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TotemSeeker91

TotemSeeker91

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TotemSeeker91
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  • @jamally093 said:

    A Leatherface will camping and slug almost every match I have with one ends up with him camping and slugging and yes I'm calling it a stereotype like how Trapper will place traps right at pallets instead of around them so yeah Leatherface will 95% of the time camp and slug.

    So... just like the trapper example you gave, he's using his power efficiently, GOD FORBID THE KILLER PLAYS EFFICIENTLY

  • @ElizaSteph said:

    Everyone knows hexes are a risk. You can’t pick where your totems spawn. Almost every time I get a killer (usually wraith?) who has devour hope, and sometimes ruin, the second it gets cleansed they get salty and start hard tunnelling and face camping. Why bring a hex totem if you can’t stand the risk of losing it?

    I get it sucks losing a totem, but it also sucks when a killer stands on the hook and instantly downs you when you’re saved just because they’re mad about losing a totem that would have made the game difficult. It’s objective to cleanse hexes? Especially powerful ones like devour. And now you’re angry I did that? You’re mad I didn’t let you get insta downs and moris? Just had the third game of the day where a wraith camped my hook standing still and the second I got saved he downed me again just because I did his devour. It’s not always wraiths but I see it the most in that killer for some reason.

    I know it isn’t even fun to just watch someone sit on hook, so it’s gotta be just spite and the desire to ruin the game for everyone else. Because you can’t win without devour/ruin?

    He still managed to walk away with 30k blood points because no one wants to just sit on gens and leave after quing for 15 minutes. The whole gen rush counter is bull. Survivors are punished no matter what they do. It’s either try to actually play the game, which means attempting to get a risky save (since the killer won’t leave) and try to get chased, leading to most likely being face camped or slugged. The other option which is considered the counter to this is not enjoying the game at all and walk away with maybe 8k points from doing gens and leaving, wasting time you could be in another game actually having fun. Either way, not only do survivors not get any points from these matches, it is literally a waste of time.

    I’m not saying camping and slugging and tunneling are toxic on their own. It’s one thing when killers tunnel and slug and hard camp for strategy, it makes sense a lot and if that’s the best way to win the game then it is what it is. But it’s obvious when it’s out of petty spite. Four gens and two hooks in you have to hit me off hook and immediately kill me because you lost a hex you decided to bring?

    I just don’t think it’s fair how killers are rewarded for this game play and survivors are punished. We either get no blood points and no game play and live, or die and maybe get 2 seconds worth of any game experience. If we try to do the second option the killer walks away with a bunch of points. If we do the first the killer still mananged to achieve what he wanted which is ruin the game for everyone out of spite. Not all killers are bad or spiteful of course, and some play like that for tactic which I respect, but I hate the lack of punishment and power they have to just do that with little repercussion.

    ... it's not that they're salty, they just need to apply more pressure because now they're only working with 3 perks

  • @KajdanKi said:

    We can talk about killers in same way.

    Its very frustrating to go against killer who olays like trash whole match, looping him like a baby just to die on very first hook when gate is open due to NOED and facecamping noob.

    If you know you encounter dh each match why dont u use perks giving exhaust debuff???

    Well there's a work around.... LEAVE THE TRIAL

  • U get 6000 shards, that's equates to alot of playtime actually

  • @Voodoo_Thirsty said:

    The problem lies where racism doesn't hide its ugly rear end anymore in 2022.

    Just saw a post regarding a disgusting racist who only went for the African descent characters like Claudette, Adam and Elodie (Tapp is too rare so I guess he/she couldn't find any) and it didn't require Smartface to be equipped.

    The point is, regardless of what cosmetics are added/removed, racists are going to be racists.

    Claudette doesn't represent all African Canadians, Jake doesn't represent all Koreans, so instead of actually focusing on the discrimination itself, BHVR decided to censor a harmless feature in the game just because it happens to have a skin tone that's considered "sensitive". Ridiculous.

    I guess this means this game is going to blow up if we get a PoC killer

  • @_NIGHTMARE_ said:

    The last discussion I wanted to comment this on was closed, so quickly posting it here...

    My own take on the situation:

    (No-one asked for it, but, well... here I am.)

    So I'm glad these are getting removed; admittedly they were a nice way to earn new cosmetics - but if these masks were being used as a tool to target those of colour, then I want them removed for the sake of those that have been targeted.

    Will this end racism in the game? No, but it's a step in the right direction.

    I'd also like to take this opportunity to apologize on behalf of anyone affected by racism either in or outside the game.

