TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2830407#Comment_2830407
Solo Q isnt bad it's the damn matchmaking.
You cant give me people with like 10 hours in the game while me and the killer have multiple thousands.
I expect the odd bad team or bad player but not a full team 9 games in a row
Only 9? You must really be new here if you're complaining about a number THAT low
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@GoodBoyKaru said:
Also waiting for an original female killer with shoes...
But the toes bring out the toe fetishers, lol
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2832444#Comment_2832444
1: you can kill the obsession and the perk still works. In fact, you should be killing the obsession if you're using this perk.
2: 16 extra seconds in endgame might not be as good as No Way Out, but it's still decidedly better than Huntress's Lullaby.
Depends how much profit you get before it goes down
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@NathyP11 said:
I originally thought this perk sounded very good. However, breaking it down you know where 2 survivors are anyway. (Hooked & Unhooker) You should be in chase with another so it's only really showing you 1 survivor which may not even be relevant. Would be better if it shows you auras when you hook them.
So... another BBQ?
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@deKlaw_04 said:
I enjoy many aspects about this game. For me on the survivor side, a last minute rescue is the most satisfying thing. Like the video down below. I am an idiot for not know where the exit was
On the killer side it’s pretty easy. Killing a toxic survivor or survivors is super satisfying. That’s when you have the green light to play dirty yourself
I made a bunch of mistakes however in this match.
When you put yourself under a vault location and the killer goes to pick you up and he vaults, it's hilarious to me
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@9InchDeck said:
I mean the only four perks you see on every Survivors will always be Dead Hard, Borrowed Time, Boon: Circle of Healing, and DECISIVE STRIKE. While on the other hand, Killers have underpowered perks, and if there is such a good perk it would always be associated with a Hex Totem which is a bummer since I play mostly as Killer. And better yet, I don't understand why the matchmaking system of this game always gives the highest of ranks despite the killer being on a low rank. I mean, what's the use of the ranking hierarchy if it's not being used on matchmaking? There's gotta be someone who needs to fix this. It's annoying, specially if you wanted to grind.
Huh, see i never knew i was part of every survivor, because i only run bt from that list because i never know when to unhook, and tbf has an easy counter anyways
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@Sepex said:
Don't even get me started on this topic...
Well you just being here is getting you started on this topic, lol, do it, get started
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@Tricksters_Wife said:
Orrr we still play it because we still enjoy the game despite it's flaws.
Tbh the only thing I can remember buying is like a killer DLC or two and the Cat Feng outfit and that's about it? So it's definitely not about the money for me because I don't really spend that much on the game. Only thing I really plan on buying in the future is any more Trickster outfits that get released.
Yeah... I'm the opposite, I may have bought like 90% of Kates purple outfits, lol
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2830690#Comment_2830690
Grades literally are a ranking, they just got seperated from the matchmaking, did you even play something else then dbd?
Bruh, grades are meant for BP, nothing else
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@Johnny_XMan said:
“Everyone knows dead hard needs a rework”
Really? Who exactly? The killer mains that can’t stand one perk that is only good in certain loops, because god forbid it is strong enough. Even though in open areas it sucks.
That's why you play Windows with it and now you can't be killed
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@supersonic853 said:
As much as i like running ds bt unbreakable dead hard. And on the killers side pain resonance dms bbq and deadlock. I really don't. So i thought id ask people for some rogue builds. With there so many perks in this game im sure theres some combinations i have not thought of. I plan to mark good ones down and try them while im playing. I have all killers and survivors done so let's see what you got! Thanks!
The only meta thing i have in my build is BT, that's just because i never know when to unhook, lol, but mine is BT, small game, empathy, and lithe
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@Star99er said:
https://us.v-cdn.net/6030815/uploads/Q0SLIDWSTWAK/867d75fb-0eb3-4e3c-a802-247d826040d4.jpeg
Lowest Pick Rate 1.15%
3rd Lowest Killrate 52.85%
and this data was before their add-ons were recently nerfed.
