ToxicMyers
ToxicMyers
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@voorheesgt said:
Wow I've received warnings from mods for far less... and mine were just comments made in good humor. You made a thread just to trash console players 🤭. Did you look at the rules regarding respect? Well thank you for the "PSA" I'll inform the other 2 that still haven't disabled cross play to avoid your style of ignorance.
I have gotten jailed for far less as well
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@PigMainClaudette said:
Here we go.
You know that the globe icon also means Windows Store users too, right? I'm also an Xbox player, and I've seen more disconnects from globe icons than I have on Xbox in general.
We've also been trying to end the stupid PC vs. Console wars on here because, surprise surprise, it was proven that PC players aren't as high and mighty as a lot of them made themselves seem!
I love how both of us literally said basically the same thing
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@carnage4u said:
This is my first month of the Game. I am enjoying it.
Something I have learned that console players may not know. If you are hit in the first 30 seconds of the game, it is ok not to quit the game right away. Getting near 100 hours of play, and I see my fair share of disconnects, but 90% are from Console players, and I thought maybe these players didn't know, you aren't forced to quit if the killer sees you or hits you. You can also not give up on the hook the first time you are hooked.
You are welcome for this news.
Where do I start? Ok got it.
- Stop generalizing, its so annoying
- Stop trying to start conflict between platforms, we already have the killer v survivor war, we can't' afford another
- You have like 100 hours in the game, my guess is you haven't hit purple or red ranks, and let me tell you from my experience. Down at that level, every platform has way more dcs than at the top.
- Everyone knows you shouldn't dc after a hit, some people just don't care.
- No one asked you to do this, and it is frowned upon to insult another platform due to your experience.
- Direct your anger at the player, not the platform
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@MrLimonka said:
How often do you really face OoO?
I agree that OoO has to be reworked, and is way too OP for SWFs, but come on. OoOs are so rare that you really don't have anything to worry about. Go play Myers whenever you like.
This I agree with. I'm more worried about being gen rushed than getting an OoO
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@Doctor_Derek said:
I hate Object so much. It completely takes the fun out of Myers who is one of my favorites. I don't even want to play him now. Sucks.
I personally haven't run into it myself other than once, (the second time both OoO users DC'd when they saw I ignored them) and during that first time I was guarding a 3 gen so OoO wouldn't have helped all that much
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@OldHunterLight said:
I just want to do this dumb achievement but game doesn't work and forced me to slug because "dedicated"
https://us.v-cdn.net/6030815/uploads/2X6B1ERVNLV2/img-20201010-012416286-7e2.jpg
Good thing DS is less used and less popular than Lithe, said a Dev.
2 hours and still trying this achievement.
Your name sums up my entire emotion
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There are some people who play this game who won't know who tf he is and why he is scary, and would think its just a random killer, myself included
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@undoredo said:
this is oc i uploaded it to yt/reddit too
Happened during a custom. Will elaborate if you want. I'll prob bug report it later.
get outplayed should've survived better smh entitled survivor main complaining about bugs.
For legal purposes this was a joke
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@sluc16 said:
When you get to be the last survivor, and the killer finds the hatch before you do, that's it, game over, is just gonna be impossible to scape when the stupid gates are so close to each other, the killer doesn't even have to go all the way to each gate, he can just take a peak from the distance from one gate to the other.
That's the thing, its called RNG, where sometimes its far apart sometimes it close, just like how pallets are rng
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1674184#Comment_1674184
you do realize this was probably otz, arguably the best legion main
scratch that it was farmer who is also a very good player
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@Sluzzy said:
What some gamers. But hypocrisy in the message was astounding.
That's a good example of the power of (3) slowdown perks and an aura perk on a fast killer. The perks he called "second chance", the heavily nerfed insta-gen addons, and probable coordination still didn't stand a chance.
you do realize this was probably otz, arguably the best legion main
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@LaUry said:
https://forum.deadbydaylight.com/en/discussion/comment/1674131#Comment_1674131
higher level than what? i have no problem stay at rank 1 even with old doc or deathslinger..
