Avatar

Tru3Lemon

Tru3Lemon

About

Username
Tru3Lemon
Joined
Visits
515
Last Active

Comments

  • im not gonna read all right now pig its balanced the problem its how to play her

  • 1.- complaining about a leatherface damm you dont know hes weak
    2.-huntress she dosent need a nerf but her hitbox with hatchets needs to be change

  • @HatCreature said:
    Now this perk was created in order to counter the locker strategy to hide Auras, I get that and that's awesome, even more o that it came out with that new strategy. The problem is the Exposed status effect is not long enough to be useful, the Perk is mainly used to scare Survivors from using lockers so they'll stop hiding in there because they can be seen and are vulnerable but they are only vulnerable for a pathetic 15 seconds. Now if Survivors stop using lockers then yay job well done but then the Perk is useless because you're not using anymore, you could have used that slot for something more useful that will last more the whole game instead of several seconds. Once they stop hiding in lockers you don't need the perk anymore and even if they keep doing it then yolu only have 15 seconds to screw them over.Opening lockers faster is just to reduce the time wasted of frantically searching lockers and that is a strategy as well if someone is in a room with multiple lockers but that's rare and you can't force it.

    This perk needs a 60 Exposed timer to be on par with other Exposed perks, why is this perk 15 seconds? I am very curious as to why this is 15 seconds, why is this one only 15 compared to the others that have 60, what was so over powered about this perk that it needed to be crap to be useable and therefore not useable?

    If this was 60 seconds you can totally find that person and down them instead of maybe finding them and then chasing them oops the Exposed is gone you should have been faster. If this was 60 seconds then Basement plays ould be god-like, if someone goes to to save and you stop them and now they're on the hook instead and you leave but had no idea someone else was hiding in a locker then with 60 seconds you down both of them on the way back instead of tunneling the person who just got unhooked or wasting time on the person who saved them. This perk is not good enough to waste a slot on, I love Gimmicky perks but this is useless and I would never use it even though I really want to because of how weird it is. So please buff this or explain to the community on the decision for it to be 15 seconds and it had better be a damn good reason because the perk is useless and a waste of time for reasons I just covered. @not_Queen is there anything that can be said about this?

    the reason that they didint put 60 seconds its that you have hex: haunted ground combine with that will be insane its not a hex totem you know also remember that huntress with this perk its insane and ppl will play alot with her if you put that way so it wont happend 15 seconds its good also remember that hillbilly its a good killer and with a hit with the hammer boom youre down

  • wraith and trapper needs a update agree with op

  • hex: ruin its the most use on killer but i will say that its a good perk but the problem its place of the totems i think its ok just to put youre own totems whatever you want as killer (totems cannot be in the basement) simple as that then it will be good perk and everyone its happy xd

  • the only solution of the legion its hes power and my idea its simple
    1.- make hes power similar than the spirit so he needs to use hes power when hes full on frenzy the reason its the spam and hit to get them down
    2.- if the 1 goes ok buff hes cooldown of hes power simple
    3.-make that using frenzy hitting a survivor you get less time probably like the old borrow time if the survivor its not in a chase
    4.-make it so he can see the aura of the survivor mending now this is only if its in hes terror radious

    those are my ideas maybe its bad or good i dont know

  • i like the idea of a killer doing gens and hiding in the locker also the mori its sick i like it now the perks

    1.-first perk kinda BBQ but hitting a survivor i will change it for 2/3/4 s cuz 10 seconds its alot to see where the survivors are and i will just get rid of exhaustion status effect reason its that some killers with addons like the clown or etc it will be kinda op.

    2.-i dont get it so the survivor wiggle free and you get exposed status effect but all survivor or the 1 that escape cuz if its all its kinda op perk i will change it for 5s/10s/15s reason its 5 minutes its long you can even stack the 1 perk with the 2 perk and its insane the stun its ok.

    3.-you have devour hope but that its op

  • that must be a bug if you have addons with black ward you shouldnt lose youre addons

  • @MegChicken said:
    My biggest issue with Legion is definitely how slow they are, I like playing them and I love the idea of them. But it’s hard catching up to survivors, when they are slow and stunned. 

    If 4.5 MS was ever implemented, it would help close the gap easier while not making him as fast as other killers. 