Why is such a fun & unique killer thrown under the bus?
Wow, nurse sucks lol jk
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@danielmaster87 said:
Let's not forget: survivors healed too fast even before CoH. If you were SWF, you could always just coordinate a heal and everyone would be healed up after the killer had spent an exhausting amount of time injuring multiple people. If you were solo, you could just bring a good medkit and be healed just as fast.
Yeah, but now you can replace that medkit for a purple toolbox with BNP X4
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@sizzlingmario4 said:
No, they just overlap and you’ll see them for 5 seconds. It won’t matter whether they’re within 40 meters or not though.
Awwwwww rip, alright, thanks for the info
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@TragicSolitude said:
This was a good while back, but it's one of my favorites. I was playing friendly Nurse, and three of the survivors were quite nice in return, but there was this one Dwight who kept shining his flashlight at me and acting like a jerk. Well, it's EGC, the timer is almost up, and I see him running to the exit. I have this feeling in my gut that he is expecting me to hit him on his way out and propel him to freedom. So... I didn't hit him. He was an inch away from escaping when the Entity took him.
What would've made it better was if one of the teammates bodyblocked him getting out 😂
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@SilentShepherd said:
The devs need to focus the game on removing all "UNFUN" experiences
Bubba's design is not fun for 4 survivors, it needs changes.
Same as Doctor and Nurse.
I'm sorry...did you just say DOCTOR isn't fun? Lmao, seriously? Ok, that was a joke right?
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@RaSavage42 said:
I would go with Predator- Why... Cause making the Scratch Marks closer doesn't do much If they can't be seen
I do have a few others that can be mentioned...
All of wraiths need a hard rework, his and aces
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@GoodBoyKaru said:
So you want a riegon lock to keep players closest to EU servers... in EU servers? Effectively meaning you'll still play with them? Lmao
Also people have been saying this game will die for the past 5 and a half years so forgive me for not believing it just yet. It's bounced back from worse
BuT iT wILl DiE... obviously, lol
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@Gamedozer7 said:
I've ran in to a few doctors lately and most of them are facecamping people. I understand he can stop unhooking so I get the idea but he's nowhere as effective as bubba but he's free.
Nope, not at all a "bargain bin Bubba" if you facecamp as doc, you're playing him wrong, especially if you run restraint, you will have no reason to camp because of the illusion docs that help you find the survivors
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@dallasmedicbag said:
why are people moaning so hard over this stretched res? every other game has it, and granted they are symmetrical games, but why shouldn't dbd? because of all the complaints, particularly from the killer mains, stretched res has finally gotten patched out, and i'm left wondering why in the world they would complain so hard about something that benefits them, and in some cases, more than the survivors.
survivors:
can see over very, very specific tiles, and there aren't many.
expose ghostface - very, very unlikely.
killers:
free shadowborn for all killers with res 1440x1080 or below.
blight can see where survivors are going when recovering after rush.
nurse can see where survivors are going when recovering after blink.
overall: smoother game and better FPS
I used to run stretched res back when i had a crappier rig, and when i switched over to native, its not like i played worse at survivor/killer. These people who complained about stretched res were really just looking for an excuse.
RIP stretched res.
Because blanted cheating for people who don't use it?
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@jamally093 said:
Corrupt I don't like it because it brings nothing to the table it blocks gens at the start of the match oh sweet what else oh nothing it a bit of a waste plus I find it's in the pool with DS and DH where it's over used to people expect it and know what to do. Plus once they realize it's active they know to run to the unblocked gens and repair because no killer goes to them.
You find it every match? I would long for a corrupt user, because then i know we have a match that lasts longer than 5 minutes
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@Tylerja1 said:
We shouldn't have a DC penalty period, the way people play we shouldn't be required to waste our time with a killer trying to tunnel us out for 5 minutes while our teammates get 2 gens done lol same with a camping killer if you put our own fun in our hands people will start acting more respectfully to try to make the game fun for everyone.
