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Tsulan

Tsulan

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Tsulan
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  • @Bbbrian2013 said:

    @Bbbrian2013 said:
    There is no dev stream today. Today a YouTube Q&A that has already been pre recorded will release.

    You ask questions on Reddit on Mondays in the weekly dev Q&A thread.

    Why don´t they do the thread here on their forum? Wasn´t the idea to unify all platforms in this forum?

  • @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    in Looping Comment by Tsulan
  • @BlackHack said:

    @Tsulan said:

    Kind sir, would you care to answer to me, please?

    The roadmap is a little more specific on when to expect a new map or killer. Which is really nice. I still remember, when they released Leatherface out of nowhere.
    We´ll probably don´t see a different game mode unless the game reaches a playerbase of 100.000 players at the same time. But the devs are open to new ideas. So if you have a brilliant idea of a new killer, map gamemode, mechanic or cosmetic. Just share it with the community. If people like your idea, it might get implemented one way or another.

    hey Tsulan it's a good road map, they did good, i'm not saying otherwise, and you get the point.
    and ya i have a mode idea i even begin to make some statistics , but i stopped bcuz i know they will not listen, If they only show there willing to make mode , i will continue to make a lot of modes idea with pic and statistics.

    Until you post it, you´ll never know if they would listen. The current "Save the best for last" was implemented because a player had a idea and the devs listened. So give it a try, you already have a no. But if you post it, you might get a yes.

  • @Peasant said:
    Tsulan said:

    @Peasant said:

    It is my personal belief that the devs will over time reduce the effectiveness of looping. After seeing how the creation of the Emblem system voided the tactic of looping the killer all game and pipping, I do see looping being nerfed, but not removed.

    Well, i hope they just make survivors have the same collision (or hit) box as killers. This would remove the unintended speed advantage of survivors.

    Then you will see more nonsense with attacks. Are you sure you want Huntress hatchets with an even stranger hit box?

    That´s why i wrote collision box with (hit) <--- because no one seems to know what i mean by collision box.
    Huntress hatchets need a complete rework. They hit thin air and miss a bullseye.

    in Looping Comment by Tsulan
  • So... what was your question again?
    Yes, this is the survivors forum. But anyone can express his opinion. Or should people that play both or killer only not be allowed to post here? Doesn´t that sound childish?

  • @Peasant said:
    It is my personal belief that the devs will over time reduce the effectiveness of looping. After seeing how the creation of the Emblem system voided the tactic of looping the killer all game and pipping, I do see looping being nerfed, but not removed.

    Well, i hope they just make survivors have the same collision (or hit) box as killers. This would remove the unintended speed advantage of survivors.

    in Looping Comment by Tsulan
  • @JFox said:
    I hope there will be actual reward good players who doesn't loop

    I think escaping the chase is already implemented. But i might be wrong, since people just LOVE to run in circles.

    in Looping Comment by Tsulan
  • yeet said:

    boy will the DS nerf be a sight to behold

    The review bombing when DS and Self Care get nerfed will be legendary. Remember to stock up your Fallout Shelter for when that Nuke hits folks.
    That's the day, a new steam record will be broken.
    Maybe they get their own achievement. Just for the 10.000+ down votes.
    It will be a glorious day!
  • Hybridpanda all the way. He has a positive attitude and doesn't complain all the time like Tru3.
    Entity's left hand if you like role playing.
  • @powerbats said:

    @Orion said:
    If the Killer plays how Survivors want (leaves the hook unguarded, goes after the rescuer and not the rescuee), it is a free escape, and I dare anyone to pretend otherwise.

    If a killer plays stupidly you mean and doesn't go bash gens, doesn't go look for survivors, doesn't do anything but no skill camp at 1st hook. You may want to play badly that way but at rank 1-2 most killers leave the hook and don't have an issue getting kills.

    It's only a free escape if you let it be a free escape IE that person makes it out of the match alive. Why no try not using excuses and semantics and insults in your posts for once. You might actually have some good points for once. :p In case you failed to realize the somewhat sarcastic nature of the last 2 sentences.

    Sooooooo
    Just to get this straight...
    If the killer camps, he´s a bad camping killer.
    If the killer leaves the hook, he´s a bad killer who relies solely on BBQ.
    If the killer goes for the freshly unhooked survivor, he´s a tunneler.
    If the killer does ignore the freshly unhooked survivor, he gives him a free escape, which he shouldn´t. He´s also stupid.

    Are you sure about the "on rank 1-2 (or do you mean rank 12?) most killers leave the hook and don´t have an issue getting kills"? Because if the killer tries to get 12 hooks on rank 1, he´ll surely have some time problems. Because the match has been over after 3-4 minutes.