    Stay strong and keep fighting 💜

    What i don't get is that, if Leatherface would wear Claudettes mask, how do we know that he just couldn't catch up to the Dwight, or if he wears Dwight's mask, how do we know that Claudette just wasn't good at the game, was there really that big of a difference knowing it was "racism" to skill?

  • That's a far stretch for a "nerf" don't you think?

  • @NOEDENJOYER said:

    Imagine not tunnelling a survivor, only to be stunned by their anti-tunnel perk because you played too well.

    Now imagine if there was a killer equivalent to this, survivor mains would be up in arms, as clear by this thread of ''keep my second-chance perk unfair please''

    If you're winning THAT fast...wait a minute, LITERALLY count to 60 and voila, no more DS

  • @Johnny_XMan said:

    No it doesn't.

    Funny that this type of complaint is coming from a person named NoEd Enjoyer.

    Ikr? He makes such funny threads

  • @GamerEzra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739186#Comment_2739186

    I still don't understand why the masks have to go. This proves that the devs rather let everyone suffer instead of punishing people that abuse them. It's much more important to fix the insane amount of cheaters. The ''old'' wiggle system is not something that is bad for the game. Some people even make content out of cheating in the game, that's just insane. 1-2 months ago i played with someone that healed someone insanely fast, i almost knew 100% sure he was cheating and i just asked him how he did it so fast. He just told me that he was cheating, cheaters don't even try to hide it because it doesn't matter anymore, they just don't care. Things like this are extremly bad for the game, the wiggle update can wait however...

    So... you're absolutely 100% sure he didn't have for the people?

  • @Sluzzy said:

    When versing a massive slowdown build. I've played against this numerous and numerous times and the end result is always exactly the same. It is always a bloody bloodbath because this killer with those perks and addons are so extremely oppressive. The game could never be fair when killers can "stack" slowdown perks, combined with an extremely high mobile and agile killer with addons such as this. I don't have to mention the name, the icon is so familiar.

    I think slowdown and aura perks should be treated like exhaustion perks. Only one per trial. The killer needs to choose how he wants to slow the game down. Through passively with Ruin/Corrupt or aggressively with POP. Both is horribly broken when used together and Tinkerer simply enables god mode with it.

    If the devs want to improve solo and regular queues, you need to look at this screenshot. Status symbols won't help against this. Four slowdown perks are too strong together.

    https://us.v-cdn.net/6030815/uploads/PF556OVYK9R9/blight.png

    Sluzzy...u can run more than one exhaustion perk

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738319#Comment_2738319

    I disagree. Bubba is my fav character and I put a lot of time into getting those masks. I'd like to buy his other cosmetics.

    Exactly, u got them because of playtime, not inputting your Visa information into the console/PC you are on

  • @ElmosPayPig said:

    Dead hard is now mechanically objectively fair.

    Yes, cause DH over a bear trap is fair

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2736224#Comment_2736224

    They saw Nemesis players were mostly using these two yellow addons and nerfed them. Because trying figure out why Nemesis players are using those addons over other ones is too hard.

    wE wAnT dIvErSiTy In AdD-oNs


    -A dbd dev

    Lol

  • @dictep said:

    ... I see a lot of noed killers. For the love of God, nerf this perk. Remove the boost speed or show at the beginning that the killer has noed.

    And yes, I know the killer play with 3 perks until the egc, but so do survs with some perks and they’re not so broken

    God forbid killers use your selfishness of booning a totem against you and you don't do bones, that's absolutely TERRIBLE


    ...Do bones

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598229#Comment_2598229

    Is me using self care, iron will flash bang dead hard a meta, or me now using flash bang dead hard circle of heal and shadow step none meta? again why bother with hunch boon totems provides additional benefits lol. I said boon perks + maps are better, maps are not worthless. But hunch and small game is a total waste of a time, no lil ding from small game is helpful where a totem is so well hiding vs a map that glows the totem to find it easier.

    So... it's your fault that NOED procs if you don't want to get rid of the totems

  • @SlothGirly said:

    Detectives Hunch, Small Game, Maps. Problem solved.

    I feel like i just need to save a sentence like this somewhere, and everytime someone complains about something like this, just a quick copy paste, lol

  • @douggie123 said:

    OK so shows you how crap NOED users are. Had a match with abghostie with noed and he was more than crap especially against me and one other and then brings out NOED and destroys. I'm 50/50 killer and survivor and I bloody hate NOED users

    Do bones

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735376#Comment_2735376

    That's a shame. That still tells us very little. Did they specify 15%, additive or multiplicative? Because that's also a huge difference. I would assume additive (For example: solo is 30, swiffer is 45), which would make it a considerable gap.

