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Tsulan

Tsulan

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Tsulan
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  • Freddy is easy win?
    FREDDY?!
    Are you kidding me?!

  • @jiminie said:
    Hello everyone, so, this patch is trash, why's trash you may ask?
    Well, now the killers are flash 2.0, picking survivors up at the speed of light, trash exhaustion nerf, flashlight saves gone to hell, can't juke/escape nurse (or extremely hardly to do so) , oh, did i say trash exhaustion nerf?i don't mind the BNP nerf, but why you touch all exhaustion perks if little baby killers complain about SB, ofc you couldn't just increase the cooldown right, why even bother?

    and yeah, i'm triggered
    sorry not sorry

    Where is that downvote button when you need it?!

    Well, looks like you have to adapt to the new rescue times. I wish you good luck, and remember: If killer is OP, just play killer yourself!

  • @feffrey said:
    Nick said:

    Hit them as soon as you can, free hits are always welcome. Dont wait till you reach the hook before hitting them because you will be too late. Especially with a clunky controller.

    Obviously we are playing a different game no offensive kid but I want advise from actual players of the game ... 

    If you encounter this a lot, you can equip IG + Agitation or slug everyone (deerstalker + knock out works wonders)

  • @MrChills said:

    @deadwolfwalking said:

    @Tsulan said:
    That i would live to see the day they call Predator OP...

    lmmfao.... what a great time to be alive....

    Yes. FEAR US YOU LITTLE SHITS. WE COMING BACK INTO POWERRRRRRRRRRRRRRRRRRR

    Survivors already cry because of the "huge survivor nerfs".
    Now, that the game finally starts going into the balanced direction.

  • @deadwolfwalking said:

    @Tsulan said:
    That i would live to see the day they call Predator OP...

    lmmfao.... what a great time to be alive....

    9gager detected

  • Yes it is.
    But we don´t have a way to report this right now.

  • @AngryMike said:
    Devs after latest patchs i begin to hate u all and the game too. Instead of fixing lobby problems (disconnects and EAC) and other stuff u make killers stronger and worse for survivors. Now killers will use this bug when they avoid desisive strike with drop and pick up survivers more than ever. How to flashlight them when they are like flash? This is abnormal animation. Design team who the hell is making this ######### instead normal outfits? And other things who want share please wright down your opinion.
    Sorry for my english!

    So being able to defend himself against a flashlight while being animation locked is now a bug...
    Those survivors never cease to amaze me. Abusing a game mechanic is ok, but all hell breaks lose, if someone dares to press a button to defend himself against it.

  • @MrChills said:

    @Tsulan said:
    That i would live to see the day they call Predator OP...

    it's a really good perk now. I firmly believe it will be nerfed though. go ahead and try it homie. Predator at tier 3. you won't lose anyone. The reason i am running it now because survivors are running claim spirit, which is causing me a bit of issues since they're not screaming -.-

    I´ll give it a try, when i come home. Usually i don´t have problems losing survivors. But maybe it changes the way i play. Do you know the feeling, when you don´t know what to equip, because everything feels weak or useless for certain killers?

  • @P3Myers said:

    @Vietfox said:
    After reading last patch notes (big nerf for survivors and huge buff to killers) i've realized that all these killer tears will keep going till every killer gets to kill all 4 survivors in every match. Many of them (not all ofc) seem to think that the game is so unbalanced if 1 or 2 manage to escape.
    Most of these killer crying for nerfs just need to L2P. As a killer, i've got 4 kills many times and 0 kills too, but i would never complain for getting 0 kills cause it's stupid to think that u'll be succesful in every match.
    Devs, keep it that way and u'll get a nice balanced game full of killers waiting 1 hour for survivors.

    as someone who has no problem as killer, people whine too much on here crying for killer buffs. Guaranteed if they look at their gameplay again, they would see how many mistakes and easy things they missed out on. The only thing they need to fix is map setups imo.

    Game would be a lot more balanced it survivors had the same collision boxes as killers. Which would render looping useless.

  • That i would live to see the day they call Predator OP...

