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Vietfox

Vietfox

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Vietfox
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  • @Naiad said:

    @Vietfox said:
    Rebel_Raven said:

    @Vietfox said:

    What rank was?

    Also run Kindred when playing solo.

    16-15. Don't have kindred (or much of anything) on Claudette. The killers aren't exactly campy, either. all 3 just kinda run side to side and stuff. Even then I'm running into 3 man SWFs at the least (Green ranks) and this keeps happening.

    Yeah that's how rank 15 survivors usually act.

    I'm purple ranks and have seen this. Was on the hook, one person dead already and I'm struggling. Sat and watched the other two on the same gen not even coming for me, I see the killer head in their direction. Next thing they both run in opposite directions and run around like headless chickens like they are both being chased. Or I've watched someone urban evade from the other side of the map to the hook and I go into struggle phase on first hook. It isn't always like this but it feels 10 x worse than it used to be.

    Yeah it even happens in red ranks too, but not as often as in the other ones. So best thing to do is to run Kindred AND go to rank 1 asap.
  • @Master said:

    @JanTheMan said:
    Just gen rush and let your adrenaline heal you, smh

    That shows you how absurd gen speed is :wink:

    No it just shows that killers got what they wanted and are now complaining about the outcome of said getting what they wanted. So now instead of wasting time healing some survivors just gen rush the heck out of the killer and run other perks.

    In other words they ADAPTED to the change and instead of killers doing the same they just pile on more stuff further exacerbating the change they clamored for.

    Exactly this ^
    I remember that there were quite a few threads about nerfing SC some months ago and look how it turned out.
  • When i play solo i run Kindred, Bond, Open Handed and Small Game. I don't run exhaustion perks because most of the time i'm aware of killer's location thanks to Bond. 4th per is Small Game because most randoms don't care about totems (NOED) and allows you to find them way faster.
  • @Vietfox said:

    @Vietfox said:
    Rebel_Raven said:

    @Vietfox said:

    What rank was?

    Also run Kindred when playing solo.

    16-15. Don't have kindred (or much of anything) on Claudette. The killers aren't exactly campy, either. all 3 just kinda run side to side and stuff. Even then I'm running into 3 man SWFs at the least (Green ranks) and this keeps happening.

    Yeah that's how rank 15 survivors usually act.
    Kindred is not only for camping killers, survivors can see each others auras when you are hooked meaning that they will be more organized. If they see someone coming for you the others know they gotta keep doing gens.

    Sounds like a plan, though dedicating a slot to it seems rough just to get people who should have some idea of what's going on to get things done.

    It's really worth the slot.
    If they are all doing gens and stop doing them to rescue you that's a really waste of time right there. If they are 3 swf i guess that wouldn't happen but many other times they are just 2 swf or maybe none.
    Repairing gens is ALWAYS the main priority and the sooner they get done the higher the chances to survive.
    My solo build is focused on aura reading because information is the only thing i need, which is bond + open handed + kindred, feel free to try it out. Also Kindred isn't a teachable so i guess you can get it fast.
    Try to rank up so you don't get matched with those survivors. If you need help just let me know and i'll help if i'm online.
    Most of my survivors are missing kindred and the other 2 aren't teachable, but I have a loadout to try and shoot for. Thanks.
    You can see how well it works in this match.
    I know what's going around me at any time, i know which gens are being repaired so i can finish them when they are being chased, when someone being chased is coming towards me, etc...
    https://m.youtube.com/watch?v=-HCugVkS-HM
  • I'm going to no life this event so hard.
    I'm turning my room into a bunker to be ready for the event.
  • @Vietfox said:
    Rebel_Raven said:

    @Vietfox said:

    What rank was?

    Also run Kindred when playing solo.

    16-15. Don't have kindred (or much of anything) on Claudette. The killers aren't exactly campy, either. all 3 just kinda run side to side and stuff. Even then I'm running into 3 man SWFs at the least (Green ranks) and this keeps happening.

    Yeah that's how rank 15 survivors usually act.
    Kindred is not only for camping killers, survivors can see each others auras when you are hooked meaning that they will be more organized. If they see someone coming for you the others know they gotta keep doing gens.

    Sounds like a plan, though dedicating a slot to it seems rough just to get people who should have some idea of what's going on to get things done.