High level play Nurse vs gen rush squad or sum #########. It's not like the game is 100% full of bums
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@LaUry said:
https://forum.deadbydaylight.com/en/discussion/comment/1673675#Comment_1673675
not spirit and nurse are the only viable killers.. but i really hope if i can kill all of them in 5 minutes my MMR gonna go higher.. no point to hook everyone 2 times and chase for x minutes and damage generators and things like these.. if i can win in 5 minutes then my MMR is way higher than the survivors
In high level play they are
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@GorgonDorgon said:
Idk the stun times were down to 2 or 3 seconds with the bug recently right? It basically made running DS pointless cause you get no time and they’re right back on you. Also just my opinion though. I guess running a whole perk for a reduced stun would make it seem more fair?
It was like 1.3 seconds definitely not 3 lol even 2 is a stretch
Source: mained myers who was a bugged killer during that time
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Huntress will clap him, since ghostface is just a cooler legion
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@Boss said:
I always play Survivor, just more like a side-dish, i prefer my Wraith over anything and prefer Killer gameplay in general.
Still, i never really dislike playing Survivor, and i prefer it over some Killer Powers.
Recently i put up questions here, like if Repressed Alliance is any good, and Perk build suggestions for being purely altruistic.
So, taking a lot of advice in mind, i tried some stuff and also did my own thing inbetween.
And after a week of doing so now, i can very confidently say for myself...
Survivor gameplay is incredibly boring, or at least in longer play sessions
I don't think i'll ever be doing another week of just Survivor again.
Idk how Survivor-only players hold out.
I out-loop a Killer, making them give up at some point? Nah, don't feel any satisfaction during the chase nor when i lose them.
I manage to stealth all the way through? Kinda cool to pull off, but not engaging.
I repair all trial? I don't mind...for a few matches, but not for a week long.
I'm overly altruistic? I don't feel special at all, i'm just like everyone else. (Also, Altruism is just a different form of repairing: Healing progress bars instead of repairing progress bars.)
I escape? CAN be engaging, i felt excitement when this Huntress WITH HATCHETS was chasing me out of the Exit Gates, dodging 2 of 'em. Most of the time though, if i make it to the Exit Gate, i escape without the Killer in sight.
I die? shrugs 'Kay, never was one to care if i die as Survivor, whether it's a camper or the nicest Killer around.
Items? Barely change how you play, only sabotage-Toolboxes & Keys really do that, but sabotage just ain't my thing, and Keys just make the game shorter.
Add-ons? Don't really wanna get into this, it'd be a long list, but here's the short version: Don't really do anything engaging.
Offerings? Well okay, they weren't really designed to make you be more engaged during the trial, so they get a pass.
Perks? Same as Add-ons honestly, it'd be a long list, but there's barely anything here that's really neat.
I actually liked using Any Means Necessary, For The People, Head On, Red Herring & Repressed Alliance, with Deliverance as a honorable mention.
I know someone would mention Diversion: No! It's a lot of work, and all you can do is make a distant, loud noise.
I especially liked Red Herring, that one's way more fun than i thought it would be.
But other than these, there's nothing really new, y'know?
Aura Perks, healing Perks, sprint Perks, Generator Perks, it's like all Perks will be categorized, and every blue moon there's a cool new ability in a Perk.
And yes, this wasn't the long version of me talking about Perks.
I'm not saying this is problem #1, i would love to see performance be amazing on all platforms at all times. (As long as you hit the system requirements on PC.)
It's also not problem #2, #3, #4...
But once the problems with higher priorities are gone, what i would love next...
👏More👏things👏to👏do👏as👏survivor!!!👏
- More primary objectives, preferably ones that don't make you sit still
- More secondary objectives that don't reward you with just more BP (Dull Totems (Hex Totems are a good-enough interaction for Survivors currently) or with an Item (Chests).
- WAY more Perks in the future that alter gameplay, like idk, have one that teleports you to a different Hook (that's further than 32 meters away from this Hook) once you get hooked, and the Killer can't see the Aura of the new hook you're placed on.
- More Items, like one that, if you hold the button to use the Item, makes Scratchmarks not spawn while you run, but using it takes up charges of course. (A.k.a. a gameplay-changing Item.)
As things are now, i don't think i'll do a Survivor-only week again.
I still do like me some Survivor, but with a lot of moderation!
Whew, that's a story!
Congrats for making it this far.
Although, if you skipped to here for a TL;DR, you'll be disappointed.
Your opinion on Survivor gameplay?
I'm MORE than certain someone will feel the exact opposite of me.
Imagine not wanting to pebble a killer smh
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1673885#Comment_1673885
At least it would take up 2 perk slots to have that strong effect. That's 1 perk slot that could be DS, Unbreakable, Adrenaline etc.