  • @Vietfox said:
    After reading last patch notes (big nerf for survivors and huge buff to killers) i've realized that all these killer tears will keep going till every killer gets to kill all 4 survivors in every match. Many of them (not all ofc) seem to think that the game is so unbalanced if 1 or 2 manage to escape.
    Most of these killer crying for nerfs just need to L2P. As a killer, i've got 4 kills many times and 0 kills too, but i would never complain for getting 0 kills cause it's stupid to think that u'll be succesful in every match.
    Devs, keep it that way and u'll get a nice balanced game full of killers waiting 1 hour for survivors.

    Could you elaborate on this "big nerf for survivors", please?
    Because i surely missed it, when reading the patch notes.
    What i saw, was an update on outdates killers, which required some buffs in order to be competitive on mid levels.

    Would you prefer to face only nurses on high ranks?

  • @Runiver said:
    Iron Grasp crutch perk confirmed

    But... it´s weak af

  • Every perk a killer uses is considered a crutch if he wins.
    DS, SC, SB, DH, BT and flashlights are no crutches btw.

    *survivor main logic

  • Wanna get rid of camping? Make Devour Hope a normal perk. No killer will every camp again. Game will feel scary again. Problem solved.

  • Just give survivors the same collision box as killers. Problem solved.
  • Just remove the hatch.

    in Lol Comment by Tsulan
  • @Envees said:

    @Tsulan said:

    @Envees said:

    @feffrey said:

    Honestly they should add in if a player is standing under the hook you can instantly down them or track them for 60 seconds

    Uh, no. Bad idea. Much easier to smack them and this is unfair to the survs. We can block the stairs, they can block the hook. Till both are gone both stay.

    If you are constantly getting body blocked then you must learn to deal with this. Equip that perk, what is it called, unrelenting, if you are that worried about not being able to smack enough out of your way.

    I use agitation to get to the hook faster than they can. So many times when i pick up a surv i can hear another in the background running to the hook in vain as i am much faster.

    Please don´t give tips like this. Unrelenting won´t help him, since it only helps for MISSED hits. But if 3 survivors are blocking the hook, you can hit all 3 and the survivor on your shoulder gets free. Unless you downed the survivor right next to it.

    Basement blocking is NOT the same as hook blocking. How often do you encounter a killer who blocks survivors in the basement? I´ve never been blocked myself. But i had tons of times where survivors blocked the hook. Hook blocking shouldn´t be even possible, since killers can´t block the hook anymore.

    I was not fully aware of the perk and should not have said that then. I assumed, wrongly, that you are able to just hit away. I dont use that perk at all and thought it recovered hitting cycles faster but i guess there are conditions attached. OK, fair enough. I stand corrected.

    Good intentions but bad info.

    However hitting them is one of the ways to deal with them if you combine with perk use. Seeing how i almost never have to deal with 3 BB i am not that versed in it. I run agitation 3 and almost always get the hook before they do. At most i have had to deal with two and once you smack one out the way the other gets the point or also gets a smack at which point they also run.

    A combined IG and AGi is a total waste but would most defo deal with 3 BB np at all. You would get to the hook faster than they could unless they are already waiting at the hook. You could even drop the surv at the risk of them healing the downed one but wouold most likely trad eone downed one for another. Healing nerfs coming in so that might help. You could do a fake leave and turn around having the time to do so using IG.

    For me though BB is not an issue at all. 1 is the norm for me with the odd 2 thrown in.

    If the rumours are true, we´ll get an event like Howling Grounds. Then we´ll encounter a lot of hook blocking.
    Last time it was so terrible, i had to equip both IG and Agitation. Otherwise no chance to hook someone on a special hook.

  • @Envees said:

    @feffrey said:

    Honestly they should add in if a player is standing under the hook you can instantly down them or track them for 60 seconds

    Uh, no. Bad idea. Much easier to smack them and this is unfair to the survs. We can block the stairs, they can block the hook. Till both are gone both stay.

    If you are constantly getting body blocked then you must learn to deal with this. Equip that perk, what is it called, unrelenting, if you are that worried about not being able to smack enough out of your way.

    I use agitation to get to the hook faster than they can. So many times when i pick up a surv i can hear another in the background running to the hook in vain as i am much faster.

    Please don´t give tips like this. Unrelenting won´t help him, since it only helps for MISSED hits. But if 3 survivors are blocking the hook, you can hit all 3 and the survivor on your shoulder gets free. Unless you downed the survivor right next to it.

