TragicSolitude
TragicSolitude
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- TragicSolitude
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Whenever I try to turn while in Demon Dash, the camera looks either up at the sky or down at the ground. I can't seem to control the camera and keep it steady.
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@anarchy753 said:
When there's 5 perks for the two characters that were not used, and this is the FIRST rift so their ideas should be brimming, it's kind of sad that we got 8 recolours of meaningless icons.
This. Absolutely this.
Multiple Trapper mask charms and multiple charms of the same perk... it's just lazy. They could have done charms for each of Trapper's and Claudette's three perks, for a start.
And I don't understand why there's a Feng Min perk in there. It's so random
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Found a key in a chest today. I was running from the killer when the last gen popped, and while leading her on a chase I found the hatch and just popped out. It was fun for me, but I doubt the killer was amused.
Keys can be frustrating as killer but they're fun as survivor. I don't see moris very often as survivor, and even when I do I'm usually just happy to die to a different animation than the boring hook. I'd hate to lose moris, and if it takes keeping keys to keep moris in the game, then -shrugs- There are still a lot of factors and RNG that come into play to use a key. I've been annoyed by the old insta-heals way more often than by keys in matches.
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I'm on PS4, and while he's clunky to play as, that doesn't necessarily mean he needs a buff so much as he needs better controls on console.
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I want to be able to play the game on PC, but I've put so much time and money into DbD on PS4 that there's no way I'll buy it on PC unless they make cross-progress a thing. I'm not starting over from scratch and re-purchasing everything. There's just no way.
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I have a PS4 Pro, and the game does not run smoothly. Frame drops and jankiness. It goes to crap when Bloodlust starts. Makes the console sound like a jet engine at times, especially on the "press button to continue" screen.
Other online games run just fine, so it's not my internet (I use a cable to connect, no wifi) or my console, it's DbD's optimization or lack thereof.
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I've considered it, but it really is just a pain to do that on console, which is unfortunate. Every once in a while I get a thank you message, which is great, I do appreciate them. I understand why most don't send messages though, 'cause like I said, it's a pain.
I do wish however that I wouldn't get salty messages when I don't save someone. I've died so many times attempting to save someone and not gotten a single message about it, but if I play a match where I leave instead of trying to make a save which I'm pretty sure will just end in two deaths, I get nasty messages first thing. I die all the time, I don't get why it's such a big deal to some people that they send angry messages over it.
In some ways, I wish it were easier on console to say thank you for a good game, but at the same time I don't want end game chat because that just seems like a 99% toxic experience.
On PC, though, with end game chat, where it's so easy to thank people, that should be a no-brainer.
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I've made this suggestion elsewhere. It's a little complicated, but...
The timer remains the same.
If there are four survivors left, DS deactivates after two are hooked.
If there are three survivors left, DS deactivates after one is hooked.
If there are two or fewer survivors left, DS does not activate.
DS does not activate during the EGC.
This would keep killers who don't tunnel from getting hit by DS. Once there are two (or fewer) survivors left, or if it's the end of the game, it's not tunneling.
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If we could ever get licensed charms, I'd like ones for Piggy. For one, a cute little Piggy. An RBT. A buzz saw blade. And also a charm of the Billy doll from Saw.
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Everyone has those days.
Some days every killer tunnels me out or camps me on the hook.
Some days I can't track survivors for [BAD WORD] as killer.
Some days I whiff constantly.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/896768#Comment_896768
Nobody is disappearing into the environment. Survivors should be allowed to actually hide. If you are in chase, you have scratch marks. It is the killers job to accurately track survivors. That's what the scratch marks are for. Indoor maps make it nearly impossible to juke showing crystal clear scratch makes. I can say that as a spirit main. One heavily stealth map is not a problem. It gives variety. Again, I dont see killers complaining about completely breaking stealth all together as gf or wraith. If scratch marks are invisible and bugged that's another issue all together. If pretty clear the devs make killer sided and survivor sided maps and some imbetween. Survivors should be allowed to enjoy stealth. Saying they crouch and disappear is a gross exaggeration. And that was not your first post. You can see mine literally above it.
Maybe it's different depending on platform/TV screen, I dunno. but I'm not the only one having this issue: the new map is way too dark. Survivors can crouch and disappear in the foliage. The lighting on all of the maps is messed up right now; my friend is having a lot of trouble seeing on the MacMillan maps. But to me the increased darkness is worst on the new map. I'm fine with active stealth, as I describe, but passive camouflage is a problem. I shouldn't be required to run an add-on like Amanda's Letter to see survivors. I almost never run add-ons; I'm not going to start just because of one map.