    It's really worth the slot.
    If they are all doing gens and stop doing them to rescue you that's a really waste of time right there. If they are 3 swf i guess that wouldn't happen but many other times they are just 2 swf or maybe none.
    Repairing gens is ALWAYS the main priority and the sooner they get done the higher the chances to survive.
    My solo build is focused on aura reading because information is the only thing i need, which is bond + open handed + kindred, feel free to try it out. Also Kindred isn't a teachable so i guess you can get it fast.
    Try to rank up so you don't get matched with those survivors. If you need help just let me know and i'll help if i'm online.
  • @se05239 said:

    Open Steam. Go to Steam Store. Go to Dead by Daylight's store page. Scroll down to DLCs. Click on the DLC you want. Buy.
    Isn't Huntress a free killer, though? You should already have her.

    Huntress is a free DLC called "A lullaby for the dark" which needs to be downloaded.
  • @Vietfox said:
    What rank was?
    Also run Kindred when playing solo.

    16-15. Don't have kindred (or much of anything) on Claudette. The killers aren't exactly campy, either. all 3 just kinda run side to side and stuff. Even then I'm running into 3 man SWFs at the least (Green ranks) and this keeps happening.

    Yeah that's how rank 15 survivors usually act.
    Kindred is not only for camping killers, survivors can see each others auras when you are hooked meaning that they will be more organized. If they see someone coming for you the others know they gotta keep doing gens.
  • What rank was?
    Also run Kindred when playing solo.
  • @Vietfox said:
    @NurseMainBTW said:

    I'll also make a TL.DR for the lazy ones

    Thank you.

    An easy fix would be to make WGLF count towards safe unhooks. Also to give only 250 bps for unhooking and the other 1250 for the safe ones.

    I've always thought you shouldn't get anything unless it was a safe unhook, ie the person didn't get downed until like with Deliverance you got the safe unhook.

    If people understood they got nothing for an unsafe unhook period it'd stop a lot of the WGLF farming from even happening.

    Yeah, i would be fine with unsafe unhooks giving 0 points too.

    powerbats said:

    Well that and BT users should have a big red flashing text on their screen if it's a Bubba saying it won't work/slash your perk is disabled against this killer.

    I've performed some safe unhooks with BT when leatherface was camping a teammate.
    We were once close to the exit gate, saved my teammate, i went down, Leatherface picked me up, my friend blinded him and we all escaped. We received a really salty message afterwards :)
  • I'll also make a TL.DR for the lazy ones

    Thank you.

    An easy fix would be to make WGLF count towards safe unhooks. Also to give only 250 bps for unhooking and the other 1250 for the safe ones.
  • @Weederick
    It's way better than that, but for some reason the pic turned kinda blurry when i moved it to the phone.
  • @Tsulan said:
    Civ 5 is great. 
    Civ 6 isn't. 
    Civ 4 is better because it has Saladin.
  • @Cardgrey said:

    @Vietfox said:
    @Cardgrey said:

    @Stubbsyefc1 said:

    People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?

    It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
    
    People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
    
    The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
    
    What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
    
    The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
    

    Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!

    O.o why not just slug...

    Too much work mate.

    Sad thing is it’s not....
    The rules are clear. U adapt or one gets out...

    Yeah i know, difficult part is to "convince" them 😂
  • @Cardgrey said:

    @Stubbsyefc1 said:
    People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?

    It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.

    People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..

    The hatch to me in a noob escape (Only if they didnt even earn it in the first place)

    What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?

    The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!

    Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!

    O.o why not just slug...

    Too much work mate.
  • @Vietfox said:
    weirdkid5 said:

    The devs have said before the Killer has the ability to choose his matches.

    Suck it up.

    Killers are the power role, killers cherrypick ez matches.
    HILARIOUS. 😂

    Sounds to me like you just need to get better. If you are the same Rank and you consider his match against you to be an "easy" one, you don't deserve the Rank you hold.

    If you are the same Rank as the Killer, him dodging lobbies is no excuse for why you lost your match.

    Wait what? Do i need to get better?
    I personally don't dodge, i face all kind of survivors and items. The ones who dodge are the ones who need to get better.
    Nice try anyway.
  • weirdkid5 said:

    The devs have said before the Killer has the ability to choose his matches.

    Suck it up.

