ThiccBudhha
ThiccBudhha
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- Username
- ThiccBudhha
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Comments
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Because then once I got closer to my teammates, I would realize that I really want to be further away from them. With no voice chat, I can pretend they are wholesome little dumply wumplies.
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If they land many pog skill checks, it is approximately 1 second faster.
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I remember not being able to find a hook and just deciding to bleed someone out after they escaped my grasp 3 times in a row. I drew little Hag traps around them for 2 minutes. It was the first time I realized that I had Twins main blood pumping through my veins.
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2737645#Comment_2737645
thats crazy i had no idea there was a man running around with a chainsaw cutting peoples faces off and wearing them in real life
You would be surprised.
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@Murgleïs said:
We have to protect ourselves from ddos. If you are good play around pallets and dead hard.
Is that the meta excuse? Just protecting myself from DDoS, cuh! Imma start using that one, if you don't mind.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2746706#Comment_2746706
That is like your opinion. I find story and characters very fun and well written.
One of the best. I still vaguely prefer Zero Escape as a narrative, but Danganronpa is so fun and Junko would be my day 1 main even if she looked like "Stung by the Honeybee" David.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2746717#Comment_2746717
She’s underrated actually. People like OP think she’s trash and add on dependent which is far from what she actually us.
It wouldn't surprise me, it genuinely wouldn't. But for me? My tracking skills are so f tier that I am handicapping myself by turning survivors invisible. I would be a better m1 Spirit than using her power, as proven when I get frustrated from struggling with her daily ritual.
I am trying to learn her, but man, it is so embarrassing getting disgraced by potatoe survivors who have done a collective 3 gens in their entire DBD career.
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@tippy2k2 said:
Thank you for your service. Your reward is my cat Holly enjoying her new toy:
https://us.v-cdn.net/6030815/uploads/J948RSOX2PFP/pxl-20220107-155255646.jpg
What an absolute unit, this picture is worth more than the bloodpoints... Obviously. I do not mean to offend Holly by comparing her to that paltry amount of bloodpoints. I would even go as far to say this photo sparks more joy than if they finally removed perk tiers. She is the reason Egyptians worshipped the kitty.
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@MikaelaWantsYourBoon said:
She is top tier killer, i hope you are joking.
@TheGannMan is knows her so well, he can tell you.
I do actually believe she is extremely overrated without add ons and most people that copium always allude to her add ons. So it checks out.
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Wow, I literally just Googled some codes and there weren't any updates. Good thing I thought to check here too, thanks.
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@gilgamer said:
It depends on how the DC procs the perks. Does it proc right the second they DC cause that could cause some strange interactions like with BBQ from where would the point of reference for the 32 meters be? The killers current location when the survivor DC'd or from where the survivor was when they DC'd. My preferred way that I think would be the most balanced would be the husk idea where when someone DC's it leaves the player model and to which the killer can simply down and carry to the hook which would then proc any related hook perks.
But would the husk remain so that I could face camp it, is the real question that needs addressing.
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Last time I played against her, she jump scared me around 5 times. Not sure if I consider that a great experience or a horrific one... But yeah, playing as her, shawty needs a better pov.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2746054#Comment_2746054
Right, you have a problem with me calling it out because it is something you do.
Not because you see how it is affecting other players (especially when it is done to people of color) and by the way, way to contradict yourself in saying I am doing this for my own gain, and now you are admitting the game would be better off without it.
No, by all means, call it out. If I had a problem with it being called out, surely I wouldn't do it. Do you know how many messages I get from it? I am more shocked when I do it to a PSN and DON'T get a message, ha ha.
That is not a contradiction... No idea why you think it is to be perfectly honest. I am a bit baffled. I was not expecting that direction.
Anyways, I actually agree with you, believe it or not. I fully believe they should address this and remain consistent in their position as to not discredit their own values.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2746043#Comment_2746043
Read it how you want to, that isn't what I am trying to do.
Why would I need to do that when they are already looking into face-camping?
Next.
That is one thing they said, and they also said that it would be quite difficult to substantially nerf face camping without fettering proxy camping. As much as I love doing it to survivors, I have to admit, the game would probably be better if it was not such a reliable tactic.