  • @BlackHack said:

    @Lowbei said:
    i mean seriously... your OP says that new killers maps and survivors arent enough content for you, then say that the devs shouldnt split the community while giving you new content that you cant even fathom.

    Did you just make a thread to test out a new keyboard? i hope all the keys are working properly.

    that keyboard joke lol , are you 12 or something, grow up kid, or go play roblox. I will not bother answering someone like you.

    Kind sir, would you care to answer to me, please?

    The roadmap is a little more specific on when to expect a new map or killer. Which is really nice. I still remember, when they released Leatherface out of nowhere.
    We´ll probably don´t see a different game mode unless the game reaches a playerbase of 100.000 players at the same time. But the devs are open to new ideas. So if you have a brilliant idea of a new killer, map gamemode, mechanic or cosmetic. Just share it with the community. If people like your idea, it might get implemented one way or another.

  • If people start to abuse it en masses, then the devs start tossing out warnings and temp bans until the problem is solved.
  • That's why you rarely should show mercy. It's simply not worth it. People will be toxic no matter what you do. 
    This is also the reason why people dodge streamers or bring moris specifically for them.

    People will call you a noob, even if you double piped and got max points.
  • Since BBQ is abolished by survivor mains, the devs could could just go the opposite way and reward camping.

  • This has been a problem caused because survivors complained about long lobby ques.

    Back in October (i really love this story!), David King was released with We gonna farm forever. Killers had nothing alike and everyone switched to survivor to get those whooping 200% bonus BPs.
    Not enough killers around, because, let´s be honest. Killer was a ungrateful (and still is) job. Apart of the game being terribly balanced towards survivors.

    So the devs took 2 steps to reduce the 45+ minute ques:

    • release BBQ, also partly to address the constant camper threads (we all know, how much you hate not being camped)
    • remove region lock, so you can get matches with people from around the world.
      Without region lock, you get faster ques, but at the price of... higher ping.

    I sometimes have lobbies with people from NA, Russia, Thailand and Japan in the same lobby. While i sit in Europe. Everyone has a horrible ping, but everyone clicks ready and half of the people complain after the match about my terrible connection.

  • There is no hook vacuum. It´s just the animation that aligns.
    Unless killers get swivel hooks like survivors, the hook animation will look like a vacuum.

  • If killers are OP, then for the love of god, play killer!

    Tell us how you are stomping survivors at rank 1 and how ez it is.
  • I don't even know why you are discussing this.
    The game is over, when everyone is at the end screen getting points. Until then, everything is allowed. NOED is a endgame perk that punishes gen rushers. It's a strategy. Killer wastes 1 perk slot for the chance to 1 hit survivors at the end of the match.
  • Survivors need 2 or 3 new objectives.
    People have proposed gas cans for ages. But the devs don't seem to like the idea.
    I would add gas cans, parts to repair, and some kind of power switch that connects several gens with a gate. Survivors can't run while carrying the gas, but can drop it. Parts could be hidden freely on the map or in new chests and killers could set the power switches off to cut the power of gates. Survivors could set the on again. 
  • Working as intended.
  • Summer anyone?
    Can't believe that no one even considered that they might be on holidays and/or at the swimming pool.
  • @Okuu46 said:
    Tsulan said:

    Yeah totems are really pointless. I´ll never understand why survivors are able to destroy a killers perk.

    Ruin is only so popular, because it slows down the gen rush by 30 to 60 seconds.

    Killers willing to sacrifice a perk slot, just to get barely a minute more to hunt survivors, explains pretty much the state of the game.

    NOED only hurts gen rushers, and even then, it´s often cleansed right after it spawned (because a totem next to an exit gate, makes so much sense)

    Right? I mean i guess i could see how some should be destroyed, because of how powerful they become; like devour of hope and huntress lullaby, but even then, its not fair when survivors can see that perk all the time, even before its active; which makes it useless.

    And, dont even get me started on noed...

    Huntress lullaby is powerful?
    In what universe?!

  • Yeah totems are really pointless. I´ll never understand why survivors are able to destroy a killers perk.
    Ruin is only so popular, because it slows down the gen rush by 30 to 60 seconds.
    Killers willing to sacrifice a perk slot, just to get barely a minute more to hunt survivors, explains pretty much the state of the game.