    Killers are the power role, killers cherrypick ez matches.
    HILARIOUS. 😂
  • @LTrovao said:
    The survivors need that easy win. They are cry babies.
    Meanwhile some killers keep crying because of the hatch :)
  • Nice brag attempt. 7/10
  • How is it bad to remove the hatch, It shouldnt even be in the game in the first place, Its a free escape... 

    Maybe just slug?
  • People who use the hatch for a free escape is labeled a "noob"

    Just because you say so.
  • Quite good, thanks to my friend Jack Daniels :)
  • JoannaVO said:

    Nickenzie said:
    JoannaVO said:

    Unnamed_Freak said:

    JoannaVO said:

    Unnamed_Freak said:

    It just surprises me that there's people who defend all gens being done under 4 minutes. Like, that's absolute bulllshit, it should never happen.

    Then use ruin, simple as that.

    You should never be forced to use a perk to cover bad game design, that's absolute bulllshit.

    But there's no reason to make the base game good enough to not make you need perks. That takes away the whole idea of perks.

    Survivors don't need perks but the killer does or else they will get rushed. Like I said before, regardless how bad the killer is, the game shouldn't end in 4 minutes period.

    Yes, killers do definetly need perks, but if a player decides to not use perks for whatever reason then the fault is kind of on the person itself that survivors do the objective in 4 minutes. It's their only objective besides unhooking. I usually use thrill of the hunt with ruin and it gives me enough time to apply pressure.

    That's not the point, regardless perkless or not a game shouldn't end in 4 minutes. The entire survivor objective system is just flawed, especially when it can be bypassed in 4 minutes.

    Now, powerbats... The twitch thingy isn't working for me right now but I'll @ you when I'm able to see it! :)
    Why not? A huntress with iridescent heads can end a match in less than 4 minutes. Should we nerf IH? I don't think so.
  • DbD community would be way better if they realized this is just a damn game and stopped being so damn sensitive. Just saying.
  • @JoannaVO said:

    @Unnamed_Freak said:

    @JoannaVO said:

    @Unnamed_Freak said:
    It just surprises me that there's people who defend all gens being done under 4 minutes. Like, that's absolute bulllshit, it should never happen.

    Then use ruin, simple as that.

    You should never be forced to use a perk to cover bad game design, that's absolute bulllshit.

    But there's no reason to make the base game good enough to not make you need perks. That takes away the whole idea of perks.

    @JoannaVO said:

    @Unnamed_Freak said:

    @JoannaVO said:

    @Unnamed_Freak said:
    It just surprises me that there's people who defend all gens being done under 4 minutes. Like, that's absolute bulllshit, it should never happen.

    Then use ruin, simple as that.

    You should never be forced to use a perk to cover bad game design, that's absolute bulllshit.

    But there's no reason to make the base game good enough to not make you need perks. That takes away the whole idea of perks.

    @JoannaVO said:

    @Unnamed_Freak said:

    @JoannaVO said:

    @Unnamed_Freak said:
    It just surprises me that there's people who defend all gens being done under 4 minutes. Like, that's absolute bulllshit, it should never happen.

    Then use ruin, simple as that.

    You should never be forced to use a perk to cover bad game design, that's absolute bulllshit.

    But there's no reason to make the base game good enough to not make you need perks. That takes away the whole idea of perks.

    But having to be forced to use certain perks to simply fix bad designed things is plain wrong and should never happen, it just shows that the devs are either too lazy or too incompetent. Just like Haunted Ground, instead of fixing totems, they just added a bandaid fix, that's paid btw.

    Edit : apparently I can't type for #########.

    What would be the point of running perks if you can do fine without them?
  • DBD wasn't designed with survivor communication in mind. By playing SWF you're essentially cheating. If a killer doesn't want to deal with that bs, that's their prerogative. If you want to gain an unfair advantage in the game, you can put up with longer queue times.

    I get dodged when playing solo, LOTS of times. Killers who tend to dodge just use any excuse to keep doing that.
  • Vietfox said:
    DarkWo1f997 said:
    He never dropped pallets and instead just ran me around jungle gyms
    That's a smart survivor :)
    Were you respecting pallets btw? because that's one of the main reasons i can loop a killer for longer.
    Yes I was respecting the pallets. I was trying to bait him into dropping them but he never would, the moment I didn’t he managed to stun me. 
    That's a smart survivor indeed. My advice: dont respect pallets, at least not the first ones. Legion is like leatherface, they expect you to go back so you can chainsaw/vault it.
  • @Tsulan said:
    When I said that this is a nerf after reading the patch notes, people crucified me.
    I didn't, but what about Surveillance? I've been using it for the last 6 hours and it's awesome.
  • scorpio said:

    @Vietfox said:
    @scorpio said:

    @Vietfox said:

    @bobm40 said:

    Ive been wondering this for a while. If a killer gets near the exit gate and "the entity" blocks the exit why does it only affect the killer.
    

