Victor_hensley
Victor_hensley
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- Victor_hensley
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Comments
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Uh oh...looks like you can't rely on god loops and have to be more on your toes.
the update just came out, grow up. I have problems with the game too, but i'm not whining about it.
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@csandman1977 said:
Killers camp because it works most of the time. Why chase survivors when they come to you. Want camping to stop? Quit playing into it.
Camping fix - hooked survivors die and respawn somewhere else on the map. Kindred basekit
Slugging fix - unbreakable base kit
Tunnel fix - see camping fix
DS fix - see camping fix. Wouldn't be needed
Gen rush - made up term.
NOED - totem counter
They did the respawn mechanic with Deathgarden and look how that game turned out.
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didn't the devs semi-explained it in the Stranger Things DLC announcement video? I remember 3 different things about it (haven't seen the video for a while so don't quote me)
- They answered a rhetorical question about why it was Steve and Nancy that was chosen and not the kids, and they said that "it would not be pleasant" and used the Hag's mori as an example why they did not use them.
- They said that, dispite looking like their season 1 counterparts, the Steve and Nancy they used are based from season 3 of the show, therefore, making them at/over 18.
- They do not explain it, but they said that ALL survivors and killers are 18+ (I assume it's because they decided for the Entity to take an alternate version of Laurie and Quentin where the only difference is that they are 18+
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The only thing I want to be fixed about mobile is that the killer bloodmarket is almost always trapper related, even if you have other characters.
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@Waffleyumboy said:
Wow that sounds like a horrendous miscalculation by the devs. You really can't turn while lunging?
Nope! Though you CAN move in any direction while lunging, like backwards and left and right, but that doesn't do much.
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@gatsby said:
Ghost Face and Myers have the best perks.
I'm mainly looking for killers based on their powers, but I acknowledge their perks too.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1217370#Comment_1217370
Dont worry my friend. Legion doesnt work in the mobile edition. Feral Frenzy wont end till you get stunned by a pallet.
Queue times suck. The addon system is strange. Myers EW is all over the place. You can get to T3 in an instant for some reason.
So THAT'S the reason everytime I play survivor, i'm always against legion
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/144405/is-the-game-too-competitive
The game was never a true horror game to begin with.Of course people stop being scared over time,you just get used to the game and isn't that the case with any other horror game anyway?
For me DbD is just a game where you survive against/play as iconic slashers and original killers mixed with a little bit of horror.
Like many already said,DbD is a casual game but people choose to see it as a competitive game.
I don't see any problems,honestly.
I don't like downplaying people (I actually consider this game to be more of a thriller than a horror game, but that's just me) but the game IS classified as a horror game on multiple occasion (most recently the mobile version release has a screenshot labeling it as a horror game). Also, by that logic, horror games do not exist. But I do respect your opinion being put out there.
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@Galklife said:
how can you be afraid of same thing over and over and over again after hundreds of hours???? this game is a horror game for couple hours, and after thousands of hours only horrorish experience is surv soloQ (but not because of killer but awful teammates) or killer vs tryhard swf(pretty rare games) but i guess its not that kind of horror experience youre looking for,
about game being "too competitive" its sick joke xd this game isnt competitive at all, maybe there is group of ppl that are tryharding in this game (like from certain country where ppl cant speak english to save their lives), but other than that its pretty same as in most games (some ppl just wants to show how big D they have by tryharding in chill party game)
to be fair, I did say that they were TREATING their game as competitive, but the game is too unbalanced to be.
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I think the biggest problem with the mobile version is that you can not aim your swing as killer, so it's even worse than console version (you will NEVER hit 360s)
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/144405/is-the-game-too-competitive
sTfU kIlLeR mAiN
Nah but really, the spirit of the game is gone. Im not scared as survivor anymore. Nowadays, Im more afraid to play killer.
It makes killers actually become killers.
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While I don't think DBD is the most toxic game, it is absolutely up there though.