    NOED only hurts gen rushers, and even then, it´s often cleansed right after it spawned (because a totem next to an exit gate, makes so much sense)

  • You mean like the DH glitch, where survivors abused it for months to get to unreachable spots?
  • powerbats said:

    Well just had the same or different killer do exact same thing at rank 1-2 this time they used a different name again. They also used the hack to give themself the iridescent ax and rare bag again. This killer has repeatedly used the same addons in multiple games as well.

    The add-ons could be simply the killer hoarding them.
    I've got 15 and 16 red add-ons on my trapper. He's maxed out.
  • Doesn't matter if the killer is 10 meters away or 100. If the killer is on the map, he's camping.

    I've been accused of being:
    - face camper (when I can see the survivor)
    - long distance face camper (when I dare to look at the survivor from the other end of the map)
    - totem camper (when I don't want them to destroy my perk)
    - gen camper (when I try to defend a gen)
    - basement camper (even if I'm not even close to the basement)
    - exit gate camper (when I should just take the loss and applaud them while they leave teabagging me)
  • Twix said:

    @Tsulan said:
    Master said:

    What exctly is the tinkerer 2 thing about?
    And no dcig just because of tunneling is not justified 

    If survivors do a gen to 99% while the killer has tinkerer. His terror radius stays at 0. So survivors are shooting themselves into the foot by using this tactic.

    I don't use tinkerer, because I don't want to be accused of abusing a bug, when survivors cause it.

    It triggers when you get a gen to 85% of completion, not when you leave a gen at 99%, so basically as soon as the first gen gets to 85% even if it pops the killer will have 0 terror radius for the rest of the match.

    Well I see it as the crotus penn glitch. Or the DH glitch that enabled survivors to reach unreachable spots or even leave the match while the gates are closed.
    Survivors loved to abuse that ######### and even defended it. Now killers got a jumpscare glitch and suddenly it's not fun anymore.

    Funny how that goes.
  • Master said:
    What exctly is the tinkerer 2 thing about?
    And no dcig just because of tunneling is not justified 
    If survivors do a gen to 99% while the killer has tinkerer. His terror radius stays at 0. So survivors are shooting themselves into the foot by using this tactic.

    I don't use tinkerer, because I don't want to be accused of abusing a bug, when survivors cause it.
  • Master said:
    I don't want my friends to hate me, so nope^^ 
    Aww come on. Tell them to stream it as killer and watch their mental breakdown live!
  • Nickenzie said:
    Acromio said:

    That's why we need dedicated servers.

    Basically this here, I heard that it's impossible to lag switch if there's dedicated servers.
    Then they'll find another excuse.
  • Master said:

    @StayFrosty said:
    @Master you are right, friend. I already encountered massive teleport+completely unable to move then all 4 players down, but I probably 99% of the time only get lag spikes. Thanks. I will stop reporting hope others will.

    Glad you understand. After 700 hours of playing the game I have been threatened so many times by being banned because I laggswitched. After talkign to them, most of the survivors admit that they are using wireless connections and/or are sharing the same connection with other users.

    Personally I have encountered 2 laggswitchers in that time

    Same here. The most recent accusation was from a Romanian twitch streamer who ported like a nurse (only one) and reported me for lag switching. No one else had lag.
  • What you describe seems just to be a lag spike.
    A lag switcher is something completely different.

    Lag switcher: you try to unhook. No progress and after 30 seconds of holding m1, you encounter yourself on the shoulder of the killer.
  • lyric said:
    Tsulan said:
    Shouldn't it be the other way around?
    I mean after all the threats and review bombing of survivor mains.

    Edit: @Vietfox killers really seem to enjoy the balance. How about you?
    His penalty may be a bit harsh but there should be one in place for survivors and killers who lobby dodge or dc, I’d recommend a time penalty to put in place, you dodge a lobby you can’t join another for 5 minutes and if either side  DC mid game and it’s not a reported connection error then you lose 5000 bloodpoints and get a 15 minute time penalty before you can play again, it’s not too harsh and it punishes  both sides equally 
    No penalties for lobby dodging.
    If you start to force people to play with high ping or against a swf group with 4 flashlights, then people will either dodge ingame or abandon the game completely.
  • Badmanone said:
    Tsulan said:

    @Badmanone said:
    popoles said:

    I just don't understand, why survivors can block the prompt to hook someone, but killers can't block the prompt to rescue someone.
    Also, it doesn't make sense. Normal killer would kick the survivors anyway.

    This was once the case when survivor couldn’t unhook from every angle. It was a massively abused problem by killers. They just stand in front of survivor and did nothing until he died.

    You mean, massivly abused like hook blocking by survivors?
    Hmmm...