    It’s a weird suggestion, but it could work. 

    then you dont know how to play him its super easy to get a kill on legion also you need a good build since i have thanatophobia, ruin, remember me,BBQ those are good with him im rank 1 killer and legion main and i can get 4k easy with addons

  • the only thing that i can see to change tunneling or camping its just make more objective for survivor since the only thing they can do its doing gens to finish or destroy totems if they make a new thing for survivor like finding a part to start the gen it will be ok then they could change the tunneling and camping its kinda fair

  • camping its the most bad strategy that i ever seen and its valid cuz the devs dont know what to do about it thats why theres less survivors and more killers cuz they all do its camp and tunnel for killers its fun for them but for survivors its just unfun so i wonder why playing survivor if you gonna get camp and tunnel i hope they do something about this cuz its a good game and soon servers will be there too

  • not really the only killers that should have it its the wraith and freddy but i never heard that crows are allies of the entity

  • if you hit 2 times the same survivor yes but if you hit 1 survivor that its not on mend effect then its a bug

  • @ShyN3ko said:
    Do you know, why DbD has auto repair?
    Because survivors sabotage all hooks on the map.
    And what will happen, if some killer doesnt have hangmans trick.
    The killer cant hook people.
    Then he must slugging people.

    you know killers still slug ppl then explain why they put autorepair hook and then the hangmans trick it dosent make any sense even tho i agree with the op. sabo its useless in the beta was a meta and it was wonderful but now meh they buff it but still useless killers have deadly 2 perks that are iron grasp and agitation those 2 combination its insane and you can 100% go direcly to basement
    ppl sometimes use sabo for the daily and thats it i never seen nobody using it

  • i like to see different colours all the time i see its purple green yellow etc i want to see more colour like dark blue etc

  • @Poweas said:

    @Tru3Lemon said:
    Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range. thats insane

    Survivors breathing inside a locker is 15%/25%/50% louder. insane also combine this with stridor you can hear the survivor and iron and iron will get a nerf so no

    Lovely name btw

    thanks fam xd youres too

  • @Delfador said:
    We need chucky.

    Everyone goes crazy for Jason but Trapper already looks like him. Honestly, they can do a great job with chucky and make him the scariest killer out there.

    I think that the next killer will be licensed but who knows.

    they already said that killer dolls wont be in this game hes soo small that how he jump to windows or how he destroy pallets xd or how he grab a survivor

  • licensed killers i see in this game its ghostface, babadook, maybe slenderman i dont know, the ring, evil dead.

  • survival category need to change make so healing needs to be survival category or unhook survivors something similar

  • Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range. thats insane

    Survivors breathing inside a locker is 15%/25%/50% louder. insane also combine this with stridor you can hear the survivor and iron and iron will get a nerf so no

  • i will tell you the licence dlc that could be in this game and i will say also those that are not going to be in this game

    1.-alien: not going to be in it reason: hes not human
    2.-child play aka chucky: not going to be reason devs said that they wont put a killer doll in this game (maybe it will be in it who knows)
    3.-psycho: maybe.....
    4.-candyman: i see him good in this game
    5.-silent hill: meh..
    6.-hotline miami: i mean the characters arent killers cant say spoiler if ppl didint play the game
    7.-wendigo: maybe
    8.-all resident evil i dont think so except if its like bill dlc then yes probably
    9.-alot ppl also want in this game jason and im going to say this he will NOT be in this game devs adress jason similar as the trapper but also jason have hes own game.

  • are you guys going to buff some survivors perks like autodidact prove thyself and others perks alot ppl loved autodidact in the PTB but now its useless and so others perks that ppl dont use

  • i totally agree with you im lvl 84 no devotion and i still get like 300 or 200 shards it someone have devotion 1 it should be 400 or 450 and the rest devotion will get a chance to get alot more shards

  • Buffs: autodidact, WGLF, prove thyself, no one left behind, monster shrine, SB, Diversion

    nerf: all insta heals and insta down addons especially huntress insta down

  • Carpenter: you know how to fix the pallets by 20%/40%/50%

  • and she will get another nerf on her 1 insta down

  • @yeet said:

    @Tru3Lemon said:

    @yeet said:

    @Jack11803 said:

    @12youcant said:
    Ofc, nerf billy and more people will start playing Nurse. Great.

    Then nerf nurse too :)

    then nobody plays the game anymore

    seems you dislike the things ppl say to you of course dont prove me wrong youre a killer main billy will get a nerf soon leatherface i dont know hes a killer camper so probably he will get buff but i dont think so

    work on your English skills, you're barely coherent

    well i dont really care but people seems to understand xd just dont yeet all the time

  • @yeet said:

    @Jack11803 said:

    @12youcant said:
    Ofc, nerf billy and more people will start playing Nurse. Great.

    Then nerf nurse too :)

    then nobody plays the game anymore

    seems you dislike the things ppl say to you of course dont prove me wrong youre a killer main billy will get a nerf soon leatherface i dont know hes a killer camper so probably he will get buff but i dont think so

  • @Killigma said:
    @not_Queen can we actually get some community communication here, was this the intended outcome? Did something mess up in the code? Or was this a legit shadow nerf? If yes, then why?

    it was intended but theres a bug that sometimes dont connect the hatchet while you hit a survivor but still she got nerfed cuz reason its no matter you dodge the hatch you still get it

  • @No_Cluie_Louis said:

    @Wolf74 said:
    Buffing heals is the complete opposite of what this game needs.
    Killer are already in a bad spot with survivor being healed to fast anyway.

