Comparation Between Dead Hard & MoM

DH: 1. occasionally got a chance away from killer's hit.

2. Killer will take a precaution the second time chasing you(some cautious killers even the first chasing).

3.When you estimated that you can't pull the pallet safely, it give you a short distance away from the killer.

It's a chance come out of a gambling, full of excitement and occasion.

MoM: Just take on it then you got an extra chance for sure with a game without tunnelling and camping(LMAO, the only counter is that toxic playstyle)

I call it #########, anybody disagree?

Comments

  • The Devs used to creat a second chance perk discreetly, and stingy.

    But now, they just rudely give another chance though a perk

  • Now equip them both with adrenaline.

  • Adrenaline, Dead Hard, Mettle of Man and Borrowed Time.

    oof

  • I suggest making MoM similar to OoO. However, the killer is only able to see your aura within a certain meter. This will deactivate once MoM has been used.

    I think this will make the perk high risk and High reward.

    Basically how it is now but reversed.

    9C1FE9FD-A0EF-4A75-9670-2FCA2AE79658.png


  • @CallMeSpidey said:

    Adrenaline, Dead Hard, Mettle of Man and Borrowed Time.

    oof

    ^ This.

    Why bother comparing them when you can use them both. Survivor 2nd...3rd....4th chance? When does it end?