But I agree that kinda combo would be annoying to deal with unless you play one of the killers who can totally ignore speed boosts.
just play billy
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1673861#Comment_1673861
So... Your suggestion is to use cheating software to know when the killer is bringing Blindness? Nothing is better than the small pp build, but you cannot retroactively run it
What? Please tell me where i said use cheats to find out if there are using blinding perks. I wanna know.
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@Yamaoka said:
The effect of Sprint Burst is stronger than Dead Hard in my book - however the downside of having to 99 it for max efficiency and being unable to 99 it when working on a gen makes it somewhat worse than Dead Hard.
If Vigil (for instance) allowed you to hold it on 99 even while sitting on a gen and then use it on demand during your chase then it would be better in every way imo.
That would be kinda op if it had that effect with vigil
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@firedagodc said:
https://forum.deadbydaylight.com/en/discussion/comment/1672353#Comment_1672353
I have every perk known to man for gen defense and i use surge, pop , ruin, undying, Thrilling tremors even the pig with the traps, freddy and the doctor and 1 minute into the game three gens have popped maybe I have one or two people hooked and the game is over.
Wait, You have so many tools to counter maps yet you barely get 2 hooks during 3 gens?
You have
- Freddy and his built in power to teleport to gens
- Pop to hit the gen after you teleport
- Thrilling to know where to teleport
- And ruin and undying for that extra pressure
I would take pop out of that build and replace it with surveillance if you like ruin. If you like pop replace ruin and undying with thana and dying light
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@MadLordJack said:
Dead Hard is stronger because it doesn't slow you down or get wasted and can (unfairly) draw a chase out for significantly longer than it otherwise would, but I just prefer Sprint Burst.
I personally like 99 sprint burst better than dead hard, time it right you get way more distance and even if they know you have it now you have time to get to a loop. Its just way riskier since you aren't immortal during that time
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1673852#Comment_1673852
I think you are failing to see the discussion at hand: does Blindness counter OoO? The answer: it removes aura reading, but it doesn't remove the perk and it can still be used to great effect.
Yeah but my point was it would be a better spine chill but still bad overall compared to something like smol pp
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1673840#Comment_1673840
And yet I would still take this "bad perk" over most others. Knowing exactly where the killer is coming from and when they are coming for you? Given that the info OoO gives the killer is terrible, worthless aura reading that tells the killer nothing useful since you can hide it when it would be, it's basically Premonition with no cooldown. Worse than normal? Sure, but still strong.
Its not worth taking over the other meta perks. If it was like how it is with hex the third seal, then i would place it in b or a tier. Strong, but terrible compared to the other meta perks.
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@MadLordJack said:
I'm fairly certain OoO will still light upon the HUD, so it's not quite the counter you may be hoping for.
so its a better spine chill that also reveals your location? still is a bad perk without the aura reading
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1672342#Comment_1672342
So perks to bandaid fix a problem and do gens because the killer is still technically baiting right?
That's what the devs are best at. (No offense intended devs, this was a joke)
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@Thatgurl_again said:
Where the [BAD WORD] do you find these god tier survivors? All I get are Claudettes who hide on the out skirts of the map, megs who kill themselves on hook and baby dwights! I'm on red ranks! If I got one of those god tier teams, I'll think I'm dreaming. SoloQ has left me with two options, either complete half a gen amd everyone's on death hook all of a sudden OR take a long [BAD WORD] chase, a tunnel and no gens pop. I dont like playing a swf cause the info is way to strong. So what is left for me? Have a nice day!
Personally I haven't seen a god tier team in weeks, usually I get babies which is annoying. Only time I see good survivors is when I'm playing with friends
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https://youtu.be/_XrnL6lz_2M@Babyyy_Boyy said:
I would like to read some stories you guys have. I’ve had multiple but the ones that are annoying to me are 4 blendettes on swamp.
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@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1672342#Comment_1672342
"If the excuse to not address it is going to be "Only some killer's can reliably camp/Bring this special perk," then it really just amounts to saying nothing in response. Not every player has X/Y/Z perk and just because some killers can execute a toxic method of playing a game doesn't mean that method should go unaddressed. The game is asymmetrical, with survivors being on the none-low end of information, the expectation for survivors to predict and combat something through their perks to stop one particular (toxic/antithetical) kind of play isn't a legitimate expectation. Killers being on the move and making active plays however is a reasonable expectation, unless they already setup a build to ambush hooked survivors."
