Tiufal
Tiufal
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Comments
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@playhard said:
I recently surrender playing as killer if gen done that completed very fast, while I'm still chasing survivor. I rather open the gate when all generator completed and ignore all survivor and destroy all pallet and breakable walls , while all survivor press Alt to t bag tbag on the gate.
Since if they have no interaction with killer they will only get a low bloodpoint. Win Win I think.
"I lost a gen, there is nothing i can do anymore" ... thats just a bad players issue.
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@IlliterateGenocide said:
And no I'm not talking about the blindness effect.
I think pharmacy should be a "Rummage" Like Residual Manifest
So you still get the standard item from the chest, but you get the med kit from rummaging
Just a small buff.
Thats more a nerf than a buff. You first have to open a chest and than in addition have to rummage it again to get the item you want in first place.That a time waste, nothing else.
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2965350#Comment_2965350
Its not. Sprintburst can help you in a chase at the beginning. While Deadhard can extend the chase after it should have been over.
At least when it comes to frustration Deadhard is worse. And making this Game less frustrating is the best they can do.
You can also use SB in chase to get out of a deadzone/used up loop if youre smart enough with your micromanagement. It always have been the more versatile perk, and killer will see that soon.
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Yeah just remove more pallets for even less gameplay. Amazing what some people think.
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Git gud.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2966073#Comment_2966073
I didn't know I was greedy by slugging someone while people with flashlights were swarming me, guess I'm entitled¯\_(ツ)_/¯ .
You said three were slugged. There is no reason to do this at all other than being greedy and relying on a game flaw that caters towards you.
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1. Shattered Hope isn't a band aid fix at all. Killer wanted counters to boons,even though 3of4 are pretty bad, and they got a counter. It's pathetic that killers always want more than they even should get.
2. They already stated that they "know" why perks are used and that there are gameplay changes according to that coming with the overhaul.
3. All you do is guessing on something that's not even communicated.
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Mimimi... I was greedy and used killer strategies but survived used perks to deny my entitled kills. Typical killer thread.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2965806#Comment_2965806
Then why are there sensitivity options? Those are no different.
They are completely different. Sensitivity doesnt correlate to be an advantage if you turn them to one side. Its just an individual matter on what you like and can handle. FOV is just an advantage.
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Or people in high MMR understand that SC is far more versatile than CoH?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2965725#Comment_2965725
It's play choice. Again, it shouldn't be that competitive. Even more competitive game allow it. DBD should not just be a random exception.
Again, as long as its a free advantage to turn it up, its not an option that should be allowed.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2965623#Comment_2965623
This games shouldn't be so competitive where FOV is a perk.
Its much better if you can just adjust your settings to get advantages right?
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Yeah just make it easier for killer to play games (solo que) or give them even more points for the same games as now. Its funny how killer always want more of everything even though its already easy for them.
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Another "survivors shouldnt have good perks" thread. Pretty good job so far.
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Sprint Burst is DH level, but killers will only understand that after DH is gone, and start the same outcry as now. Its a given.
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Killers being frightened of a perk. Its gettin even more ridiculous.
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This challenge is pretty fine, and not even that hard to get done.
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Killer entitlement.
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@StarLost maybe don't try to troll people if you still can't figure out what I meant.
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@skylerbound said:
So a look through the potential most used perks being changed it got me thinking of the actual healthy perks. Note some of these potential changes may be a change to base kit or may receive no changes at all.
On the survivor end BT, UB and DS are definitely solid perks that counter certain playstyles. Healthy to prevent four man slugs, immediately tunneling off hook and punishing if they continue to do so.
On the killer side: BBQ, Pop Goes the Weasle, Jolt and Pain Resonance are perks that encourages leaving the hook and/or rewarding the killer for getting a down.
What are some of the healthy perks you are anxious will get changed?
Those survivor perks are band aid fixes for some stupid gameflaws. How is that healthy at all?
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This is far away from being an exploit.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/2964125#Comment_2964125
Every other team game has it, and has a mute button. I think its a necessary evil that needs to be added to make the game easier to balance. I would rather just not have SWF at all for how the game was originally intended, but we are way beyond that at this point. So I would rather just give everyone the option for voice chat. Keyword OPTION.
Bascially noone ever uses voicechat properly in any game. Its a blessing that the devs never even tried to introduce this nonsense.
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@Dead_Harder said:
IMO the most inexcusable part about Dead Hard is that each time you catch up to a survivor you have to wait 3-4 seconds just in case they have it. Its incredibly boring in an otherwise fast paced game of tag.