    There's probably a few swiffer-oriented nerfs that you can make in regards to save tactics, while making some buffs that only help solos, like the action UI they're testing out.

    I mean, i feel like it's fair to assume SWF are higher on the list than solos

  • @Marigoria said:

    Mine are kindred and bond.

    Bond definitely, because then you know if your idiot of a teammate is bringing the killer to you, lol

  • @ThiccBudhha said:

    I really do not think Pokemon or Eldin Ring are DBD killers...

    Literally because y'know... different genres? Lol

  • @KolbyKolbyKolby said:

    Bubba avatar.

    Calling people of color.... 'coloured people'

    "Their blood is in your hands"

    I have all the feeling in the world that you were one of the types of people doing this sort of thing because you certainly talk that way.

    This is some sort of Illuminati stuff you just pulled, lol

  • @Raccoon said:

    *imagines self as DBD dev*

    *sees topic with negative conclusion posted in topic title*

    nods

    *closes browser*

    Too realistic, don't do that

  • @AstroLive8333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2731312#Comment_2731312

    I thought that if enough people reported someone for tunneling they would actually do something. Or if enough killers reported someone for body blocking

    Those...are part of valid tactics, if anything you're just irritating them for reporting people playing fair

  • @RaSavage42 said:

    But if you know that BBQ is being used then wouldn't you do something to keep as many stacks as possible?

    Most of the perk changes are small changes

    I try to, but I'm always wrong place wrong time, it sucks, but at the end of the day, 3 to 4 is fine for me

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2727722#Comment_2727722

    Sort of like a mini PTB. Based on the way they described it, it's going to be a way to test new changes to mechanics- right now, it's a toggle for actions instead of having to hold down M1, and a change to how you fill the wiggle meter. Nothing technically new, just changes for accessibility.

    Seems like the change the struggle phase got also would've been tested here too, if we had it when that was introduced.

    Overwatch did this not too long ago with Mercy's healing staff, and it has been a great addition, so i will definitely check this out

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2711465#Comment_2711465

    "If you're the type to pick out a spelling mistake of one letter then I don't know what to tell you."

    Usually I'm not, but when it changes the entire context of the sentence then yes I will base my assumption off of the typo because to do otherwise would change what your original comment was saying, which would be weird.

    2) Shadow Step is average and Exponential is mediocre at best. There are two other boon perks in the game, you absolutely can have one without the other.

    3) SLUG THEM??? Literally down the survivor and chase someone else there is now another survivor who needs to come heal them off of the ground if they don't have Unbreakable (and if they do they've just wasted it instead of using it in a situation they'd need it in later) so only 1 person is on gens and you've just slowed the match down massively congratulations!!

    4) If you're flahslighted from the side while looking at a flat wall you're not looking at the wall, you're looking slightly off of the wall. Alternatively again just look around before pickup or use a perk to counter items it really isn't that difficult. And from your original post it really did seem like you were either new or very very biased, yes.

    5) We literally agree on this point um?

    6) Yes because when I think of modern examples of how the devs are out of touch, I don't use things from 2021, or 2020, no I use one clip from 2018 because that'll show em!!

    7) Where's your proof they're flat out ignoring feedback because like there's been changes based on community feedback for a while now 🧍

    Like no offence but you just... Are biased intrinsically. You admit you play more killer than survivor and therefore your opinions are far more lilkely to be in the killer's favour, just like how mine are more likely to be in the survivor's favour because I spent 2 years exclusively maining survivor and another 2 years trying to play catchup. It's just a part of human nature to be biased, it isn't necessarily a bad thing, it's just there.

    It's when you get the extreme cases like "Killer mains are morally superior to survivor mains" that we start having issues.

    There are game problems on both sides. Hackers, maps, camping and match speeds, to name a few. There is absolutely work to be done, and work to be done for both sides, but I just don't think your points are necessarily the right ones (of course, that's entirely my opinion and you are completely entitled to your own). The best we can do is just provide the feedback (in the right section, of course) and wait until action is taken- because what you think is a problem I don't, and vice versa, so massive amounts of conflicting feedback probably feed into the length of time it takes to make changes.

    And I'm not defending the time it takes- please don't take this as me doing so. Imo it takes them far too long (4 years for a change to Object?? Really?!), but to say they don't listen to feedback isn't exactly... Correct, I guess?

    Sorry, btw, if my original post came off as hostile, I'd woken up like 5 minute prior and was very tired lmao.

