TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2788748#Comment_2788748
Evil incarnate. You can pick the 3 blink addon and ram your head over and over into a gen for a few games and eventually a survivor will catch on and give it to you.
Evil incarnate, you need all 4 survivors to actually be literal potatoes.
True
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It's so difficult, idk what is harder, from the void or evil incarnate
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@GannTM said:
So I mention Spirit on here pretty much everyday, but I am going to challenge myself: Could I go a whole week without mentioning anything about Spirit on the forums? It will be tough but it could be possible (probably not).
Rules:
- I’m not allowed to say the following words: Rin, Spirit, any of her add ons, Yamaoka if it’s directed towards Spirit.
- The following words are acceptable: Spirit Fury, Wraith's All-Seeing Spirit, Yamaoka for another reason (like Oni or maybe the user on the forums named Yamaoka).
- I am not allowed to comment on any threads people make about Spirit even if I’m not talking about Spirit in the comment.
- I am allowed to read Spirit threads and rant about them to myself.
- I am allowed to play her in game, it’s just the forums that this challenge applies to.
- I have to comment at least 10 times a day to ensure I don’t cheat by not coming on the forums (unless if a legitimate emergency comes up to where I can’t comment).
- My pfp has to not be Spirit for the whole week.
- People are allowed to taunt me.
Tell me my reward if I succeed and my punishment if I fail. We’ll negotiate it in the comments.
Challenge start time:
- Friday, January 28 at 12:00 am EST
Challenge end time (if I somehow make it):
- Friday, February 4 at 12:00 am EST
Still got just under 4 hours until it starts so I can talk about her until clock strikes midnight.
EDIT: Alright it's settled, if I win, anyone who has taunted me must play perkless and add on less Spirit for 10 straight games. If I lose, then I have to do it with Clown. We have to post screenshots of the end game screen to prove that we've done it.
Dang, first off why am i excited about this, lol, and secondly, yeah no shot
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@RakimSockem said:
okay but actually, you can still drop survivors. The only time you get stunned is if they have wiggled for long enough before you drop them, or if you pick them up and drop them 5 (or is it 4) times in a row
I think it's 25%, so 4 I believe
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@eloise said:
On the perk that said when you stop to fix the gen not when you scream, this perk with the perk front artist is too stronge, you need to fix if you scream but not stop the gen the gen are not block
I'm pretty sure it was kinda designed to be like that?
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Honestly, us vs them is sooooo stupid, if we're going to do us vs them, how about all of US against the devs?
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787171#Comment_2787171
I mean my mind is set, and I know others even some people I know in real life that think he’s unbalanced. I don’t know the numbers on wins vs losses against blight but that doesn’t matter I’ve played against the killer and have played as him to know that he’s broken.
Wow, you and other people have OPINIONS, that's not allowed here, get out
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@ThatOneDemoPlayer said:
It's a good change, but wiggle progression when dropped was never a good idea, especially since the smallest of drops count
Well, that's why it's a perk and not basekit
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@GuyFawx said:
What if BT protected the unhooker as well from a hit that would solve his camp game
That wouldn't, because he can just sweep back again, I've had multiple situations where they got me off with BT and he still got us both with how fast he can swing his saw
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@Azshhh said:
Distortion, Criminally underrated info perk imo
Absolutely, i do love distortion... seeing as its my pfp, lol, I'll probably throw that back on if i can't find anything else
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@ThiccBudhha said:
Slippery Meat is underrated. I get off the hook all of the time, which is great, as none of my teammates were planning to help me.
True, but my one friend dedicates like 3 perks to get off the hook, lol
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Thanks for the input everyone, appreciate it
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@Mushwin said:
This peeved me today, a Killer very much indicating he/she was just there to gain their red shard and that was it, Okay I am not into farming as it's boring yes people will say least you get or still get points but it is boring. Not all Killers do this, but remember I has a survivor have challenges to do as well, and even you opening the gate for me, I may of needed to open it as a daily. Please don't be selfish, you may get what you needed done without playing the game properly and farming, but others have things to do as well and take in regards of others.
... that's why they're 2 gates
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2782339#Comment_2782339
Survivor also have to "go out of their way" to look for totems, and they waste much more time doing so.
You can study where they spawn and stop by the spot to check on the next gen
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2781247#Comment_2781247
Yeah, because 14 seconds of cleansing is the same as 1 second of snuffing, because 0.5 meter sound radius of hex is the same as 16m radius of boon's sound. We've heard all this before, these gymnastics never change.
