VicThor
VicThor
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/3087238#Comment_3087238
I'm not kidding you, I'm testing the extremes. I took off my perks and played wraith, I killed them all at 5 gens. No perks, no addons. They did have a gen 99 though that almost finished, but that was it.
I'm not saying every game is going to be like this, but still... something is not right.
Which region and what time do you play at?
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@JoaoVanBlizzard said:
That's not the problem, I like the idea of killers being strong, the problem is that killers weren't buffed against strong swfs, but against solos and casual survs, who already suffered from killers before these changes, the problem is that the devs don't have the creativity to leave the game strong at a high level for the killers, but they end up harming the less experienced players, it even seems that the game is out of mmr, I only face ultra try hard killer
I whole heartly agree! Against coordinated swf-s not much changed.
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@Gamall said:
I am going to tell you a secret: If you can't even get a hook, the problem is you
Not really! It’s a match making problem
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EU central morning, early afternoon. Absolute nightmare.
There are at least 1-2 brand new parts per game. If I don’t bring gen slow I don’t even have a chance.
Mostly 0-1 kills.
This patch barely changed anything tiles are still strong zero mindgame for an M1 killer.
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@kaskader said:
Very much true, i decided not to wait out dh anymore because nobody was running it, and eventually i played against survivors that used dh which caught me off guard and they got value out of it. I think new dh is stil very strong all you need is good timing and skill in it, just practice.
Basically if the survivor use it before the pallett you can’t do anything. They should change it you can’t interact after it.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2918638#Comment_2918638
I think that's meant to be a 2.054 as an average not 2,054 in total times used.
Either hes lying or hes lucky to get a 2.0 average lol. Also COH is so low!
Either way DH needs to be addressed, we know this and it should be the distance removed. I have a full post on this for anyone interested, if you think the perk has no use with the distance gone you're missing out on so much of the perk and are using the part that makes weak killers weaker
I guess my MMR isn’t as high because I play with almost all killers, that’s why I face average 2 deadhards.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2918652#Comment_2918652
ok THAT makes more sense
I misunderstood and thought there were 2054 people using Dead Hard across 350 games, which just isnt possible lol
Unfortunately Numbers added a slash instead of a dot. I don’t know why.
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@moonwinx said:
https://forum.deadbydaylight.com/en/discussion/comment/2918646#Comment_2918646
Looking at it, I dont think OP was saying that there were 2,054 total dead hards, but 2.054 Dead Hards per game. They might come from a country that uses a decimal comma instead of a decimal point. I'm guessing there were 719 total dead hards.
Exactly! Thanks for clarification
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2918638#Comment_2918638
And 1400 x 4 Survs.
Cool stats!
Thank you!
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2918642#Comment_2918642
Because at max there can only be 4 Dead Hard users per game
350 games, so you times that by 4 and thats the maximum amount of people that can use Dead Hard, being 1400
Yes and the top diagram shows that there was 2 Deadhard per game average, not per player. Actually I have faced 719 DH over 350 games.
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@Shroompy said:
350 x 4 = 1400
man those Survivors you versed were so hardcore they had Dead Hard multiple times
And Im not talking about each Survivor having DH, Im talking the same Survivor having more than 1 DH
Why 4 times 350 ? If there is 16 survivor perks per game.
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@GoodBoyKaru said:
you can just... look at their slugged bar? you know that right? once a quater has gone their ds is dead since its a 4 minute timer with a 1 minute ds.
no need to invest in any tech- like if you have it, thats great and use it- but if you dont then theres a nifty work around
didn’t think of that, but great idea
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2753165#Comment_2753165
I think I speak for everyone who plays these characters on console when I say we don't want a kiddie mode version of the character, only minor adjustments to make them less clunky.
Yeah I meant that. I don’t think so M&K is a good solution as not everyone plays at a desk. For example I play from bed on tv.
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I think killers should have console version. For example Billy, Nurse, Blight etc….
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@thrawn3054 said:
@topic this is just ridiculous. You're going to say the have no skill, yet a skill speed boost gave them a 2 gen run? But hey sure, why not, we'll go with your logic. Guess what happens if the removed DH. People will just play in a safer manner and pre-drop every pallet.
Well then survivors will have less resources, more deadzones. That’s actually a win for the killer.
