ToxicMyers
ToxicMyers
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@Aven_Fallen said:
"Literally the reason this game has a camping issue is that you have so many perks that are meant for use after getting unhooked, so why let them off the hook in the first place?"
No, those Perks are used because Killers play like ######### if they dont have to fear a DS. Part of the reason why I use DS is so that there is an Obsession, because if there is no DS, the Killer can and will freely tunnel.
I mean, Pyramid Head shows how bad the Hook play is, they removed the ability to see Cages for exactly this reason.
Man i think i need to add my solution in the original comment
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@WisteriaButterfly said:
I can't say I completely agree or disagree but one thing I do agree with is the fact that you need to buy DLC to obtain perks that give you a better chance to win the game. I personally don't have a problem with buying DLC for cheap ($1-$5) if it means I can try out different perks but it is true that it's unfair for some players. On the topic of perks though if they could make them unlock able, besides the shrine, and allow you to get the perks but just not the killer it comes with that would be amazing. Some games I play let you unlock various weapons with challenges. Modern Warfare for example you usually buy the season pass to unlock new weapons they give out during a big update. Those who do not buy the season pass don't get the weapons but once the season is over they're able to unlock the weapons by doing challenges so they can have a chance to obtain themselves.
If we can build off of that idea and maybe one day we can suggest being able to get perks without buying the DLC.
Thanks for seeing some of my point and i will come back to you later because people are responding like crazy
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@ClickyClicky said:
“Literally the reason this game has a camping issue is that you have so many perks that are meant for use after getting unhooked, so why let them off the hook in the first place?”
No, the perks were a response to the camping issues that were already prevalent in the game.
maybe they were effective then but they need adjustment now
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@liarcy said:
um what?? Nothing makes sense in here
You say that people tunnel and camp because there are anti camp and tunnel perks ? This doesn’t make sense, it’s the opposite actually people use those perks because they are getting tunneled.
Also why is it a bad thing that a great killer perk is available only for dlc characters but it’s ok for survivors?
This whole thread sounds like “ hey survivors have perks that I have to play around but this is not fair so pls nerf”
When did i say it was ok for survivors to have pay walls to perks. Never, so that's your second point gone. Your first point is me saying people tunnel because there are anti tunnel perks which isn't what i said. I said basically because all those perks exist when they are off the hook then why should they leave the hook
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that is an effective nerf which can be adjusted
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@GoodBoyKaru said:
"just use DS" when you complain about being tunneled is also pretty common, but somehow that's okay?
"Also using anti-gen rush perks don't slow down gen rushers at all." Damn guess my Freddy build of Pop, Surge, Surveillance, and BBQ doesn't slow down games and all the teams I face are just #########?
Survivors don't need to be nerfed, either they need an actual second objective (because if someone tries to tell me an optional objective is enough I will scream) or killers need to be buffed at base. If you have to camp to "win", you're not a good killer.
- that's not ok and i don't condone it
- Not everyone has the time and money to buy all killers and level them up just to stand a threat against the survivors.
i can put a solution right here:I may be new to the game but i know about the most used survivor perks, DH or SB, BT,DS. Those perks need some sort of balancing. Also there needs to be a "game chat" so people can communicate. But I'll get to that point later. Another point I'll get back to is the flashlight/toolbox meta.
First let's talk about both dead hard and sprint burst. While dead hard hasn't given me much of an issue so I can't speak about it. But sprint burst is way too strong. I have played both survivor and killer for many games and I have figured out that sprint burst kinda needs a nerf. Here are my adjustments to the perk
- Sprint Burst lasts 1 second instead of 3 (increases by half a second for each upgrade so 1, 1.5, 2)
- Sprint Burst also has a higher cooldown
- Sprint Burst like dead hard has a button you can press to activate it instead of it activating by just running
Secondly we have borrowed time. Borrowed time is a anti-camp/tunnel mechanic but it lasts too long IMO. Here are my changes for that perk
- Borrowed time should last 5, 7, 10 seconds but the deep wounds should have a longer time before you go down in case of tunnelers
Finally and my most hated perk as a killer main, Decisive Strike. It should be an anti-camp/tunnel mechanic but really its just a second chance if you lose a chase. Don't get me wrong it should stay a good perk but it shouldn't last so long to the point where any decent survivor can loop and stun you until you finally get them down and you get hit with that. So here are my changes to the perk
- Borrowed time last 15 seconds less(25,35,45)
Now I'm gonna keep this short and simple but to counter to amount of SWFs then we need an in game form of communication so that solo queues aren't so bad people only play in SWFs.
