TicTac
TicTac
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I always wonder about the answers. One thing is that counterplay has nothing to do with balanced. The other is that you need to say for which skill level balanced.
Normally i would assume we take the best players, so i would say nurse/spirit. But what is allowed? Iridescent addons? Survivor with keys or BNP? What i want to say is that its not that easy to say who is the most balanced.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2189952#Comment_2189952
Which survivor is that?
I messed up, now it should look better.
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An interesting opinion, but
Clearly its another one, its not
Even close.
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Many killer i get decide to bloodlust a tile after a while, so i get most of the time only a 2min chase and most of the time gens are still too slow bc of my teammates.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2189528#Comment_2189528
Having an account on dbd forum is by itself a massive bias in selection, such a poll won't be representative.
Yh i think even the official surveys are not representative for that. But i would really want to know how many pick veteran in this survey.
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Ace: he is smiling in the entitys realm.
Killer: so many bc i like their power.
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@Pulsar said:
I would like a perk that incentives hooking unique Survivors, ie, a perk that rewards you for not tunneling
The problem is that we got one in the last chapter and noone wants to use it. Its a hard condition, so it needs a strong effect.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2188714#Comment_2188714
I think 90% of it is from when I said "DS NERF GOOD"
and the people agreed
Replying to sluzzy is also a good income.
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@Trickstaaaaa said:
Voice commands similar to battlefield games. Having a circle with premade chat. But killer should also get an increase in bloodpoints naturally up to 60k. Since killers have to put in more work.
Dbd is not my job. Its not ok for me to work harder if i now get paid more. I want the game to be balanced, so i would want a killer buff and not more bp to balance it out.
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@sadghost said:
Seeing as solo queue doesn't have audio coms just deny the use of external audio communication and just build one into the game which has the cost of alerting the Killer when used.
Fair for everyone.
You say "just deny the use of external audio communication". Could you explain to me how you would do that? Its impossible.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2188325#Comment_2188325
It only took an entire chapter huh
Technically it was only the third try. When i leveled him and played him i realized that it would be close to impossible in red rank. So i did not try it. I started only bc i got reset to rank 9. Failed miserably and got to rank 10. And then i was lucky that they played really bad.
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It is still not fixed.
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I did read this post while loading in a match for a trickster adept attempt. It reminded me of my failed attempts, but in this match i finally got it.
Sponsored by rank roulette.
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I think spirits needs a nerf. Some of her addons and her standstillmindgame need a change.
If you want to nerf her more, then you need to nerf survivor, too. Right now good survivor against a good spirit is balanced.
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As someone who does not struggle with either side, i can say that survivor is easier if you have a team with the same skill as the killer.
The problem is the matchmaking. Its meaningless as argument if i get 4ks all the time or a killer needs 2 minutes to get me. Both happens bc the other players make mistakes and have less experience.
So i can only say that i think i would lose when i play killer against me as survivor ×4.
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As survivor i can say green ranks surprised me. I had a match with a facecamping Bubba and everybody did gens and the person on the hook didnt kill himself. So two escaped. In red ranks many just give up.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2187290#Comment_2187290
I hear pug noises, start running, then he uncloaks and gets a hit. Idk, bro. I'm not mad, just saying I find the lunge really hard to get away from. It's not an attack.
That happens when you have nothing to loop near you. You need to watch out for your surroundings and know where to run.
If a stealth killer gets close to you in a deadzone, he outplayed you. Its the strength of a stealth killer.
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Ah, thats the reason why survivor dc on the first down. I thought they were sore loser, but i guess they just counter camping.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2185921#Comment_2185921
@Moundshroud lets all just take a step back and calm down.
You are right. I sometimes just cant help it.
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@unluckycombo said:
The issue is that there's nothing to truly solve. Camping and Tunneling are parts of thr game, and they are viable, whether we like it or not.
Imho, they just need to encourage not camping or tunneling with more, great perks like Devour or BBQ. They also need to give the Survivor a better bonus in BP (not Points for Pips, BP only.) when camped or tunneled. Because, at least for me, the only reason I get grumpy over being camped or tunneled is two reasons (Besides, well, it being boring): When it feels unnecessary, because the killer had been doing well without it. (Subjective, and something I can get over.) And, because I'll be lucky if I can even get 10k BP. Give Survivors more BP when they're camped or tunneled because they couldn't do anything about it, and I don't think as many of your casual Survivors would complain about it half as much.