Bruh, the killer LITERALLY has to go out of his way to snuff the totem if you put it in an already completed gen area
Gosh, i don't understand how people don't see this kinda stuff
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@Junylar said:
Survivors: Hey, killers, your hex perk is too strong!
Killers: Just do bones!
Survivors: Okay...
Killers: Hey, survivors, your boon perk is too strong!
Survivors: Just do bon-
Devs: Nerf it to the ground!
Yeah...cause a 3 second "nerf" is "nerfing it into the ground" 😒
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@GoshJosh said:
Indeed it does. Can’t help but chuckle reading the comments on the forums saying they don’t want to change their perks to counter Boil Over, when you don’t even need perks to counter it at all in the first place. Slugging is free!
And survivors hate slugging...no one wins
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2782050#Comment_2782050
Yeah, that's the privilege I was talking about. "Gosh, can't say anything about uh... "minority" people without getting backlash" Wow, I wonder why people don't take kindly to "I'm okay with people that think LGBT+ people shouldn't get human rights." You're not the one with your human rights repeatedly questioned and threatened by anti-LGBT politicians that try to fight for removing every single thing they can. Also it's disingenuous to act like the creator is completely separate from the work they make when the creator would be the one getting paid for something like a DBD collab chapter. Yes, someone else owns FNAF currently. Yes, Scott would still get royalties. And given he's previously donated thousands upon thousands of dollars to politicians like that, it is pretty damn reasonable to not want to give him more money to do that again with.
Just throwing in my 2 cents, don't have to give a speech
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@graveyard_7777 said:
I've been playing Freddy this morning and it's been nothing but swfs with meta builds one after another. It's literally impossible to have fun and enjoy the game as killer and now I have sweat every single match just to get a few kills.
https://us.v-cdn.net/6030815/uploads/R9L0O80G4CCL/20220130-103326.jpg
At least the one guy wasted his white ward by escaping 🤷 that's something
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@GoshJosh said:
Don’t enjoy being unable to hook people with Boil Over? Use a perk or two to counter it. I am having a great time laughing at all these forum commenters saying they don’t want to have to change their perks to counter Boil Over. When survivors have had to do this (if they want a reasonable match) since the inception of DS, Unbreakable, and BT. Here’s the argument:
Don’t like tunneling? Run DS and BT.
Don’t like being slugged? Run Unbreakable and/or less effective anti-slug perks. (Of course none of these usually matter without active DS.)
Don’t like camping? Run Kindred and/or Camaraderie.
Don’t like NOED? Run Small Game and/or other totem-hunting perks.
All this in the off-chance any of the above happens. Leaving no room for any other perks I would like to play.
Now how does it feel, killers?
Camaraderie? HAHA, 😂😂 thinking that's an anti camp perk is hilarious, that requires someone to stay near you, and if the killer is already camping, they shouldn't be coming to get you anyways
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2780726#Comment_2780726
nope... it's not broken anymore.
Yes, 3 seconds added and it's not broken, OBVIOUSLY
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2780734#Comment_2780734
Yes, congratulations. You are in a society where you have the privilege to not care about the attempts to destroy human rights for minority groups because you are part of the majority.
Gosh, can't say anything about uh..."minority" people without getting backlash, I'm sorry, but it's not that i don't care about LGBTQ uh...IA? people, i just look at gameplay stuff, like "oh springtrap would be cool to have" or "no, that would be a terrible killer" it's not that i meant it to sound rude, i just think stuff like that feels irrelevant to me because I just want things added to the game, i hope you guys can sorta see where I'm coming from
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@anarchy753 said:
- The fandom of cringey children.
- DBD is a collection of some of the greatest horror icons there are, FNAF is cheap jumpscare youtuber-bait which only got popular because of a bunch of people with no personality overreacting and shrieking at anything that happened on the screen. To include it alongside real horror is disrespectful.
- Obtaining the license would be giving money to someone who supports homophobia.
- Every single skin would basically just be furries.
I'm sorry, #3 just doesn't matter at all and shouldn't even be a point
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2780300#Comment_2780300
I strongly disagree you’re point about COH. And it was also just nerfed.
On the account that it was broken (and still is)
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2778235#Comment_2778235
They ARE fun, but will they grow big enough to attract fun licenses themselves?