    Basement blocking is NOT the same as hook blocking. How often do you encounter a killer who blocks survivors in the basement? I´ve never been blocked myself. But i had tons of times where survivors blocked the hook. Hook blocking shouldn´t be even possible, since killers can´t block the hook anymore.

  • @feffrey said:
    I just tested this myself I squashed with 3 others and body blocked the killers way to a hook, then blocked the hook.
    Anytime he hit one of us we just healed fast with the others body blocking. 

    We got away every time

    The Nurse has slow movements so its hard for her to move. The only way is to bait them to basement hooks

    That´s why the whole "just hit them" is a joke. A coordinated team can negate a killer every hook. There is nothing he can do about it.

  • I’m fine with it being in the game because 90% of players that do it do it poorly and either get injured for no reason or ,even better, get knocked down and most of the time the carried person still gets hooked. It’s a skill that people see someone do a few times and think they’ll be able to repeat. 
    Those low ranks must be fun to play.
  • Wow so they finally got a mod and he went crazy?

    Only thing worse then no moderation is inconsistent moderation.

    https://forum.deadbydaylight.com/en/discussion/comment/11660

    It just so happens that mods have always been on the forums, they just hardly ever check in on the forums. So much for doing their job... 
    Makes me wonder where I can apply for a job as mod.
  • No, even I think that's to strong.

    Bloodlust is useless, yes. That's why I would remove it at the same time as making the collision boxes of survivors and killers the same size.

    No more need for bloodlust
  • Tsulan said:
    So what does the forum "ban" do exactly? Reduce the number of posts? By how much?
    I'm confused.


    The mod gave me more info on my ban by sending me this link: https://forum.deadbydaylight.com/en/discussion/94/community-guidelines
    Thx!
    This is really interesting.
    in Sjsjssn Comment by Tsulan
  • akbays35 said:

    @Digwiid said:
    What's there to fix? Considering most run Carburetor's every game anyway reducing the noise by 30%, it shouldn't come as a surprise that people use M&A to further that surprise factor. Also the TR is at worst 24 meters with M&A, nowhere near undetectable lol.

    I've had 2 games where his chainsaw barely made any kind of noise (the chain choke at the end of the animation was all I heard) and his terror radius wasn't even active, there's clearly a glitch here, billy shouldn't make no noise and have no terror radius. I wouldn't make a post if there wasn't a glitch, it even glitches with Stake out where it wont even activate/charge if he's in visual range and chainsawing with M&A.

    Can you make and upload a video?
  • steezo_de said:

    It's because there's counter play with survivors that body block.

    There existed a counter play for face camping. Called doing gens.
  • So what does the forum "ban" do exactly? Reduce the number of posts? By how much?
    I'm confused.
    in Sjsjssn Comment by Tsulan
  • Isn't it fun that killers can't block the hook anymore (aka face camp) but survivors still can body block the hook?
    Gotta love the double standards.
  • That moment when the devs meme you...
  • Mercury said:

    @Tsulan said:
    I still think we'll get AI killers at one point. He only needs to know how to run in circles anyway.

    There's simply not enough time to do 12 hooks during a match. Unless survivors are rank 20.
    But the devs don't want to introduce additional objectives. So they give killers a reason to leave the hook (BBQ) but slowly nerf it until no one uses it anymore. Since survivors hate it more than camping.

    Well it's not supposed to be 12 hooks each and every time. But it should be a bare minimum of a flat six hooks- for BaLaNcE. I still would like to know what their 2-2 equals in hooks.

    Well, they are forcing a certain play style with the emblems. Killing to fast results in black pip or single pip. While killing to slow grants the same. (All gens get done)

    The balance they strive for is to give survivors an exciting match with lots of scary moments but no real danger. Something to make a funny compilation for YouTube.
  • I still think we'll get AI killers at one point. He only needs to know how to run in circles anyway.

    There's simply not enough time to do 12 hooks during a match. Unless survivors are rank 20.
    But the devs don't want to introduce additional objectives. So they give killers a reason to leave the hook (BBQ) but slowly nerf it until no one uses it anymore. Since survivors hate it more than camping.
  • Well, I predicted Dinky the rodeo clown months ago.

    So my prediction for the next killer is Ahab equipped with a harpoon.
  • MegMain98 said:
    Tsulan said:

    Why we never see survivors writing about how they are burned out? Judging from all the toxic comments they usually make, and the threats to abandon this game if their perks get even slightly nerfed, there should be tons of "i can´t take it anymore, survivor is just to unrewarding" threads. But there are not.

