TicTac
TicTac
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- TicTac
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Comments
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Yh right now almost nobody runs it. But i had yesterday a funny interaction. I wanted to heal someone, but my survivor dropped the pallet instead. Luckily the injured survivor had the perk to help me out.
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@Northener1907 said:
I do not know why people using Ruin and POP together. When Ruin is active, you can not use POP. So what is point?
I am using Devour + POP combo. Devour is surprise, when survivors learning i have Devour they are looking for it. And that makes game slower. And when Devour gives me 2 or more hooks, that really helps so much and i am winning. If they never try to look Devour or never find, game is gg :)
Ruin is better in the early game with some killer. Its the riskier option compared to corrupt but you can get more value out of it. When you have fewer gens and less pallets (you get more hooks) pop gets stronger.
Pop/Ruin is similar to Ruin/Undying. Two perk slots are worth the combo.
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Devour, Noed and Ruin are strong enough. Retribution, Haunted, Toth and Undying are only supporthexes in my opinion. But lullaby, blood favor and third seal are too weak. Crowd control idk.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2209070#Comment_2209070
I just did it for fun lol I'm never toxic I was tired of "oh look I have to match my outfit" so yeah
My outfit is the pink shirt and purple pants. I just dont want to be a blendette. But i play claudette only for challenges.
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Interesting theory, but that would only be true with a good matchmaking.
But dont worry there will be a MMR-system, probably, somewhere in the future.
Maybe the roadmap at the anniversary stream knows more.
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I think Otzdarva did a 50win streak with tinkerer on old pyramid. He failed with other builds so tinkerer is a good choice if you pair it up with ruin, undying/pop and discordance.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2208989#Comment_2208989
Back then you could edit bp by changing a file. Now its all server side. They could remove it if they wanted and easily track it.
And agreed on the grind. They really need to remove perk levels, its absurd trying to get the perks you want on a character now.
Yh i had never luck with getting the right perks. But now i have all perks anyway. They could atleast add a option to buy a specific perk for more bloodpoints. If i want only BBQ i should be able to buy it directly for 50k BP.
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An escape through the exit gates with no hatch involved is a win for me. But i dont really care for the win and attempt often a suicide rescue mission.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2208977#Comment_2208977
True. I think most players would still opt in. It's just that I don't enjoy the lower rank killer games. That and I don't play survivor as often anymore so the resets make Solo so much more painful.
Yh i see that many players lose interest in red rank after they reached rank 1 for the first time. But in the end mmr will make rank reset meaningless anyway.
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@gibblywibblywoo said:
The devs are aware that the addictive grind is the only thing keeping a lot of players online. Why do you think they stopped doing so many double BP weekends and capped the BP?
They capped the BP bc of hackers. But yh i think that they dont make a higher cap bc of the grind, too. The amount of grind that is acceptable from their view is too much imo. The grind must be really insane (old one perk per bloodweb/rift) that they do something against it.
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@ShinobuSK said:
I was rank 1 on both and got deranked to 9 with both. And right now I am at rank 6 also with both sides and games are getting better for survivor and harder for killer again. But the green ranks were something else for sure.
Im still rank 8 with killer bc i played mostly survivor, but i have a high chance to get red rank survivor.
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@gibblywibblywoo said:
I really wish they'd make rank reset opt out.
Yh but right now almost everyone would reach red ranks then. Now its only the bad player who play a lot.
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It doesnt matter what other think. In this game everyone has his own win conditions.
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For a license maybe, but i dont see the point for an original character.
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I think from a companys point of view it makes now no sense anymore to do something about "old" consoles. Maybe they have something in the work, but if not, they wont start doing something now.
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@WeenieDog said:
I don't know if it's true or not. But I've had a spirit main tell me that if you look at ground while phasing , you dont trigger spine chill.
It could be possible that they saw you on bbq, phased up to you while looking at the floor and look up once they canceled their power to hit you. And I guess you might have just stayed there because spine chill didn't light up.
You can look to the side to not trigger spine chill, too.
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Both rank 1 i guess. But how should i know how good i need to be for rank 1?
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2207592#Comment_2207592
i literally said in the comment, those perks shouyld cancel each other if they do survivors should sound around normal wich allows something of counterplay if the spirit is not that great so it doesnt get carried by stridor that much.
You know that a survivor with stridor and iron will is quieter then a standard survivor?
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2207609#Comment_2207609
Its even better when you dont have all the perks so you just look for the first eye perk and forget you have shadowborn 3 but lightborn only 2 so lightborn still shows up afterwards.
Yh they should just add more perk build slots, so that i can just switch to my anti-flashlight-build.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207559#Comment_2207559
I guess I could be sleeping on that perk a little bit. I just never use it or go against it and it just seems bad but I guess it could have some uses.
https://forum.deadbydaylight.com/en/discussion/comment/2207577#Comment_2207577
The thing is with Poised, you never know if you are getting value out of it while with Dark Sense, you can clearly see the killer so I guess that factor there makes it easier to put one over the other.
I think with 5 gens, there should be atleast one gen which pops when you are in a chase or you use it to rotate with sprintboost after you complete a gen. But yh it depends on the line of sight blocker and can be useless.
I just think that seeing the killer is not always that valuable and you have only 5 chances. I used object often last week and the aura reveal was many times useless, but with object it is not a problem bc you get it more often.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2207601#Comment_2207601
That feeling when you used shadowborn instead of lightborn...
I have this moment sometimes when i see 4 flashlights in the lobby and i have only 15 seconds left. I try to find the perk, forget everything about alphabetical order and always find only shadowborn.
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@KingFrost said:
I completed a rather difficult challenge (I forget which one at the moment) only to realize at the end I hadn't selected it.
That happened to me, too. Now i always doublecheck.