Now, pardner, I must inform you the folly of assuming one's circumstances, as you can always fabricate the notion of your advantage. Translated: You can always just say "well, if you had just brought X/Y/Z, you'd have been able to deal with A/B/C, duh," forgetting that survivors neither know the killer or anything about the player themselves before jumping into a game. You're literally asking people to have the foresight to buy and level the right survivors, then build the perfect build with those perks to counter a specific playstyle with precision.
As an aside, an ambush is by definition a surprise attack from a concealed position. The fact that you're blatantly visible with a massive terror radius means it's not a Bait & Ambush, it's just baiting and setting up shop. Not every single player has the perks or the team to counteract this method play and it has the high potential to ruin one player's game, eating up their time and getting zero out of it.
https://forum.deadbydaylight.com/en/discussion/comment/1672364#Comment_1672364
So the actual mechanism was, in fact, one that required the hooked survivor to be:
- Within the killer’s terror radius and within a minimum distance from the killer
- Not within the terror radius and distance of a killer in an active chase
I'd like to see that patch, because I'm sure the conditions weren't that and were most likely flat distance, without chase or terror radius being prerequisites.
Didn't I already address if you don't have those perks, could've swore I did
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1672591#Comment_1672591
Myers is one of those Killers that's really gonna be held back without the right build. You're pretty much playing him on hard mode right now. Mad respect.
Sucks that most of the meta Killer perks are DLC. And most of the meta Survivor perks are free...
I mean I did get thrilling and replaced nurses and I'm back where i didn't want to be lol, at the brink of red ranks
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@gatsby said:
Honestly, you're just playing Myers wrong. To win on Myers you need to have map pressure from snowballing off your power like Oni. Slugging with Infectious Fright should be a big goal to get the most out of Tier 3. Also, because of the whole slugging snowball thing Hex: Ruin is significantly better than Pop. Because your goal is to draw people off generators by downing enough Survivors that people can't afford to just sit on gens and they have to leave to help.
Basically, don't play like a "normal" Killer. Slug, proxy camp and just generally be more aggressive to maximize the value from your power. Meyers shouldn't be walking around the map patrolling gens and taking normal chases. He should be playing like a total dick and forcing Survivors into messy, messy trades.
And finally, yeah just break every strong pallet. But keep in mind that because Myers isn't super high mobility its a good idea to stay in an area once you've cleared out all the resources so it's really expensive to save or do gens there. If there's gen across the map being worked on that you see on BBQ, most of the time its not really worth it and you should just protect the area you already have control over. A lot of times you let Survivors take you to areas of the map that still had tons of pallets and had the gens already completed... its better to leave those chases.
I don't have the perks i want to play him to his full potential, so until then I have to run this build, and this is one of the few matches where I didn't use tier 3 more than about 2 to 3 times per match
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@Heartbound said:
*adjust glasses and straightens tie*
I shall do the deed.
First gen I would have circled. They didn't have time to go into the jungle gym. I'm almost 70% certain they were crouch walking around either that gen or some boxes nearby.
Then you stalked the survivor to get to Tier 2. One minute into the match so that's not bad.
I don't think Nea knew you were there yet, that would have been a good time to get stalk up to Tier 3, but the chase with her wasn't too bad, but the gen you lost was the first one you left alone, which tells me that the survivor started working on it as soon as you left.
Now you've stalked the two and got Tier 3 ready, imagine if you'd done that with Nea earlier. 2 downs. Now you've got a Meg hooked next to a completed generator.
Personally I don't like that because that means you're spending time in a part of the map with no gen pressure.
You leave the hook to chase the two healing survivors, but immediately push them into an unfinished generator and return to the hook (by a completed gen) and lose all momentum. "They're on the way." ...who though? 1 is on hook, 2 are chased to a fresh generator. If it's a sweat squad the rescuer will have Borrowed. You gain nothing with this play.
Popping the main building gen was a good play. I like the stalk until you jumped down from the window. Lost another chance to fill up your Tier 3 since I don't think they knew you were up there.
The two you pushed into a gen complete that gen, and you're chasing Nea. Somehow you crisscross and Nea panics and Dead Hards while you panic and swing. I find this very funny tbh.
Now you're chasing Cheryl and have no Tier 3 ready to go. She wasn't paying attention to your red glow but that could have been much worse.