One way to nerf it but still make it useful is make it so if the killer is close enough and attacks normally, you still dodge it no problem. But if the killer is on top of you and lunges, you still get hit after Dead Hard. Basically just make the jump distance shorter so its not the guaranteed get out of jail card it is today.
I know literally every survivor main would object to this but in my mind, this is fair. If killer attacks normally or lunges from further away, you can react with Dead Hard to dodge it but its no longer a 100% guarantee in chases and using it for distance is less effective.
IMO that would make it good but not broken.
Its already the case that you can hit the survivor if youre right in his back even though they use DH. Its obviously a timing issue on your side.
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Its a totally fine challenge. Its not even that hard to accomplish, if you really want to get it done fast.
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Probably never, and with every update we just create Nurse 2.0 aka Blight. Devs are just complete noobs regarding balancing.
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Here we go again. Posting the same stupid video every other day is really infuriating.
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Basically every perk thats not meta needs a change. And yeah meta isnt just those 4 perks that are played most.
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Cause killers are a whiny bunch. Its not that the game flaws favor them so hard its already gamebreaking, nah. LUL
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Cause survivors cant defend totems.
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@L3kkim said:
https://forum.deadbydaylight.com/en/discussion/comment/2963129#Comment_2963129
Eye* Thank you very much for the usefull tip and showing you actually read more than the title :)
https://forum.deadbydaylight.com/en/discussion/comment/2963235#Comment_2963235
I'm aware of the map, although I admit to now knowing it would show trappers traps with add-ons. That never occured to me, hence why I'd basically only use maps provided that a certain challenge would require it of me.
https://forum.deadbydaylight.com/en/discussion/comment/2963167#Comment_2963167
Exactly! I liked small game when it did that. I was just curious as to the community's thought about it.
Nah, if you can see hag traps before stepping in them, you can see beartraps even better before you step in them.
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Advice? Use your eyes.
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Can't p3 any survivor, cause they're all p3 full perk.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2962578#Comment_2962578
This is just objectively not true. I play solo survivor almost exclusively and I almost always break free after being dropped unless I’m dropped right by a hook for some reason.
If a hook is saboed and you’re dropped, simply crawl away from the hook and create some distance?
Thats objectively the only truth unless you play against pitty killers that dont know when to drop a survivor. They dont even have to pick you up again, they can down the next one, and come back the moment you get picked up, down you again on spot and have you lost all wiggle progress.
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@ThatOneDemoPlayer said:
You get wiggle progress whenever the Killer drops you, it's a fair trade off
Not really. That progress hardly ever makes a difference.
I am in that dropping the survivor needs more of a downside than it actually has. Its just problamatic due to sabotage, that could be the next Boil Over issue.
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Swamp, Shelter Woods, Wretched Shop, RPD, Midwich and Haddonfield. Especially the first three are favorites for the worst deadzones of all times.
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It pretty much makes no sense that theyre not linked. Its not just a licensed outfit, its a completely different character.
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Whataboutism at it's best.
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Most meta perks don't need any change at all. Noed needs some serious change, and some can get some minor tweaks. But Instead they should have focused on making the rest 80% of the roster viable or reworking them entirely. The devs probably missed the mark again.
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They already stated that it wont be anything cosmetic related.
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Why should any opinion change with something that was already well known?
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@TerraEsram said:
https://forum.deadbydaylight.com/en/discussion/comment/2960697#Comment_2960697
Dunno, when I read this forum, the game is broken because the survivor is too powerfull ...
Cause this is an extremely killer biased forum. I would advice to not take those players so seriously.
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@Rokjer said:
https://forum.deadbydaylight.com/en/discussion/comment/2960680#Comment_2960680
That's what I did and I've already explained it. I can read a description of achievement, though.
I tell you again you have to fully repair the gen by yourself. Regression stops your progress.
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Killers already have a power. Thats more than enough bonus. They dont need anymore perks that would break the game even more.
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At least all of the basegame characters should have gotten a mask. Not even that was done, its quite disappointing. And i dont see the "its too much work" as an excuse. Just make less other outfits and do this event properly. but i guess we just have to wait for next years to get the rest. Sigh.
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You have to fully repair those gens by yourself.
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Pretty good job on being a nuisance to everyone that want to play a match.
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BBQ will probably be cut off one of its effects. The aura read alone is really convenient for most players, and the BP gain is just too much in combination. I wouldnt be surprised if they took off the BP gain and gave it to a perk thats already more useless than anything else.
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Slugging for the 4k would become even more prevalent as they dont have to fear any survivor perks anymore, if its so poorly executed.
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Just because they made some promising announcements doesnt mean it will get any better. We all know how they handled issues before. It didnt get any better. So waiting til the exucution and throwing them all our concern right in the face while waiting is all we can do now.