Tiufal
Tiufal
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2960205#Comment_2960205
Actually it does matter because while a killer MIGHT decide to just keep chasing someone who has Borrowed Time and refuse to do a hook trade, if they suspect the rescued survivor has Borrowed Time they also might be more incentivized to either just hit the borrowed time survivor once and swap targets or ignore them and hit the rescuer. Having Borrowed Time shifts the tactical balance in favor of swapping targets in those hook trade scenarios.
If Borrowed Time literally did nothing in those cases survivors would never bother running it. The perk is popular because it actually does make a difference for them.
That would mean a killer isnt entitled to tunneling, which is just desillusional.
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I dont see the benefit if the screen just gets more trashed. All the things were nicely sorted at the bottom, the screen was clean. now its just trashed for at least 1/3 of the screen.
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Wow, youre the One playing vs many and it feels stressful. If you dont like that, play games that arent assymetrical. Its this genres core gamedesign. Ever played any other game like this as the one role? Its obviously the same feeling. youre having expectation that are just desillusional.
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@Volvoxt_ops said:
Can we still obtain the bloody cosmetics for characters we haven't P3'd yet after the new update drops? Or will they remove that option entirely like how they did with the legacy cosmetics?
Legacy isnt comparable with this situation. It was handed out as reward, it wasnt already in the game. And why should they remove bloody cosmetics? You can still prestige the characters, now even higher. Nothing changes in this regard.
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@Murgleïs said:
The problem is that BT is not basekit, when it should be. And I am saying that as a sweaty nurse main. Killers getting free kills because the rescuer doesn't have BT is a stupid game design, especialy in solo queue because it forces you to have BT to rescue and DS in case your random teamates don't have BT. With your 3rd perk as an exhaustion one (mostly dead hard), you only have 1 last perk to chose from.
Meta slave survivors will go either iron will, unbreakable, window of opportunity or coh for the last one. Any original build is throwing at this point. This meta is only good because it fix what's wrong, especialy at low elo.
It doesnt matter if you run BT and DS or not. if the killers are dedicated to tunneling they just dont care. And this is one of the biggest issues ingame. it completely breaks the game. making them basekit may looks convenient, but still wouldnt solve the issue.
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Maybe some Shards or ACs. Both would be quite nice.
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Comparing Oni as character with Eren in his young age is quite an ordeal. Also its not about Eren or Reiner, its about the Armored Titan. And that fits perfectly fine with Oni.
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Nah, killers tunnel and camp regardless of perks or characters. Its nothing to do with it, and that is exactly the issue. Bad players tend to lose reasoning and just go for four slowdowns. Like you said you use corrupt to prevent the first gens being done in first minute. in fact this isnt what corrupt is good for. and this shows again tha killer just lost reasoning at all.
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@DrDeepwound said:
"why the finisher mori is an issue?"
Because despite the survivor being in dying state on the ground, and the last one.... they still feel entitled to one more chance.
Nothing else.
Talking about being entitled. LUL.
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Nah, they first need to fix their game properly. Another mode on this broken gameplay is makes no sense.
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I guess its too hard for BHVR to just give the option like with actual moris.
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I am kinda scared on this perk overhaul. If you look at the game, we now get 204 perks, where 40 are played for different reasons (is it a coincidence with the number? i doubt it). I also dont see too high gen speed as a reason why gen regression is played, but because meddling with the other sides objective is the easiest way to buy yourself more time, while cutting chases is more handled by killer power itself. As survivor perks are run for a more problematic reason. DS, BT, UB as the most prominent examples are a necessity to play as gameflaws aka killer strategies are the worst issue survivors encounter. they make the game nearly unplayable, not even to mention how unfun this is for everyone in the match. The other perks are then just the best of the rest.
If I now think back on how perks were changed the years before it gives me anxiety to see those viable perks being trashed instead of focusing on how to make the 80% of unviable perks useful. Cause this is how it was handled before, trashing the viable perks, while fake-buffing unviable perks to be still unviable. Or you get some stupid new design that just creates more obviously issues like Boil Over.
So from the announcement it looks like those viable perks get changed. That would be the exactly wrong way on how to give perk variety a rise. But this is probably the BHVR way of doing things. If this will happen, we can still pray theyve learned their lesson now, it will most likely come to a big player loss like its happening due to the worst executed change of all times: MMR.
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And cry a river about the next perk in line. We all know how this goes, dont even try to pretend it not.
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Its supposed to be a lore gimmick, nothing more.
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You can easily buy any character for real money if you think playing around 40h (of match time) would be too much for another character.
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Yeah, lets make some meaningless changes that dont fix anything that causes hook suicides. Sigh.
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What exactly did SWF do to break the game in this scenario? Survs basically doing nothing but locker hopping. You just got trolled, and -to be fair- let it happen, otherwise you cannot explain 15 Head-Ons in this game.
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Not at all. but i guess people just expect something totally different from how such games work.
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@Aztreonam78 said:
Survivors dont seem to enjoy each game. Every now and then someone kills themself on hook for one reason or another, and this is becoming increasingly common.
What are the reasons for it?
Some people are just whiny and DC just because they got hit first or they dont like the killer. other reasons to DC are basically the totally flawed gameplay that makes playing the game as survivor nearly impossible. Its not fun to see someone getting tunneled or camped every game or seeing two or three slugs, just because its the easy way for killers that dont want to need some skill. Or having to play against the same braindead OP builds, because its the easy way for killers with no skill needed.