(Also, I just wanna point out that there's really no counter to camping or tunneling outside of perks, since I see people bring up this idea of 'Countering' it in every thread. The only counters to it are not getting downed/hooked in the first place, or trying to do gens asap. You can bring perks like BT or DS to help extend your chase, or Camraderie to help extend the camp for your team, but if a killer wants to camp or tunnel you, they're going to do it, and as a Survivor, you can't stop it. And, if anything, you can even argue that DS could use a bit more help trying to push away from tunneling bc of the fact it only works once currently.)
Idk, camping and tunneling are definitely necessary evils, and I don't think there's anything that can stop how crappy it feels, but I do think giving killers more perks to encourage not doing it giving Survivors extra BP when it happens if they had no chance to play because of it would at least help it a little.
Yh i think also you need to give killer something, so they choose not to camp. Nerfing this mechanics would force the killer to make wrong moves. But im not sure whether only perks should encourage the killer or killer should get something as basekit.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2185775#Comment_2185775
Then might I suggest you seek your bliss and find another game? Lots of us are having fun, which is why we stay. If you don't think the mechanics are a problem, but just unfun to you... that means YOU are the problem. It is solved in only one way, removing you from the equation. I'm not being mean here, but stating a pragmatic, unavoidable fact.
Thats a really dumb advice. If you would quit every game where you dont love every aspect you could quit gaming.
Is it not allowed to want to improve a game you like without getting such a response?
You should better visit the threads where firstposter are whining with an entire paragraph about this game and spread your wisdom there. Only a honest advice.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/249605/how-would-you-solve-camping-and-tunneling
I never understood the argument against tunneling. With tunneling, you are at least still playing the game, and if you ignore the other 3 survivors, they are going to get gens done. If all a survivor does is just hold w and do nothing else but hold w, thy can waste 47 seconds of a killer's time. If the killer is not camping, but is tunneling, then you get to do that 3 times. The first time, 2 gens get done, with a third almost done (the guy you start chasing) while someone goes for the save. The second time, you lose 2 more gens. the third time, you just lost the game. You can't just tunnel a single survivor and win unless you also camp.
For camping, facecamping is frustrating and i'll agree with you on that. But the problem is, people often complain about camping for the wrong reasons. Camping is often the most effective strategy to win the game. I have posted this before in other threads, but:
The reason people get upset, is when the camping works. Why does the camping work? In my experience, it is because the survivors have put themselves in a situation where camping is the most viable and correct strategy. Let me explain a few situations i have been in, where survivors put me in a situation where camping was the best play, and allowed me to win a game:
- Chasing the first survivor, and just as you hook them, 3 gens pop. Now, i'm not saying "well i lost because goodbye 3 gens" is why i camp. I'm saying that it is the best play. The survivors now have to come for the unhook and they just finished 3 gens. So i know that the other 4 gens have no progress. Most likely, the 3 gens are on the opposite end of the map, so now i'm near 1 or 2 gens along with the hooked survivor. The survivors now have to come to my side of the map. In this case, it is the best play to make. What they should have done instead, was not pop all 3 gens, and leave them 99'd and then start pressuring for the unhook, or spread out more so the other 4 gens aren't so close.
- 3 gens. If i hook a survivor near a 3 gen, why would i bother leaving? I'm doing my objective by defending generators, and you set me up to be able to camp and defend the generators.
- The other 3 survivors are injured. If all the survivors are injured, the pressure is on them to get the unhook. They can't do the gens, because they have to stop and heal to come for the unhook which means gens aren't pressured. If they do gens instead, i can often wait 1 hook state, lose a gen or 2, and then be able to down multiple survivors and slug them for a win if they aren't careful.
- If you instantly immerse and hide as soon as you hear the terror radius and i have nobody else to chase, i'll go back and check for the unhook. If i spot someone, i'll go chase them. If i don't, then i might hover a bit, because at that point i just checked all the gens, i know survivors aren't on them and are hiding and i can afford the time to wait for a hook state since i know the gens aren't being worked on.
I personally dont like tunneling when i have bad teammates who cant loop. But i dont complain about it bc its my choice to play solo.
I disagree that tunneling will lose you the game. Most of the time you will lose, but with a spirit or a nurse you can ignore that the survivor plays it safe. Bc of that tunneling in tournaments is common.