Doesn't matter. Until the map is fixed, I'm just going AFK when Sanctum of Wrath comes up. I've seen an increase in the number of Blendettes in my lobbies since the new chapter released. I don't care enough about the game to kill my eyes trying to find people crouching in pitch-black bamboo shadows. The map gives me an actual physical headache, which means it's definitely bad for my eyes. There's no video game that's worth my eyesight.
And here's my first post in this thread:
@TragicSolitude said:
The new map looks cool but as killer it is too dark with too much foliage and too many obstacles, survivors can crouch in front of you and disappear.
Spirit feels like she hits a wall when coming out of phase, and her lunge is messed up.
Oni is clunky on console; trying to use his power punishes me more than the survivors. Struggling with him is one thing, but add to that losing survivors because the game drops frames or the maps are too dark or scratch marks are invisible because of all the foliage, or survivors are faster than the killer because of a speed glitch, and it ends with having survivors teabag in the exit gate... it feels like it's not worth bothering to play killer. Oni looked fun in the PTB, so how he is on console is disappointing.
I do like the new Kindred and No One Left Behind.
Third paragraph, second sentence, I point out that the foliage covers the scratch marks. I double checked just in case I was mistaken, but that is definitely my first post in this thread. Fifth post after the OP.
Edit: Peanits has stated that the devs are aware the new map is too dark. It's not just me.
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/898724#Comment_898724
We are aware, yes.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/896913#Comment_896913
Okay had to make sure, it's making it a chore and a half for me to knock out my last for archives for survivors on this tome
Ditto. I have three challenges left, and two are the flashlight blind challenges. I'm having an impossible time of it.
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@DarthRane said:
Slightly off topic but related, has anyone on console, or even PC, been getting a lot of failed to join check your mat setting errors since the update(as aurvivir/) cause since the update on top of long times just queing for a killer I'm constantly getting the check your mat settings error how to making it take even longer.
I'd say I'm AVERAGING 15 minute waits right now regardless of time of day as survivor for myself.
Yes! I'm suddenly getting those a ton again. It became impossible for me to get a survivor match and I just gave up.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/894907#Comment_894907
Ummm what I'm on Xbox and I can say that's not the case at all whether I solo qued or triple qued with my friends I ALWAYS take significantly longer to get match as survivor over killer. That's even prior to the current issues we been having
You're both right.
Queue times vary depending on rank, region, day of the week, and time of day. In my region on PS4, when kids are in school, survivor is usually the quicker queue. When kids are home from school, killer is usually the quicker queue.
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I like the aesthetic. As a piece of art, it's pleasing to look at.
As a map to play on, it's too dark, and combined with the amount of foliage @Keene_Kills is right, "Meg in full toxic blaze pink cosmetic can hide in there."
Better off playing peek-a-boo with the statues than trying to interact with survivors. At least I can see the statues.
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@TiredTwoStep said:
What's weird to see is that some people have the winter cosmetics that havent been released yet. I've been seeing Bills and Aces with the new ugly sweaters but I dont see them released yet.
Bill's sweater should be sitting in your inventory, it was released free with Chapter 14.
If I'm remembering correctly, Ace's ugly sweater was released last winter in the store, so it should still be purchasable there.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/896457#Comment_896457
Ok then fix the scratch marks. You only complained about darkness and foliage. Survivors shouldn't be forced to play in the wide open on every single map when half the killers now completely break all stealth. I guess its only okay for killers to totally break stealth and enjoy stealth gameplay?
"scratch marks are invisible because of all the foliage"
That's from my first post.
Maps should have structures and line of sight breakers. There's a difference between that and as I said survivors being able to crouch so that you can't see them right in front of you; I shouldn't have to trip on them to know they're there. The combination of the darkness and the amount of foliage is a problem.
Disappearing in the environment due to a lack of color contrast is not stealth. I play stealth as survivor, I duck behind structures, I quietly hop windows, I keep track of the killer's FoV so that I remain out of sight. That requires me to actively stealth; crouching and disappearing so that the killer looks right at me and doesn't see me... well, in that scenario I'm not doing anything, the map is doing all the work.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/896093#Comment_896093
How dare survivors be allowed to stealth and juke and force killers to actually have to look and track survivors!