    They are slowing the healing speed

    finally someone sees the Q&A some ppl complain about this perk needs a buff someone ppl dont agree but the 70% of ppl will agree that this perk needs a buff

  • thanatophobia seems op just make that survivor that died you still get penalty and thats it fire up dont make cooldown plz cuz ppl can make machine gun build coulrophobia dosent need buff the others seems ok to me

  • imagine chucky laughing while chasing you down with hes tiny little feets

  • ive played alot of game with autodidact and trust me its useless i get like 2 token and those are the penalty the next its just like a damm great skill check on healing youreself or on gen but the issue of this is because devs are scared to make this perk op and killers cry about it trust me theres alot of killer perks that are op and they do nothing autodidact needs to be exact same like in the PTB or increase the skillcheck incoming.

  • @Killigma said:

    @TrueLegend said:

    @Killigma said:
    1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.

    Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?

    Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.

    maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP

  • why not killer have iron grasp or agitation so it would be fair

  • @HaterMcTater said:
    INTORDUCTION:
    Autodidact is a very cool premise for a perk and I love it. I feel that more perks should have a push and pull effect to it. What I mean is, you start by being penalized and slowly start to buff your self up as the match goes on. With autodidact, you start with a -25% on healing progression and it removes the ability to hit great skillchecks. The up side for this perk is that you gain an extra 15% for everytime you hit a healing skillcheck. These are measured in tokens as you can have 3/4/5 tokens depending on what tier of the perk you have. So if you have all 5 tokens, every healing skillcheck is +50% automatically to the healing bar which is amazing. However, the issue is that is usually never happens.

    EXPERIMENT AND RESULTS
    I ran some experiments within trials to see on average you get this many tokens. As a control group, I used 20 matches, each time I had tier 3 Autodidact, here are the results in order; 2t, 3t, 3t, 2t, 1t, 0t, 2t, 3t, 4t, 3t, 2t, 2t, 2t, 1t, 1t, 0t, 2t, 3t, 2t, 1t. On average, I had about 2 tokens (1.95 to be exact) per match. This is dissapointing as that means I was NEGATIVELY impacted on average everytime I brought this perk. Once you hit 3 tokens, you begin to see some of the upsides, but that requires you to be healing other survivors and getting more skillchecks. The other downside to this is RNG, this whole perk RELEIS on RNG. Wether or not you get a skillcheck is completely RNG, in some matches I fully healed 2 survivors with the mangled status and never triggered a skillcheck, meaning, no benefit. But when I did get a skillcheck, it only negatively impacted the survivor I was healing and never got a benefit. On average, every match you bring autodidact, you are hurting your team. I should also mention im rank 1, so matches go by quickly, meaning, this slow burn perk is almost completely useless. Not to mention, using We'll Make It can heal faster than a t3 Autodidact perk with 5 tokens can.

    HOW I WOULD CHANGE IT
    As it is, autodidact is almost completely useless. With the recent nerf it receieved from the PTB, it's hard to say why anyone would use the perk. While it's concept is interesting (as stated earlier) the flaws are hard to ignore. In response to this issue, I would suggest these main changes. 1. Allow skillchecks to appear while healing other survivors with a med kit. Trust me, this wont break the game and make this perk "op", it's simply to allow med kits with needle addons to increase the chances of presenting a skillcheck while also increasing the rate you heal survivors by slightly. 2. Increase the rate at which skillchecks appear. The RNG is too much to handle with this perk, it can make or break your experience with this perk. To combat this, simply up the rates at which you are given skillchecks to help push survivors out of the penalization area of their tokens As long as survivors get 4-5 tokens, the perk becomes worth it. 3. Give it a point bonus towards Altruism. If you want survivors to use a perk that will hinder them before rewarding them, give them a little insentive. Blood Point bonuses dont affect the trial itself, but help motivate survivors to bring this perk. And finally, 4. Allow survivors to gain tokens from self care, give them the healing progression penalty, and dont give them benefits. If you allow tokens to be obtained off of yourself, you are able to gain more tokens while using this perk while not providing benefits to yourself. Since the whole premise of this perk is to learn overtime, using yourself as practice isn't a bad idea. You can provide yourself with tokens so that you may use your new found skill on other survivors.