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@Blueberry said:
Balance the game from the top down instead of for low rank players so that none of those things were necessary and then we could implement something into the base game to prevent them.
Yh that would be great. Maybe with the MMR they will consider it.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2185737#Comment_2185737
2) Why have 10k when you can have 0k?
3) Killer grabs are the culprit here, since a coordinated SWF can get bait a grab and then hit in subsequent order, but a solo queue is gonna get everybody grabbed in the basement.
10k is almost the same like 0k.
Grab baiting has nothing to do with solo and swf. It fails bc survivor are bad. I play only solo and i get it done with good randoms.
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@Moundshroud said:
There is nothing the DEV need to fix, no Deus Ex Machina required. All the tools Survivors need to counter Camping, Tunneling, and Slugging are already in the game (and there are a lot of them). The DEV have given you the silverware, the plate full of food, and even instructions on how to use said silverware. Dig in. If you need more help, there are countless videos on Youtube made by extremely good Players on all the BASICS you need to excel at this game. There are lots of Players here that will help you if you honestly ask. So let me repeat, if something ain't broke, nobody is going to fix it. The issue isn't the game. If you want to know the source of most of your problems, look in the mirror. Own those problems.
Its not that this mechanics are too strong. Its just no fun and boring imo. (Camping)
I dont care for slugging and i just hate tunneling bc i get potatoes who cant loop. But its my choice to play solo.
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@ShamelessPigMain said:
1) Have camping have the intended effect of causing the killer to lose. Make it so that it takes survivors a lot longer to die on hook when the killer is camping them.
2) Bloodpoint reduction. Half the reason I play killer is because you get more bloodpoints. If you have it so that BBQ loses stacks in a verifiable event of camping and bloodpoints deplete at a 100 BP per 5 accumulative seconds within proximity to a hooked survivor (when not in chase, of course), then you're pretty much bankrupting the killer for camping.
3) Make it easier to save survivors who are getting camped. The unfortunate thing about camping is that it's an easy way to secure one kill. A lot of us do it in the endgame for that purpose alone, which usually means we didn't earn it.
2) when survivor dont try to rescue, most camping killer i play against get under 10k. So they dont care. And i wouldnt like to get forced to leave when i have a gen to defend.
3) its not hard to rescue a survivor normally. But i agree that killer like Bubba have almost no counterplay and i have no idea how to nerf that.
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@Beaburd said:
It wouldn't solve it entirely, but something that I think would reduce the prevalence of tunneling and camping is making both BBQ 'n' Chili and We're Gonna Live Forever base kit** on both sides.
Killers would be motivated to leave the hook and tunnel less because this new base mechanic will always encourage and reward these actions regardless of their build.
Survivors would be motivated to take protection hits from injured teammates, thereby increasing camaraderie to a degree that should reduce the effectiveness of tunneling. This would also provide additional activities (helping others) other than just rushing generators.
Implementing both will also give a decent increase in overall point-earning to reduce the grind for new players.
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I'm honestly surprised they haven't done this yet.
**Note: I do not expect the +100% healing on downed teammates nor aura-reading of BBQ to be included in this base kit suggestion. I'd argue BBQ aura reading could be kept since it's counterable by lockers, but that doesn't feel too fair. Both effects could be retained in their current perks with an additional buff to make-up for the removal of the increased points.
The problem is that many dont care for bloodpoints.
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@Marik13 said:
I have a question. I'm still very new to the game and I'm still learning the basics here, so sorry if this is a dumb question. Do survivors earn points collectively as a team, where if the more they at the end of a game if the survivors escape with all 4 or if only 3 survive cus one sacrificed themselves in some way, do they all earn the same amount of BP? Or is it a each survivor earns their BPs individually regardless of how well or bad the team does as a whole? (Example: Survivors win with 3 surviving and one dying at the end with the gates open. All actions are counted on by the game and pooled together earning everyone on the team 28,000 BP each. Or is it more like Survivor 1 earns like 10,000 BP while Survivor 2 got 12,000 BP, Survivor 3 gets 11,000BP, and the guy who sacrificed themselves gets 8,000BP?
Like the other said everyone earns his own points. You should work together to get to the end and get 5000 survival points (this category is the hardest to earn), but it can be a race to get he unhook points. Some survivor throw the game for it.
But if you really want bloodpoints, killer is faster.