    If you mean that you hit 3 and then you release the on you’re holding? If that’s even enough, you have 4 injured survivors and you must be very bad if you get at least not 1 kill. It’s not abused it’s a tactic. You have to risk a lot to get at least and that’s not guaranteed 1 free survivor. I had enough games were I wiped out the whole team with this tactic. So stop Body blocking would affect me negative. 
    Hook blocking + flashlight works really well for getting everyone out alive. Maybe those survivors you encountered were not as good. 4 injured survivors are not as bad as it sounds. Not with SC, insta heal medkit, etc.
  • Shouldn't it be the other way around?
    I mean after all the threats and review bombing of survivor mains.

    Edit: @Vietfox killers really seem to enjoy the balance. How about you?
  • @Skorpanio said:

    @Tsulan said:

    @Skorpanio said:

    @Tsulan said:
    Care to explain?

    Explain what? .-.

    Why you are scared.

    Because I don't know the reason for me beeing warned, so I'm now scared to even post anything anymore.
    This post will be deleted due to sexual harrasment against MandyTalk

    I don´t think this is the best way to appeal or whatever this is.

  • @Skorpanio said:

    @Tsulan said:
    Care to explain?

    Explain what? .-.

    Why you are scared.

  • Ahab the Harpoon guy.

  • Care to explain?

  • @Badmanone said:
    popoles said:

    I just don't understand, why survivors can block the prompt to hook someone, but killers can't block the prompt to rescue someone.
    Also, it doesn't make sense. Normal killer would kick the survivors anyway.

    This was once the case when survivor couldn’t unhook from every angle. It was a massively abused problem by killers. They just stand in front of survivor and did nothing until he died.

    You mean, massivly abused like hook blocking by survivors?
    Hmmm...

  • @SenzuDuck said:
    2 killers would never work. You'd have two of them hunt down one person it would be instant hook, one hits, the second hits. Survivor is down, one camps while the other hunts.

    It's so insanely unbalanced it'd be impossible to balance it.

    Yes, it would be unbalanced. Again in survivors favor. Or wouldn´t 6-7 survivors do gens while 1 killer camps?
    But then again, this game has been balanced in survivors favor for 2 years. So i guess you´ll love it.

  • No one is stopping you from opening your own fandom concept wiki.
    But that might be a lot of work and dedication. And don't forget the trolls.
  • @brokedownpalace said:
    The devs talked about this on the stream.

    My idea: spawn 3 perks each bloodweb (maybe after level 25) and allow the possibility to get 2. Once you purchase the 1st perk one of the other 2 is randomly consumed. Given how the entity goes through the bloodweb you would still have enough time to buy that 2nd perk if you wanted to.

    No need for your idea, if the devs remove all perk lvls exept the third one.

  • Second one. Game plays fine with a ping up to 200.

  • Freddy needs to be able to interact with survivors which perform an action.
    Or at least, dream transition should cancel all actions.
    Leaving dreamworld should be harder, there shouldn't be a cooldown between transitioning several survivors, etc.

    They are working on his rework and it seems it's a kinda big update.
    But then again, we've all seen the Wraith cube.
    in Freddy Comment by Tsulan
  • @Speshul_Kitten said:
    @Tsulan Love it! The salt of survivors was real :chuffed:

    Thank you!

  • You mean something like this?

  • Pallets are NOT the problem.
    The problem is the difference between survivor and killer collision boxes. Survivor collision boxes are smaller and therefore they can run in smaller circles than the killer. This makes the default killer speed bonus useless, because both now run at the same speed. Bloodlust was introduced to address this issue, but since it breaks on a hit, short loss of LoS or when breaking a pallet it´s punishing only survivors that don´t loop.

    My proposal: Remove Bloodlust (it´s redundant anyway) + make killer and survivor collision boxes the same size = no more looping.

  • powerbats said:

    I hit 1 this morning early am time without ever having DS equipped on any of my survivors i played. It's a crutch perk that is frankly worthless over the long run. Before the reset I never used it until rank 12 when I equipped it 6 times. The 1st 5x i forgot to use it and the 6th 3 pl rage quit on Thompson House when they realized it was a Freddy. I got to use it 1x tiem when he tried taking me to the basement I got to run about 10 seconds before he downed and hooked me.

    I think it's the first time I agree with you.
    DS is trash. Never used it. Maybe on a troll build with OoO and Sole Survivor.

    We've reached the point where perks replace skill. People are so dependant on certain perks, that they reach ranks with them, where they don't belong. Then the perk gets a minor nerf and suddenly all hell breaks lose.

    Congrats on reaching rank 1.
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