Scratch marks should be visible. The survivors aren't doing anything special with their scratch marks; the map is doing all the work by hiding the scratch marks in the first place. Survivors shouldn't be able to crouch and disappear when I'm looking right at them. That's not stealth; that's broken. On top of all that, there's no way to work around the frame drops.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/896371#Comment_896371
The thing is I can wait. I don't mind. I'd like to start playing right away just because new computer, but if I have to wait it won't bother me. I'm not a huge PC gamer, I'm mainly getting a new PC for video processing (because my current setup is having heating/processor issues and I can't edit videos without crashing anymore). I doubt I will entirely convert to playing on PC. Maybe some games I'll pick up on Steam, but for the most part I will remain an Xbox gamer for a while.
I'm getting a new gaming PC, too. I'd love to play DbD on it, but only if all of my PS4 progress/purchases will transfer over. If DbD never has cross-progression, then I will never purchase it for PC.
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@Blazelski said:
The design philosophy behind the rift seems economic rather than game-health based.
Economically, it makes sense to make the later challenges very difficult/impractical. More difficult = less completion = fewer rift fragments = fewer reward tiers unlocked = more incentive to buy the battlepass so you get rewards more easily.
If the rift was made to increase game health, the challenges would all be more like tier 1 or 2, encouraging players to vary from their staple meta perks, and to vary their playstyles, but each individual challenge would be relatively easily accomplished.
I think it'd be interesting to have "use this combination of perks" challenges. Maybe something like "vault 15 times while being chased with the perks Dance With Me, Lithe, and Quick and Quiet."
To encourage people to try new perks rather than force them to grind even more, the perks should just be made available to use while the challenge is selected. If the player likes the perks and doesn't already have them, it will encourage them to purchase the DLC or use the shrine to get the perks in the future.
It should be fun and encourage players to maybe try new things, not saddle them with crazy RNG finish-this-in-one-trial frustration.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/896389#Comment_896389
Unfortunate. Maybe it's just me wanting it to be better performance wise. :(
Just because I'm still having problems doesn't mean it's all in your head. Everyone seems to have a different experience. It could be combinations of certain killers and maps that cause the problems, or certain combinations of perks, who knows. There are so many different factors.
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Nope.
Sorry, don't really have anything to add to that. Just still getting frame drops and stuttering and all that. (PS4 Pro)
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I wish the Rift Fragments from the Archive challenges weren't useless after completing the Rift. Like maybe they give more Putrid Serum or BP if the player completed the Rift early.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/896069#Comment_896069
there is a plus though, legion was nerfed but.......... we got Oni which is like the best killer to come out in a long time, so in away Legions sacrifice brought Oni!... and they're 4 characters! we could potentially do this 3 more times!
It's such a waste, though; Legion has some awesome cosmetics. Let Clown be the sacrificial lamb; the only cosmetic of his I like is his Blight head. Quick, someone set up the altar, maybe it's not too late.
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The problem with the Adept Achievements isn't just that they require Merciless Killer, but that Merciless Killer becomes more difficult to achieve in multiple ways as players rise in rank. Not only are the survivors more experienced (theoretically), but Iridescent Emblems are also more demanding. Ranking up is a punishment in this game.
I can suck ass as Oni and get the Adept Achievement because I'm sitting in the crap ranks. Is that fair? No. I mean, it works for me, but it's not fair on those who are in higher ranks and actually better at the game.
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@DeathReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/896115#Comment_896115
yes I understand this I am well aware of this thank you for the comment I am just seeing if we can have some sort of way for everyone to get them where people don't feel like they wasted their time to get them
Being able to earn them through future events (but not being available in the store for cash) seems to be the option that gets the least amount of backlash from those who earned them during the original events. Getting them for free definitely isn't fair to those people. Getting them in the store via cash would put them in the same spot as current event cosmetics, but many think that diminishes their sentimental value, which is understandable.
So, I hope the devs consider allowing players to earn those four cosmetics through events in the future.
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The new map looks cool but as killer it is too dark with too much foliage and too many obstacles, survivors can crouch in front of you and disappear.
Spirit feels like she hits a wall when coming out of phase, and her lunge is messed up.
Oni is clunky on console; trying to use his power punishes me more than the survivors. Struggling with him is one thing, but add to that losing survivors because the game drops frames or the maps are too dark or scratch marks are invisible because of all the foliage, or survivors are faster than the killer because of a speed glitch, and it ends with having survivors teabag in the exit gate... it feels like it's not worth bothering to play killer. Oni looked fun in the PTB, so how he is on console is disappointing.
I do like the new Kindred and No One Left Behind.
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Convince more people to play killer. That's pretty much the only solution.