You're down to 1 gen and you start on Meg, and I don't think she realized you were there. I know you know you're there, but Myers is a sneaky boi with M&A and Rabbit. Your only tell is the red glow. Press the advantage and stalk.
I wouldn't have broken the pallet unless you were abandoning chase, she got a lot of distance off of that.
Now you're at end game. You traded one hook for one gen, so you're at about 5 hooks for 5 gens. That's not awful but you've only used pop once and your power once.
Nea plays like I do and gives you the sac, signaling to the others to escape. If you'd ignored Nea and gone for Meg she still had a hook state. That would have drawn the others in to try and make that final save and would have very likely given you two more hooks and maybe two sacrifices if you play your cards right.
Your gameplay isn't bad, but you had the gen pressure of a Deathslinger. I really think you'd benefit by swapping out Pop for Corrupt Intervention.
Edit: If you're not trying to be sneaky maybe Distressing instead of Monitor will do you better on Myers. If people don't know you're there you can't pressure them, but if you're not gonna stalk might as well scream 'Hey Myers is close hear my terror radius!'
thank you
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672541#Comment_1672541
Dude. Chill. I was pointing out that as a console player, I see more moris from console. No I dont want to argue about that, because I dont have solid proof.
I am chill and to your second point Understandable Have A Great Night/Day
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672526#Comment_1672526
Im not trying to get into an argument. I was commenting on that part of your post and nothing else.
Wait,you mean you posted in a discussion channel, but don't want to discuss anything?
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672487#Comment_1672487
I was just pointing out that ive seen the most moris from ps4 players. Thats all.
What about literally every other point I made that you happened to ignore? Anyway I'm gonna take your statement as anecdotal (no evidence) so it can't really be used for an argument
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1672499#Comment_1672499
He said 12,032 squared, meaning 12,032 x 12,032 I think, which is an overstatement.
Edit: the answer is 144769024.
Hey man you kinda missed the joke, i put this behind spoilers so everyone won't know about your blunder, but look out to not miss a joke next time.
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@ClickyClicky said:
Just pressure the gens.
Mother’s Dwelling is only 12,032m squared, are you seriously telling me it’s hard to pressure such a tiny map as killer
Isn't that an understatement? I thought mother's dwelling was way bigger than that. Don't give the dude false info
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672454#Comment_1672454
As a ps4 player, I can say it is mainly ps4 players that bring moris. Its true.
So you ignore the entire rest of my point and only focus on the one thing you can prove thats only true in your case? Without evidence? Mkay
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@ringwinning said:
I main Spirit but I've leveled her up to 50 Tier 3 and I was thinking about moving on to another killer.
So my options are: move on to another killer or keep trying to level her up so that she can have all the perks.
She has these necessary perks: BBQ, Ruin, Devour, Stridor, Undying, Pop, Nurse's, NOED, Discordance, and a host of other perks of course.
Here are the killers I have:
https://us.v-cdn.net/6030815/uploads/KG2N2AO6Z9PK/image.png
I can also buy more I suppose. Any suggestions are welcome!
legion use thana dying light ruin bbq
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"mainly console killers" This wasn't needed and could and probably would start conflict. Don't make it a PC v Console post. Also you do realize not everyone who plays killer is on the forums right? Like jeez the generalizations here are obnoxious. And when did using offerings become toxic? I thought toxicity came from the intent of the player not the tools they use. For example if i beat someone with a phone, does that mean all phones are bad? No, its the intent (or person in this case) who makes the object a weapon of toxicity. Tea bagging at the gates because the killer is using a mori is toxic because of your intent behind it. However tea bagging or clicking to get their attention isn't. Do you see what I mean? And you may bring up the fact they were tunneling as well, same reasoning i put as why tea bagging isn't toxic 24/7 is the same i use for moris and tunneling. Now you CAN say its boring, because its a fact that their playstyle ruined your fun, which isn't toxic but boring. So in this case the survivors would be the toxic ones if they were tea bagging because of the mori.
So to end it all, the ol' and true
GIT GUD
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@Yamaoka said:
Not sure if it qualifies as a "wholesome" moment but I got this triple-instadown the other day:
And despite basically getting an easy win I decided to let the 4th survivor go (who worked on a gen on the other side of the map while injured) because it must have felt horrible/frustrating to see the entire team go down while you are actually doing your objective while injured instead of crouching in some random bushes.
i been in a situation like that, i could've easily ended the game but i knew i wouldn't pip, so i let them go and still got the 3k
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@RPGWolfGamer23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672356#Comment_1672356
Right, sorry. I forgot that part of the lore. XD
Wasn't that in the first sentence though?