This is one of DBDs strongest selling points, which makes it even more frustrating that they are so sluggish in their patching and hot fixing patterns.
Well of course, some people will find it fun, some won't, it's just the fact that most of the playerbase from dbd... well, enjoy dbd
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2779624#Comment_2779624
Iron Grasp, Agitation, Oak offerings.
Ah yes, let me just use this oak offering that moves the hook 0.00005 inches closer
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Then don't complain
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@Tubby_Squirrel said:
https://forum.deadbydaylight.com/en/discussion/comment/2778636#Comment_2778636
This is faluse, you simply are not counting the non-toxic players. You play 5 or 6 games where no one is toxic and don't count the 20+ players in them... then have 1 game where 1 player is toxic and only count that.
You are forcing yourself to have a bad time. Stop equating 1 bad game to 9 good games. It only SEEMS like there are more toxic players because when you see a toxic player your mind goes +10 but when you see a non toxic player your mind goes +0.1
If you count both as +1 the non toxic VASTLY out number the toxic and you know this in the logical part of your mind.
Look, ik where you're going with this, just counting the bad people and psychology how we only focus on the bad or whatever, but i HIGHLY doubt there's only one toxic survivor for every "hundred"
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@cutiekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2773511#Comment_2773511
is it worth it for 3%?
I mean, to keep 3% of your playerbase happy for like little to no effort...yes, 3 percent is alot, i mean 3% of like 1000000 people alone is 3000 which is 3000 more people to buy stuff from the store if they enjoy the content
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/307223/im-a-human-and-im-trying-to-have-fun-too
Yup. I feel you.
https://forum.deadbydaylight.com/en/discussion/comment/2773614#Comment_2773614
Somewhere along the line, you've turned rather mean Aven.
Just because I tell you not to poop in my car doesn't mean I want you pooping in my shoes.
Weirdly strange annalagy...but it works, lol
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@[Deleted User] said:
Yeah but the killer is a person who wants to play as a killer 😯
Anyways, i don't get why boil over would be a big problem on coldwind?
Probably the Thompson house
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@UberSolus said:
Anyone got theirs yet? I haven't received mine still
Don't worry, you'll get them, i played Bubba once and i got them yesterday, they're probably going in alphabetical order or something
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@KerJuice said:
Good question. Vigil is a little underrated, and I like leader because it makes teammates heal you faster. Even if they do work between floors, it won’t give much value. Gens don’t stack on top of each other, so both you and your team won’t be “near” each other for long. You most likely won’t know what they’re doing or what direction they’re heading in above or below. And Vigil doesn’t work in chase, so even if you stood still while they looped the killer directly above your head, or below your feet- you get no value.
Well leader doesn't include gens, that's prove thyself, it includes everything else, and really? Vigil doesn't work in chases? Bleh
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2772582#Comment_2772582
You can lose half your hook because of boil over you just need to go down close to a cliff and when the killer pick you up just like that you have 25 % of your wiggle bar complete
Then slug...tada
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2768721#Comment_2768721
You can just slowly move your joystick in circle and its filling wiggle bar at full speed. Dunno why people are destroying their controllers when wiggling when its already an option to it safely
Have you tried a PlayStation controller?
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@TeabaggingGhostface said:
Lets hypothetically say survivors brought me to rpd and i was pig, and they were doing the boil over cheese, and one of them happened to trap themselves up there because my controller magically died and they had an active hat on, which kills them
Would i be punished for my controller acting up?
Did you not have a charger?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2771671#Comment_2771671
Apology accepted. At least you can appreciate him as a survivor! 😊
No, kate for life
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2771662#Comment_2771662
I just assume everyone who owns this hunk of a himbo has played him more than once. Surely everyone who has this behemoth has camped a basement? My heart couldn't take the truth. It is feeble.
Uh... sorry to break it to you, but i only ever played him once and found him the most boring playstyle...sorry
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2771541#Comment_2771541
Nah, anyone who owns Bubba gets them.
I think they have to play Bubba, or else they don't get it, i mean it's bhvr, come on, lol
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@ChurchofPig said:
Soooo... what happened to those 6k shards BHVR? Like, seriously. I didn't get them and I was actually kinda hoping I would. I've played Bubba a lot prior to midchapter on all platforms (only one platform didn't have at least one mask but only because it's fairly new and hadn't been seeing a lot of the og survivors for whatever reason), yet none of them got the compensation you promised to players who have played Bubba. So what happened?