That being said, while it is here, you know, might as well enjoy it. 😉
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2746026#Comment_2746026
I mean don't get me wrong I don't disagree as far as I'm concerned the fog whisperer program is just an advertising strategy but Otz at least tries to do more then that since him being a fog whisperer does apparently put him in contact with people at bhvr.
Oh, yes, of course. I am an Otz simp, we are really lucky to have him in this community. Coming from my other communities, they all lack someone as well meaning and reasoned as Otz. I am really jealous even though I am now a part of this community and he is mine too, lol. There is just some sort of envy I still have because I wish more people were like him in other games I care about.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2745999#Comment_2745999
The OP reiterates my point.
Face-camping is a badly designed mechanic, and Bubba makes it even more problematic due to the way his power works, right? Okay got that one out of the way.
After listening to several opinions and watching the video with the streamer players who have experienced racist harassment per on this video: (The people who seemingly brought it up to BHVR's attention)
https://www.youtube.com/watch?v=RE7RZv_dhC0&t=798s
Seeing as most if not ALL of those examples had one thing in common or a "common denominator". I decided to speak about it and bring it to discussion, to further discuss what action is being done to facilitate this type of behavior. Yes I know not every single person who face-camps is doing it with ill will intent, yes I know not everyone who wore that mask is doing it with ill will intent, but my point is that there is clearly something that player is doing besides wearing a mask to harass, because they are clever enough to understand that there is almost virtually nothing you can do against a Bubba idling at the hook.
I am not speaking about the other Bubbas who do it because they made terrible plays and feel the need to cheese their kills via a flawed design mechanic. I am speaking about the Bubbas in these specific scenarios. Because while the devs have already stated they are looking into face-camping, I think part of the problem is Bubba's power when face-camping.
It sounds like you are just using this situation to try and change the game for your own gain. Kind of cringe, bro.
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I want Nurse nerfed. Reduce her movement speed a bit, just commit. We are halfway there.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2745820#Comment_2745820
That stream was really sad to see, Otz very clearly takes his role as a fog whisperer far more seriously then anyone at bhvr and he really tries to do what's best for the community, and even for BHVR only to be disappointed over and over again. It's like being a teacher and seeing the brightest and kindest kid in your class be constantly abandoned by their dead beat parent.
Not to bring up drama, but after the True situation, it was sort of obvious the entire thing was PR based.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2746007#Comment_2746007
The vault speed is nice but only with resilience and most killers don’t look away while some like Myers and ghostie actually have to look at you to use their power.
Of course, I play both a lot so I always kind of roll my eyes when people say, "just crab walk, lul." If only I could stalk while I did it, surely I would! I digress, honestly, if a survivor runs Spine Chill, I ain't even mad. They gave up a genuine meta perk for the ability to know I am staring at them. It is really flattering.
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Why break my totem if you do not want to be hard focused? Maybe you shouldn't destroy it if you cannot handle the consequences of removing it from play?
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@Phasmamain said:
Spine chill’s only real use is to counter stealth killers. To nerf that is to make the perk pretty useless
Huh? Spine Chill is a staple in chase builds.
And supposedly it is worthless based on your own logic because the killer can just turn away, am I right? Ha ha, yeah.
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@ZFennecFox said:
Hey there! Just popping into to throw some kindling on the fire and remind people that Ruin was nerfed for being used in 80% of Killer games.
Luckily Dead Hard is used in 99.9% of games and not 80%, in that case. Crisis averted.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2745982#Comment_2745982
I am out of patience with you.
Yes, Bubba has problematic facecamping from a game-design perspective.
Yes, it’s possible to perform an action in such a manner as to be harassing.
No, facecamping does not imply harassment.
Address facecamping because it’s ######### to play against. Stop drawing parallels to it being harassment. Because you can harass people with literally anything.
If anything, I get more harassment from face camping than I harass others with my face camping. Facts.
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That is great. Your respect was worth less than that mask I literally never wore and I still want the mask.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2745509#Comment_2745509
It does nothing against one shot killers.
For a single chase.
After getting unhooked you are able to use dead hard no problem
The trick is to let them use their boon to heal and instantly down them again. Big Brain Bubba Boasts.
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@DemonDaddy said:
Help with the grind, maybe. It's more likely a marketing ploy for players to top off/max BP so they're more likely to buy the new characters immediately.