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1672353#Comment_1672353
Yeah but its got a 60 second cooldown
thats the only issue
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@RPGWolfGamer23 said:
Iridiscent Head is an example of a killer add-on being way to broken, Iridscent Coin is just not worth running at all. Iridscent Coin needs it's distance reduced, the main reason people suggest the idea of a distance on hatchets it because an instadown effect isn't the bad thing about the add-on. The bad thing is the fact that it basically gives you a free down when you're either right on-top of the survivor and not to mention the hitboxes on them. I feel that Iridiscents should give you a decently crazy ability, but you actually need some sort of experience with said killer to use it. The distance effect on Iridiscent Head suggestion is to reward Huntress' for being good at hitting survivors from a distance. While they likely had that intention for Deathslinger, 15 meters away is litterally the last three meters of your chain, you're almost never going to hit a survivor from THAT far away unless they increase the range of the chain. Not to mention most Deathslingers go for quick shots anyways.
haven't you heard, huntress is throwing trucks that look like hatchets, thats why it looks so weird. Typical entitled survivor mains smh
Its a joke mate
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@firedagodc said:
How does a killer counter Reds and purples on a map like MacMillan or Red Forest or Autohaven? I'm a purples rank i fluctuate from 7&6 I find myself resorting to tunneling and proxy camping in order to have a chance. I hook them all twice just to see them a pair of them exit out one gate the other two out the other gate or one takes the hatch. If you dont bring noed and they're all healthy you can catch them at the gate and they still exit if you dont have a insta down killer. But they nerfed the killers so much that its hard to use them and they're not very agile so the survivors can just run loops or juke enough for the rest to break bones and do gen. One mistake and the game is over. Unless you camp and tunnel them. Or have some other kind of gimmick or you bring moris. I watch alot of YouTube and the killers never show victories with large maps regularly. I seen the best killers struggle at Ormond or MacMillan. Gens need to be nerfed and the hatch and keys should be removed. To be fair moris should go to unless uts kn devour hope where you've earned it. D.s should be 30 seconds not a minute. Survivors have an overwhelming advantage. Thoughts?
Nowadays those maps are ez-pz at purple, i can't seem to actually get a challenging match. However, if you need help go buy thrilling in the shrine, its really good at tracking and meh at stopping gens because if a gen is close to popping but no one is on it that gives you time to get to the gen and pop it.
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@AetherBytes said:
Peril status effect
After being unhooked, you get 5s (10s maybe?) of this effect, and its timer stops while you are in the dying state or being carried, but is removed if you are grabbed. If hooked while you have this status effect you wont lose a stage of your hook, and will continue where it left off.
Or just have an ability to deny an unhook
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@Sonzaishinai said:
Most killers i see will afyer hitting a survivor keep chasing said survivor
I generally go back to pressuring gens or finding other survivors.
I know this is mostly based on circumstance but what do you do most often?
And what is the most optimal of the 2?
I usually let them go because the speed boost will most likely take them somewhere safe
Matters upon the situation, do i have thrilling ready to use and can i down this person quickly? If the answer is yes to both i always keep chasing unless i have a gen to protect
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@MasterofSFL said:
Hooked Survivors in your terror radius and within 10m of you have reduced death progression shortly after being hooked, while you're not in chase.
Obviously people have complained repeatedly over "face camping" and there are those who defend the idea of "camping" as legitimate. Camping is a problem, when it's blatant. Not only does it create a frustrating situation for the unlucky survivors to be caught, it ruins the thematic flavor of the game itself. Yes, killers who camp are more likely to lose, but this isn't an excuse or justification, it's simply what can happen. However, "Bait & Ambush" is a legitimate strategy and it does add to the thematic flavor of the game. Forget tunneling or blatant camping, Bait & Ambush is using the survivors and their altruism/self-interests against them, forcing plays and creating confusion.
The only way to permanently solve this issue is to split the two forms of camping into a form that's punished and is discouraged and a form that's legitimatized and balanced around. Killers who don't have the powers or the builds to Bait & Ambush shouldn't be hanging around hooked survivors the entire game, nor should they be rewarded with ensured kills/bloodpoints for doing so. Killers who do bring builds to specifically Bait & Ambush ought to be favored as a style of play.
