Tiufal
Tiufal
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- Tiufal
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Comments
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The excuses on NOED get more and more hilarious.
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@Heartbound said:
Try running Kindred, it helps a lot for situations like yours.
It really doesnt help at all. Bad mates are bad mates no matter what you give them.
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How about youre just a bad Trapper player?
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They didnt. They just tweaked a bit the matchmaking range and cap.
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@Travis_Bateman said:
https://forum.deadbydaylight.com/en/discussion/comment/2919503#Comment_2919503
Who the ######### complains about adrenaline vial lmao
Everyone who has some kind of game sense? Its nothing new.
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Its because most killer players think theyre sooo good while theyre not even average, and then think the only way to play is by abusing the gameflaws that cater towards killers. theyre just a lazy pack of players, that dont wont to put any effort intoy how to play well.
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So my games as trapper still average over 2k. its still possible, you may just need to learn how to play some characters.
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It always depends on the nurse player. If theyre worse than yourself and your team, it varies between fine play and stomp, if theyre equal to yourself, theyre likely to win before 5 gens, if theyre a godnurse, dont know why even playing this match longer than the first down after 20s.
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If you want less stressful games how about making suggestions how you get less stressfull matches as killer while not making balance even worse? Its a 1 vs 4, that will be always stressfull by design unless the One is completely overpowered.
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Watched since release. Bought 2016. First time played Jan 2017.
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@AykDanroyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2920155#Comment_2920155
No, it's no coincidence that the best killer players who have played this game for years main killers who are not weak.
Nah, its no coincidence that players who main their character for years have fine matches despite being called weak.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2917313#Comment_2917313
If your analysis, of how strong Adrenaline Vial is, takes into account the turning and flick exploits that PC Blights use, yours is disqualified as well. We have to look at add-ons at their intended level of strength.
So by your logic, something thats broken while something shouldnt be possible is fine. Another total disqualification on your side. congratz.
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Or youre just not good enough with those killer, but i guess that can never be the case. sigh.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2919463#Comment_2919463
Unlike you I have a whole body of work that speaks for itself and years worth of content that proves what I'm capable of in DBD which is obviously more than you. I spend most of my time actually creating content and perfecting all my crafts instead of crying about my shortcomings on the forums like you Mr/Ms 700 posts worth of excuses and survivor bias. You spend way more time here than me and yet still nobody agrees or respects your trash take, it's pretty clear which one of knows what we're talking about
I also love you how assume I haven't gone against god Nurses meanwhile I'm nearly one myself and still don't find her basekit OP when I play against any decent ones out there because I don't make the same predictable movements multiple times and I know how to abuse LoS to kill maximum amounts of time. Imagine thinking a Killer's basekit is "OvErPoWeReD" when it wasn't even working properly for years.... News flash but most of DBD forum takes from people like you here are less about things being overpowered and more about one side not being able to close the gap in skill. Sorry but if you're regularly getting stomped by a Killer with no addons or a Survivor with no Perks/Items then that's more of you being a **** player and not a balance issue...No wonder you think a perk is unfair when you'd probably struggle if the same player had none of them equipped
Nurse was bugged for so long yet people weren't really complaining until recently when she became fixed and reactivated. More Nurse players came back to use her again and people are butthurt that they have less easy matches than when she was gone but yes, The kid that cries about addon-less Nurse and NOED is in a better position than all of us to discuss balance and skill
I truely hit the mark as youre just raging, throwing out false accusations, trying to "make fun" of my gamesense and skill, trying to make me look biased by purposely misjudging all my posts (you obviously never read). Ah yes and making false statements like "yet people werent complayining until recently", which is btw easily proved wrong. You really made yourself laughable.
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@Mandy said:
Being completely realistic here, we had daily complaints over the old matchmaking system as well.
Most players would end up at Red Ranks - same as they end up at Iri Grade now (although right now, a bit more time is involved due to everyone being reset to the beginning), especially as you only dropped a colour ranking section on the 13th of each month so more and more players ended up in red ranks and there was a massive mix of skills at that level. Players were matched with other ranks around the same rank system (depending on queue times etc) and still the matches were unbalanced, we'd have players complain they got stomped or they did stomp.
I think we naturally (as humans I mean) look back on things more favourably with nostalgia rather than the reality of the situation in general.
The reality is that the actual escape/kill rating is by far inferior to the emblem system in mirroring skill. the matchmaking didnt become any way better, cause this mmr doesnt mirror skill, it just mirrors the outcome of games, ignoring flaws that make this mmr invalid. also due to the nature of this mmr its basically impossible to get out of low mmr hell as survivor, who does not play in a 4 man swf. there is actually no argument to favor the actual mmr over emblem system with an correlated rating. your mmr system is at the moment the biggest issue the game ever had.