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You still see more survivors commenting on the post changing the original topic…
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@Akumakaji said:
Imagine when DH gets nerfed hard, so the good players greed less, but play good all the same, changing nothing :D
(honestly, I think that DH is a bit too good, otherwise it wouldn't be nearly an auto include/no brainer for the high MMR players. But good players will always be good, be it with DH or without)
I agree, tho I think they will drop pallets earlier, which means survivors will have less resource by end game.
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At least it shows if the survivors destroy totems at all….
The other day I had a rough game first chase 3 gens got done. i had Hex:perimento with Hex: plaything. Guess what, they didn’t touch any dull totem, even tho they would have the time. That’s the time when I wish I would have NOED.
I don’t know if the slowdown aspect is really good or not. I tried Plague with Hex:Perimento, 4 stack of Thana and 2 stacks of DL. They still managed to complete the gens, while I was chasing two other survivors.
Many smart team just boon the totems, so I kinda don’t have any destroyed totem to lit up.
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Well not entirely true. First of all you need to chase off people from generator, so you need to something for it, otherwise the perk is useless. Secondly survivors memorised totem spawn locations, also they have tools to deal with it (various perks, maps etc).
Maybe, maybe it can be problematic with nurse and blight, but otherwise I don't think so that perk combo such a big deal.
I stopped using ruin+undying because it was destroyed quite early, however lately Hex:Pentimento made me to use them again. Of course most survivors boon my hexes, so I can't have a good usage of Hex:Pentimento....
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I used the MOM, COH, Breakout, DH build to saboteur hooks, actually it worked nice and I even managed to use mettle of man. But I would say you need at least 2 COH to be effective.
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@DCh4rlie said:
Haha you are funny.
The day DH gets nerfed, survivors will play overcome. The day overcome gets nerfed, survivors will play SB. The day SB gets nerfed, survivors will play lithe. The day lithe get's nerfed, survivors will play BL. The day BL get's nerfed, I'd be surprised if DBD still existed.
In all seriousness though, there is a reason why exhaustion has been meta since day 1 of this game: Free value for 0 input (except for headon and smash-hit ... but when do you ever see smash-hit, right?).
So if you want to nerf deadhard, you have to nerf the entire exhaustion set.
While we're at it, can we nerf free value killer perks, too? cough ruin undying cough
... we all know that's not going to happen :(
Wait but you can easily demolish ruin + undying within the first 30 seconds of game.... you can't do that with DH, every time you gotta assume they have it as a killer....
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@Veinslay said:
I've always said that exhaustion perks should require a safe unhook to activate so that they can't be used in the first chase when the killer needs to start building pressure to keep the game from being over in 4 minutes
I like this idea
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@Starrseed said:
At this point bhvr should just give a CD on crouching and every one is fine tbagging is toxic that's a fact and putting a CD on it would not harm the game everyone that think it would just wants to protect there toxic little dance party. The worst thing is survs always counter with just don't go to the gates but then I have to sit trough egc cause this guy's don't leave without a chance to perform they even come out of the gates to search for you
This is true!
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@Murgleïs said:
They know, they have stats. They are perfectly aware of the current state of this broken perk.
But they don’t care. What you have to understand is that dbd is NOT a true competitive game.
- They are no tournaments.
- RNG is a huge part of the game (maps, gen position, hatch position, exit gates position)
- No public ladder (mmr is hidden, why do you think so ?). Current ranks are not competitive, it’s all about farming.
- Nothing is balanced : killers, perks, add ons, offferings. Some are useless, others are god tier.
- The score system of blood points doesn’t correlate with wins / loss
They perfectly know for exemple that is a whole team is using let’s say : Visionary, Premonition, We are going to live forever, Hope (1) VS Decisive strike, Borrowed time, Dead Hard, Iron will (2) then (1) will have a way lower chance of winning than (2). Are they going to buff (1) ? No.
Wake up, if they wanted to balance anything, they would. Nothing is preventing them to do so. They don’t want to. The only thing that matters is if the game is FUN or not. You don’t need a balanced game to have a fun game, it’s very fun for good survivors to stomp killers right now for exemple. So why would they change anything ?