Now we get to the flashlight/toolbox meta or the gen rush. Basically people do as many gens as fast as possible to escape swiftly and without issue. This is what I think people mean by SWF is a problem. The generators need a time nerf. For example increase the time of the generators and add 5 more minutes to matches. Here are my changes
- Generator repair speed is nerfed by 63%, which means if a gen is being repaired by one person it will take 130 seconds
- This will promote a style of play where multiple people are working on gens leading to more chases and more cooperation(for this to work there needs to be a game chat)
I think these changes need a lot of time and money but if they do it it will make the game more balanced.
Also nice insult at the end.
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@pizzamess said:
https://forum.deadbydaylight.com/en/discussion/171125/survivors-need-a-nerf-change-my-mind
I dont think anything anyone says could ever change your mind, people who use the change my mind thing are just trying to argue with people. So unless I agree with you it wont matter.
I'm seriously willing to conversate
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I can even add a solution if you like
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where's a survivor nerf? i can easily provide one if needed
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@Damarus said:
Hey there guys!
So, not sure how many of you people play on consoles. I play on PS4, don't know how the situation is, player-wise, on XBOX and Switch. As of right now, but since the Ruin rework, I guess, there seems to be a major lack of killer players on PS4. When I try to queue as a survivor, it takes even longer than 20 minutes to find a match. And, when I do, killers facecamp (not on me yet, but anyway). Hope the crossplay supposed to come by the end of the year will give us all more players to play with.
Back to the topic, we all know how much of an issue SWF is. Killers don't want to be bullied by survivors who abuse SWF, in addition to all the easy and abused stuff like DS, DH and BT, and survivors want to be able to play together. I have recently come back to the game as a killer, and I must say, it is getting frustrating. Not that I can't win or get 4Ks but, due to the aforementioned MAJOR lack of killer players on PS4, I find matches really easily. But, believe it or not, EVERY SINGLE match is against a SWF group. 4 players most of the time, 3 players and a random sometimes and 2 groups of 2 once every 20 matches, if you get extremely lucky. No jokes.
So, I thought of something, even though I am sure I'm not the first one to come up with this, right? As I've said, survivors want to be able to play with friends, even I do, when my friends are on. But, to compensate for the extreme power comms bring to a game that was not intended to have any, how about we reduce the SWF size to just 2 people? The other 2 players would have to be randoms, even another couple, possibly. This way, friends would still be able to play together and killers would have an easier time. Not extremely easier, but still, that would be something.
Now, I do know these forums are extremely either survivor sided or killer sided, I have experienced both. Can we just be civilezed and avoid saying anything, if not constructive and with some form of reasoning behind it?
I am also gonna ask mods, to hear what they have to say about this, if I may? @Peanits @not_Queen
I personally disagree with this idea. The problem isn't SWF, its the perks. Think about it for a second. I may be new to the game but i know about the most used survivor perks, DH or SB, BT,DS. Those perks need some sort of balancing. Also there needs to be a "game chat" so people can communicate. But I'll get to that point later. Another point I'll get back to is the flashlight/toolbox meta.
First let's talk about both dead hard and sprint burst. While dead hard hasn't given me much of an issue so I can't speak about it. But sprint burst is way too strong. I have played both survivor and killer for many games and I have figured out that sprint burst kinda needs a nerf. Here are my adjustments to the perk
- Sprint Burst lasts 1 second instead of 3 (increases by half a second for each upgrade so 1, 1.5, 2)
- Sprint Burst also has a higher cooldown
- Sprint Burst like dead hard has a button you can press to activate it instead of it activating by just running
Secondly we have borrowed time. Borrowed time is a anti-camp/tunnel mechanic but it lasts too long IMO. Here are my changes for that perk
- Borrowed time should last 5, 7, 10 seconds but the deep wounds should have a longer time before you go down in case of tunnelers
Finally and my most hated perk as a killer main, Decisive Strike. It should be an anti-camp/tunnel mechanic but really its just a second chance if you lose a chase. Don't get me wrong it should stay a good perk but it shouldn't last so long to the point where any decent survivor can loop and stun you until you finally get them down and you get hit with that. So here are my changes to the perk
- Borrowed time last 15 seconds less(25,35,45)
Now I'm gonna keep this short and simple but to counter to amount of SWFs then we need an in game form of communication so that solo queues aren't so bad people only play in SWFs.
Now we get to the flashlight/toolbox meta or the gen rush. Basically people do as many gens as fast as possible to escape swiftly and without issue. This is what I think people mean by SWF is a problem. The generators need a time nerf. For example increase the time of the generators and add 5 more minutes to matches. Here are my changes
- Generator repair speed is nerfed by 63%, which means if a gen is being repaired by one person it will take 130 seconds
- This will promote a style of play where multiple people are working on gens leading to more chases and more cooperation(for this to work there needs to be a game chat)
I think these changes need a lot of time and money but if they do it it will make the game more balanced.