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In fact the overheat was quite much demanded. And it was needed to prevent bad players from 99ing their chainsaw at every loop as it had no downside.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2917313#Comment_2917313
> Disregards OP's entire post
> Refuses to elaborate
I'll be screenshotting this. There is no better way to summarize the DbD forums than presenting this comment.
Sure, I do the same with your post, summarizing how out of point forums users can be.
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@danielmaster87 said:
Because the standard of meta perks they have already is way too high.
Sure, those band-aid perks are way too good. LOL
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Here we go again. We still ignore the influx of players due to corona lockdowns in 2020. We still ignore the fact that were in a period between Rifts, where most people make breaks. Were just in before a midchapter, which mostly has low play rates due to having no new content.
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@cburton311 said:
https://forum.deadbydaylight.com/en/discussion/320365/what-was-wrong-with-grades-as-mmr
Grades lead to terrible matches, since everyone with a little effort made it to red ranks. The grade matchmaking would match you with people within one color grade, so purple and reds together.
So groups had looping all stars with urban evading immersion players scared to touch generators. It was awful for actual good matches.
Which is actually the same as now. The matches didnt change at all, besides it just got even worse to go up in mmr if you dont play 4 man, cause the game just throws bad mates on you.
The emblem system is still by far superior to the actual escape/kill mmr. It reflects skill in details, not just an outcome of games no matter whats happened in the game.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2918774#Comment_2918774
https://us.v-cdn.net/6030815/uploads/XYMDZGYGMJLG/survivor-main.png
This is you in another thread complaining Basekit Nurse OP right? Don't ever talk about gamesense when you struggle with addon-less Nurse and only play one side of the game...
The audacity of you to talk about logic as well when you're crying about NOED rewarding people even though it requires you to play with 3 perks for a large part of the match in exchange for a bonus at the end....you know exactly like Adrenaline? The perk you're justifying like an obvious hypocrite 😂 With your post count compared to mine and your multiple bad takes I'd say you're more of a problem on this forum than me. Do Bones and get good please
You obviously never played against the same godnurses as they played addonless. There was a period where they deliberately showed how broken basekit nurse is. And that was even before they fixed most of her bugs. Dont talk big if youre in no position for anything worthful.
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Nobody wants to see some baby baby godzilla, cause he's just too tall. The only way is to put dwight into a costume.
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@TeabaggingGhostface said:
If the killer played through a match with only 3 perks and you didn't get all the totems, then the killer earned it
If the killer is as bad as you say then you have time to cleanse or at least remember the locations to check later
If you're that fed up of noed and other hexes then run small game or detectives
Imagine ignoring everything explained, having no argument besides "this is fine" and still trying to justify this dumbness of a perk. Really poor mindset.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2918537#Comment_2918537
I gave you 12 uses for the iframes...
Distance is not the only use, it's the only one bad survivors crutch on against already weak basic attack killers.
Your uses just ignore that the attack cooldown is far too low to get eny value besides some very niche situations.
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There is probably no high MMR killer on this forum. Cause they dont complain on a daily basis about every non-issue.
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I think that bad players are killing the game. I wish there was an option not to play with and against bad players because it puts so much stress on the player with and against these useless players so that less and less ppl will play the game.
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@TeabaggingGhostface said:
Starstruck is better than mad grit for stopping the gremlins from blocking you
Not necessary. Mad Grit at first guarantess some additional hits, while starstruck doesnt.
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@D3spair said:
Let's be honest here, if BHVR is balancing for the Majority of Players which is casual. They would be aware how punishing it is for a Killer to miss your Special Attack ie. Shred, Hatchets, Bear Traps. I'm just so sick of DH dodging my Bear Traps and Lethal Rushes and Blinks. For example, you as a Blight Bounced 5 times in a jungle gym but a Survivor presses E dodges your Last Lethal Rush and makes it to a Window. it's frustrating af.
You do understand the definiton of "dodge"?
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2918512#Comment_2918512
Right and Adrenaline bailing out Survivors that got outplayed and all the second chance perks available to Survivors throughout the course of a match are flawless and working as intended
People like you are exactly why the game is dying a slow death, You don't play both sides and cry about things you don't like while conveniently ignoring your many benefits on the same topics
So survivors doing their full objective (5 gens) arent allowed to get a bonus aka Adrenaline? You lack logic in all details. Players like you are the problem esp on this forum. No gamesense at all.
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@HungrySnek said:
I posted a discussion where I said it would be a good idea that spine chill doesn't react anymore to Undetectable Killers/Perkd/Addons. Like expected where many people crying and saying that it doesn't need a nerf.