If dbd was truly balanced at a perfect state, it would be way less fun for survivors. It would mean that any mistake from another survivor from your team would cost you way more and that each survivor would have less impact on the outcome. Does that sound fun for killers ? Probably, but killers are a minority. They will never hear our complains, we don’t have the numbers it’s 1 killer for 4 survivors each games. Doesn’t matter if survivors wish you cancer in the end game what, if they call you dog, if they threaten your whole family, devs don’t care. Last time I reported a cheater with video proof (twitch) on their crazy complicated report process they replied THREE WEEKS later saying the video was not available anymore. So I really don’t know what you still bother about this game, enjoy it or move on.
The problem is that I barely see games without Deadhard. How do they know the followings:
-how a team would perform with DH at all
-how good loopers perform without DH
-how much time DH wins for survivors
-how DH influence the result of the game
I don’t think so they have Data around this, because there are usually at least 1 or 2 DH in every game. We truly need a no DH weekend, just like we had No blood lust weekend.
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I think it would problematic on small maps or with multiple boons.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2707968#Comment_2707968
At least I actually have some type of proof that the game is more Killer-sided. No one in this entire thread, that is 5 pages long, has presented any valid evidence except for me.
Yeah I understand, I'm trying to document and log the perk usage of my killer games. Better than nothing.
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You really base the argument on this chart? Do you know what rank is the data from? Do you know how many hook happened? Do you any relevant attributes behind the data?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2707819#Comment_2707819
I play both sides. Killer doesn't need more perk slots. Me disagreeing with you =/= me not playing killer. Is having a different opinion such a deep concept that you cannot grasp it?
Nah maybe I just got problem with the way you express yourself. I'm wondering how you perform with less efficient killers, don't you think all killers should be able to have a chance at the beginning of the match?
You said the killer should have brought Lightborn, but if you play killer you exactly know you cannot prepare for every situation.
A killer has 4 perk slots, it's impossible to have a perk for every situation:
-survivors play immersive bring tracking perk
-survivors rush generator bring slowdown perk
-survivors body blocking bring perks what help you with survivor carrying
-survivors flashlight saving bring Lightborn/franklins
This is impossible to carry out. Just like survivors are not forced to bring specific perks to counter killers. You don't need Spinechill to beat GF, you don't need Calm spirit to beat Doctor. etc.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706323#Comment_2706323
Lightborn exists. You cant get blinded with Lightborn.
You dont know if the survivors are using stretched resolution, you only see the killer POV.
Flashlight macros are annoying, but they do not win you matches.
Sure, it wouldn't be a problem if killer would have more perk slots....
You should play killer then you would understand the pain. But apparently you don't do it...
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@katoptris said:
Just like how killers can't admit they're using a sweat build survivors can't admit they are sweating too.
i’m curious, what is a sweat build? Is it specific to addons or perks?
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2661919#Comment_2661919
Teabagging isnt toxic neither is facecamping the only toxic thing in this game is taking the game hostage (actually against the rules and bannable) and harassing someone after the game (also bannable). So teabag as much as you want its funny i do it to sometimes
You can give up on the hook. Also, I don’t get what is funny about t-bagging behind a safe pallet….
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@Shaylala86 said:
I know what I'm talking about the killers have so many advantages some Killers like nemesis have zombies helping them make kills so I'm not being soft I guess everybody that plays this game is soft to then because everybody complains about it so it must be a big problem don't call me soft all the name calling is childish
Are you serious? Zombies? They barely have any use, maybe for zoning or sometimes chase away survivors from the gen.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2632658#Comment_2632658
Hooking a player is a gameplay mechanic. Camping the hook and not allowing anyone to unhook them is, at best, holding that player hostage until they die.
That means when survivors who are hiding and not doing gens are also keeping the game hostage…
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2627710#Comment_2627710
Only after they make terror radius powers only work on a single floor.
What perks come to your mind?
Other than meme build I can’t think of any problematic build. Maybe Infectious fright.
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Why?
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2619894#Comment_2619894
It's completely fine. I'd rather go against a team with 4 DH's than a team using SB... DH gives very little distance and can be used wrong (Dead hard into wall). SB can be used to make it to a window or pallet without getting injured (taking even longer to down them). DH does not need any changes.
Sorry, but i don’t agree. In the right hands its too strong. It can extend chase quite a lot. It’s not coincidence that my lobbies are full of DHs. If we can have a no DH weekend, so we could see how the kill rate would change.
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I was about the same question. I barely see games without exhaustion perks, so I don’t know where they can get their data from.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615051#Comment_2615051
I can imagine people complaining about that still. "It's so unfair! The killer gets multiple downs AND regresses the gens each time!" When that's literally their fault.