    If exit gates are open it means killer [BAD WORD] up, meaning killer doesn't deserve ez kills at that point.

    Anytime survivors escape, somehow that means the killer [BAD WORD] up?.

    Yup, after 5 gens done you are still asking for more chances. Get over it.

    I didn't even post this, I don't care about the content of the post. I just think it's stupid to say "killer [BAD WORD] up" or "killer is bad" because the gens got done. Gens can be done in under 5 minutes. It's really hard to find, hit, down, and hook 4 survivors 3 times each in under 5 minutes. The game is unbalanced. Accept and admit it, don't trash talk killers.

    Gens can be done within 5 minutes if killer sucks (and/or has a really unlucky day, and that doesn't happen often).
    Can we please accept defeat?
  • @scorpio said:

    @Vietfox said:
    @bobm40 said:

    Ive been wondering this for a while. If a killer gets near the exit gate and "the entity" blocks the exit why does it only affect the killer.

    If exit gates are open it means killer [BAD WORD] up, meaning killer doesn't deserve ez kills at that point.

    Anytime survivors escape, somehow that means the killer [BAD WORD] up?.

    Yup, after 5 gens done you are still asking for more chances. Get over it.
  • @Vietfox said:
    There are two kind of people:
    1 - the ones who have fun with easy games and
    2 - the ones who like challenge.
    You are free to do whatever you want, but abusing the matchmaking system to face people less skilled players than you is a trashy behaviour, just saying.
    Im not sure I’d call it abuse as much as SWF is abuse lmao. 
    That's why i said players instead of killers or survivors.
    Personally, when i play with friends, they are all rank 1 as well, we don't mess with the matchmaking system.
  • There are two kind of people:
    1 - the ones who have fun with easy games and
    2 - the ones who like challenge.
    You are free to do whatever you want, but abusing the matchmaking system to face people less skilled players than you is a trashy behaviour, just saying.
  • @bobm40 said:
    Ive been wondering this for a while. If a killer gets near the exit gate and "the entity" blocks the exit why does it only affect the killer.
    If exit gates are open it means killer ######### up, meaning killer doesn't deserve ez kills at that point.
  • https://youtu.be/ybIJQNAL7Q0

    Easy 4k trapper rank 3, 3 dead in under 3 mins, trapper OP? There are more on YouTube just search easy 4k, spirit 4k in under 2 mins made me laugh.

    These are all just as valid to as Tru's as none of these are the norm and that's the issue no one seems to realise when posting these, anyone can take a few video's out of thousands of games and scream unfair, there is a difference between what can happen and what does.

    Some ways to try and sort out high ranks is to make it harder to pip (been tried and it made killer queues stupidly long), add more objectives the more you rank up which would mean no deranking as it would be too easy to not go there.but how many would just not go there is the issue.

    Personally there should be more objectives imo but the way the devs have been wanting to shorten chases and adding all the aura perks I personally can't see this happening as chases would need to be longer, you also have to consider the length of a game as some already go 8-15 mins so how long would these then turn out to be?

    It could make it do objective and get out which some find boring so could it affect numbers of players?

    Its not simply change this or that as some seem to think, there is a he'll of a lot more to think about when making certain changes when it affects the whole user base.
    We are discussing high level play here. 
    Then please stop using Tru3's videos as an example.
  • The buffs to Leader and Prove Thyself.

    Honestly i don't know what's the deal with PT. Everyone, even killers mains agreed on the fact that genrushing is possible due to survivors working on different gens, and it still will be.
    I don't know about the other survivors, but i'm gonna keep using the same old build i was using.
  • @Master said:

    @JawsIsTheNextKiller said:
    When I put my PS4 controller down I keeping knocking L2 or R2 and switching characters after the update. I see other people do it in the lobby. They stand there readied up, then suddenly switch survivor, unready then start flippingthrough all their characters until they get there original before readying up again.

