other than meta perks, what perks do you hope to see reworked

My hope is that WGLF gets reworked because it's counter-productive to getting tokens. If you pick up a teammate from dying state, you won't be able to get a token from them. Also there are about 8 other healing perks that can do the exact same thing but better. But the biggest issue i have with this is, the power of the perk alone is borderline useless, because by the time you even reach the dying teammate, they would have already recovered 90%, either that, or the killer will instantly pick up the survivor before you could do anything.

What they should do is swtch the powers of We'll make it and WGLF, making the perk usefull while not being counter-productive to getting tokens. Or at least make it so that picking up a dying teammate give you a token if they don't get downed shortly after.

Comments

  • For me it’s noed.

    I do agree that picking someone up with wglf should give you a token though.

  • Insidious

    people always argue that it's not always used for camping but you see it used for non camping purposes maybe every 6000 games

  • Autodidact. It's close to being a really fun perk, but it's just a killer perk at the moment.

  • @Firellius said:

    Autodidact. It's close to being a really fun perk, but it's just a killer perk at the moment.

    As a frequent autodidact user, try it with empathic connection. I’ve had a fair amount of success with that.

  • Overcome

    It's an unhealthy Perk that enforces the boring ShiftW meta

  • Monstrous Shrine

    It's been the butt of enough jokes now. Its time has come

  • Red Herring, Technician and No Mither on the surv side as they are pretty much a disadvantage for the surv team. (And if you actually wanna play hard mode as surv, just let the killer hit you a second time anytime they hit you in healthy state - otherwise No Mither does bring you advantages anyways as you are not sluggable and make reduced noises)


    on the killer side… way too many useless perks, Monstrous Shrine, all of Huntress perks, Insidious, and plenty more..

  • Basically every perk thats not meta needs a change. And yeah meta isnt just those 4 perks that are played most.

  • Coup the grace for killer. too little tokens.

    Second wind for survivor. I think second-wind could be good perk for survivor if it didn't require survivor to heal another survivor.

  • It would be nice if survivors near the hooks had their auras shown in white if they have remaining toolkit charges or the perk Saboteur is off cooldown.

    Currently, I see a survivor near a hook, but I won't know if they're going to wait until I get closer before sabotaging. To avoid the risk, I have to look for another hook entirely or drop the survivor.

  • @Izo_Quartz said:

    My hope is that WGLF gets reworked because it's counter-productive to getting tokens. If you pick up a teammate from dying state, you won't be able to get a token from them. Also there are about 8 other healing perks that can do the exact same thing but better. But the biggest issue i have with this is, the power of the perk alone is borderline useless, because by the time you even reach the dying teammate, they would have already recovered 90%, either that, or the killer will instantly pick up the survivor before you could do anything.

    What they should do is swtch the powers of We'll make it and WGLF, making the perk usefull while not being counter-productive to getting tokens. Or at least make it so that picking up a dying teammate give you a token if they don't get downed shortly after.

    A lot of the crap perks (No Mither, Monstrous Shrine etc.) that you don't bring unless you are either clueless, trolling or have literally nothing else.

    I also hope to see WGLF and (especially) BBQ's BP effects rolled into survivor and killer respectively baseline.

  • Insidious.

    I want it to be turned into a reverse OoO, but for the Killer instead of being a Perk purely for camping.

  • The bad ones that nobody use... So, basically all of them?

  • Buff Plunderers so it never gives brown items and i will be beyond happy

  • Mettle of Man. It should have a whole separate thing to become a neat part of what people could run. Different effects and different prerequisites and whatnot.