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Run a survivor with Plunderer's Instinct and find flashlights in chests rather than trying to get them on the Bloodweb. You'll save a lot of Bloodpoints that way. It's what I did. It took me a lot of tries, but I did finally manage to blind a killer twice in one match, both times while they broke a pallet I dropped.
I've heard that it's actually more difficult to blind a killer with the Purple Flashlight than with lesser flashlights, so keep that in mind.
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I'm going to be cynical and say only buy Oni or Plague, and only if you have the Iridescent Shards to do it rather than spending money.
If you're on PC, Oni might be okay. On console, Oni is difficult to control and Plague is the Plague. I'm on console, I bought both of them with shards, and I rarely use Plague. Oni is too new for me to give a real opinion on, but on console he doesn't seem like a killer you could pick up and immediately be good with due to the poor controls and fps.
If you're determined to spend money, I'd say Ghostface. He can teabag, and his ability to go into stealth mode can be handy in numerous ways.
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/895639#Comment_895639
Being able to get them with money cheapens how special they are.
You could say that about the Hallowed Blight and Lunar New Year event cosmetics too, then.
But in my above post I didn't say the BBQ and Howling Grounds cosmetics should be purchasable with cash; I said players should be able to earn them in future events, the same way players previously earned them. That way it's as fair as it can be to both sides.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/895733#Comment_895733
If you want even one outfit in the rift its so much better to buy the rift instead of waiting.
1 green outfit is like $8 purples/events $10
The entire rift is $10.
Depends on if you play the game more because you're trying to get to a certain tier of the Rift and if so how much you think your time is worth. Given how buggy the game is, queue times, and the number of bad matches vs good matches, a person could save numerous hours of what may feel like forced playtime by spending about an hour's worth of their paycheck.
After earning some of the different cosmetics and being able to actually see them when combined with other pieces to create full outfits, I like some of them, but if they had only gone to the store rather than being included in the Rift, I wouldn't have bought them. I'm not complaining or saying I want my money back, it was my choice, but I recognize the devs got my money because they put a large number of mediocre items into a $10 package rather than all the items individually in the store. (I did recognize most of them were rather meh before buying the Premium Pass; it was the exclusive charms and being able to earn back the Auric Cells that convinced me to get it, anyway.)
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/895185#Comment_895185
I've heard good things about the mandalorian... stinks it has to be an exclusive.
Hopefully, it'll get released to home video later. Hard to say with Disney, especially since their streaming service is brand new. I don't think anyone should buy a subscription to Disney Plus until all of their security issues are fixed, though.
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Considering most of the cosmetics on the Rift are either uninteresting or recolors (or both), and it would probably be cheaper to only buy what you wanted in the store later rather than purchasing the Premium Pass (and it would certainly save people time grinding), then the only reason to buy the Premium Pass is if the charms are exclusive.
Okay, that's not entirely true. I know there are people who don't care about the charms but still buy the pass. Not sure if it's because they want a few cosmetics now or if it's because they really do want most/all of the cosmetics and are actually saving money, but still, the charms not being exclusive would hurt sales of the Premium Pass.
So far, the devs have stated that the charms are exclusive to the Rift.
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@Mountichan said:
https://forum.deadbydaylight.com/en/discussion/comment/895124#Comment_895124
Nope, new players shouldn't. End of story.
But new players have to share all their new event cosmetics and don't get any exclusive event cosmetics for themselves with no say in it whatsoever.
Putting all the new event cosmetics in the store but not even letting new players earn the old cosmetics via future events makes it look like the game doesn't value new players. That's the impression it gives. That's not healthy for the game, and it's not a good way to keep new players around. A game that can be as frustrating and anti-fun as DbD needs players to feel rewarded and valued if its wants a happy playerbase.
I play a PC game that is a ridiculous grind, and every week is a new event with new cosmetics, and they'll simultaneously re-release old cosmetics and let players earn those as well. I don't feel like the game is taking anything away from me by doing that. Even the pre-release bonus I earned was given out freely later. Maybe I'm just too laid back, I dunno, but I've never seen the people who dropped hundreds of dollars on the cosmetics complain, either. It's a money hungry ######### of a game, but at least I don't feel excluded just because my PC couldn't run it when it first came out.
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/895455#Comment_895455
Fair enough. I play both sides evenly and can get triggered too. If the match isn't going well, I just go and do something else until the match is done. Problem I have with it is killer can get into a match instantly while survivors times finding a match is a lot longer which is frustrating when doing challenges.