Calm down, they said shortly
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2769460#Comment_2769460
100k BP says he plays basement bubba
Only 100k? What are you? Cheap, get it up to 500k then I'll take that bet, lol
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@Junylar said:
We added Escape Based MMR which nobody likes, everyone opposes it and demands to rework it at best or to scrap it altogether at worst. We ignore it, because this game is similar to hockey, and one lead designer knows better than thousands of experienced players.
We added the disastrous map of Raccoon City, which almost nobody likes. People suicide and AFK on it, people "crash" on RPD offerings, it's pain both for survivors and killers. We do nothing with your complaints, the map stays for good.
We added ridiculous and frustrating hit validation to pallets and DH, it's been there for a year and counting, making people rip their hair in frustration every time they see a survivors scream but ignore the hit. Dead Hard itself is a menace. We are "looking into it"™, or do we?
SWF and "tunnel to win"-tactic have been infesting this game and ruining any kind of fun and balance since day one. We cover our ears and assure ourselves everything is fine.
But hey, here is the Lunar Event! Here are some skins and new challenges! The game is not dying, it's not! Go enjoy the new and fun content, we care about your enjoyment, we definitely do!
That's...not really hypocrisy, that's more so just shadowing over mistakes with events
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@fcb said:
because games are mostly played by little kids. I never use/buy skins on any game.
Good for you...but people are allowed to
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@Trickstom said:
I mean, everyone buy clothes in real life even if we can only look at our hands, torso and legs, same thing in DbD. We just want to be stylish as we chase survivors.
Dang, that's deep, lol
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@Chimp said:
Why? The only thing you'll ever see is your weapon, hand, and somtimes your arms
Why can't killers spend money on their favorite characters? They're allowed to
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@StarLost said:
Or...well, anyone else that wants to try this.
So, this is what I'll be doing - in an attempt to both improve my game and also as an interesting experiment. A little challenge that should work for anyone from the lowest to the highest MMR.
It's designed to:
- Improve my fundamentals.
- Get better at chasing, gamesense and skill use on all killers I own, not just my favorites.
- Give me and my opponents a more varied experience.
- Improve my tracking of hook states across all survivors.
- Give everyone a more 'fun' game.
The rules:
1. I can play as hard as I like early on. However, I am not permitted to kill any survivors until *everyone* is on their death hook. If I accidently violate this rule, I must let all remaining survivors escape on 2 hooks. Suicides and DCs are not my fault though.
2. No camping unless all 5 gens are done and all four survivors remain.
3. I'll be starting as Trapper. I have to play Trapper until I 'win'.
4. After I win (note: a win is defined as sacrificing a minimum of 3 survivors. Games with a DC, suicide or AFK do not constitute a win) I have to switch to the next killer I own, proceeding linearly along the list, from left to right and from top to bottom. When I win as the last killer on my list, I go back to Trapper.
5. All perks and addons are acceptable.
6. Slugging is only permitted if it's to move directly to another chase, or to prevent DS/flashlight saves etc. Mass slugging is not permitted.
At the end of the lunar event, we all post our rough experiences in this thread. What was our win/loss ratio, and how survivors reacted to this playstyle, particularly in postgame.
Who's in?
I'm gonna be stuck on 4 maybe even 3 for sooooo long, lol
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@Ripley said:
You had me at
crutch smallPP perks.And idk why he included BT on that list... like SORRY I wanna safely get my teammate out of danger, instead of bombing the hook and getting them killed again
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2766962#Comment_2766962
Solo will never be the exact same level as SWF, as they’ll never have voice comms. Adjustments to solo doesn’t automatically mean killer needs changes too.
Well if they get as strong as SWF... Then yeah they do
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@GoshJosh said:
Nothing. Just because solo queue survivor becomes more bearable doesn’t mean it makes the killer role any worse.
Well that's what everyone is saying, buff solo's to the same level as SWF, then adjust accordingly for the killers
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763750#Comment_2763750
Why should DH require Skill to use? Out of all Perks, why this one? No Perk requires Skill to use, Perks are basically "slap them on, use them".
I guess cause every other exhaustion perk requires some kind of positioning, lithe to be near a window, balanced to be near a drop, smash hit to be used near a pallet, but DH, works in any situation, just press X, or E, ect