Victor_hensley
Victor_hensley
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- Victor_hensley
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Comments
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This is a game, not a music video
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As long as it is not a survivor/killer's defining "personality", I would be fine with it.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1344531#Comment_1344531
Lobby dodging is something completely different. If that's all you're doing, it's fine. It's not a great thing to do, IMO, but since survivors no longer need to queue up again, it doesn't really matter.
I gotten too emotional, and had a human knee-jerk reaction to being harassed by a SWF group
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1344513#Comment_1344513
Yes, SWF has problems. That's not a reason to ruin everyone's trial just because you suspect there might be a SWF there.
i check their profile before every game, i'm going to reword the title to lobby dodging, had a rough time today.
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i guess SWF and therfore the game has no problems then. Guess i'm the irrational one.
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@BigBrainMegMain said:
Well wait...what makes you think they're SWF?
I've gone against, and been paired up with the best Solo players one can go against and I've been accused of being a SWF.
You can't just assume anyone who outplays you to be a SWF, you'll never leave that bubble and it's bad!
It makes me less mad and upset if I just pretend they are. I'm not claiming i'm perfect, just telling my true thoughts.
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@LetsPlayTogether said:
Hopefully you get banned soon for ruining other players games by dcing for a stupid "reason".
that's what the wait timer if for.
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toxic players getting what they deserve.
In game, it's getting 3 kills as killer (I know it sounds like nothing, but due to gen rushing getting worse and worse, dispite the slight nerf to gens, 3 kills feels like a gift from god these days)
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I have nothing but negative comments on my profile.
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@toxcitynacl said:
If you get three gens done in 3 minutes then you are obviously trash and not doing what needs to be done to stop that. I play in 4-man SWfs and killers do find ways to stop us...and since they nerfed tool boxes gens are in no way even faster than before. There are various perks you can use to put on pressure and there are killers are better at pressure than others. If you have a no perk trapper against a Task Force Blue four man swf...yeah expect to get smashed.
https://forum.deadbydaylight.com/en/discussion/comment/1338738#Comment_1338738
I'm more of the very very unfriendly type actually.
saying killer perks wins you game 100% of the time
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@YaiPa said:
if you're not having fun anymore I'd suggest you to drop the game, or at least take a big pause from it. So many people have been "ruined" by this game, most of them are content creator, forced to play this game despite hating it.
The devs just don't get the hint.
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One of the biggest change was the fact that I started to get games as killer where 4 gens get done in 3 minutes, no matter how much I try. This game is less about skill, and more about how stupid the opponent is.
The game gets faster and faster.
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Survivor is unfair and destroys any fun for the killer.
it's unpopular because 80% of players are always playing survivor.
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They are either the best players in the entire game, or the whiniest babies to ever play against. It is pretty much almost 50/50
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I'm just tired of the devs ignoring this issue.
I just want the devs to make it where SWFs don't dominate everything. I guess in the meantime, I need to "Git Gud" according to people, because telling people to "Git Gud" makes them better...somehow.
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@I_Teabag_Gate said:
I, and my SWFs, will not play the game if SWF has any debuffs.
I play with two players who aren't top players. Give us debuffs like we're a 4 man rank 1 team and the fun will be gone.
looks like you have to "try" now instead on relying on your teamates.
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@Orion said:
Putting aside the fact that punishing people for playing with friends is absurd, penalizing SWF will also penalize solo survivors, because it'll make the entire team less effective.
@I_Teabag_Gate said:
I, and my SWFs, will not play the game if SWF has any debuffs.
I play with two players who aren't top players. Give us debuffs like we're a 4 man rank 1 team and the fun will be gone.
k
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1320940#Comment_1320940
They should nerf both! This isn't a poison. I don't think most survivors go into games and think "Let's bring a key!" Just like most killers don't think "Well, let me bring my Ebony Mori." into most games. Both are a bit too strong, and a bit too common for that matter.
i'm saying to either keep your key/mori the same, but have moris/keys still be used against you commonly, or have both be nerfed, because if one is nerfed and the other is not, the game would go through a pre-MoM nerf shitstorm.
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They can only nerf moris if they nerf keys too. Pick your poison.
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Let them play how they want to play, you are exactly the people that NOBODY should listen to.
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i think it has gotten more hostile recently.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1297028#Comment_1297028
Did you even read my comment? I did NOT say "no one cares".