    I don't think anything you say is going to get through to this guy

  • @impulse_90 said:

    So after playing this game for near 800 hours, alot of which has been killer but I've played a few hundred hours of survivor including SWF/Solo queing and I have to say it's pretty clear now that the devs of this game have a huge bias toward the survivor base.

    First off look at the massive difference in attaining the adept achievements, I've spent 2 days trying to get adept on bubba. Literally a tiny bit off double pip and 3 red emblems in FOUR Games wasn't enough to get the adept and yet survivors can just hide all game and escape at the end easily for an adept. It's a complete and utter joke and a real mess.

    Next you have the recent addition of boon totems which almost negates slugging completely as they can simply run off and heal and rinse/repeat. Also thanks to boons you find bodyblocking at higher ranks far more common which is sickening to see.

    The fact that DS still hasn't been nerfed again as well is astounding because all you see is people abusing it and literally getting in the killers face after being hooked because they feel safe with it then the moment the DS is used up their team comes to body block for them.

    Add to all of this the all round really bad state of the game such as things like bad map design, bad loops that are always survivor sided, constant flashlights every time someone is downed it really doesn't paint a good picture for killers or the state of the game.

    Maybe it's slightly dramatic but I really don't see any other avenue for this game other than it slowly dying off because of many experienced kilelr mains simply quitting or becoming survivor mains.

    Perhaps the worst part of it all is the devs have been told hundred if not thousands of times about this issue and it's been ignored or blame averted back to the person that's trying to give them feedback.

    How these guys designed such a game is actually beyond me considering they don't know the first thing about balancing tbh, it really is quite sad.

    Anyway, I really do hope the game continues to succeed but the only way it will in the long term is fi the get their heads out of the sand and start fixing some of the major killer issues and start fixing how broken survivor actually is.

    I stopped reading after you said DS needs another nerf 😂

  • Yeah, real accurate stats

  • @Colton147147 said:

    Survivor perks are much more weaker than killer perks.

    Multiply them by 4 and it's stupid

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722824#Comment_2722824

    I was hoping for one of those spicy wild west tunes they play before the gun duel. Some The Good, The Bad, and The Ugly type stuff.

    Yes please, lol

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722365#Comment_2722365

    Lol whats a leg brace have to do with anything. Trapper can lay down traps but cant walk over them.

    He's saying that's why slinger is slower, because of the leg brace

  • @BenihimeWrath said:

    Honestly, for lack of a better word, his scoping is very clunky. Its definitely not as smooth as playing huntress. I think it needs to be reduced by just a fraction so that its a little cleaner to move in and out of ADS without necessarily allowing for a pure 'quick scope' playstyle. I really hope the devs were erring on the side of caution here and are willing to meet the community halfway.

    As far as the terror radius increase, I feel like it should have come with an increase of movement speed to 115%. With plague and now artist in this category of ranged killers with full movement speed I think he would be alright, and it would compensate for the increased possible awareness of the survivors. Alternatively, reduce his terror radius and just give him a lullaby like Huntress or Trickster.

    I would love some kind of Texan jingle that slinger would hum, lol

  • @tenoresax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722487#Comment_2722487

    Do you ever back up anything you say? I swear I've seen you comment the same thing like 4 times now and I'm starting to think it's just bait.

    IT'S SLUZZY hi Sluzzy 2, lol

  • @Pulsar said:

    So.....why are we advocating for OG Decisive Strike to return?

    Because it's weak of course

  • @Grandpa_Crack_Pipe said:

    If it's called No One Escapes Death.. why do people escape?

    ...no no, he's got a point, lol

  • @Patokiller said:

    I frequently left "click click" survivors bleeding until they die while I make my coffee. The most toxic is the gameplay, the most toxic I am with the player, if they wanna ruin your gaming experience I do it with them, forcing one extra stage on the hook or putting them down right after being saved. Wanna do #########? Ok, rest a little on the ground #########.

    I often disconnect from Steam after seeing an offering to any realm wich I dislike, in one minute I´m back to killer queue while they´re stucked in the load screen LOL.

    So...may i ask what you do if the survivor intends to bring a flashlight for actual saving and not being toxic and "click click"

  • @jamally093 said:

    So was in a match with a Ghostface who slugged everyone and three people bled out one dced so who many points because I know killers lose points for making survivors bleed out but how much should they lose?

    ...none? Is this a trick question?

  • @Sepex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719060#Comment_2719060

    Technically there's a 2nd floor overhang from the center operation room.

