Tiufal
Tiufal
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- Tiufal
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Comments
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A facelift with some glitter.
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I still dont understand why this hasnt happened yet at all. Bloodwebs suck so much, removing everything beneath 100% would be so easy. Compensate it by increasing chances on those other BP-offerings. If theyre at it, removing shrouds, fog and luck offerings would be nice too. Just wasted points. Removing something from the grid shouldnt be so hard to deal with, even with their spaghetti code.
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@Advorsus said:
If they just removed the notification that survivors get it'd be better. Still wouldn't be extremely powerful, but it'd have it's uses. Right now as soon as you hit a survivor they see that you have it and they just don't do it then, so it never activates. Another case of great on paper, bad in practice
Just because the perk doesnt activate does not mean it has no value. The survivor is still forced to leave a probably safe loop.
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EGC isnt supposed to cater to any team. Its solely supposed to prevent hostage situations. Stop making it some mechanic to cater to one side.
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Loosing the only option to speed up the grind by the player itself is something you cant comprehend?
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So whats the problem in healing perks stacking? A survivor running like three perks for one situation of healing another one has quite no other perks than that. So let them heal in 4,5 seconds? At least at that point they would heal more often, doing slower gens, than not healing and pushing gens.
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What do you want? Instadown while breaking a pallet? I dont get it.
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Everything besides 100% is useless as people have ears. And they probably can use them.
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Healing at all shouldn't count as conspicuous action as healing doesn't progress the game. Same goes for cleansing and blessing dull totems.
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Obviously none. Its a vs game, so both sides need to be equal in terms of power. "Powerrole" is just a sad attempt to ask for buffs and nerfs of one side only.
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Nobody ever used T1 or T2 IW. Think about why.
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Be aware! We will get soo many pages of extremly pretty new prestige charms KAPPA
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Ah yes, all those poor killers. Like, in casual games the killer now has it even easier than before. But lets just look at those two or three games high mmr people play against each other which makes up like 1% of all games, maybe.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3037177#Comment_3037177
Survivors should not get a borderline free escape during the endgame, simple.
But killers are allowed to get a borderline free kill by camping and tunneling in endgame?
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3037690#Comment_3037690
I feel like you're arguing in bad faith if you don't think changing the input into the endurance train equation changes anything. MoM on live is awful, MoM on PTB is an extremely good perk and didn't even receive any changes. Having OTR so easily available means ALL endurance effects got a massive buff.
I asked a simple question in regards to the posted video and youre just trying to evade my question by talking about a different situation. whataboutism at its best. answer the question, or let it be.
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So if the unhooked gets fast healed under the hook in like 10s and this time was needed by the killer to run back to the hook, its not tunneling?
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3037678#Comment_3037678
because on live it is very hard to start this chain, and the payoff is not necessarily worth it. With 80 second endurance allowing you to not only be healed to full but then aggressively get into the killers face it changes quite a lot of things.
OTR doesnt apply in this situation. No 80s for anything. So whats the deal?
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Whats your problem with this situation? Soulguard gives the endurance. the hits activates the endurance effect and was the third hit for MoM. This is how it actually works on live, too. Noone ever complained about this, cause its a really niche situation.
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When do people start to understand that not everything needs counterplay?
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BBQ being a reward for "not tunneling" is a bogus argument. The issue is that its just much easier if you tunnel the first surv out and hook the rest, as you literally get them served on a silver plate as the first is out of the game quickly enough.
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How is a killer that turns chases into Hold-W any fun to play against?
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S-Tier shouldnt exist in the first place.
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Cause Boons arent hexes. Stop comparing them as equal.
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90% of the perks are never used. So why even bothering buying character with perks that are never be used?
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Its not a gen issue, its a bad killer player issue.
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Here we go again. Killer defending slugging even though its common sense that its a serious gameflaw.
We just need a basekit that allows to fully recover after 45s being in dying state tp prevent such stupid situation as well as 4man slugging at 5 gens.