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@Devilishly_Rowdy said:
A 1v4 game, anyone would think that the 1 player would be much more powerful than the 4 right? Well not in dbd, here the 4 players are the power role and are favoured by the devs in such a way that they hold the power to "bully" the killer into oblivion. Maps designs always favour them, they get second chances to fix their mistakes and their objective (doing gens) is much faster than the killer's (hooking survivors). The killer who is always out of time has to do secondary objectives (breakable walls and snuffing boons) lol. Now the killer role is so trashed and feels so stressful that very few people wanna play it, which has increased survivor queue times massively. So making survivors the power role really backfired for Behavior eventually didn't it? It was only a matter of time. They kept favouring the majority (survivors) but forgot they NEED killer players to have dbd.
Dont know why anyone would think that survivor is the powerrole. What power do they have? The power of running away? Scary indeed.If survs would be favored, why dont they get the buff they want, but instead we only get survivor nerfs even on useless stuff for years? Maybe understand that this game isnt a slasher-simualator. Its still the oldschool priciple of horror escape. In every 1vs4 game the ONE will be the stressful role. thats how this genre works out. if you dont like that, play something different, then asymmetrical gameplay isnt for you. your post is just a rant, not a single argument.
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These HUD changes wont affect the gameplay much. I ran kindred the past month to "help" my teammates. It didnt change anything oh how those people play, cause theyre bad players. Some Icons dont change how good players are. They dont make them better in choosing what to do if not even kindred help at all.
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Imagine comparing a 6 year old game with a Day one game regarding hackers. LOL. Also, hacking isnt that common in dbd as people like you would make it look like.
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Bloodlust 2&3 are just training wheels for bad players.
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Imagine people complaining about DH and DS in 2022.
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I bet you quite never make good plays that get punished by DH, cause that not how survivors play with DH.
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So, what did you expect? Bumping into the car and still moving in the same direction?
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Its fun that killers only started complaining about DeadHard as hitvalidation was introduced. It only looks like entitled killers complaining cause they dont get their undeserved hits anymore, but still want to have them. Ignoring arguments and seeking fake logic to justify rants are also quite common now.
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So at least two of those perks are useless, one is debatable and one is fine. Though its still effective to snuff it out if someone is going to heal there, you even know there is a target to chase. Its by far not unfair or anything else.
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Still up with this nonsense of a survivorsided game? Its getting sooo old.
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They would have done this way before release.
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Evil Dead has nothing to do with Dbd.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2949780#Comment_2949780
I understand it perfectly tho, deathslinger isnt and has never been OP, but people said he was boring (not OP), what did the devs do to solve the problem? They absolutely dunked on him, gave nothing in return and called it a day, so based on previous events I can say that people saying that legion is unfun (which is true mind you) will result in them getting the slinger treatment.
You dont understand it. Deathlinger was a lose-lose-situation for survivors. That why he got changed.
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Is quite hilarious to see killer players complaining about something which they dont even understand in first place. NOBODY is complaining that Legion is OP, too strong or whatever. Its the same issue as before: playing mending simulator is totally annoying and just a waste of time. You can basically play two or three matches against proper killers or playing a single match vs Legion.
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Yeah dont think about getting better at the game. Its unplayable LUL
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I highly doubt youre playing against high skill SWF. Not with your "skill".
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Who cares for whom this is worse?
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This makes no sense as such things could also be caused by bugs, making games nearly unplayable just for being unlucky with a bug. Also devs arent really responsible for cheaters not being detected, cause nearly every company uses third party software thats not being handled by themselfs.
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Grind never killed the game, and it was almost worse than now. Even though the grind is real, the devs have to make money. This is most possible on new content, so buying dlcs/characters with real money is the most standard way of earning money for a gaming company. Its quite nice that there even is something like shards, so you dont necessary have to buy OG dlcs with real money, even though i would like to have some more ways to earn shards, but more for the vast amount of cosmetics that are already available for shards than for characters.
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You have one month to pay in prime to get that cosmetic. If thats exclusive, its a kinda weird definition.
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@kaneyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2945334#Comment_2945334
But it wasn’t even mentioned in the known issues section…
If they would write down every acknowledged issue, the patchnotes would be some pages long. And this is something that is quite obvious of an issue.
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Cause it obviously couldnt be fixed to this point?
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Exhaustion isnt supposed to have an effect on survivors. It originates as limitation on particular perks and thats the only thing it should have an effect on. You completely lack logic.
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I guess its time to shine for my preschool art skills 🤪
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943951#Comment_2943951
"Do not try this at home kids" lol
Or at least hire a stuntman.
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Understanding that gameflaws benefitting killers are fine is really horrific.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2943914#Comment_2943914
They are both Germanic languages, if you don't speak any of them mixing them is kind of understandable.
Theyre so similar like chinese and japanese. Noone understands the other side really well.
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Rancor is bugged. Already known issue.
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You can easily try to hit yourself with a door to see how it works.
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Obviously a regional issue.
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Everytime i play survivor there is this massive deadzone in the middle, but sure there is too much hiding. LOL. Maybe turn up your brightness on monitor.