Autodidact needs a buff
autodidact was great on the PTB but now they nerfed alot it takes along time to heal youre teammate so devs plz make Autodidact Great Again
autodidact was great on the PTB but now they nerfed alot it takes along time to heal youre teammate so devs plz make Autodidact Great Again
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well at least make a increase the chance of skillcheck
Is lower then 80%, I think they reduced it to 50%, and instead of starting off with a 20% penalty, you get a 25% penalty?
I think it’s well balanced though, and feel it was gonna be a meta perk with Botany, Spine Chill and We’ll Make It.
You’d be the perfect run in there, heal them, and get out before the killer even shows up type character. I man Empathy, Borrowed Time and Deliverance could all be paired with this for being an “emergency medic” class.
I really don't understand why they had to make another healing perk. As many people mentioned here If you give us a nearly insta heal it would be too strong but if it's notthing like that it just a weak heal on others which we have anyway withouth any perks. I mean unless they had some super original idea about a healing perk they shouldn't even try to make one. The idea here was rng, takes time and luck but in the end is super strong which they realised it would be too strong and the perk just became nothing special - it is just better to take another healing perk IF you need one at all/ cause I never felt the need of perk to heal others - maybe its just me ..../. So in the end what worries me it that they went with that idea and they got nothing out of it - it is really sad
The problem with it right now is it's a net negative unless you get 5 healing checks, which means it'll usually be a detriment to your team.
1st check: -25% (-25% of a bar healed overall)
2nd check: -10% (-35% of a bar healed overall)
3rd check: +5% (-30% of a bar healed overall)
4th check: +20% (-10% of a bar healed overall)
5th check: +35% (+25% of a bar healed overall)
This makes the level 1 version of the perk really bad, as it takes 8 healing skill checks total for it to not be a net negative. It should probably either be re-worked completely or the starting penalty shouldn't be as severe.
Seeing as you've gotta rely on RNG to build it up to a decent amount of power, across multiple heals, it should have stayed as it was during the PTB.
Buffing heals is the complete opposite of what this game needs.
Killer are already in a bad spot with survivor being healed to fast anyway.
. . . Maybe Spinechill's 10% increased skillcheck chance might help for a crisis healer build?
except often u wont even get a skillcheck when u heal someone, even with spine chill, and you usually dont get 5 tokens until the end of the game
They are slowing the healing speed
finally someone sees the Q&A some ppl complain about this perk needs a buff someone ppl dont agree but the 70% of ppl will agree that this perk needs a buff
Still iffy RNG. And in that case it has an even higher risk of triggering near the killer before you have stacks