VikingWilson
VikingWilson
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- VikingWilson
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Comments
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Oh yay, standing at the exit like you're going to do something other than run after an actual gen rush.
Too. Much. Fun.
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You'll see an injured survivor stand straight up, start channeling energy like they're trying to go super saiyan, and THEN dead hard.
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@Archon said:
https://forum.deadbydaylight.com/en/discussion/254312/ok-dead-hard
Is this a killer main post, taking a different angle at the "Nerf Dead Hard" thing?
Nerf? Good grief. I get hit in the midst of deading hard. It doesn't work for me. Truth be told, when I see it as killer, it's grossly lagged.
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@Kira4Evr said:
Try Sprint Burst. It's better than Dead Hard in my opinion and it doesn't make you exhausted on the ground, unlike Dead Hard xd
I just don't like walking..
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Getting farmed off hook. Whether I want that to be a condition or not, that's a losing condition.
Killer; I'm just going to lose. Survivors have it real good.
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@LordSturm said:
How can anyone think this perk is a good thing to have in the game? Literally "I pressed E so I get to be invincible and teleport to the next pallet"
Literally a better power than most killers'. Most killers I would prefer to have Dead Hard than their actual power.
Have you used Dead Hard? It honestly doesn't work all that often. I've often been downed whilst in Dead Hard.
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@Unifall said:
Yeah I'm not too hype for this update. Everyone knows that there's more survivors than killers. Implement this and the game will get worse.
To be fair, there naturally has to be more survivors than killers, but I get what you're meaning. I haven't really enjoyed the killer role starting around PH's chapter and it's declined ever since for me.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2217056#Comment_2217056
Personal taste is hard to explain, my friend. I just liked it, and can't understand how someone enjoys having a timer to end the game.
As the saying goes: There's no accounting for taste.
Good, bad, or otherwise, there's no accounting for taste.
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@Decarcassor said:
Is he tho ? He seem to me like a killer with no special mobility or lethality. His tentacle attack does not even injure healthy survivors, only infect them. And even at max level, its just a wost version of Punishment of the Damned. As for the zombies, I think they will be very map dependant and unreliable beyond distracting survivors now and then.
He is interesting and unique for sure. But strong ? I don't see it yet.
His zoning is better than PH only that Nemesis can strafe while holding his power
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Restocking I think he says, "This is it"
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"Let's go" and "Thank you" in his mori
"So annoying" when slammed with a pallet
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A 6-meter bubble around hooks along with a 6-second cooldown between teleports
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@Blueberry said:
Up the distance traps have to be from the hook and in turn also remove flashlights clearing her traps. Currently she’s just hook trades all game and the devs already stated they wanted to move away from items removing a killers power, IE like toolboxes on trapper traps.
Oof, so you remember when Trapper's traps could be destroyed for the rest of the match
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@Steah said:
Since they are putting in AI zombies, and have AI killers in mobile, how much longer do you think they put AI killers in the game? They've have clearly shown they aren't going to address the issues that make killer a headache to play so when do you think? My guess is by end of the year
It's true, killer is a headache and I don't much enjoy the role anymore, I'm sad to say.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2216511#Comment_2216511
It is still filtered, at least it was yesterday. It's funny that "facecamp" is filtered, but "facecamped" and "facecamping" are not. Pretty good [BAD WORD] so far.
Was "job" just censored?
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2216518#Comment_2216518
The ability to choose a DLC specific theme would be great. But I do really love the atmosphere of the grim original, moreso in its updated form.
I like that idea, too
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@DeathByGiggles said:
Hey everyone!
Thanks for leaving us your comments. Just to confirm, the autoban changes are not live yet. We will be announcing more details closer to the date they go live! This feature is still being developed, so please sit tight until we are able to share more info about this. ❤️
Will BHVR include in the system oversight of high volumes of reports coming from individuals and respond to their activities appropriately?
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Well, since the devs evidently do jack all about reports, they decided to make a program to do it for them. Truth be told, imagine manually going through all the BS reports salty players send out. I'll presume an account will just get pinged after a certain amount of reports within an X amount of time and then file through it.
I would like them to also review players that have a high volume of reports going out, especially if/when an autoban system takes place.
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I think it'd be awesome to have a random opening each time you launch the game.
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@Somna said:
I think auto-banning can work if it also automatically bans someone for excessive reporting to be reviewed. If you are reporting in most of the games you play, for example, that's a pretty big flag of where the problem might be.
I'm definitely with you, there.
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@HectorBrando said:
An autoban system will totally destroy the game, people is going to get banned very fast for the pettiest reasons you can imagine. A gaming comunity policing itself has already been tried by Riot in LoL with the tribunal system (or wathever they called it) and it was a massive disaster.
Also, seeing how well the toxicity filter works, where "Myers", "Real" and "Name" are filtered words I can imagine the autoban system will be at least as good and polished.
There was a post-game chat a couple weeks ago where "facecamp" was filtered. I couldn't believe it.
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Well, since the devs have long done jack all about reports, I imagine they figured they'll make a program to do it for them.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2216410#Comment_2216410
Mine trap killer rushes over from Tinkerer to kick it with Pop they're blinded you get away.
Flashbang you're on the generator for 50 percent of it when the killer comes when it's 70 percent you throw it blind them get away.
Rookie Spirit you see any regressing generator you get to it before it's brought down low enough to trigger Tinkerer again.
The devs heard enough Tinkerer complaints and made perks to counter it. Like how they made Trickster to counter holding W.
The aura reading I can get on board with, but those others aren't exactly counters for Tinkerer, all those examples you gave is just the killer coming up to the gen with or without stealth.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2216420#Comment_2216420
I’m not asking. You were implying they were survivor sided, which they absolutely are not.