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@caz_ said:
i also cried when they nerfed balance landing
i also cried when they killed ruin
i also cried about the new sabo change
i also defended killers having bad times
BUT i also cry when solo survivors getting f'ed
if you like it or not, KILLERS listen you dont play every match against a SWF BULLY squad stop acting like that.
there are ALSO casuals, solos, duos, 3group swf
and the devs KILL this game! cheers
I knew about this and you bought it and beg for a refund? I guess that make you the fool.
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I think the changes are ABSOLUTELY necessary. Survivors ruled the game by a long shot. Now, they can't rely on god loops anymore (though they still have 30 second chance perks to rely on).
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I think they should put in less breakable walls, but have them be more impactful for both sides.
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They did not say anything about breakable walls in other maps yet though
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See? I'm not just crazy
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I mean...White/blue eyes, big smile, no hair, wears jackets, has energy attacks, constantly laughing, understands the human psyche, "breaks the rules of normal gameplay". The similarities are warranted.
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I don't get all of the farming. First of all, it's 1.5x bps, and second of all, it is going to last for 2 1/2 more weeks, you have time.
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I payed with time tho...
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I also think it's because if one survivor is having a hard time, their teammates can still make it through and even help them out a lot, but killers can only truly rely on themselves (people may argue that killers have perks to rely on, but survivors have perks too). Most survivors that click and t-bag usually do it because they think/know that they are going to win, or at least most survivors will win, so they try to rub it into the killers face. I know that killers can be toxic too, but I think it's better to go against one toxic person than 1-4 toxic people.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1149743#Comment_1149743
awsome:D i love playing as doctor:)
It's just a pure buff (IMO, silent doc was awful, and was not fun to play as, just play myers, dang it!)
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Adam is the only survivor I forget sometimes, bad/forgettable perks, basic look and backstory, and little cosmetics.
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So he is in red ranks and is an actual Dev... so why can't I be part of the team then!?!
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1045092#Comment_1045092
Peanits is a red rank survivor and killer. The devs play their game almost weekly, leisurely and playtesting. They know their game, maybe not fully, but over enough.
But I thought Peanits was just the one of the community managers, he can't change anything.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1045075#Comment_1045075
Nope. Because the games fine right now. Of course there's a few glitches and some perks arguably need tweaks, games fine. I, and many others enjoy it. Please be constructive and not so insulting when commenting on posts.
I'm sorry, survivors turned me this way. If you want me to stop, then tell the devs to play a green killer match at least once.
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A solo survivor can win most of the time, just use DS,Unbreakable, and DH and you win!
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1045049#Comment_1045049
If you dislike the game and have nothing to do then complain about it, then like Cote said in stream, "Leave."
Only if everyone comes with me too. Nobody, including me, are accomplishing nothing, any you are a denier.
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Don't worry. The devs will fix it in an eon.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1045038#Comment_1045038
I honestly don't care about trolls at all, I know the forums are full of them and I couldn't care less. I just want the game to be better and for everyone to enjoy it, cause honestly l'm not enjoying it as much as I used to.
I want it to also, but the devs don't even know what a game is.
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@ppo8820 said:
And if so, what would you suggest? I think he needs a cool down on his chainsaw and some other possible movement changes. As is, and with certain add ons he can wipe a lobby, which is why all new killers love him. Let’s nerf billy!!
Here's an idea
Get Good and stop making the devs do everything for you.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1045016#Comment_1045016
You are hearing what you want to hear. Both sides are fairly balanced right now, give or take 1 or 2 perks both sides. Peanits is describing how survivors went to god tier to balanced, as killers have in the past (Spirit, nurse, etc.)
Typical white knight behavior hired to stand ground because their payed to.
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Don't even bother trying to come up with a solution. Everyone in the forums will harass you and the devs do not care about you or their fanbase.
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They might, but when they do, the devs will nerf him into the ground after everyone pays for it.
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They do, but they don't take it seriously.
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They are going to go through with it anyways, because ######### community feedback!
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Because the devs don't like fun, and instead like misery.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1039610#Comment_1039610
We've nerfed plenty of survivor perks as well, if time isn't a factor. Let's not forget that Sprint Burst used to have a 20 second cooldown and recharge mid-chase. Several nerfs later, you could still stack it with Lithe, Balanced Landing, and Dead Hard. Nowadays Exhaustion exists, and it doesn't cooldown while running at all.