Kind of like Apex for instance playing casual you can just leave your team if they're calling you names/slurs/being d*cks etc. You go over to ranked gameplay no one really dc's just because, and ppl are kinder because if they DC they're not ranking up, and if you make your teammate dc your chances of getting rewarded lower significantly but if you stick it out you'll at least get placement points. In dbd if we stick it out we get 6-15k BP that's nothing.
In this game the only reward for staying in a ######### game is not getting a DC penalty. Killer or survivor both killer and survivors rely on each other for score, I can't play pig and get a perfect game by sitting in front of a trap box, or if im a survivor and the killer just hides all game we all get 13k bp and waste our time, same with a camping killer who gets 3 downs right off rip, survivors and killers get ######### score in comparison to if every one tried to play to the fullest.
(Killer main here)
A perfect game to me is not a 4k it is 12k hooks and as much farming as possible.
For survivor escaping to me is not a perfect game unless everyone makes it out with as fews hooks as possible.
At the same time as a survivor we need someone to be hooked to get points unhooking them. We need chased etc. If someone is hacking or the killer is way out of Mmr the killer won't have fun and will probably ######### off and want to quit.
Ultimately this is a game and NONE of us should have to waste our time playing with bad team members, toxic swf/killers/hackers or people way out of our Mmr range.
This game was also much better without no DC penalty last year face camping bubba?
Sorry guy we don't wanna play with you.
Lvl 5 new to killer without lightborn? Guess what man you don't have to vs the toxic flashlight squad!
There are so many reasons we don't need nor should we have a DC penalty.
Nothing is toxic except endgame chat, if you think something is toxic, maybe you're reading into it too much and you should take a break
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2819314#Comment_2819314
Sacrifice emblem needs 9 hooks minimum, and you need chase emblems too.
You have to try to keep them alive as long as possible while hooking them evenly.
Then why tunnel one out?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2819314#Comment_2819314
Maybe because neither leaving all 4 survivor alive as long as possible and then having the game ending in less than 5 minutes without having to put in multiple times more effort than the individual survivor player nor tunneling and camping all four nor having survivor give up at the slightest sign of hardship are fun.
But if the killer really cared that much about winning that they tunnel out one survivor they obviously find it fun
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2819309#Comment_2819309
Actually, you win less with determined tunneling past 3 survivors.
Most survivors simply goes suicide when hooked as last two, so three survivors are minimum amount of survivors to actually farm hook count.
Yeah... they suicide... which makes your job easier because you tunneled? I don't think I'm understanding this
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2819303#Comment_2819303
Eh, but why? There's no need. And at that point, may as well avoid BT/DS.
Because you want to win
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2818953#Comment_2818953
Sucks to be that one guy, but it makes way more sense to do it that way. Total survivor actions are cut by 25%, hooking someone else means that you can get EVERYONE off gens (someone needs to unhook and you chase the third). It gives the Killer the opportunity to take control and thus win.
Spreading hooks around on a full team without some way to pressure multiple people at once is a really bad idea.
Yeah but if you're gonna tunnel one guy out, might as well tunnel the rest out
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2818980#Comment_2818980
And actually yes again, four survivors being free causes gens done in literal 5 minutes, no exception.
Like, what else beside generators survivors gonna do? do they break bones? open chest? wandering around for no reason? NO survivors do that, it's always chase or unhook or generator or heal, there is no inefficiency.
I do that, I never use my time efficiently, lol
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2818953#Comment_2818953
Sacrifice for an actually fun game, kekw
Yeah, cause EVERY survivor is out to make your life miserable
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2818950#Comment_2818950
Actually yes, because that way I do get more pips.
Great, so that's BS for that one survivor
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@Tanadris said:
Barring any Outliers like S-Tier Killers: Map Variation, Perk Design, Pallet Distribution, and Hit Validation have a high chance to be Survivor-sided. My success as Killer should not be dictated by Survivor mistakes, but the state of the game wills it to currently be that way. Survivors always want to focus on the most efficient pathway to victory, so, given the state of the game I just described, again barring any S-Tier Killers, why would I not also focus on being efficient?
