Tiufal
Tiufal
About
- Username
- Tiufal
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
So camping is now legitimated as being a fear? Seriously?
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2916566#Comment_2916566
So, in essence, you're saying Killers are not meant to kill, just seek and catch?
Because Killers intended gameplay is TO KILL. They don't win by 'seeking' or 'catching'. They win by killing. They have many different ways to kill, including: seeking, catching, slugging, camping, tunneling, etc. You don't get to decide how they kill or what is 'intended gameplay'.
You are willingly ignoring this to complain Killers are not playing how you want them to play. Survivors need to stop thinking they get to pick & choose how Killers, THEIR OPPONENTS, play or win.
Yeah i guess basic gameplay is even to hard to understand for you. No way to discuss something so simple if you just wanna ignore it.
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2916516#Comment_2916516
The 'intended gameplay' is that Killers try to kill while Survivors try to escape.
So tell me; how is slugging, tunneling, or camping not 'intended gameplay'? I mean, other than 'Because Survivors don't like it.'
The intended gameplay is seek and catch. Camping and tunneling overthrows seek. Slugging overthrows catch. Cant be more basic, but you guys are willingly ignoring this.
-
Basically most survivor perks are uncounterable esp. exhaustion perks. And all of them use up a decent amount of time if used right, its not a DH issue. Thats how the game is designed. Stop complaining about DH while its a made up issue.
-
@HungrySnek said:
Ruin got reworked because every killer did run it in every Match. We can discuss if the new ruin is really a "nerf" or "buff" but that's not the point.
Dead hard is in every round. And that's not a joke. Sometimes I'm happy when there just 1-2 people are using dead hard but since a few weeks it's mostly 3-4 people running it per game.
So here is my question, how long do we have to wait until it's dead hards turn? How long was ruin in this state before the devs said let's change it?
Ah again someone spoiling this nonsense about ruin got nerfed due to overuse. Stop telling this lie!
-
Cause devs promote to have an annoying gameplay. Otherwise you cannot explain how tunneling, camping and slugging goes on for 5 years, while every day people explain how these flaws completely overthrow the intended gameplay.
-
@VoidOfMe said:
Never had a problem finding a killer in this game as survivor
I'm a killer main tho and I don't see a problem with that either
Sometimes I win, sometimes a lose
Sometimes 4k
Sometimes a tea bag at the gate
Still having fun with the game
So youre one out of thousand that has a logical mindset. Sadly this forum is just about unrealistical mindsets as killer player.
As survivor you get instant lobbies in EU at nearly all times. Just towards late times it goes up to some minutes, which still isnt that much at all. So the numbers are pretty fine. The game itself is attractive enough for killers. Its just that its solo game play, while surviors is also koop. Thats all the difference is about.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2914943#Comment_2914943
And none of us care in the slightest. I assure you that the killer community isn't putting thought into how the survivor community views it.
Yep it's OP, yep it's a game changer, yep it's cheap, and there isn't anything anyone is going to do about it because the kill averages we have now include it.
Cope. You have no choice but to.
If you dont care for game balance, dont complain about everything that survivors can do. And stop talking that your reliant to do this. Thats just plainly wrong. Youre just promoting this bahaviour cause some shortminded people just take this for real even its wrong.
-
Nah, everyone should enjoy the sickening new chase music of GF.
-
So youre bad and after one game you think that tunneling, camping and playing NOED is the solution. Its so embarassing to see this misjudgment every time someone lost a game as killer.
-
NOED isnt a second chance perk. Its a gamechanger for doing abolutely nothing. The game is designed around survivor having second-chance perks. If people dont understand this after 5 years, its kinda embarassing for you guys.
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2914815#Comment_2914815
It's really not, but continue telling yourself lies
Nah, i dont have to lie to myself. That a you issue.
-
Its hilarious that there are still people defending NOED.
-
CoH is fine. Stop crying about healing everytime.
-
Dont know if its still going on, but some weeks ago there was probably an unintended uncap for bloodpoints. I was able to get BPs from games even above the cap. Just used up my BPs yesterday, so i dont know if its possible right know.
-
The changes wont affect balance that much at all. Cause the factors used for MMR are completely nonsense.
-
Why would you even give up and want to wait 2 min? Chase them out, get some bloodpoints for it, and thats it.
-
As if anybody plays different for the grades. That would be super cringy.