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Cheater arent that common as you want to make it look like.
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Why should a killer be able to counter his counter?
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I dont see why killer should like the map. Its big and has a Mainbuilding. That are the two most hated things killers always complain about.
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So maps with mostly no tiles for miles are bad as killer?
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I cannot hear that the game is overly or anyway survivorsided at high mmr anymore. Its not. The game is overly nurse and blight sided in all ranks.
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Its a 1vs4. That's how this genre works . I don't know why people won't accept that basic fact.
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I cant agree on lower tier killer being not viable at mid-high mmr. This may be true for variety players, but main killer can be viable into high mrr, just the highest MMR it gets unviable, cause there is a different gameplay on both ends, but thats just not an issue.
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No no no! You can't be right! It must be a nerf!
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If youre scared of flashlight you have to learn how to play around them. And Lightborn isnt the way to do that.
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@Devilishly_Rowdy said:
Why did we receive the recent Legion buffs and slight nerfs to COH and Boil Over? It's because survivor queues kept increasing because nobody wanted to bother playing the dreadful and stressful killer role. Then the devs were like "oh damn we need killers to even have dbd". So they provided some slight buffs and nerfs to attract killer players back, but it certainly wasn't enough lol. Trust me if you want the game to be balanced and fair, just stop playing killer, when survivor queue times increase, only then will the devs be forced to balance their game and make it more fair.
How about you start to accept that the one role is always more stressfull by nature? Killer has never been so easy as the gameplay is completely broken towards killers. Everytime anyone complains on the forums, esp you, its more than obvious its a player issue and not a game issue. Start thinking about yourself and not blaming anything else. At some point you would realize how bad you are as player.
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It doesn't.
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It's obviously not so bad as you state.
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Nothing but the usual behaviour.
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You're kinda overestimating the BP gain in this short even duration pretty much, aren't you?
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/comment/2968164#Comment_2968164
The childish term git good, doesn’t change the fact that most killers are 💩
Whats just not true. Just because you cant win consistent with a low tier killer doesnt mean theyre trash. Its just the need to learn how to use them correctly would take too much time for those people. Otherwise nobody with an average gamesense would say something like this.
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Git Gud.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2967169#Comment_2967169
Except Bubba, nobody can do this. You can stop campers with team work and BT.
Thats plainly wrong. Several killer have powers to support that. Also there is a mechanic called grab. Hell, I am Trapper Main (by your guys the worst killer ever) and have an average of 3+k without playing like an ass on a decent enough MMR. And it is just too easy to do if you play dirty on whatever killer.
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The game is already killer sided as you can get a consisten 2k with just camping and tunneling. No skill needed.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2966830#Comment_2966830
There are may original realms with a single map (Saloon, Ormond, Eyrie). While also many Killers without their own map (Twin, Trickster and especially Blight). They could simply make a main building, put in one of those realm. Thats it.
I dont like a realm with 5 maps either, but 1 realm 1 map is quite a waste.
Nobody needs even more variants of the same map. Springwood is already the proof for this as a bad idea.
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That impossible to do as long as killer strategies break the game.
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Its a totally fine challenge and its not even that hard to do.
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We actually need more maps that are different. Garden of Joy is just another "Main Building + X" map. This is nothing new. The map is in my view one of the worst choices to add visually. There would have been much more choices to pick from than the same old story. Having different form of the same map also isnt really appealing at all. I couldnt care less of another ormond map or whatever existing map.
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@CLB198 said:
It's not Self Care it's CoH. It is more likely in my opinion that BHVR reused code from Self Care to make CoH and the data is catching that than high MMR players running Self Care in numbers compatible with DH.
You do see that CoH has its own stat, right? Take off your tinfoil hat.
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Meddling with movement speed is always a bad idea. Such a perk should have never been introduced in first place as it is always too weak or too strong. The perk needs a full rework.