Killers getting a match instantly suggests that not nearly enough people are playing killer, and there aren't enough playing killer because it can be so ridiculously frustrating on console. The same reason survivor queue times are so long is the same reason killers are DCing. It's not your fault, it's just the way the game is. The unfortunate thing is that if things keep going the way they are, the problem is only going to get worse. If the issues that cause killers to quit aren't fixed before dedicated servers go live on console (whenever that may be), the possibilities are 1. survivor queue times will become absurdly long, or 2. there'll be a huge rise in the number of killers who go AFK mid-match.
I play both sides about equally as well. Survivor isn't always fun, but it's not as stressful as killer, that's for sure.
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I don't think DCing is okay, but the more I play killer on PS4, the more I understand the urge to just quit. The frame drops, the dark maps, the way killer powers translate poorly between M+KB and controller...
I think there are a lot of people forcing themselves to still try to play this game and giving up. That's the feeling I'm getting from the way matches have been going lately on PS4.
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The only reason I know there's a new Oni character is because I bought him (with shards) and played as him a few times.
There were a few survivor matches where I saw a giant guy zooming around the map like a fiery hamster ball, but it's hard to call him a killer when he's more like background noise to gen repair work.
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/895296#Comment_895296
I don't think I've seen anyone use Lightweight since 2017.
I think they're saying scratch marks are broken right now, just like sounds.
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The Spirit's vault animation definitely needs to be fixed. She looks comically bad when she vaults a window. Just have her phase through it like she used to but with an obvious tell (like grabbing the ledge) at the beginning so she can't fake it.
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Yeah, there's a reason I struggle to spend even $10 on this game, meanwhile I own everything for DOA6/DOAX3/Soul Calibur VI. I have no problem putting money into a game I love, but I probably consider uninstalling DbD at least once a day. I mean, I could play a glitchy game with lackluster rewards and players who act toxic while I try to figure out the new killer, or I could send zombies flying with my new glow-in-the-dark baseball bat in Dying Light. Decisions, decisions.
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I have to see it, it's one of the few movies I can go see with my mother when I visit for the holidays.
If she had better movie taste than a two-year-old, I'd absolutely skip it. I've hated the Disney Star Wars movies.
At least The Mandalorian has been interesting so far (except for the Seven Samurai filler episode they just did).
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Spirit feels so awkward. She almost comes to a complete stop after phasing. They should extend the amount of time you have to get the "Grudge" points or something, because it's not even worth trying to do her daily ritual like this.
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I think this is a fine idea. New players should have the chance to earn the event cosmetics.
I never see anyone wearing the BBQ or Howling Grounds cosmetics when I play on PS4, so either very few people earned them or the ones who did aren't even using them. Either way, seems like a waste.
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@Ghoste said:
Oh good, I'm not the only one who's ran into a room with no open windows and gotten killed. 😅
Oh god, I thought I was suddenly just an idiot! It's been confusing the hell out of me.
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Congrats!
I still have the "blind the killer" challenges left to do.
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@Asegbloodtears said:
https://forum.deadbydaylight.com/en/discussion/comment/892099#Comment_892099
My bad i missunderstood your comment than, i read that you just got it as survivor and know what it is and now you will use it....as a killer LOL
My error
Ah, okay. That makes sense. Yeah, no, that would be wrong; I don't ruin other people's games. As survivor, though, falling through the floor myself is funny :)
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@Asegbloodtears said:
https://forum.deadbydaylight.com/en/discussion/comment/892073#Comment_892073
And you should be Ban for doing it. Thats the point i was bringing up. Action should be taken on exploiting a glitch. I always see comment saying, BHVR can see how many time you have DC, how many time you have died on first hook. .... They probably can see how many you hooked in the basement and give penalty for it thats it.
OR as i suggested.... stupid challenge should be block and basement should be not in game until its fixed. simple as date
... I should be banned for dying to a glitch? It's not like I won because of a glitch, it was actually detrimental to my gameplay. I've been hooked in the basement multiple times since this glitch came out, though, and most of the time nothing happens. I've only fallen through the floor the one time. The glitch is inconsistent.
As killer, I try to avoid hooking anyone in the basement right now, unless there really are no closer hooks. So far, that's only happened once.
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When I got the adept, I tunneled one survivor out (I think two hooks, definitely can't camp them, hurts emblem scores too much) and kinda strung the final three along. I didn't use his ability until the very end, and that was only to Demon Dash between exit gates to find the final survivor.
His Zanshin Tactics perk is so detrimental, at least for me. The auras obscure survivors sooo much, and it's even worse on the new map.
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I ran into the basement and got the killer to hook me so I could finally see the glitch myself.
It was nifty. I think I wanna do that every match, now.