A good perk build idea?

Open Handed, Kindred, exhaustion perk of choice, and Leader. Exhaustion for obvious reasons, Leader for quicker saves and heals to you, and Open handed extends the range of the Kindred's killer aura. Mainly this build is the first two perks, but what do you think?

Comments

  • When i play solo i run Kindred, Bond, Open Handed and Small Game. I don't run exhaustion perks because most of the time i'm aware of killer's location thanks to Bond. 4th per is Small Game because most randoms don't care about totems (NOED) and allows you to find them way faster.
  • My favorite build is dead hard, self-care, iron will, and borrowed time to help soften the possibility of camping/tunneling. This build usually works for me in solo survivor. (I don’t do SWF)