    CONCLUSION
    As much as I like autodidact, it kind of sucks. With these chanegs I suggested, it could become one of the greatest altruism perks without being considered as unfair to fight against. I'd like to hear any complaints or discussions anyone can provide, im always open to discussing the perk!

    i like youre idea and we all agree at each chapter killers are getting good perks but survivor no except david king perks audidact was good and i like it in the PTB it will be good for a new meta for survivor but of course they still nerf alot of survivors and buff killers and if they continue like this i will not even play the game and the next patch they will nerf more survivor healing so they need to THINK use they head and how to make balance to survivor and balance its not nerfing its buffing for got sake

  • ive played some games with her and im going to say shes awesome even ppl say that shes weak shes not think about a wraith 2.0 she needs addons to be a super good killer

  • @Tzeentchling9 said:
    BLUE_APE said:

    I think it should slow down the killer's caring speed and increase how much the killer deals with wobbling around.

    The devs stated that they can't have a perk that increases wiggling speed, because that would unfair.

    But they should have a look at it.

    So increased wiggle speed is unfair, but slower carrying would be fine?

    While we are at it, why don't we make a Killer perk that makes all Survivors be in the No Mither state? Since a perk that always gave them Exposed wouldn't be fair.

    you have agitation you got like flash mode

  • @KiraElijah said:
    Master said:

    @CookieBaws said:

    It's super braindead when he ignores m1 and just walks super close and just downs you.

    Can he get same treatment as Leatherface?

    I would rather get camped than this kind of "chases".

    Oh no the killer is using his M2 power

    Do we all have dr gitgud? 😂

    so those are youre first words since neally all the post you comment you go with putting that photo let me say something https://www.youtube.com/watch?v=2k0SmqbBIpQ

  • i mean the only 1 killer that needs a little nerf its hillbilly with hes chainsaw

  • @ThirdSealOPplzNerf said:
    This is an assymetrical game the 1 thing whatever it is a monster a killer a ghost is suppose to be overpowerd and should destroy anything that tries to 1v1 it in this game I can 1v1 a killer very easily this shouldnt be happening even the devs replied to some ideas for buffing the spirit which those ideas would be perfectly "we judged to op" even the devs don't understand what assymetrical balance is. This game should be reworked so survivor is first person and is more of a stealth game instead of a circus of running in circles around a pallet.

    no
    1.- you have bloodlust even its nerfed you STILL have it
    2.- BBQ dont camp near hooks and go and find a survivor lazy man xd
    3.- tunneling i mean you love the guy right?
    4.-i like playing circles near the pallets leave me ALONE xd
    5.-this game its not COD first person
    6.- were the spirit buff you mention i want to see it
    7.- there will more nerf for survivor but i dont know if ppl want to play anymore for survivor alot of survivor struggle alot
    ps: dont be mad xd

  • @Sarief said:

    @powerbats said:

    @Sarief said:

    @HellDescent said:
    If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.

    you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?

    ps: like nurse's calling stops self-care in anyway at high ranks

    So because you don't like the otehr sides perks they're cheats rigggghhhttt. So since survivors don't like NOED, RUIN, NURSE's etc that makes them cheats using your logic. The killer might have this perk well that means I need to bring this one and so on. Well then what if it's this killer, well then I need to bring this perk.

    Also if you don't think nurses calling doesn't help with sc you're in denial.

    1) learn English.
    2) I don't like imbalanced perks. you like them? gtfo.
    3) killer perks have to change game. Survivor has to adapt. Not the other way around
    4) survivors don't like anything
    5) NC does not help. Survivors counter it OR survivors use it. It helps only against noobs who heal not under pallet loop. It does not stop/slow/hinder healing in anyway and if you are that close to killer, killer can hear you anyway. it's only useful on wraith, since he hears worse in spirit realm
    6) Survivors have perks that counter specific killer = ok. Survivors have perks that counter all killer + specifically counter few killer + change gameplay = cheats. If you don't see this, you're in denial.
    7) Noed, ruin = are balanced. Ruin should be buffed, tbh. Had problem with it only once, because killer was laggy af.
    8) you didn't refute this point:

    you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?

    in any way

    1.- calm dam boy
    2.- dont insult
    3.- ruin dont need a buff the totems needs to be a good place to hide it
    4.- loops are neally gone and you have spirit fury like you said ADAPT
    5.-NOED its fine
    6.-not all survivors have a counter of killer perk for example agitation, BS (DS its not a counter) BBQ etc

  • @Wolf74 said:

    @Tru3Lemon said:
    autodidact needs a buff also

    This is dangerous terrain to buff.
    Better Self Care needs to get nerfed first.

    its going to get nerfed so thats why it needs a buff

  • @Dabrownman1812 said:
    Tru3Lemon said:

    autodidact was great on the PTB but now they nerfed alot it takes along time to heal youre teammate so devs plz make Autodidact Great Again

    They did it to prevent it from being another instaheal. That and spinechill makes it like an instaheal. Now, imagine 4 survivors with it. All perks must be made with the fact that survivors can run 4 of them, also unnerving increases chances and that is common so giving peeps instaheals. 

    well at least make a increase the chance of skillcheck

  • i like the idea

1 … 22 23 24 25