3v1 is easier than 4v1.
Edited for clarity. 'S-tier killers' is the only outlier.
So what? As soon as you sacrifice someone, you become mr spread hooks evenly? At that point, just tunnel everyone out
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@Adaez said:
I looked at every killer in the game,and all of them have viable counterplay except The Artist.
Trapper - Disarm his traps,m1 killer that can be looped and juked.
Wraith - Stealth m1 killer that can be looped and juked.
Hillbilly - Can be looped and juked,obstacles and breaking line of sight are very strong againts him.
Nurse - Pallets dont do much but she can be juked,breaking line of sight helps a lot,even a well timed pallet drop can stun her.
Myers - Stealth m1 killer that can be looped and juked.
Hag - Hit and run killer that can be looped and juked.
Doctor - M1 killer that can be looped and juked.
Huntress - Ranged killer that can be looped and juked,tall obstacles and breaking line of sight are very strong againts her.
Bubba - Can be looped and juked,windows are very strong againts him.
Freddy - M1 killer that can be looped and juked.
Pig- Stealth m1 killer that can be looped and juked.
Clown - M1 killer that can be looped and juked.
Spirit - M1 killer that can be looped and juked.
Legion - Hit and run killer that can be looped and juked.
Plague - Ranged killer that can be looped and juked.
Ghostface - Stealth killer that can be looped and juked.
Demogorgon - M1 killer that can be looped and juked.
Oni - Can be looped and juked.
Deathslinger - Ranged killer that can be looped and juked.
Pyramid Head - Can be looped and juked.
Blight - Can be looped and juked,obstacles are very strong againts him.
Twins - Can be looped and juked.
Trickster - Can be looped and juked,talle obstacles and breaking line of sight is very strong againts him.
Nemesis - Can be looped and juked.
Pinhead - Can be looped and juked.
The Artist - Cant be looped or juked in a chase because of her zoning,holding W or avoid chase is the only thing that works but I dont think that's viable counterplay.
Gosh forbid we can't have a decent killer who can't be looped or juked...which she still can but y'know, whatever
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2817705#Comment_2817705
I don’t know you could be right, but stats have showed player base is dropping or has been for a while now.
I mean, if those stats are as reliable as the kill statistics, i don't think we can trust it, lol
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816627#Comment_2816627
Yes. when you know killer is able to hit you because of experience and make a right move is fun. Random hits you can't predict because of many factors are not
I never know if im going to get hit or not by huntress. She's getting random hits she shouldn't and that's frustrating
You mean "when I know a killer can swing so I can DH out of the way haha lol get rekt"
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@Hex_Ignored said:
I'm glad to see that now after spirit was nerfed out of s tier, people have moved on to complain about the next best thing. Who's it going to be after blight and huntress fall as well? Artist? Maybe pyramid head? Or are we feeling adventurous and nerf a middling killer into uselessness like what happened to deathslinger? I heard trickster is also "quite unfun" for survivors, so clearly he is overdue for a nerf, right?
How about doc? The day i see people complain about doc is the day i start tunneling and camping, lol
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@Harold_Shipman said:
Are you... complaining about parental guidance?
Well when it can be paired with all that other stuff, I would assume that would be complaining
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@Name_Unavailable said:
Do you guys think this is a bully? you guys are cuties
...wow, if you can't see a bully, idk what your mindset is "he was just playing the game" true, but he could've done that without the tbagging in front of the killer, most killers don't like seeing a survivors buttox
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@ThatOneDemoPlayer said:
Do you want all Killers to leave? If he's then add new anti-camping and anti-tunneling Perks. If not, then buff Killers to not need to use camping and tunneling
Most of the people who camp do it out of spite imo, your time could be used elsewhere pressuring gens, I understand it's situational, but I guess it's just for me I've just never done it, I've always felt like my time is well spent elsewhere
Can't really say the same for tunneling because while they might do it out of spite, it's less noticeable i feel, idk, not trying to come off rude, just my take
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They're gonna cleanse it within the first 10 seconds you're in a chase, the point of corrupt is so you can afford to lose some time
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@EntitySpawn said:
I dont believe it, but it sure would make alot of sense if you watched my games lol
Swear I'm the only one that gets multiple pallets in the same loop haha
Or the pallet somehow respawns after u break it, lol
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@KerJuice said:
Do any of you tunnel console players out the game when you need to shift the momentum in your favor? No judgement will be passed.