I said -and that's a fact judging by your "begging" statement:
YOU ARE TAKING A FORUM TOO SERIOUSLY.
There is no such thing as a problem. If you get stressed out over a forum it's clearly time to do something else.
If you don't take it seriously, then why do you use the forums? To make memes? that is what Reddit's for.
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@Yamaoka said:
You do realize you are taking a trivial forum way too seriously, don't you?
Then why did you reply if you don't care? You tried to shut me down, your part of the problem.
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Here's something that I think most people will be fine with me saying. I think that the devs need to enforce a smarter, more strict harassment, trolling policy in the game itself, as well as ironing out some rage inducing mechanics for both sides.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/154158/survivors-have-no-empathy-towards-anyone
These posts are silly stereotypes.
Many people play this game, and they are all different.
I am a long time killer main new to survivor and have a lot of empathy towards killers.
If you are going to stereotype whole groups of people based on your limited interactions with a small percentage, you may struggle understanding others and the point of view.
So in order to understand people, I have to remove my sense of individuality? Man, you must hate yourself if you honestly think that.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/154158/survivors-have-no-empathy-towards-anyone
Discussion is meant as a tool for open minded people to understand others peoples point of view or perspective. Saying give me your perspective but you are always wrong right off the bat is no way to discuss with anyone.
It seems most people don't follow it though.
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@Almo said:
Nintendo is not telling us how to design the game. :)
It's probably why their more successful.
(It's just a joke, calm down)
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@KingFrost said:
A lot of survivors have empathy.
I was trying to get the Iron Maiden challenge. So I went up to survivors and showed them lockers. Eventually, a Jeff hopped in for me and let me grab him. He didn't have to do that, but I'm guessing he understood what I was trying to do.
Went for the Huntress Challenge with hatchets, and one survivor let me hit them multiple times at the exit after seeing I was having trouble.
I farmed with a couple of survivors, and they all let me sacrifice them at the end instead of going through the exit gate. One survivor wasn't too happy about the farming and DC'ed. But the others were appreciative.
Not all of them, and its a bit harder to show empathy as a survivor than as a killer.
tried to do the same thing, but the survivor denied it because someone else was afk, and says I deserve nothing.
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@OnryosTapeRentals said:
Killers have no empathy towards anyone.
Change my mind, it wont.
I don't actually believe either statement, I'm just pointing out that you haven't provided any evidence to support your claim that is clearly not true of every and all survivor players.
don't need to, just find a game.
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just got into a match where a david denied me an archive by not going into a locker when I found him in EGC because There was an AFK survivor.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/153538/what-am-i-doing-wrong-as-killer
Doesn't matter if you beat them or lose, the ones who write comments like that are miserable people in real life and insult others to try and make themselves feel as if they're better than you.
Just respond ggez to them. No matter if they beat you or you beat them, it will incite rage deep within them.
That will help in the short term, but I don't want the cycle of anger to continue either. I think the best way is to shut them down from what reaction they want from you.
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@LALYTHIA said:
Without any explanation of your match, no one could tell you. But It doesn't matter what you did. They shouldn't be calling you a F****t. Report them.
doesn't matter if I describe the game, it happens in every single one of then. I also just got in a game were they said that I tunneled and camped because they were on hook past second phase.
The lesson is play how you want, don't let others tell you different.
Apperently people complain that the game is getting stale, yet complain if you try to play differently.
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Shouldn't this be in the off-topic section?
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Your heading in the right direction, everyone deserves better.
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1276252#Comment_1276252
I would need you to elaborate on that. I'm not entirely sure what you mean by that.
Just in case I do understand, based off what I'm guessing, if somebody is playing a killer they already know, and have a certain build that they're used to using, then depending on the character they should be able to get roughly the same results. I really depends on how good or bad the builds you're talking about are. Like if you're using perks like Cruel Limits and Iron Maiden then it's probably not going to be as good, no. If you choose better perks, then you're probably going to do a little better. As I said, it depends on a lot of things.
Anyway, I'd just need you to elaborate a little on that.
Then why the hell does the game have a ranking system in the first place?
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notice how most people only say "GG" if ONLY they win?
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1276475#Comment_1276475
Maybe a quest to close a hatch...but yeah, most of the time this sounds like a killer trying to be a jerk when they think there's no consequence.
You are further proof that most people in the community are toxic.
I could not find the survivor, but I found the hatch first, but I was on Lampkin Lane so I lost them automatically.