I didn't imply it, I stated it. Well, excluding meat plant, that one is a killer-sided map.
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@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2216399#Comment_2216399
I didn't know when their anniversary was, I thought it was the same day (today) they did a live about their anniversary.
https://forum.deadbydaylight.com/en/discussion/comment/2216401#Comment_2216401
😂
I didn't, either, until I looked up "Dead by Daylight launch date"
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2216384#Comment_2216384
Literally all the indoor maps are killer sided? Yes, some struggle with them, but saying Midwich is survivor sided is humorous.
Are you asking if the indoor maps are killer sided?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2216323#Comment_2216323
From the new chapter. What do you think I meant?
Which of the new perks counter Tinkerer? Does one just completely negate Tinkerer when a generator is repaired to 70%?
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Here's a tidbit: DBD's launch date shares a birthday with the United States Army; 14 June
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Call me crazy, but if there are cakes, they'll probably show up in the month of the anniversary (June) along with the chapter's release coinciding with it.
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The art team nailed the aesthetics, as they have been, but this map checks blocks for bad map design in DBD:
It's huge, indoors, multi-level, sight blockers everywhere, loads of safe pallets.. it looks great, but what a pain in the ass for killers.
(of course some maps must be indoors, but they're historically bad for killers)
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@Carlosylu said:
Dear Devs, BEST CHAPTER EVER, BUUUUUUUUUUUT
Nemesis feels REALLY slow, and out of tune with the actual character, he's supposed to outrun a car... And his speed is not getting him anywhere above D Tier for me right now. Maybe it's the new map that makes him feel this way? I need to try him more.
About his power, it feels a bit short? Like, I don't see why I should use the power instead of M1... Just saying... It's not worth the "try to hit them" process except when breaking pallets in the way.
Now, the last thing, the map is BEAUTIFUL, but sadly I have to say it's WAY TOO BIG. A LOT of killers are gonna have problems in that map... I'd suggest to either make it smaller or MAYBE, just MAYBE, this could be the first 6 gens map of DBD.
Anyone wanna share your experience?
It's his stride that makes him feel slow, Charlotte is the same way, but he's a 115 killer.
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@MintberryCrunch said:
https://forum.deadbydaylight.com/en/discussion/comment/2215774#Comment_2215774
Well said, why not wait to see how it is implemented? If it is done badly and leads to undeserved bans then people can flip out as much as they like.
The current report system does nothing clearly, and it's not a good thing, if someone is ruining the game for others with DCs repeatedly then they deserve a ban.
Wait until it's implemented? How about getting it ironed out before it's implemented? That's one of the concerns. We know how cryptic these devs are.
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They haven't had double in a long time, the last few have all been 1.5x BP
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Steam>Library>DBD>right click>Properties>Beta>Opt In
Download the patch and enjoy your hour wait in the lobby
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Spine Chill, Premonition, and your eyes?
The devs didn't make my eyes, so that can't be the third.
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@taimea said:
then what was the bp one as i tryed the one with a buch of letters and numbers and it dodn't work
Probably the first one. They made a second in that format for 250k BP and 1k shards that worked: ad800947-01a7-4def-81ad-40ddc501de50
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8:1 says reports are going to significantly ramp up. Doesn't matter over what, just so long as the numbers are toward whoever was playing killer. I wonder if BHVR has made a department to look over bans and possible bans; there's going to be many.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/252146/anyone-else-excited-to-get-banned
I seemed to have missed where they posted your list of supposed ban worthy actions. Can you point me to that link? Or are you just assuming and being hyperbolic & paranoid?
That's what I thought.
Survivors will 1,000% abuse this system. They do need eyes on before any ban is issued, not an autoban. Survivors already report players for using killers they don't like. Are you going to try and say survivors won't abuse it?
That's what I thought.
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@bm33 said:
I hope they award survivors points for avoiding hits/bites. More scoring events help with BP for grind.
The big points lie with killer and BBQ. You come away with 40K+ each match
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Actual gen rush.
Come on, people, PTB is to goof around, figure out new characters/maps, and stumble on bugs, not to slam gens and telling the killer to have fun waiting in the lobby.
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@Friendly_Blendette said:
Pre rework moris were toxic new moris though are the opposite for me at least. I get to see a cool animation unique to that killer (except wraith and trapper ######### their boring moris I hope they get reworked) instead of getting the big stab by spooky spider god. As killer I prefer them too I get a cool animation instead of just hooking them again.
Also Billy, his mori is full of yawns
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Gamers get reported just for using someone's unfavorite killer
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As if survivors care about the killer's fun
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@jakesotto said:
It feels like every single game these days teammates in solo queue dont even look at gens
Where can I get matched with teams like that? I can hardly turn around without gens popping.
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I don't bother going to open gates anymore and still they'll wait until the last second even though it's obvious the killer isn't coming
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@Phasmamain said:
If you enjoy playing that way keep doing it. Survivors like me really appreciate you going out of your way to make the match enjoyable for all of us
If only survivors cared about the killer's fun, right?
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Zubat? 73% of his content is him just sitting there playing and not talking at all. Get outta here with that Zubat and yeah, I pulled that number out of my ass: 43% of statistics are made up 38% of the time.
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It's not that they're "shaking things up," it's that killer sucks to play right now.
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@Grandpa_Crack_Pipe said:
It tells you that Killer streamers have been playing Killer for #########' ever, including when it was way worse
Let them shake it up from time to time, jesus.
One such streamer has a series of the weekly Shrine and showcases what the killer perks do.
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@Zixology said:
Add a 5th perk slot for survivors as well as killers and you'll gain more support on this idea
Survivors already have a 5th perk: comms