    You can get burned out either way...the toxic community goes both ways with toxic survivors and killers. I am obviously a survivor main, dying every round due to facecamping will burn you out. Same goes to killers who get teabagged at the exit gate. It’s just a game, sometimes you need to take a break.
    Could you do me a favor and link me a thread where a survivor main says he's burned out, please?

    Or where a killer main switched sides and finds out that survivor is hard and that he feels sorry for tunnelling and camping?

    Btw. I find Skyrim extremely relaxing.
  • MusicBox said:

    No ed can't be clesned when the gens are up frend .
    Surv complain about anything n closing hatch is honestly a good point cuz they surv have to earn their esacpe not mearly complain bout it begin ,,hard''
    And i see high rank killers use bloody warden sometimes in thier vids n using it coretly .
    And after all u will be in a chase the whole game so unless they will rush to get the hell out i think u will be able to use blood warden .
    I run games around 10 rank as a killer n no ed saved me few games already .
    Even if closing of the hatch will be not added we will find a way around ~
    Every killer got their use to out smart surv
    Even a hag can be deadly when u know what u do .
    (I had a game where ppl rushed gens n no ed made me 3 kills when the 4th crawled his ass out of the exit )
    And if u don't like surv that much go Shape go for killing in Evil within 3 n just kill anyone u see .They will hate u and they will be runing hell away from ya ~

    Of course you can cleanse noed before the gates are powered. If survivors cleanse all normal totems, it can't spawn.

    Hatch shouldn't even be in the game. It's a poor mechanic to reduce the chance of survivors taking the game hostage. It only rewards failure. It doesn't reward the best player. Only the one who managed to hide in a locker.

    Blood Warden only works if you down a survivor and wait until the gates are open, before you hook. If it's swf and one died, you won't get a chance to use it. Survivors will open the gate and instantly leave. Same goes for noed.

    Watching high rank streamers is NOT the same as playing high rank yourself.

    Oh and Hag can be stronger than Nurse. Just wait for the update.
    in Camping Comment by Tsulan
  • MegMain98 said:
    MegMain98 said:
    RSB said:

    @MegMain98 said:
    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.

    BS so crutch, this 20% faster breaking pallets XDDD

    You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.

    There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however. 

    I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense.
    Had to repost that, nursee and bbq crutch? You rarely play killer enough to know time is not on the killer's side in anygame unless they have ruin and dying light active super early for some reason. I'm a survivor main, bbq and nurses can be countered easily with map awareness, a killer cant counter dstrike, only the clown with gas/enduring. Many people use bbq to lose the killer and waste the killer's time. Only nurse n billy uses it to great effect.
    They are aura reading. If you have to know where the survivors are on the map then it is a crutch, point blank and the period. It gives you a CLEAR indication of where they are and without it you may not have found them. I’m not saying anyone who uses it is a bad player (like people claim with decisive strike) but I’m saying that if you really have to have an aura reading perk or add on it is a crutch. Sure, time isn’t on the killers side and you sometimes HAVE to use aura reading perks/add ons to get a 4K, still doesn’t take away the fact that it is a crutch.
    More than playing with a ninja Claudette?
  • MegMain98 said:
    MegMain98 said:
    RSB said:

    @MegMain98 said:
    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.

    BS so crutch, this 20% faster breaking pallets XDDD

    You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.

    There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however. 

    I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense.
    Had to repost that, nursee and bbq crutch? You rarely play killer enough to know time is not on the killer's side in anygame unless they have ruin and dying light active super early for some reason. I'm a survivor main, bbq and nurses can be countered easily with map awareness, a killer cant counter dstrike, only the clown with gas/enduring. Many people use bbq to lose the killer and waste the killer's time. Only nurse n billy uses it to great effect.
    They are aura reading. If you have to know where the survivors are on the map then it is a crutch, point blank and the period. It gives you a CLEAR indication of where they are and without it you may not have found them. I’m not saying anyone who uses it is a bad player (like people claim with decisive strike) but I’m saying that if you really have to have an aura reading perk or add on it is a crutch. Sure, time isn’t on the killers side and you sometimes HAVE to use aura reading perks/add ons to get a 4K, still doesn’t take away the fact that it is a crutch.
    More than playing with a ninja Claudette?
  • @m3dicookie said:

    @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    You do know that wispers counts the hooked survivor as well rightttttt? Making it 100% useless when some one gets hooked.