At 1.5x, this marketing sucks. I want to play the game and even I will be skipping this event unless they add that dank Battlepass drip into the mix.
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@Kira4Evr said:
Nah that's just one of the new perks. It's called "Boon: You Thought"
So killers should just do Boons and this probably will solve itself. There are many anti totem builds for killer as there are for survivor, I suggest killers do some research on those to counter the entirely reasonable boons that take quite some time to set up and only a fraction of a second to snuff.
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They are waiting to add Shrek as a killer before they rework it.
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Yes, that would prevent them from cucking my Barbecue and Chili. Never again will I suffer with 3 stacks.
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I unironically want another stealth killer. Like, one that is actually stealthy.
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@Shaped said:
Knew it. But even if this was decisive strike complaint thread I wouldn't be surprised honestly.
Just a normal day on forums.
I was hoping it was a DS complaint thread so that I could finally feel less alone... Everyone whines about Dead Hard and Boons, nowadays, where all the OGs at? Come on fellas, make Lightborn block the DS stun. Do it for the Buddha.
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Just camp and slug? You have never met a tunneling Leatherface? Allow me to introduce myself, I am ThiccBuddha. I defy the stereotypes and show there is so much more to Bubba dominance than just camping and slugging.
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@StarLost said:
Team 1 is my absolute worst case scenario, because what they generally do is 99% the final gen and then meme for 30 minutes because on some maps, two sabos can create a completely unhookable zone (on a handful of maps, one is enough), allowing you to take the match hostage unless the killer gets very lucky or has an instadown.
You could bleed them out. That would be pretty easy. I love doing that to sabo clowns and I run iron grasp and agitation (lol... No reason in particular, totally not to show them my basement). If I wanted, I could hook them, but sometimes it is best to just let nature take its course.
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It is like Driftking Billy, only, well... No drift. He was fast af boi.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2744821#Comment_2744821
I could of maybe used better examples lmao
Also until this very moment, I thought this whole time your name was "ThiccBubba". I think I'm going insane
Well now I know what to call myself if the username ThiccBuddha is taken. I now regret not coming up with this myself.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2744775#Comment_2744775
Im pretty sure the game doesn't pick maps themselves, but picks the realm. Once the realm is decided it will randomly pick one of the locations.
So Autohaven or MacMillan doesn't have a higher chance to appear than Lery's or RPD.
Not sure if that makes me feel better or worse. Ha ha... 😥
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@Sepex said:
Anyone whose played the game more than 15 minutes don't fear Killers.
I have hella hours and still fear the killer. I am a pretty mediocre survivor, though. So, you know, they are a genuine threat to me. Lockers are my best friend.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/304433/no-perk-afk-killer-challenge
Otz did not try to show the game is survivor side or not with the experiment he did that for challenging himself because you know when you are close to 10k hour in the game you need some challenge.
Clearly this was too easy for him. I want to see the 1 minute afk challenge with no tunneling.
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/2744751#Comment_2744751
Ok I'll humor you. You know how there are 3 tiers for every perk? How about doing away with those tiers naturally and only activating them only for a SWF? SWF would get the yellow or green perk depending on how many SWF members are in a match, but only solos would get the purple. And reverse it for killers, they only get the purple perks when facing SWFs.
There, a nerf to SWF that doesn't punish collaboration. That's just one example, I'm sure a game designer getting paid to do this could come up with something better.
Not unless they buff the ever living hell out of Barbecue. I want the tier 1 to be 100% by default, 150% for tier 2 and the maximum is a double dose of chili, baby!
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@Vampwire said:
Because the validations were made so that killers don't get cheap hits because of latency. I don't know if u were there for it but it was pretty common to die after dropping a pallet because someone had bad connection. The new hit validation isn't perfect but it is necessary. The feedback can be confusing and annoying, but also, you didn't actually hit that survivor. What you see on your screen isn't what they see. Hit validation prevents u from getting hits that u didn't actually get. It uses a net code to determine if a hit connects or not. If the net code decides that the conditions don't meet for you to get a hit, then you don't get it. It's simple.
I know killers have a hate boner for survivor, but they have to enjoy the game too. And before someone says it, killers have a lot of broken stuff too, whether u want to admit it or not. I'm only putting this here because I know someone will say something about how survivor fun shouldn't be thought of because booli squads or whatever.