    Meh, u can't really do much upstairs, just sayin

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722404#Comment_2722404

    and, shockingly, you and i manage to prove to the rest of this community that people can disagree with each other and still be friends.

    F... friends? Here? What are those? Lol

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2721299#Comment_2721299

    I mean you could make a mental note of it and say it out loud before you hook them. So you could say "Ok this is Neas first hook" or "I've hooked Elodie twice now", etc.

    How about saying "this is Neas first hook" 4 times then getting confused and killing one of them when you didn't want to (yes, there are some situations)

  • @NOEDENJOYER said:

    I do think gates should regress slightly if survivors try to 99 them. Maybe have them regress back to 50%, this way, survivors need to properly coordinate opening the gates, and it would be a direct buff to blood warden, etc.

    Says the noed enjoyer, more time to use the perk, lol

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2721964#Comment_2721964

    Lethal, BBQ (gimme BP pls), Plaything because it's hilarious, and some sort of regression. No room for Corrupt too. :p

    If u wanted to ignore BP (ik, it's hard) you could swap BBQ

  • @RainehDaze said:

    But I'd rather take LP than Corrupt.

    Why not lethal AND corrupt, eh? Lol

  • @SunsetSherbet said:

    The people who want punishment are coming from a place of spite. They don't want rewards for people playing in different ways. They want to harm those who dare play in the ways they don't approve. People seem very oppossed to the idea of incentivizing people to not do something, rather than punishing them if they do. Meanwhile the "punishment" method has been tried several times already and has failed every time. But still, people want to see one side harmed for playing effectively.

    Give the killer a reason to leave the hook. Give them something where leaving the hook is better than staying, without it being a flat "You are being punished if you don't listen." make it actually effective and worth while to leave and go to the corner of the map, rather than just telling people they need to do that OR ELSE. People are never going to respond well to suggestions of punishing others for valid play. Figure out why killers camp and then give them something to do that is A. Also very effective but B. Is not boring for either side. I don't what that would be, but I'm also not a dev paid a living wage to design the game. But creating something like that is a better place to look than "CAN THE DEVS PLEASE FLY TO KILLERS HOMES AND BEAT THEM UP IF THEY CAMP?!" type posts that have plagued this board the past day or two.

    What about a haste boost for like 5 seconds if you leave a certain area in a certain time? Get a little bit of a snowball effect going to get your next hook maybe?

  • @Stubbsyefc1 said:

    Why do people think they are amazing at the game when there playing in a swf and talking?, It's very easy, It's like playing a game on very easy.

    There are loads off people who iv played vs think they are good when in a swf and it's cringe

    I... just want to play with my friend, idc about the win

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2719433#Comment_2719433

    That's not what I was referring to. I just mean playing out the match as normal even if you think you may lose. Sometimes you're able to make a comeback via survivor altruism, slugging, or capitalizing on mistakes with better plays. Happens all the time that a killer can go from what looks like a 0k to a 2-4k.

    I guess, idk, imo it usually looks like unless you have something to stall ECG like NWO, i can't see much happening

  • @[Deleted User] said:

    I wouldn't mind a concede option if people really feel that strongly about it. At least as killer you get to play out the match in its entirety and get a lot more points even if you think you're going to lose. Personally I would just play it out, endgame can turn around very sharply especially with altruistic teams.

    Eh, unless you have endgame perks? Can ECG really be a game changer?

  • @Tiufal said:

    Can you guys stop telling others that camping and tunneling are needed to play the game as killer? Thats soo far away from the truth and every second thread someone is shouting out this nonsense. Neither of this is necessary to have a good game as killer. Its so damn frustrating to see new players acknowledging as a given and playing like jerks. As survivor there is nothing more frustrating than having to play against people like that. Its a damn game, so behave like that and dont make it even worse with your nonsense.

    There are times you will need to face camp, like when you don't see BBQ aura on any of the survivors, you might assume they are somewhere around the hook waiting for you to leave.

    There are times to tunnel as well, sometimes you want the weakest link gone from the game, because anyone can hold M1, or you might want to just slug them to keep up pressure so someone has to come get them, either way, these are both valid and allowed tactics

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2718183#Comment_2718183

    Face camping is not playing the game. You can literally go afk and make a snack while face camping. The person on the hook isn't playing the game either. They likely had more interaction in the pregame lobby.

    I'd rather have a fun game with 0k than play a game where I 4k but barely interacted with anyone else. At that stage i might as well play solitare or minesweeper.

    If the survivors know you're afk, and you go make that delicious snack, then yeah the survivors will get their teammates off the hook

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