How I would fix Iron Maiden

hello there, fellow people of the fog!
as we all should know, the Legions Perk "Iron Maiden" is in a pretty rough spot at the moment, due to the fact that it can activate a maximum of 4 times, until the survivors know you run it and therefore avoid lockers completely.
so how would I fix this Perk into something useful?
the answer is pretty simple:
this perk was ment to be a direct counter to the latest locker buff, so i want to focus on that aspect.
my Perk description would look like this:

You open lockers 30%/40%/50% faster.
Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range.
Survivors breathing inside a locker is 15%/25%/50% louder.
"This is no place for cowards." -The Legion

What are your thoughts on this?
anything you would change?
any own ideas?
please feel free to share them in the comments!

Comments

  • Mister_xD said:

    hello there, fellow people of the fog!
    as we all should know, the Legions Perk "Iron Maiden" is in a pretty rough spot at the moment, due to the fact that it can activate a maximum of 4 times, until the survivors know you run it and therefore avoid lockers completely.
    so how would I fix this Perk into something useful?
    the answer is pretty simple:
    this perk was ment to be a direct counter to the latest locker buff, so i want to focus on that aspect.
    my Perk description would look like this:

    You open lockers 30%/40%/50% faster.
    Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range.
    Survivors breathing inside a locker is 15%/25%/50% louder.
    "This is no place for cowards." -The Legion

    What are your thoughts on this?
    anything you would change?
    any own ideas?
    please feel free to share them in the comments!

    I think all it needs is more exposed time when they come out of a locker. That's about it. Sure it helps if they hide in a locker for bbq but you can never truly get there in time to hit them. So yeah, just longer exposed time would do, the louder breathing would be cool but nah
  • Could be but if I know devs a little bit, this perk is not gonna change until the game dies.

    We still have perks like surveillance, monstrous shrine etc. They are not gonna change this perk.

  • Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range. thats insane

    Survivors breathing inside a locker is 15%/25%/50% louder. insane also combine this with stridor you can hear the survivor and iron and iron will get a nerf so no

  • You really don't like Survivors to play stealthy eh?

  • You really don't like Survivors to play stealthy eh?

    Ive been told most survivors worth their salt will never touch a locker because its mostly not needed. Even with the Aura buffs, i don't see many use or need it.
  • @Dokta_Carter said:
    altruistic said:

    You really don't like Survivors to play stealthy eh?

    Ive been told most survivors worth their salt will never touch a locker because its mostly not needed. Even with the Aura buffs, i don't see many use or need it.

    Run Distortion. Use lockers early game, save Distortion for end game. Watch yourself become a ghost.

  • @Tru3Lemon said:
    Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range. thats insane

    Survivors breathing inside a locker is 15%/25%/50% louder. insane also combine this with stridor you can hear the survivor and iron and iron will get a nerf so no

    Lovely name btw

  • @Poweas said:

    @Tru3Lemon said:
    Allows any detection Perk or Ability to spot Survivors hiding in a locker at a maximum range of 24m/32m/unlimited range. thats insane

    Survivors breathing inside a locker is 15%/25%/50% louder. insane also combine this with stridor you can hear the survivor and iron and iron will get a nerf so no

    Lovely name btw

    thanks fam xd youres too