And that got me to thinking. It's been always the same. People demand that strong killers get nerfed like spirit for example. Now everyone is crying about nurse and trickster.
A simple solution would be to buff weaker killers so there are more reasons to play them. But that's not okay for them, they would not accept that (see recent legion buff)
Survivors will always seek the next strong killer to cry about until the devs nerf them.
It just makes no sense to nerf a perk for only one purpose instead of buffing killers. And its not about not buffing killers, its about how buffing killers. And S-Tier shouldnt even exist.
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Killer mindsets are really worrying.
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DH distance wont go. Its the only point in playing the perk.
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Yeah Yeah, doing nothing all game and getting a big BOOM ability in endgame is totally fine. Hilarious.
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Cause band-aid is the only thing devs can do. 5 years of band-aid fixes, and never was any issue resolved properly.
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There is no new MMR. Its still the same garbage as implemented. Grades are just hidden, thats all.
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Shelter Woods is just a poorly designed map. It still needs a complete rework.
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There is no new MMR system.
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You already disqualified yourself after saying Adrenaline Vial is fine.
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@gatsby said:
Circle of Healing cannot be balanced in its current state because it's too efficient for one perk slot to provide self healing to the whole team.
The issue isn't the Boon mechanic. All the other Boons are balanced or underpowered. In fact, I think that boons could have their range increased back to 28 meters once COH is taken care of.
Circle of Healing should have self healing removed, boost healing speeds by 100% and increase the efficiency of medkits by 50%. Strong and worth the perk slot but not crazy.
It wouldnt be worth a perk slot if two people have to run over half the map for a fast heal, while they could just heal way faster on spot.
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@The_Krapper said:
If people really want dead hard to be fixed take away the animation they made for it that almost doubled the distance of the original dead hard, essentially revert it to the old dead hard but now with the new hit validation for it since that was a problem before and boom problem solved because you can't dead hard for distance anymore and it would have to be used to avoid a potential down.
Avoiding a hit is basically useless due to the low cooldown on missed hits.
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Head-On for sure.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2916971#Comment_2916971
The difference is academic at best. It's still a hell of a thing to accuse someone of, especially someone that plays this game for a living and especially since it didn't look like you apologized after it turned out you were completely wrong.
Anyway, I wasn't looking to beef, was just curious if that was you or someone with a different name.
Its not only academic. Its a totally different thing. And he knew that this was an issue.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2916948#Comment_2916948
Your name sounds familiar. I keep asking, but are you the same guy that accused Otz of cheating in that video? Really curious.
I'd say more like 30 out of 90. And...yeah, the fact that killers aren't all just running ye olde Undying+Ruin setups is a massive improvement.
You know the difference in exploiting and cheating? Obviously not.
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Depipping is totally fine if you did bad in a game or as punishment. Its not an issue. Your issue would be that the emblem system cant recognize DCs.
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@gatsby said:
Ruin, Undying, Dead Man's Switch, Deadlock, Pain Resonance, No Way Out, Corrupt and Jolt are all viable right now depending on the Killer and the build.
We probably have the most variety in the Killer perk meta in years right now. More people should acknowledge this because its pretty rare that the Devs actually balance perks so there's competition between them.
Great meta balance with 10 out of 90 perks being used always depending on the character.
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Her basekeit is far away from being fine. Killers just wanna have their OP character not being touched.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2916585#Comment_2916585
It's crazy how people say this like other exhaustion perks are equivalent to DH. Cynically going on about how oh everyone will complain about sprint burst!!!
No they won't. I know immediately whether someone has Sprint burst. The secret is I just follow them while they go a little faster for a bit. It's not a big deal. I'm not successfully mind gaming a survivor and getting robbed out of my hit by someone pressing E. I'm not hugging a survivors back playing the will-they-won't-they-press-E game the entire time. Nobody runs auto sprint burst scripts. Jesus.
So yeah, you dont know anything about proper SB users. SB is on par with DH, the playerbase - as always - is just too lazy so they all run DH, and most players that run DH dont even get to the point its used properly, but killers always complain.
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/2916585#Comment_2916585
yes definitely, sb and overcome (which i doubt still people would run) are strong but counterable especially with fearmonger. yes i would love variety even if it was strong but not dead hard ######### that perk.
You obviously dont know how SB would be used. We will gonns see the same outcry as now with DH when those killer realize how much of a struggle a 99ed SB is.
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@Rooftopper said:
https://forum.deadbydaylight.com/en/discussion/comment/2916585#Comment_2916585
I would rather have the other perks than Dead hard denying me what's rightfully mine
DH doesnt deny anything rightfully yours. This is only your entitlement.
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The question is, do killer want to learn the hard way how strong the other exhaustion perks can be?