    It's funny but at some point I'm going to knock L2 or R2 just as the timer finishes and end up inadvertently playing as bloody Quentin.

    Only console things :smile:

    Now ps4 players are gonna last second switch accidentally because of this thing ;)
  • Add Leatherface there, Freddy won't feel so lonely.
  • @Boss said:

    Then please ready up when joining me.
    If you don't ready up, i'll assume you're not ready, and i don't want anyone who isn't ready to face me.

    You would be surprised how many times i've been dodged when i pressed ready as soon as i got into the lobby. I've found out that if i wait 10 or 15 seconds to ready up they tend to dodge less.
    Honestly i don't know what's the reason behind that, but it seems to work.
  • Yeah in that situation i always let them escape.
  • @Master said:

    @BACKSTABBER said:

    @Master said:

    @BACKSTABBER said:
    DBD would have more action, more frenetic, more intensity

    agree?

    Do you mean 110 vs 125 or 110 vs 126.5, the first would would be a killer nerf.
    Also latency would become an even bigger problem

    +10% extra base speed for both

    Its a mathematical difference, are we talking about percentage points or about actual percentages of the percentage values? Either its 125 or 126.5 then

    That's exactly what i was thinking.
  • @PiiFree said:

    @Vietfox said:
    No, i meant this thread.

    I'm collecting hate in this thread? Explain.

    I didn't mean you, i was talking in general.
  • @PiiFree said:

    @Vietfox said:
    Have it your way then, keep collecting hate.

    I assume you're refering to another statement of mine regarding profile comments? 

    No, i meant this thread.
  • @PiiFree said:

    @Vietfox said:
    Actually most of the people who said game should be balanced around good player are killer mains.

    As far as i know many survivor streamers are derankers, so i would say that doesn't count. And even if it did, it's just one survivor escaping, what about the other 3?

    That's exactly what I'm saying.

    If you match 5000 hours against casuals with <500 hours, we all know what's going to happen.

    Now let for example Zubat play against JenDenise, Ochido, No0b3 and whatever they're all called and see what happens. That's "high skilled". And if you balance around high skilled, you gotta make sure that they're actually skilled and not just some boosted Rank 1 scrubs like the majority of this community.

    I don't know about Noob3 but the other 2 are derankers, right? I say Zubat would rekt them.
    The thing is that when people talk about balance they seem to focus more on the perfect survivor squad and ignore the perfect killer.
  • At least the other 3 managed to escape thanks to you, i would be happy about it.
  • @PiiFree said:

    @Vietfox said:
    And this kind of questions are pointless. What is op expecting from this thread?
    PvP games are like that, they shouldn't but it's the way it is. Best thing op can do is to report them and move on.
    This thread just promotes more hate towards one side and we are forgetting that we are all players here, meaning that there are jerks on both sides. I've been called toxic, to kill myself or die from cancer just because i survived. Do i come to the forums and complain about it? No, i have a good laugh, report them and maybe post the screenshot in the off topic subforum so everyone can have a good laugh.

    No, you come to the forum to complain about players complaining about that.

    I don't know what's better or worse but both things are useless. It's a discussion forum after all, where people exchange opinions. If the topic is not relevant to you, you can simply ignore it.

    Have it your way then, keep collecting hate.
  • @PiiFree said:

    @Vietfox said:
    I've seen Umbra_bug, she's a beast with the huntress. She gets 3-4K in almost every match, 2K when survivors are good.
    It's funny how people use Tru3's video as an example of poor balance, i guess we gotta balance the game around killers without perks and addons, what could go wrong when using perks and addons? :) 

    It's funny that you always pick the top killer streamers to justify balance.

    Let's take a look at No0b3, who just managed to get 50 escapes in a row. Let's also not forget all the other Survivor streamers with escape rates of 80% and higher.

    It's simple to look at streamers that made it their job to play Dead By Daylight and use them as a reference for balance when you watch them stomping casuals.

    Have you ever watched streamers play against each other? Whenever I see that, they play like pussies because they don't want to destroy and embarass the other streamer.

    It appears to me that most players in this community simply never played in a coordinated SWF. If they did, they would have realized how broken it is.

    Actually most of the people who said game should be balanced around good player are killer mains.

    As far as i know many survivor streamers are derankers, so i would say that doesn't count. And even if it did, it's just one survivor escaping, what about the other 3?
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