Double pallets are gone, DS doesn't activate the first time you pick someone up, MoM has been massively toned down, instaheals are no more, instablinds are dead and gone, vacuums have lost their suck- the list goes on. There's changes to both sides, we're not picking favourites. Sometimes there's going to be changes that are great for you, sometimes the pendulum swings back the other way.
So apparently you are saying killers are OP right? That's what i'm getting.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1043133#Comment_1043133
I don't mean to be that guy, but if someone is following you around trying to get flashlight saves, they aren't doing gens. I would really hesitate to call that gen rushing.
STOP ######### DODGING THE POST QUESTIONS
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Uninstall devs from existence
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Killers cant be toxic if survivors are nothing but toxic
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1036747#Comment_1036747
2 - Genre is IRRELEVANT, just because this is a "niche" game does not mean the devs have to be on the same level as the killers/survivors with 2/3/4K Hours, it's frankly ridiculous to expect them to work on a game 12 hours a day and then go home and play it for 6 hours a day.
3 - Your entire post is made up of "he said, she said" you've given to proof of any of these "issues"
4 - No, perks are not "band aid" fixes, do you think if pallets were PERFECT there wouldn't be perks that affected pallets? Do you think if windows were perfect there wouldn't be perks that affect windows? Do you think if gens were perfect there wouldn't be perks that affected gens? of course there wold because it changes gameplay and makes you act a certain way, has nothing to do with "band aids"
5 - Because anything the do could be changed, and if they start making posts you'll all take ir for gospel and when it's changed you'll cry about how the devs lie and how they mislead, it's better to say were working on something then say "this is what we've done"
8 - They have actively brought up sound issues, like in the last stream they did, they are far from ignoring these issues, again, audio has been buggy for a while, but it comes and goes I have 0 audio issues, some people have lots of audio issues, if it's a bug that affects some people and not others it's way harder to just snap up a quick fix
9 - The cheek of asking for evidence while dismissing anyone else asking for evidence like you have done in this post.
11 - Oh no, they have easily dismissable banners showing you what's been added to the game, THE HORROR, again, they have dev teams to pay, it is a game in heavy and active development simply saying "I think they have enough money" simply isn't going to cut it really, and what do you mean they're shying away from earned cosmetics? They literally had some in the last rift????
12 - Theres also maps that are killer sided too so it's a moot point to bash on about specific maps when I've already agreed maps need overhauls
13 - I agree, we need more map changes and they've also acknowledged this, I'm pretty sure, but not certain that they've just reworked a map, may have to look at my notes on that one
14 - I'm not even going to try and talk about this one because you used the word infinites, and they don't exist anymore, it's just your bias showing
15 - So you see my point, any direct info they give, may change, and then everyone cries about how they lied
16 - Cosmetics are fine, they can't just fire the art team, hire more devs and fix everything, if anything introducing fresh hands into the mix would just exacerbate the bugs in the game, the art team do a fine job and you wouldn't have things like the new lerys without them, cosmetics ARE NOT affecting the rate at which things are being fixed.
17 - Again, you used the term "easy fix", you have no idea what their process is like, who's hands are in which pies and who has to ok the changes etc, it's not as simple sa "bump this number", you have to look at it from all sides, some people want monsterous shrine buffed, you can't simply make it kill people even faster because then basement camping just becomes the default
19 - eh?
20 - I'm sorry but cinematic trailers are not false advertising, and they give us a week of PTB to test the killers for free/create videos etc to see how the power plays out, you simply have no leg to stand on for this false advertising, just another thing you want to try and hate the devs for.
What do YOU propose then?
(you seem like a jaded person and a white knight, you also seem to ignore ME as well, that called not being self-aware)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/124420/i-have-a-theory
1 The devs keep targeting updates around new/bad playersHow do they? Nerfing DS because it's a pain at red rank, nerfing pallets because good players could use them too much, changing insta heals because they were being used too much in high ranked gameplay. You see what you want to.