I rarely got downed from dropping a pallet unless I was being greedy. But that was user error.
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/comment/2744765#Comment_2744765
Same. I really want that map back for some reason.
It was one of my favorites, and now I am JUST that much more likely to get MacMillan or Autohaven spam. Sad.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2744726#Comment_2744726
SWF ruined the potential of this game, there's nothing we can do about it since they refuse to nerf SWF in any way, even just revealing them in the lobby is asking too much apparently.
@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2744726#Comment_2744726
SWF ruined the potential of this game, there's nothing we can do about it since they refuse to nerf SWF in any way, even just revealing them in the lobby is asking too much apparently.
To be fair, killers would dodge better than hit validated Dead Hard if they could see SWF. Instead, I think we should see it, but in 3 man and above, the Giga Chad killers (me) could get double the bloodpoints for disgracing the SWF. That way, people know what they are getting into, but have an incentive to not be a wittle baby.
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2744610#Comment_2744610
Killers can see every gen on the map, so we should also have that information or it's not fair. See what I did there?
I mean, why not? I wouldn't care, really.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2744699#Comment_2744699
You are absolutely right and I agree with you 100%. But for me, it's not about a high MMR. For me it's just about: you try hard, make a lot of hookz and give it your all, but in the end you don't get a kill. Then you get MMR deducted as a reward for your effort and that's demotivating, even though you played well.
You didn't play well if you didn't get a kill. They ez clapped you from Timbuktu and back, fam. Mmr is for real killers. Git gud.
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/comment/2744693#Comment_2744693
You hit the nail in the coffin. What on Earth are they thinking...
Do not worry, a fix is coming a long time from now, this should suffice in the mean time to fix the problem that gets exponentially worse every time they add content to the game.
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As far as I am aware, it is just the earned cosmetics, surely if they removed the paid cosmetics, they best damn give me my money back. Lol.
I do not think it is an overreaction at all. Something I earned is being removed to slightly improve a rare situation that they fail to otherwise address. What is wrong with being frustrated by that decision and the subsequent lack of compensation? And no, 6k shards as a sales pitch for Bubba is not compensating me for the time I spent earning those 4 masks.
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@Shaped said:
So using a perk is abusing it? Using dh for distance makes perfect sense. Can we stop shaming people for using playstyles and perks as long as they are not bm'ing and being rude during the match?
Someone using noed (or whatever killer perk) or dh doesn't make them abusers. Don't demonise people just because your ego got hurt and you "lost" in unbalanced game where most of the things are rng or broken or both anyway.
Some people are just playing the game and using things that are available in it.
Hey, let's stop shaming my playstyle even if I am BM and rude during the match. Us face camping, smash your face with a hammer Bubba matter too, you know. We have feelings. We are only human, after all.
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99.9% is fair, get back to me when it gets used 100% of the time and then we can talk.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/304429/bhvr-confuses-me-with-toxicity
It's an odd one.
BHVR seem to have set up a certain...dissonance between their positions, which are, to my mind, mutually contradictory.
On one hand, they push themselves as a hard progressive safe space for all players regardless of identity criteria, to the extent where I think they honestly go too far at times.
But on the other hand, they've confirmed on several occasions that they consider 'smack talk' in postgame, up to basically anything short of credible threats and hatespeech to not only be acceptable, but an integral part of multiplayer gaming.
https://us.v-cdn.net/6030815/uploads/AS8U5L6CP5RQ/toxic-mandy-jpg.jpg
I think that this position is more than a decade outdated.
Other games dealt with this once they reached a certain level of popularity (LoL), or devolved into complete cesspits and remained niche (Smite, for example).
It's a tricky balance to find - but I think most reasonable people can discern between good natured ribbing and being a butt turkey.
Nowadays, I can barely tell. Back in my day, young Lost Star, things were different. Trash talk was the norm and both sides enjoyed it. Nowadays, the people who "trash talk" are more like walking condom advertisements. I miss the good natured fun that used to be present before the era of "dogwater." Oh, how I long for the creative insults that made me want to perform better. You have made me nostalgic... And depressed. Things will never be the same, we just need to get used to this new age of "trash talk" where you just roll your eyes and wonder what sort of mental trauma they have gone through to be acting the way they are. Le sigh.
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It is perfect for my Skrillex inspired Blight montages.