-
@eloise said:
For me swf is a problem when the team can chat together during the game, if they can't chat in game it's ok for me just in the lobby, but when they chat in game they are too advantage of the game, one can said the killer is here or he follow me, do the gen, he left me, chat ok but in match not ok
Especially you dont even know if they chat ingame or not, or if they just talk about random things like most SWF do.
-
9 out of 10 Dead Hard uses neither cover a mistake nor punish a sick mind game. This outcry is so painful stupid.
-
If this game would be Pay to Win it wouldnt be so outrageous grindy.
-
Hahahaha Dead Dawg being survivorsided. Its getting really ridiculous in here.
-
Just force them out if you dont want to waste time. Simple fix.
-
@jesterkind said:
...Did we read the same update?
The grade-based test seemed like a complete failure from how they described it. One sided matches, with kill rates going completely haywire to be too high at the top + too low at the bottom. It wasn't just because of rank reset, it's because the grade system doesn't accurately reflect skill on a large enough scale to work as a matchmaker as well as having the flaw of players who haven't played for a while getting lowered too far.
(Also, they... seemed to be portraying seeing grades as negative, not positive?)
the issue is that grade based matchmaking is just about grades. its easy to get high grades just by playing much which is all grades stand for. BUT, the system behind it, the emblem system, is by far superior to the actual MMR, cause it basically uses every necessary factor of skill, while MMR doesnt have anything to do with evaluating skill at all. its the most wrong conclusion the devs came up with. as killer many people can get into higher mmr just because the kill rate goes in your favor if you play as scummy as possible, which isnt skill at all (its just abusing gameflaws). as well as survivors can get higher mmr just by playing in a 4man to cover their own weakness (3 mates that can cover you). emblem system just needs to be used as MMR instead of some summed up grade. every day devs deem emblems worse than mmr its a lost day, and the game will suffer more and more until they start understanding what stupidity they started.
-
How about we just accept that healijg is a mechanic of the game, and its fine? Its always the same with healing perks. killer prtend that healing in a fair amount of time is criminal, and at the same time killer cry about survivors doing gens injured. Killer hypocrisy at its best.
-
The ONLY purpose that EGC has is to prevent hostage situations. Is it really that hard to understand? Its not to cater towards anyone. If survivors stand in the exit just force them out. Its on you if you waste 4min waiting for them to get out. And its as well on you if you chase them for 10 min after all gens are done. you could even open the gate by yourself.
Pls, stop writing threads where you just show off you lack of gamesense.
-
Ah again those urban legends. But as long as your killer fun is superior to the survivor fun its fine, right?
-
Boil Over barely does anything after its nerfs. If you do a late drop with BO, its on you. If you cant handle the wiggle youre probably console, otherwise, its doesnt do anything. Even with the offerings BO hardly imapacts the game at all.
-
And as compensation, boons work map-wide and need 14s to be snuffed. Right?
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2909971#Comment_2909971
Even then I have seen no trappers do that. Now it just robs you of a down on a healthy survivor that got out positioned. The difference between the locker is that its meant to push you out of the way but since trappers in an animation it locks him in place so the game purposefully clips you through the trapper.
You can stop the animation at most times and just hit in the first place. I dont see any issues, and to be honest, ive never seen anyone running through a trapper during his animation in 5 years. And i am trapper main too.
-
Its probably to prevent situations you cannot escape as survivor. Like blocking an injured survivor in a corner and setting up a trap while using Bloody Coil. Or setting a trap infront of a locker someone jumped with DS (even though i dont know if the timing would even allow an escape).
-
Not getting annoyed by those other 4 players that are in your match while playing survivor.
-
Git Gud
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2909055#Comment_2909055
Which is why she averages out to a 2K when going against players of even skill, yep.
Which is only true to the top 1% where gameplay is fundamental different to casual public games.
-
Or you learn how to deal with flashlights. But i guess thats too much asked of you.
-
Making killers viable doesnt mean you have to run the most tryhard addons and jerk-like builds. You should instead have to learn how to master those characters. There are quite a decent amount of players that main one or more characters that are considered weak, and have almost good times with them. If you wanna play variety killer you have to spend much more time in learning them or just accept that you wont be able to play them properly, and that people will call you out if youre playing jerk-like to compensate your false idea on havin easy wins as killer.
-
Communication is hardly overrated in a SWF. The most advantage is the knowledge of their own skill and the ability to erase skill differences that screw most of the games as solos. as long as all survs are on the same level, they can asses the situation by themselves. but that can only be fixed by a proper matchmaking, which is still basically years away.
and those highly-skilled SWF are barely existent. those are probably comp players, and those barely even play public matches. and be honest, its by far more cxommon to find god tier killer players in punblic then comp survivors.
