What did they change about the doctor?

Comments

  • Static Blast: guarantees a tier up in madness

    Shock Therapy: half a tier in madness per blast

    Silent Doc builds are dead, because add-ons that effect terror radius now effects cooldown of Static Blast only.

    Etc. Minor add-on tweaks except for add-ons that effect the shock therapy delay post usage.

  • @Ghost_Face_Main said:

    Static Blast: guarantees a tier up in madness

    Shock Therapy: half a tier in madness per blast

    Silent Doc builds are dead, because add-ons that effect terror radius now effects cooldown of Static Blast only.

    Etc. Minor add-on tweaks except for add-ons that effect the shock therapy delay post usage.

    so was it buff or a nerf?

  • This patch, madness doesn't decrease gradually.

  • It's just a pure buff (IMO, silent doc was awful, and was not fun to play as, just play myers, dang it!)

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1149758#Comment_1149758

    It's just a pure buff (IMO, silent doc was awful, and was not fun to play as, just play myers, dang it!)

    i play both:) i just like the doctor a little bit more:) But they are both my mains:)

  • Oh he got some good buffs.

    • Static Blast: Guarantees a tier up
    • Shock Therapy: Guarantees half a Madness tier
    • Madness will not passively decrease
    • Counterclockwise skill checks are part of his base kit now
    • Restraint add-ons and Iridescent King will activate at tier 1
    • Electrodes no longer slow down the shock charge time
    • Interview Tape range is 24 meters instead of 20
    • Scrapped Tape returns to replace the Obedience add-on
    • Afflictions have the same numbers across all rarites (they were all buffed to be the same as the very rare add-ons)
    • Order add-ons reduce the Static Blast cooldown by 2/4/6 seconds instead of increasing the amount of Madness it inflicted
    • Discipline add-ons now reduces the Shock Therapy detonation delay by 0.1/0.2/0.3 seconds instead of increasing the amount of Madness it inflicted

    @Ghost_Face_Main said:

    Static Blast: guarantees a tier up in madness

    Shock Therapy: half a tier in madness per blast

    Silent Doc builds are dead, because add-ons that effect terror radius now effects cooldown of Static Blast only.

    Etc. Minor add-on tweaks except for add-ons that effect the shock therapy delay post usage.

    Your point about Silent Doc is false. He is not dead. The Calm add-ons still effect his terror radius.

  • @SnakeSound222 said:

    Oh he got some good buffs.

    • Static Blast: Guarantees a tier up
    • Shock Therapy: Guarantees half a Madness tier
    • Madness will not passively decrease
    • Counterclockwise skill checks are part of his base kit now
    • Restraint add-ons and Iridescent King will activate at tier 1
    • Electrodes no longer slow down the shock charge time
    • Interview Tape range is 24 meters instead of 20
    • Scrapped Tape returns to replace the Obedience add-on
    • Afflictions have the same numbers across all rarites (they were all buffed to be the same as the very rare add-ons)
    • Order add-ons reduce the Static Blast cooldown by 2/4/6 seconds instead of increasing the amount of Madness it inflicted
    • Discipline add-ons now reduces the Shock Therapy detonation delay by 0.1/0.2/0.3 seconds instead of increasing the amount of Madness it inflicted

    https://forum.deadbydaylight.com/en/discussion/comment/1149699#Comment_1149699

    Your point about Silent Doc is false. He is not dead. The Calm add-ons still effect his terror radius.

    awsome cant wait to play him:D hype!!!!!

  • @Ghost_Face_Main said:

    Static Blast: guarantees a tier up in madness

    Shock Therapy: half a tier in madness per blast

    Silent Doc builds are dead, because add-ons that effect terror radius now effects cooldown of Static Blast only.

    Etc. Minor add-on tweaks except for add-ons that effect the shock therapy delay post usage.

    What are you talking about? They did not nerf silent doc. Most of these add on changes are a buff, the only thing you could consider a nerf about these changes is his very early game when no one is in madness.

  • Did they change the mori animation?

  • Played 2 games as the Doctor, got 4/4 kills in one and 3/4 kills in the other, mainly because the gates on the new map are way too far apart. The hatch I closed was close to one gate and by the time I got to the other she opened it. I could tell from a huge distance away that I was never going to make it in time.

    All in all, if anything the new Doctor is a buff, but I didn’t notice a difference in play.

  • Can't really say. It's a little between both tbh.