends, and playing at a non-populated time (queues die quite a bit around 2-3AM EST).
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Try turning it off and on again.
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@HURRI_KAIN said:
Can a moderator please delete this thread? lol.
Pretty sure it is a holiday in Canada. No mods around today. muhahahaha
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I see no issue with the lore. The survivors are as much the pawns of the entity as the killers are. It does not surprise me to think that the entity enjoys when the survivors taunt the killers and rewards them for it.... :D
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How does that make you feel?
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@NMCKE said:
Devotion should increase your BP cap tbh.
^This
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The trapper setting mouse traps.
Love it. Where is the awesome button when you need it?!
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Peanits already shared the only stat we really need to know from that survey:
How many people attend the Opera.
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Yes I am aware less time being stunned means you will reach the survivor faster. Not sure why you are pointing this out to me. My post is essentially saying it is a buff, but not a huge buff.
You pointing out that 2 out of the 15 killers will now have an easier time insta downing vs m1 hitting really doesn't make a different point then the one I already stated.
It is a small buff to an already strong combo.
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I like the idea of having separate survivor teams. Could make for some hilarious sandbagging of the opposite team.
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I think they said their whole objective with making Enduring only affect pallet stuns is so they can set specific stun times on other perks that stun without having to account for Enduring.
So I would expect to see the other perks that stun also get a change in their duration to bring them to a balanced point.
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I don't think the difference in the Spirit Fury + Enduring combo will matter. It is already a strong combo and usually guarantees a hit.
Personally I rarely ever get stunned by DS since I make it a point to not tunnel off hook. Don't think I've ever been stunned by Head On..... so overall the change isn't going to make a difference for me.
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Why are you remaking the same thread you made 3 hours ago?
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From you I would expect nothing less.... <3
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Knowing where and when a killer can see you as a survivor just comes with experience from playing both sides.
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Dedicated Servers > Collect data > Implement DC fix/punishment(of which they should have plenty of suggestions for at this point)
For the time being: If player goes afk, report them after the match. Who knows, maybe if they get enough reports for it BHVR might do something.
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Only for you bb
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*Grabs popcorn, waits for survivor mains to find thread*
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/63695/really-tired-of-rage-quitting-survivors
It will be fix when dedicated severs get added in summer but until then your going to have to deal with players that dc:( but when dedicated severs come this will hopefully be fix;)
Dedicated servers will not just magically fix the DCs. They have said dedicated servers need to be in place for them to be able to better track who is intentionally quiting the game vs. legitimate dc.
So once dedicated servers are in place they will take however long to collect data and hopefully implement a change/punishment at that point. Hopefully this will happen sometime this year.
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Would you also then want their hooked corpse to be interactable for unhooks so the survivors can get their WGLF stacks and their unhook points? (kinda rhetorical)
I think you have the wrong mindset about DCs. The problem that needs to be addressed is DCs themselves. Not creating compensation to other players for when a player does something they shouldn't be doing in the first place.
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2PM EST
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/479478#Comment_479478
Now, i think Freddy will be in the Next PTB :) 2 weeks is near of the PTB, the PTB is around 30 of May or the 2nd June.
That'd be awesome, but I don't think they would test and release a major killer rework during the chapter PTB/patch. Don't want to create competition for the licensed killer being tested and released at the same time.
Probably will see his changes tested and released during the next mid-chapter.
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It actually said Freddy information is coming in the next 2 weeks. Which is May. Soooooo.....
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What I want:
For the DC epidemic to end
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/477955#Comment_477955
No, but now that you mention it, we should definitely try to work that into a weapon cosmetic at some point. That's a top tier dad joke.
I would buy that cosmetic instantly. Take my money.
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Is 'Kindness' what you have nicknamed your killers weapon?
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Ok bye!.... wait..... you're not leaving.
Look at you being not like the masses.
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Would the survivors have to run around looking for the unlocked generator(s)? While it isn't tough to find gens, you still have to "look" for them unless you have a map to show their auras.
Also even though the killer wouldn't know by default which gens are locked... the killer would still be able to see a survivor working on a gen or see a gen has been worked on. Then they could camp that gen. Early game with few gens unlocked it would result in very campy play. Especially if you only have 1-2 gens unlocked... Discordance would be king. Thoughts?
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^ This.
Why bother comparing them when you can use them both. Survivor 2nd...3rd....4th chance? When does it end?
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I think it is more likely the rework would be released during a Mid-Chapter patch. Doubt they would want content competing with the new killer. Especially a licensed one.
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Killer has Legacy = DC
Killer using exhaustion addons = DC
Prayer beads Spirit = DC
Insidious Bubba = DC
Instasaw Billy = DC
Haddonfield = Killer DC
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It hurts the survivors more. An early DC means the remaining survivors now are down a person, don't get any unhook points, or healing points on that person.
While there are definitely ways to adjust scoring so that both sides would be awarded accordingly for someone who leaves... there is no replacement for a person on the survivor side to complete the game.
Adjusting the scoring seems pointless. Just need to address the main issue.
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downvote farming the Feng mains?