-
Her basekit is broken, and she has enough mechanics you can put on the cutter. for example you can cutdown/remove her blink lunge, so if you cant blink properly you dont get carried by her "180 lunge around the corner" anymore. You can look into fatigue, into range, into blink speed, into recovery, you can even limit through how many objects she can blink. There are enough option for a basekit change. afterwards you have to adjust the addons. Just chaning addons doesnt do anything. the playerbase has already proven that even basekit nurse is broken.
-
SBMM was never off, but who cares right?
-
@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2906630#Comment_2906630
a lot things don’t have counterplay, should we just start nerfing swf? Iron will? Ds? 99 gates?
Maybe you need to learn how to counter things like swf, ironwill and DS. Its everything but not impossible.
-
Killer strategies arent designed for the game. Theyre game flaws, devs arent able to fix properly which ended in havong various band aid perks you have to run to get a slight chance on playing the game as it is meant to be.
-
Cause Artist is such a well desinged killer that has soo much interactive counterplay, rihgt? Iam sick of hearing "survivor are bad there is counterplay" while there is nothing beside holding-W.
-
@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2901405#Comment_2901405
https://forum.deadbydaylight.com/en/discussion/comment/2901888#Comment_2901888
Most coop games and team based games are balanced around teamwork.
The majority of these games have comms built in to them to facilitate teamwork.
DbD is balanced around teamwork without comms.
That's why there's so many perks in the game that give survivors info as if they're on comms.
So the problem is that the game isn't balanced around comms. And no, most games are balanced around comms. That's part of teamwork. That's why they have built in comms into their games.
Your take on this is just overwhelming ignorant and irrational.
Ingame coms arent a sign that a game is balanced around coms. Its just a free-to-use feature, but there isnt anything specficially designed for balance of coms.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905325#Comment_2905325
But that is what you're saying, if you'll actually talk about my argument. If a killer is OP and needs to be nerfed, they get lumped into an "OP killer" category with the others, naturally. So you, and everyone else who was fine with this nerf, are saying that Deathslinger needed a nerf as much as Nurse and Blight do, because "It doesn't matter what tier the killer is. If they have something 'OP', it needs to be nerfed."
And I am gonna keep complaining about this nerf, because I do not agree with these fake statistics y'all keep regurgitating at me. How is the power unreactable? How? If you're running walls tightly to break los, like on a farm map where there's TLs and jungle gyms, and you realize he's catching up to you, instead of hugging the next corner the same way, you dodge his shot which he wants to take because it's the first opportunity he had to actually shoot you. If he misses, he loses distance, has to reload, and the chase resets. If he's super patient and doesn't shoot at the first opportunity, he'll catch up to you and still hit you there probably, but isn't patience a part of killer skill?
Again, all your statistics and examples keep emphasizing that the survivors "just can't do anything", but they feature no practicality nor the idea that survivors can think outside the box. I've just shown you an example at how the killer has to not only be efficient with his movement and his cutting-off capability, but then also has to make a read on what the survivor's gonna do, after being patient, just to get 1 hit. And killers need to get sub-20 second chases against efficient teams. Please don't tell that I'm "cherry picking" with my above example either, because all survivors and maps are capable of what I've described.
That's the best argument I've had so far. If it means nothing to you, I'm at a loss.
Its not about opinion here. Its a fact that quickscoping had no counterplay. Deyning facts just shows what kind of mentality you have.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2904656#Comment_2904656
Yeah, I guess it was broken, because Nurse was S tier and Slinger was S+, right?
Nurse Blink from 10m away = enough time to react. Slinger quickscoping from 10m = no reaction time at all. This is common sense, complaining that it got removed is a waste of time.
-
Maybe learn more about the game before you make more threads that only backfire at you?
-
@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2904658#Comment_2904658
They probably meant making a bigger visually as well, so the survivor doesn't have room to squeeze around traps that have been placed the best way they possibly can. There are few spots where it would make a difference as far as I know, but still.
That would be like an elephant trap. You may think its necessary for Jeff, but a Feng would most likely be instant killed by such a trap. This is too harsh.
-
Why should traps have a wider radius? Its a beartrap. If you dont step into it, it doesnt trigger. Simple mechanic.
-
Are we now really tyring to justify some broken mechanic by comparing an action game wirh an fps game? OMG, how low can you fall?
-
"Survivors using perks are invincible" ... if I would get a Cent each thread like this i would be a millionaire by now. When will those players start learning how to play this game properly?