2 We have yet had a reveal of the higher ups even in green ranksSo? How many developers do you ACTUALLY think play at the highest level in their games? Do you see Tim Sweeney competing in Fortnite Tourneys? Do you see the CoD developer pro team at tournaments? Do you see Game Freak playing pokemon at tournaments? The only community that seems to think the devs should be good at the game is DBD and it's honestly ridiculous
3 Devs constantly act passive aggressive to their player base and act like their better than everyoneAgain, you see what you want to, anything they say is looked at with the utmost meticulousness and picked apart for a single wrong word, they have to avoid being direct because you guys make posts like this
4 Focuses on "band-aid" fixed instead of core issuesThe only "Band-Aid" in the game currently is Bloodlust and it's there due to poor map design, which is slowly becoming a lesser issue.
5 Refrains as much as possible to communicate with the communityThey used to do weekly live streams up until they started working on major updates every 3 months that they've set in stone, you'd be hard pressed to find another game that communicates to their player base as much info as BHVR does.
6 Seemingly are focused on only one-sideSeeing what you want to see.
BT, BNPs, Vacuum, DS, Insta Heals, Insta Blinds, Pallet Distribution, Vault Speed, Healing Speed VS Nurse, Spirit, Legion, Ruin.
7 Does not trust anyoneWhat?
8 Ignore pressing issuesIt's called development of an online game, you can't just expect them to change everything at once as it would cause major balance issues unlike any other, they have to take changes slowly and methodically, again, your pressing issues aren't the same as theirs.
9 Thinks everyone in their playerbase are gullible (thinks we will automatically like/hate an update)That's not what gullible means, they even said somewhere that they were expecting huge backlash for the Ruin changes, they anticipated that a large portion would hate the change
10 Has a "game update" schedule that results in rushed content and bugs galoreThere are certainly a good amount of bugs in the game, none of them are usually super impeding or ruin the experience of the game, but I can somewhat agree with this point
11 Treats playerbase like cash-cowsYou are not forced to pay for any of the content, a large majority of it can be earned, they are a business, you are using a product that costs money for them to run even without updates, they absolutely need to make money, you can earn all perks through the shrine and don't need anything else.
12 can take years to "fix" game-ruining problemWhat "Game ruining" problem has taken years to fix? lmao
13 Misunderstands what needs to be changesNo, just because you don't like a change doesn't mean it wasn't needed, this is your bias showing. They've acknowledged plenty of times that maps are bad, toolboxes are bad & that gen slowdown perks combined en masse is boring, these are good things to focus on
14 They do not even know how their game worksEh? Expecting every developer to know every number, every perk, every angle and degree of a game is ridiculous, especially when some of those developers aren't there for the entire development cycle of the game, of course theres going to be some people who can't tell you the exact percentages/numbers etc
15 Only responds to pointless "what if's" and "what is your most/least favorites"Again, because any question answered is something you guys will pick apart for even the slightest of flaw in what they say, or a minor mistake gets picked apart. People were asking for McLean & Almos firing because of some of the stuff that was said on the stream lmao
16 Makes most cosmetics 10 dollars each in fullOh no! Something the artists spent weeks drawing, drafting, conceptualizing, colouring and brining to life COSTS TEN BUCKS & YOU DONT EVEN NEED IT TO PLAY? WOW! What a crime
17 Overthinks of issues that can easily be fixed with a simple number change that can take 1-2 weeks instead of yearsThis is just you not understanding development of a game.
18 Refuse to acknowledge any problemsLike they acknowledged Toolboxes are a problem, or that the DS may be too effective at making you "invincible" or that map are bad?
19 waste resources on licenses, music, and cosmetics instead of the gameplayI know very little people, but I know dozens of those people are playing now because of the licensed characters, so no, you're just flat out wrong.
20 Has been shown to straight up lie to people with false marketingI'd love to see this false marketing you claim.
now you make some good counter points so i'll just go over some
2.first of all, why are you comparing this niche game to completely different games other than being online, second of all, I, and some people, are not asking the devs to be good, were asking them to be not bad.