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I tried a adept. I took good addons and a map offering and when i loaded in i realized that i had the wrong perks.
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Im not sure what you want. When the breathing without Iron will and stridor is 100%, how loud (in percent) should the breathing be with stridor and iron will?
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I have never a problem with playing against a wraith. You can say that i only play against bad wraiths but who knows.
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You can turn 90 degree without swinging and then 90 degree with the swing. So together its 180 degree.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207500#Comment_2207500
I really don't see the Repressed Alliance hype.
https://forum.deadbydaylight.com/en/discussion/comment/2207507#Comment_2207507
Well at least Dark Sense let's you see the killer which is way better than not leaving scratch marks for a few seconds imo.
Seeing the killer is really situational imo. Well, losing scratchmark is it, too. But there are many perks which are do the same so much better that you never should run dark sense. So i dont see the difference with poised. Both can be useful, but there is not really a reason to run them.
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2207132#Comment_2207132
Yes, except Bubba.
https://forum.deadbydaylight.com/en/discussion/comment/2207064#Comment_2207064
Easier said than done considering some maps consisting just of dead zones and unsafe pallets where you will get hit regardless.
Only safe spots against wraith right now are shack, god bus and cracked stuff like stacked TL into a jungle gym window. But we all know you can't find such stuff on any map at any given point of time, so wraith basically just gets free hits with zero counterplay which is very fun and interactive gameplay.
I guess I should just buy a 144 Hz monitor and uncap fps if I don't wanna get hit by a flying wraith 100% of time. Or just git gud with over 2000 hours played already.
Wraith is literally the new Freddy. Demanding only a low skill level to achieve high kill rates.
You dont need a safe spot where the killer can absolutely nothing to "loop" a killer. And bc i play on a 6 year old standard ps4 on a tv which is even older than that you should probably really git gud instead of complaining.
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100. I started at 50 and increased it in 5er-steps for every match i missed too many hits against 360.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207453#Comment_2207453
Don’t think I’ve ever heard tbh.
https://forum.deadbydaylight.com/en/discussion/comment/2207456#Comment_2207456
Poised activates at random times and is outclassed by many other perks.
I dont know your ranking criteria, but wouldnt the same arguments make dark sense D-tier instead of C-tier?
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With all the map offerings there are too many possibilities for green bloodwebnodes. But the devs never said anything about that, so it will probably stay.
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Poised is C-tier. It can be useful and is better then the other perks in D-tier, if you dont count repressed alliance.
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So your fix is a game which can read the future?
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Trickster is really not great on console. But i dont have time to play every killer anyway.
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It seems like they dont want an extra mode. And it would be too much work.
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Thats your only reason? If you are on deadhook you can force a ds and get some extra time. If you are hooked in a deadzone and nobody has bt you can reach a pallet or waste atleast some time. You get a free escape in the endgame.
If the killer is bad enough that you dont need ds you should win. I got a rank reset to rank 9 and dont use ds anymore because i dont need it right now.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207106#Comment_2207106
I am playing for 4 years + 3000 hours. For me DS is trash. Everyone have not think same. And tunnelling is legal tactic, like i said on post. Ofcourse killers can tunnel because gen speeds are insane. But i wanna more options against this tactic. Because survivors can play different games with only perks. So i wanna meta changer perks with this chapter, that's all
Why is ds bad?
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I had a killer respect the 12 seconds when the survivor didnt have bt. So i got my safe rescue.
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Well, maybe the mmr-sytem will fix it. But it could be that there are fewer killer and they have only the choice between really long matchmaking time for red rank survivor and this.
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They should give you the option to switch back to charlotte quicker.
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I play spirit not very often. Maybe ten times in a year. But when i play her i play her with stridor and use up to yellow addons.
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I would like it but it will probably never happen.
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Probably trickster. On some loops he can do nothing and on other the survivor can do nothing.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207100#Comment_2207100
I wanna both lol
I wanna new meta perks. Because old meta is same and boring. So we need good new options. And after DS nerf, i am facing with so much tunneller killer. So if devs would add new anti-tunnel perk, i would be happy.
What should a new meta anti-tunneling perk do?
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I dont understand your reasoning. You want more perks against tunneling but you dont use the perks we have bc they are meta?
The meta against tunneling is DS (still works like before against tunneling) and BT (got a buff). Second wind would be a non-meta and anti-tunnel-perk. It does not work always against tunneling but every perk which does is meta by default.
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It depends how they nerf spirit. If spirit after that is B-tier, im not happy with it. But if they add a reasonable amount of counterplay, change her addons and remove the standing still mindgame its good.
To be honest they just need to do the same what they did do freddy. Nerf the killer slightly, everyone stops playing bc the killer got nerfed and the problem is solved.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2206868#Comment_2206868
Because a good wraith player isn't going to play the chase/looping game. Unless they know it's unsafe for you. Like they already broke a pallet at a tile you're heading to. Nor is shack a very safe place vs a wraith anymore.
Yh i know. But it wouldnt really matter when everyone could loop. Hit and run + creating deadzones would take too long on some maps. But all of this doesnt matter if the majority is not able to loop wraith and i dont think they want to learn.
So i just hope MMR is ready soon and i can see what a good wraith can do against a good team.
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Seriously i dont understand how people have trouble with looping a wraith. I played against a wraith on hawkins. After his first down 3 gens were done. I thought easy game, but while i completed the 4th gen, my teammates broke the world record in losing chases. They lost 6 hook states in 2min. I took the chase and didnt get hit for 1min. Then the wraith changed targets, killed two and i got onehooked. Dont get me wrong wraith is not that weak, but everytime i play against him others make so many mistakes.
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With the ds nerf, 2 perks of your loadout give only a second chance when the killer tunnels.