    He probably thinks whispers works like a permanent wallhack, once a survivor is in terror radius range.
  • @MusicBox said:

    @Tsulan said:

    @MusicBox said:

    @Tsulan said:
    Want to stop killers from camping? Buff BBQ and make devour hope a normal perk.

    Killers won't camp anymore.

    Making devour hope a normal non hex perk is a bit to strong
    Its a trade off as a hex but killers who can down a surv fast would abuse it without surv begin able to disable it . u just need to hang 3 ppl n they are already exposed so if u would want that if would need to be reworked .
    But since its honestly a good perk i don't think it would be needed

    You mean like survivors abusing fast gen repair times or doing only 2 gens and then escaping via the hatch?

    There are end game perks like bloody warden no ed wich helps u kill as a killer if they do rush it that fast .
    and hatch is open for 1 player that is last alive unless they have a key but the'y won't have 1 every game.
    Soon killers will be able to close the hatch Happy ?

    Blood Warden gives the killer a 3 second time window to hook someone after the gate has been opened (uhhh soooo powerful!)
    NOED either gets cleansed before it comes active, or 30 seconds after. It is only effective against rank 20-15 players.
    Hatch is a free escape for the side that failed to do their only objective. There is no such mechanic for killers failing their only objective. Why?
    Hatch closing is not final, because survivors complained that doing a gen to open the hatch is to hard.
    Happy now?

    in Camping Comment by Tsulan
  • @MusicBox said:

    @Tsulan said:
    Want to stop killers from camping? Buff BBQ and make devour hope a normal perk.

    Killers won't camp anymore.

    Making devour hope a normal non hex perk is a bit to strong
    Its a trade off as a hex but killers who can down a surv fast would abuse it without surv begin able to disable it . u just need to hang 3 ppl n they are already exposed so if u would want that if would need to be reworked .
    But since its honestly a good perk i don't think it would be needed

    You mean like survivors abusing fast gen repair times or doing only 2 gens and then escaping via the hatch?

    in Camping Comment by Tsulan
  • Want to stop killers from camping? Buff BBQ and make devour hope a normal perk.

    Killers won't camp anymore.
    in Camping Comment by Tsulan
  • Paddy4583 said:
    Tsulan said:
    Just remove the hatch. Problem solved.
    I’d be up for that,  it only if the killer lost gen auras for the brave survivor who’s gonna attempt to get them done and a reduced amount of hooks. 
    If it was just removed you’d end up with a game of hide a seek, which could be just as long and frustrating as a stand off 
    Proposed several times the perfect solution:
    - remove hatch
    - gens don't regress if there is only 1 survivor left
    - survivor gets a repair bonus that stacks with left behind
    - a counter starts that only stops if the survivor is doing a gen or being chased. after 5 minutes the killer gets every minute a notification like the doctors scream.
  • Just remove the hatch. Problem solved.
  • Do you guys really prefer getting camped over a killer who leaves the hook, to get someone else?
  • Star99er said:
    I’d rather we just get a new perk that makes it better. I made post a few weeks ago stating an idea I had.


    Killer Perk
      
    Impulsive:

    *50% chance of not losing Bloodlust after breaking pallets or kicking Generators.

    *The amount of time it take you to get bloodlust is reduced based on what tier the perk is.

    14/13/12 seconds.
    Oh great! Killers have to take another perk to counter broken survivor mechanics. Just what we needed...
  • I see DS for survivors the same way I see any "Insta down" ability/ addon/ perk for the killer. As killer, it guarantees a down but does not promise a kill... DS guarantees a drop if the skillcheck is hit but doesn't promise an escape.

    Its what the opposing side makes of the situation after these are implemented that says something about their skills. For me, what defines a skilled player is their adapabilty and ability to have the match end in their favor regardless of what the other side brings to the game. I play both sides tho so before I complain I look at and compare what both sides have and base my opinion on that before seeing it as a valid complaint or just a salty one

    Difference is, killers don't disconnect the moment the get hit by DS.
  • While I like the idea, there would be tons of stupid survivors which would kick you, when you try to save them with BT.
  • @Tsulan said:

    @m3dicookie said:

    Dear Dev's

    ...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.