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I have all perks on all killer. So i only need bloodpoints for the newest chapter. I started to remove BBQ on many buils, sometimes i replace it with thrilling (info for pop) or i use a completely different perk.
Most of the time i know where survivor are, so i dont need it. Only with fast killer like Blight or Billy its useful bc i can catch survivor in a deadzone. But i think i would remove BBQ before tinkerer.
And i lost many matches against good teams bc i had BBQ instead of another info perk. On some maps like Haddonfield a down in the middle gives you no info. On other maps you see only the gens which are too far away to stop without mobility.
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She is weak. But you shouldnt ambush when you sneak up on someone. Just stand up and hit with a normal attack.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2181614#Comment_2181614
https://forum.deadbydaylight.com/en/discussion/comment/2181623#Comment_2181623
R6 has inbuild voice chat that works.
They could add filter option of preferred language/region/country so the system would match players with the same selection.
Also, there is a mute button.
Of course i will mute them. But then i have zero info. When i play apex legends everyone uses the ping system. It doesnt matter that they have a bad mic, no english knowledge, dont want to talk etc.
But they could implement both.
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@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2181636#Comment_2181636
With his Terror radius being massive with Distressing and calm addons and his built in tracking, majority of the time 2 or 3 survivor's will be marked with it on a good map. And generally one of them will be out of position, allowing him to usually get 1 or 2 downs if survivor's clump together. Also good for discouraging people for going to the hooked person while exposed i find.
Iits useful against fast unhooks or bodyblocks, but i dont think it works for downs against decent survivor except with good chasers. I get downs with it but the survivor make really dumb plays.
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@CrowVortex said:
You gravely underestimate clown tbh, Low B/High C.
To the person saying Demo is C, Demo is Mid/Low A, with the updated addons and tweaks, particularly Rotten pumpkin / Deer Lung. Glasses and Soda also nice now.
With Starstruck a thing now, i would move doctor to A. The rest i agree with.
Why should starstruck be good with doctor? I got never hit with starstruck when i just run away in a straight line and the killer has no mobility.
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@Tsulan said:
Give survivors inbuild voice chat. Thats the only way to bring solos on the same level of information as SWF.
Oh and the more bloodpoint thing would cause even longer survivor queues. As good survivors can already earn more points than killers.
No inbuild voice chat would do that only in theory. In my experience from other games not many people will use it and others would make it worse, so you need to mute them. A ping system would be less effective, but it would be more useful.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2180732#Comment_2180732
Yeah like I said, that's one I'll take. I never run through a pallet and ignore it during a chase, I'm not sure what your monitors are like but as I watched the video again I honestly didn't see the pallet that you're referring to. I know that there was one right in the room (which I wouldn't have gone after as it would have meant basically rushing TO the killer) and I know that there were some visible in the distance at the end of the clip, but as for a pallet as I tried to get away and make my way outside I honestly don't see the one you're referring to. Might be time to adjust my brightness a bit.
Like you said there was one in the room with the gen. Then one in the room below (truth is there are two in th room below but you cant see the second in the clip), then instead of running to the middle you could turn right to the exit gate with another loop. With your distance you could even turn left in the hallway and use another pallet.
Please dont say the killer is op when you dont know much about the game. You can bring windows of oppurtunity to learn the pallet spawn better and try to actively remember where pallets are. Its frustrating for a experienced player to see new players to complain about things instead of learning. The game has only a bad tutorial, but there are many guides on yt and you can ask questions in this forum.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2180243#Comment_2180243
Of course Wraith does take skill; every killer does. But when compared to the rest of the roster, almost everyone except Freddy and maybe Bubba takes way more time and effort to master.
https://forum.deadbydaylight.com/en/discussion/comment/2180246#Comment_2180246
While Freddy does have better anti-loop, Wraith's lunge still affords him the ability to be pretty decent in chases. Not to mention he completely shuts down the "Hold W" playstyle, Freddy can't do anything about survivors that just run around and pre-drop every pallet, Wraith can.
Wraith also has much better stealth than Freddy, you can get right on top of a survivor before they notice you and start running.
He also has better mobility. While Freddy can teleport to a gen faster than Wraith can walk to one, Wraith can have good mobility anywhere he wants, Freddy can only have good mobility when it comes to getting to unfinished gens. Combo this with the fact that Freddy has a long cooldown for his teleport, and Wraith has no cooldown at all, makes Wraith have better map pressure in my opinion.