Or, you could always, run perks to counter it, and it shouldn't be an issue because some of these are meta. here's my list from perks to choose from if you that butt hurt about camping
- DS/UB/SG every killer in the world will hate you if you abuse it but if you use it to its intented purpose (anti tunneling), you should be just dandy
- BT it works against every killer but stealth killers and it a free health state for the unhooked
- Kindred lets your teammates know if you are being camped and tell them to rush gens unless you in a swf where you don't need this
- deliverance very good with very smol pp but requires you to get an unhook
I'm pretty sure there are other but you get the point. You have the tools you need. If you have none of these perks rush gens if you find out its a face camper.
Also did you know that when survivors try to unhook a camped survivor, thats technically the bait, the ambush is when you get grabbed. Also you say that camping being punished through bloodpoints and emblems doesn't matter but in the next goddamn paragraph you say "nor should they be rewarded with ensured kills/ bloodpoints. Now, idk about you, but the game ain't over till Jane sings and you say ensured kill like saying camping actually 100% is a guaranteed kill. That's like saying gen rushing is a guaranteed win. Nothing in this world is free or guaranteed without conditions, and i tell you a good team hell even one good player could probably get someone off of that hook easy. Now move along, cowpoke, you should be getting your anti camping build ready.
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@Orion said:
This is a thread for you to share more pleasant moments from DbD, to remind us all that toxicity isn't all that there is. I'll start.
I'm not sure who the killer was playing, but long story short, I was destroyed by them early on. I think the last survivor got the hatch.
I checked out their profile, as I usually do when I'm killed off early to pass the time, and saw that they had played "Ori and the Will of the Wisps", the sequel to "Ori and the Blind Forest". These are games I've been curious about, but never really tried before because of all the promotion surrounding it (the more something is promoted, the less I want it and the more I suspect it's utter crap).
We ended up having a nice conversation about the games. I asked them what they thought of it, to which they gave the games complete praise. I explained that I wasn't too much into platformers, but they assured me that wasn't an issue because the game was simply incredible and I'd barely notice it.
I haven't bought either of them because I'm saving up for a new everything (GPU, CPU, RAM, motherboard) and still want Cyberpunk 2077, but I'll probably be checking out the first game when it's on sale. Worst case-scenario, my BF will love it.
What are your wholesome moments?
So basically i was playing myers against im guessing a 2 man and 2 soloqers. The 2 man both had OoO but dc'd as soon as I started the ignore them. So then me and the last 2 farmed and we got a lot of points and no one depipped (one of them was rank 1)
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@yobuddd said:
I’ve suggested this before, but I think killers should be able to play with friends as well. I propose an Entity-appointed assistant: The Imp!
This little creature can harass survivors and aid the killer in other ways. Most importantly, it has an Entity-provided mental link with the killer (built-in comms).
The killer can invite friends just as survivors do, or choose to search for a random Imp player, or play without an Imp. Because Imps will provide valuable info to killers, matchmaking should always prioritize Imp-SWF matches. Conversely, solo killers should always be prioritized with solo survivors.
6 players. Killer gets a friend. The game is more social all around. Sounds like fun to me!
Could just make it just info because it would be unbalanced to have it attack people
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1668146#Comment_1668146
- Stealth isn't a killer specific counter, it is a tactic used against all killers, besides doc and legion, it also isn't a chase counter, and spirit has a small terror radius.
- If you double back on scratchmarks, she will hear your breathing and footsteps.
- If you're referring to her shards lighting up, you can only see it if you are within a meter of her.
- Having to bring a perk to counter a killer isn't a good counter, because matches don't have a pre determined outcome.
Idk about that shards point because I have been about let's say 5 to 10 meters away and I see it clearly, stealth works against every killer so don't act like it doesn't matter, iron will is good against every killer it isn't killer specific. Doubling back on scratch Mark's won't get you hit if you do it right, and I mean get nearly exactly on where you came from, she loses the trail for a sec which makes her lose her power, in chase she is a m1 killer except when she's phasing so try to keep eye on her. Basically going against a spirit is a guessing game for both sides, it's harder to win. Against a spirit than it is for like deathslinger but that's true with nurse as well and no one complains about her anymore. I'm not saying she don't need changes but the counters are there for you to use.