Even though it can be easily countered by taking the killer away from the gen... I don't think so Jolt would be overpowered if we remove the restriction and cool down. It has a small radius already
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2611124#Comment_2611124
It was funny to me because it happens in most of my survivor games.
Maybe MMR or Regional difference. I don't know.
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@slendermansmoom said:
or he could trap somebody and then get infinite tier 3
The add-on could have a condition or limit. I agree with OP tho, it would make him an amazing killer.
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@ShinobuSK said:
Happened to me yesterday with Demo but other way around.
First game after a while I got very skilled survivors and I barely managed to get 3 hooks somehow, completely destroyed.
Game after that I got 11hooks at 5 gens?????
This is SBMM experience they been talking about
I have the same experience too. i was wondering if my MMR can change this much after a game.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2610428#Comment_2610428
Who said anything about not wanting to play?
The entire issue with facecamping is that you either AFK or give the killer a free extra kill, possibly three.
Downing survivor with active DS in the exit is a free escape.
As I have mentioned before camping is really an issue in case of Bubba that’s where it is impossible to make a safe save.
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Based on my survivor experience it’s not that common at all, maybe because my friends are lower MMR. Except if someone goes for the 4k.
If slugging would be common, I would see 4 deadhards all the time on the endscreen.
Communicating through memes is not so productive and sophisticated.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609107#Comment_2609107
Okay, but that's not genrushing, that's just you getting outplayed.
And yeah, the survivor can just hook suicide, but that does mean the killer gets an extra kill for free. So I suppose the choice for survivors is 'feed or AFK'.
Not an improvement.
Why does that hurt the survivor if the killer gets a free kill, if the survivor doesn’t want to play. It’s like an AFKing killer would complain that the survivors escaped.
I wouldn’t call it outplayed, there are certain scenarios where it’s impossible to stop 2-3 gens to pop, no matter how quickly I can end a chase.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2610405#Comment_2610405
Try dying on hook when you are slugged and the killer intentionally lets you to bleed out.
Slugging rarely happens. Which reason do you play at?
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2609530#Comment_2609530
Within the last few weeks I've been playing the game I've seen about a few dozens of survivor DCs and only 3 killer DCs, one of which the killer claimed was due to his poor connection. I also have seen about 20 threads by killer mains complaining about DCs and 0 similar threads by survivors. Survivors DC overwhelmingly more often that killers, because this game is hell for solo survivors they sometimes just can't bear. And instead of fixing the game, BHVR just introduces the DC penalty, so that solo survivors are forced to endure the pain. So yes, DC penalty is obviously a killer-sided mechanic which mainly killer mains support.
Did you know that you can die on hook?
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2608972#Comment_2608972
Just going to point out that I was the one that originally said the two aren't comparable. So I don't know why you're telling me not to compare them, when I'm not. What I am doing is pointing out the fact that one affects gameplay and the other doesn't, which is most likely the reason that there has been more efforts to prevent camping and not t-bagging.
Whether you believe that camping is fun and good or not is your opinion, I'm not going to get into that.
But the argument is about how to stop t-bagging at the exist gate. Not how to stop camping. In addition as you have admit camping gives value to killer.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609090#Comment_2609090
Likewise, genrushing happens only 10-15% of my killer matches.
And you wouldn't have to give up the game, because the entire problem with genrushing is that it ends the match so quickly. You're not stuck idling for 2 minutes.
You are right gen rush is not as common, however survivors can stretch the chase so long, that you can't stop gens popping. (It feels horrible as killer)
Neither the survivor has to wait 2 min. As far as I know the first hook stage is 60 sec, then you can miss two skill checks. Camping is an issue if Bubba is the killer, hard to counter. Most of the other killers can be countered.
By the way do you consider camping unfair, if 1 gen or no gen left?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609081#Comment_2609081
Because you still get to play. You still get to chase survivors down as normal.
If you get camped, your only option is to AFK or lose harder.
But eventually you get destroyed. At least survivors can give up the game, killer can't. I do play survivor as well but face camping with 5 gens happens like only 10-15% of my games.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2609010#Comment_2609010
Debatable.
And genrushing is still healthier for the game's playability than camping.
Why is it healthier? Trust me it's not something I enjoy from killer side.