    Perks (that i feel don't help the game of Cat And mouse )
    BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.

    Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
    i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.

    Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess

    MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.

    KYF Needs to be fixed really does nothing really works that well.

    Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?

    if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight

    Do you even know how whispers works?
     You can hide. The killer only knows that you are in that area. Which is kinda big. 

    I really think the devs should remove BBQ for a month. Just to show people like you, how the game would be without it. Forum would be full of "######### camper" threads.
  • Ihatelife said:

    @Doom_Punk said:
    They're still thinking about doing it but it was not confirmed. It won't be coming next patch, we know that much.

    Nice, I'm hype

    You're hyped for a nerf?
  • @Tizzle said:

    @Bug_Reporter said:

    @Doom_Punk said:
    2.1.0*

    And it's coming either Tuesday or Thursday. Sometime this week. We're almost there. :D

    I hope so...

    Also i thought that the 0.# patches were only for chapters, not balance changes on the latests chapter, but then i read the PTB patch notes saying "2.1.0" instead of "2.0.2" XD

    Large updates were always 1.x

    Should happen Tuesday.

    What do u mean by "Always"??? You dont have to go too far away to find that its not a normal thing, 1.9 update was the SAW chapter, 1.9.4 was the emblems update, if the emblems were not a big update for u, idk what it is then.

    Emblems wasn't a big update. Wasn't even a good one.
  • BOSS242 said:
    Orion said:

    @thesuicidefox said:

    @AsePlayer said:

    @Orion said:
    The fact that you believe camping and "tunneling" are balance issues says all I need to know about your understanding of the game.

    The fact that you responded this way says all I need to know about your comprehension of the post

    Yep. It's dismissive. "Killers need buffs therefore there is absolutely no problems playing survivor." No, both sides need a fix.

    Wrong. The argument is "Killer are in need of buffs for balance purposes more than Survivors are in need of solutions to their problems, therefore balance should take priority over Survivor issues". Do you think it's unreasonable to focus on the big problem instead of solving small issues that would further tilt the game in the Survivors' favor?

    If you spend too much time and energy on only the big issue this game will die. Your idea of a small issue may be a huge problem for others so to say "until I'm happy none of your issue can be fixed" is about as entitled as you can get! 

    Do you really think survivors are going to stick around and keep playing if all you do is constantly make things harder for them?? But who cares right? "As long as the game plays how I want it to!" Open your mind a bit to the idea other people want to have fun playing too!!!
    So when killers got mostly nerfed hard, while survivors got buffed for the last 2 years. It was ok and killers should adapt.  Killers were expected to endure all the ######### that came their way, because they obviously had to git gud. Not because the game was totally survivor sided.

    Now that survivors get some MINOR(!) nerfes, they act like the devs are catering to the killers only and say that this game is going to die. Since survivors will stop playing, because it's just to hard and frustrating (wasn't frustrating for killers, right?!).
    Survivors claim that killers want them to run in a straight line. But nothing could be farther away from the truth. Killers enjoy a good chase. That can even take some minutes and with the survivor escaping at the end. But killers don't enjoy running 5 minutes in circles. 
    Or getting teabagged at every corner.

    If a survivor teabags, it's ok and killers should man up, because it's just pressing crouch. But if the killer does anything that the survivors consider toxic, suddenly all hell breaks lose and he gets a report.
  • fcc2014 said:

    @Orion said:

    No, not exactly.
    I want Survivors to have to be smarter/better than the Killer in order to escape, instead of just having to exploit map design and broken mechanics while their team does generators.
    I want Survivors to be pressured to make as few mistakes as possible, instead of having more safety nets than Chinese factories.
    Long story short, I want Survivors to have to play well in order to win. They're supposed to be the weaker role, their mistakes should be more punishing.

    The only problem is the learning curve. They have to balance it for the whole community. people with 100's to 1000's of hours would adjust. New people just starting get slaughtered over and over. They move on. Highly skilled and experienced killers have been deranking and sit in 12-18 range. I've seen 6 different users with the Platinum trophy(every achievement in the game killer and survivor)That is a major problem they also need to deal with.

    That's why they introduce noob ranks with the next patch.
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