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@Kakateve said:
“It is that easy for survivor to rank up?“
littearly that. Don’t blame the red ranks if you lose. It’s just you can’t win them all. Majority of red ranks are cluelss boosted potatoes who play like a rank 13s.
refer to my clarification to @ars_perfecta comment
(i'm not saying that i'm getting destroyed, i'm saying that both noobs and pros can easily be lumped together at red ranks.)
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@stevenkreg said:
bounce between pea and grape ranks, and the only survivors I face are cherries. Not only that, but when it is rank reset and i'm a lemon, I still only go up against cherries. If it is this easy for survivors to rank up, then something is absolutely wrong.
I think instead of 20-1 ranks, it should just be 5 ranks (potatoes, lemons, peas, grapes, cherries). The ranks take much more pips, but you are restricted to playing only the players at the same rank as you.
"But potato through peas will take almost an hour for a game", that may be true, but the amount of players is not the problem. I'll use Hide or Die as an example (since it just relaunched). That game consistently has around 200 players, yet I can get into a match within 2-3 minutes, much faster than DBD. DBD has (according from the steam charts average of the last 30 days recorded on May 12, 2020) 34,000 players on average.
It's not the amount of players that is the problem, it's the matchmaking itself.
(I know it's not perfect, but just putting it out there)
FIXED!
Nice
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@MadArtillery said:
Harsher rank system would probably be good. There's no way I'm a red rank survivor but I am apparently. Giving ranks meaning by making them stricter would probably be better than just dumping them. I swear though when playing killer it often feels like there are only red rank survivors. From my first game ever to today it's always been red ranks and only red ranks. Certainly forces you to grow quickly and use optimal builds if you want to survive as a relatively new killer cause matchmaking won't ever allow gradual improvement. Not every red rank is good but regardless of your own rank your matches could be the absolute top tier at any time just because there is practically only red ranks. It's super busted.
agreed
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@Flawless_ said:
You're saying that you only go against red rank so I assume you're frustrated with losing to often to competent survivors?
At the same time you say it's too easy for survivors to rank up so by that logic they should be making tons of mistakes even if their rank is high...
Could you clarify?
I'm asking for a harsher ranking system so babies have a harder time getting to red ranks.
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Because i'd rather be frustrated than be bored out of my mind. (I don't consider holding m1 and occasionally space to be fun, plus due to how easy it is, it feels unawarding to win)
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If you want a REALLY hard game that is fun with alot of replayability, I'd recommend "Dead Cells". It's a souls-like metroidvania, with some tough choices and rougelike elements. It may just be me, but despite it being really hard, I never felt like it was bullshit, if you died, you felt like it was your fault, not the games fault. It also has some science to it! (example, would you rather take a easy path, or a harder, longer, but much more rewarding long path).
If your interested, I can say a little more, but I don't want to spoil everything.
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@DetailedDetriment said:
It's certainly not the friendliest of places, but I can name some good souls.
i know of some too, but I can't keep getting games that last 6 minutes, both killer AND survivor. Killer is frustrating, and survivor is boring, unexciting, and brain dead. Don't get why holding m1 for minutes on end is considered fun. I liked it back when the game was casual fun and not competitive try-harding.
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do gens 4head
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1241035#Comment_1241035
I identify as James Charles. Anyway, that statement was issued prior to this patch. It's kind of irrelevant now.
What do you mean? I JUST posted this. (unless your trolling. if that's the case, good job fooling me.)
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yes, it no longer resets after this patch.
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It used to be directional, but survivors can no longer be shot from long ranged because of that. If you hear it, make sure that you are not in the open, that's my tip for you.
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devs confirmed that NOED is in a spot that they are fine in. said that it's a powerful perk that can be disabled by survivors. The devs are telling you guys to find totems. So stop complaining you (whatever you consider to be that would invalidate your opinion) main!
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@ClickyClicky said:
Lol so after Marths video showing a lot of the loops were death traps for survivors but one was bad for killer....the devs adjust the one that was bad for killer and ignore the ones that were worthless for survivor. Groaning storehouse in particular made zero sense since going through the window forced you to run towards the killer anyway.
Well this just confirms what we all knew - it really is all about killers now. I mean nerfs are one thing but actively changing the maps to ensure it screws one side is something else entitely.
Do you guys consider WHY survivors keep getting nerf? I know why, but I want you guys to figure it out.