Ever since the reset on the 13th, I’ve noticed a blatant pattern of killers with Lethal Pursuit tending to go after me first, if I’m the only console player. Then they usually tunnel me out. Then there are killers who don’t run LP, but they will go after me if we are in a group- even though I’m farthest away (no, not running into a dead zone) and they initially were targeting someone else. I’m also noticing killers breaking chase with PC survivors, and returning to the area they last saw me in, or believe I may be currently in. I just recently starting to observe this behavior in the past week, and within the last 24 hours it’s been pretty flagrant. It has got to the point where I don’t even let my teammates heal me, so that I can either immediately hide or run away from the area- in fear the killer will return. And sure enough, more than ever- they’ve been returning and looking for me. Very frustrating.
Any survivor mains who happen to come up on this thread, please do not chastise any killers who can attest to this. By them coming forward, it at least gives us confirmation that it’s hunting season on console players, and that we need to adjust accordingly when we are the only console in the lobby. Then again, I could just be paranoid or on a really bad streak of no luck…
Maybe you are just paranoid?
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2815342#Comment_2815342
Do we have to email her or something? Or just @ her in the forums?
I believe @ works, but don't quote me on that if it doesn't, lol
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@xoMadii said:
There are so many instances where hexes gets cleansed almost immediately, even if you’re bringing 2+, it makes hexes pretty undesirable since you’re down 1+ perks for the whole game if it goes immediately.
I think this would add value back to hexes, and get them used more.
Since Pain Res and DMS has come out I don’t even touch hexes unless it’s a pentimento hex build, because the risk just doesn’t outweigh the reward.
No... because you don't get the full 120 seconds?
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@SammehStormborn said:
Thank god people who use SR can stop saying they were just using it for aesthetic reasons 🥱
LEGIT, that was sooo funny "i wanna see the moon on the loading screen"
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@Zachcjjj said:
finally thankyou bhvr for getting rid of SR so people can stop acting like 99% of the time they lose the person they got beat by has SR even tho there is literally no way to tell unless they are a streamer or say it on their steam profile and also it was actually busted against ghostface so thats cool for him also new killer and surv perks are cool so many people here just love to hate instead of actually giving bhvr credit where its due
People don't really blame SR, do they? I always see SWF being the problem
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@leviivel said:
My friend made a tier list and he wanted me to post it on the forums, so here’s something random.
enjoy i guess
https://us.v-cdn.net/6030815/uploads/YQAXEEKLAN6Q/4cfb2337-a13c-44f6-9586-a7812e3880dc.jpeg
(The more to the left, the stronger)
Maybe he died to me alot and that's why doc is in tier A, but I'd rate this around 3-4/10 if we're going off of strength
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2812768#Comment_2812768
I’m not sure that’s the best info to share publicly on a heavily killer main based forum..
Or heavy survivor mains who love to demoralize killer mains
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2811408#Comment_2811408
Killer mains are flooding the forums today. Don't you have anything better to do, like some more camping and tunneling probably?
Don't you have anything better to do than to try and demoralize them for using valid tactics?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2813553#Comment_2813553
Those people have clearly never watched one of the two, that is for damned sure. And beyond that, I know this is going to sound sarcastic... But the developers are certainly capable of making the same sort of killer function differently.
Yeah, i guess, I think i ended up watching grudge, good movie, although I don't knit pick movies, i just watch, lol
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2812524#Comment_2812524
It is basically The Grudge.
I hear from quite a few people that the grudge and the ring are the same movie, so wouldn't we just be getting like a duplicate killer?