I'm not saying Wraith is op or anything, because he's not, but you can't deny that both Freddy and Wraith have very simple powers, while also having a good output.
I agree with most, but i wouldnt say decent in chase. Its still one of the weakest chase powers and if you wouldnt get most hits with sneak attacks, he would have a problem.
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@QwQw said:
Exactly. Wraith is the new Freddy because he takes barely any skill to play, yet the output he gives is incredibly good.
Not really. Freddy has an easy antiloop where he gets 100% a hit even against a good survivor with enough time, but wraith can be looped forever. Wraith is more similar to Doctor. A noobstomper.
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@miketheratguy said:
I'm glad that I and some others have been bitching enough about this for others to start taking notice.
I'm fine with the Wraith being able to cloak. I'm fine with the Wraith being able to move super fast while cloaked. All I ask is that when he decides to uncloak, I have a fair chance to get some distance, not just let him have a free hit every time. That was never happening to me before his update, now it happens on a consistent basis. It's too much.
I just posted this in another thread and am not trying to spam my channel (these vidoes are actually unlisted anyway) but I post this as an example. I'm in a room with one exit, a hole in the floor. There's a breakable door. The SECOND that I hear that door being hit, I bail. At the 11 second mark if you look SUPER CLOSE you can see just the Wraith's one foot uncloaking. In other words I jumped up and ran before the killer was even in the room, I was down the next floor before the Wraith even uncloaked, but he quickly ran over and was able to hit me anyway. What, in this scenario, did I do wrong? What could I have done differently to avoid the hit? In what way could I have defended myself against a free hit here?
Isnt that the point of a stealth killer? He comes close and you get hit. A ghostface could do it, too. And is that the wrong video? After you left the gen you run past many loops and then get hit.
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Finding gens on lerys is annoying. I got better at it, but then i have 3 teammates who dont find any.
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If they nerf basekit wraith im out.
But i dont think they will do that.
I dont care for addons, but if we are honest basekit wraith is not good enough for good survivor.
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I use charms on my main survivor. I dont use charms as killer. But to be honest i dont care for charms. I just equipped the charms for the first three rifts (level 70) bc i was bored and then i had no reason to remove them.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2177105#Comment_2177105
but other survivors are denied stacks of We're Gonna Live Forever. Their We'll Make It won't activate. The survivors are being punished, as they should be for being tormented, but it was not through the intended normal gameplay
I dont think this discussion with you makes sense. This tactic is allowed. If you want to play pyramid with this tactic do it, i will not use this tactic bc i think its a waste.
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Its the same why many people say doctor is op. Bad survivor hate it when they cant hide and they struggle when they need to loop differently.
Idk whether some addon combos are too strong, but basekit wraith is low B-tier/C-tier.
His lunge from uncloaking is not that strong. Its only a safe hit on unsafe pallets or a 50/50 mindgame on some loops (t/l). His bodyblocking is stronger to get a hit.
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It would be great if there would be a visual indicator when she starts phasing. The standstill mindgame shouldnt be possible without losing her power. And some addons need a nerf.
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2177105#Comment_2177105
Idk if I'm wrong or not but doesn't DS stun last longer
DS stun lasts 5 seconds. It feels like the wiggle free stun is a bit shorter, but i dont think so. It seems like the same animation. But even if its only 3 seconds, you have enough time to reach a loop.
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Stbfl for more m1.
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Its the same like saying: mercy is a privilege of the strong. But its really easy to pip, so i wouldnt say great skill. Imo opinion a good player doesnt care about pips, bc its too easy to get one. For a good player its just a nice thing to do.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2176672#Comment_2176672
But Shape has to stalk for a while to gain a tier while Executioner only needs them to touch the ground while standing for a brief second to get the full effect. Imagine if Plague could fully infect a survivor by simply puking on them once while they're slugged or hooked.
But your plague example is different. The right example would be a plague which lets a survivor escape after she downs him and bc of that the survivor would get fully infected. No plague would do that.
If i am tormented i have the problem that i have no tunnel protection. But for this the killer needs to down me twice. He could just tunnel me and take the ds and it would be the same.
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@oh_salutations said:
https://forum.deadbydaylight.com/en/discussion/comment/2176672#Comment_2176672
Note: I wasn't wiggling He just picked me up and dropped me multiple times
Yes i know. I just call it wiggling off bc i dont know what i should say instead.