3.You think I WANT them to be mean/bad? No, of course not. (i'm not pulling any of what i've said out of my ass, and has some connections, can't have a theory without anything to back up)
4.The big band-aid fixes are perks. Gens get done to fast? use perks. Having bad loops? use anti-loop perks. To hard to make loops? Use dead hard? Having trouble living? Use DS. And I can go on and on. (Also prove to me that map design are getting better, because all I see is more pallets, larger maps, and lower visibility)
5.This one is quite easy. First, the most the devs do is monthly updates, seems fine, but most of them are "we are still working on ___", which could be used on short weekly post (they announce cosmetics every week, why not also put them on the forums with some small updates on whats going on, they don't need to stream every week. Second, Klei Entertainment does the best update communication in at least the indie scene.(Klei works on games Like Don't Starve and Oxygen Not Included) If something is happening or went wrong, the first thing they do is announce it when their confident, unlike DBD, who seems scared to announce anything to "generate hype". Now ok, if there is a game breaking bug, then DBD devs will announce it. But in most cases, they acknowledge the problem sometimes years after it happens. (remember when it took the DBD devs 4 1/2 months to fix the hook sound bugs?)
8.But they don't need to take years to fix simple bugs like sound and glitching through walls. Also, I think map design is the biggest issue (refer back to no.4 on this post)
9.Could you show me that they expected the backlash BEFORE the stream? (and did they ever address the root problem why nerfing ruin now was a bad idea?)
11.I mean, they do shove it in your face a lot. (every Wednesday, they have a popup of the new cosmetics) They are also slowly starting to stray from earned cosmetics. (i know they need money, every company needs money, but i'm pretty sure a game with mostly 40,000 players at a time isn't THAT desperate.
12.(first, refer to the end of post 5, it did not take years but it took a long time) If you want to get technical, the map design is still pretty bad, and Are ignoring some old perks (even with the recent stream saying that their looking at it). Also Corn maps, Blood Lodge and Haddonfield being WAY to one-sided to survivors to be healthy (most other maps are someone sided to one or the other, but not TOO bad). Just some examples.
13.They need to entirely focus on map design. If map design is better, than the ruin change would not be so bad for killers, and toolboxes would not need to be changed to drastically, in fact, it would make sense. Not sure about you, but I'd be willing to wait for content update longer if it meant fixing map designs, just what I think.
14.They don't need to know every number, they just need to know what "fun" is... Jokes aside, they need to know at least the general rules and idea of the game. (I don't think it's fair that there can be 2 T-L walls that lead to an infinite, or one way, extended basement halls for easy downed survivors (Gas Heaven as an example)
15.Everyone's a critic!
16.But does cosmetic contribute to gameplay? Is this game about fashion? NO. So maybe cut back on the cosmetics a little bit? (I will say, I think we both agree that they just can't turn designers into programmers easily like some people think).
17.Did you make a game before? But most importantly, if I did not know what game development was, then I would of said to change the game in less than a day.
19.I think keeping players is also important too.
20.(refer to my response to @Booper_Of_Snoot in this discussion)
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@Booper_Of_Snoot said:
18 Is wrong, the dev streams show that, though they do dodge questions. And how is 20 true? I've never seen this?
20.Legion trailer, Oni trailer, Ghostface trailer, Demo trailer, etc. (but especially Legion)
Do they show what the killer does?
18.Do you think they take them seriously?
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1018305#Comment_1018305
This is why Devs dont listen to the biased side of the community
what DO they listen to?
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Just played camping bubba, killed 3. They cried post chat. I told them that this is the new meta, this is what they asked for.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/1018202#Comment_1018202
Its less atmospheric and more annoying like a kid just pounding at the gitar strings.
You like a ring in your ear?
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Yes, it changed to sound more intense and less "ringing"
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While it doesn't mean TOO much, Peanits DID say that the patch will release alongside the new rift.
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Don't worry about it. Play how ever you want. They just want to be mad at you to justify that they lost because of you, not themselves.