ThiccBudhha
ThiccBudhha
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- Username
- ThiccBudhha
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Comments
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That is true, but think of Ringu and how many new players that will bring to compensate for the lack of them now. It is foolproof!
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2744546#Comment_2744546
Is there a reason why those events give so little bonus bloodpoints? I mean, we had tripple bloodpoint weekends years ago, when there weren´t 26 killers and 29 survivors around. Can´t imagine how a new player must feel, when he sees how much bloodpoints he needs to unlock everything.
Wouldn´t it be better to either completely reduce the grind and/or give more bloodpoints during those kind of events?
I am pretty sure you know the answer to that question, Tsulan.
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Or how about this, make Dead Hard a Boon exclusive. Now nobody is happy, muahahahaha!
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Negative MMR is a positive because you are able to play as fair as you want at lower mmr. Like???
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Exclusive outfits are lame and reek of desperation from whatever game relies on them, and nowadays that is most games. Bring back the days of OGs, Easy Es, the group that said mother freak those microtransactions.
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Yo, 110% movement speed while crouched would be so pogchamp. Just add that teabagging them after a down from crouched Ghostface gives them a "humiliation" status. It does nothing, but now everyone in the lobby knows hat happened.
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So... Is this the week of the new update, or the week before? Cause lowkey, if the new rift is not up, we ain't play that way, fam.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2744477#Comment_2744477
Hoping if Jason ever comes to dbd that will be part of his power.
To sometimes just walk through vaults and breakable walls
And they said Jason would be a boring m1 killer. They underestimate the power of ignoring mechanics!
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@Jukenobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2743051#Comment_2743051
They are designed in favor or solo que survivors for minimal information to help them see what their teammates are doing when they can't communicate. Who does the killer need to communicate with?
... The Entity?
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2744154#Comment_2744154
I just don't know the person, and I didn't want to be disrespectful xd
I do not even know if they are actually a good boy or named Karu either, now that you mention it. So many mysteries behind this enigma.
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The way you feel about Leatherface is just wrong. I suggest you get a better opinion and adjust your list accordingly. I suggest triple S.
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They are trying to tell you that no means no. But without words, who can tell really. I suggest you use yes. Always the best option.
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@Kira4Evr said:
@GoodBoyKaru because I just love the vibe she/he/they gives.
@Sluzzy because every post from Sluzzy makes me smile.
I had no idea GoodBoyKaru was so many different people behind the name. Such shadow organization, much wow.
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Oh, yes, but we do it old school. I go to the Post Office and get stamps so I can send them literal hate mail. By the time it arrives, they will have completely forgotten which killer sent it which is the charm of it all. I am sure they try their best to remember who would have been petty enough to find out where they live to send a strongly worded letter, but they will never know it was me.
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Never say never... But probably never.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2744044#Comment_2744044
I like idea but the way how you unlocked those were bad from start.
It was basically telling you to tunnel specific survivors whenever you see them to unlock it.
But it would be interesting to see even paid cosmetics with some variations that you unlock with some challenges, it's used sometimes in Dota, some of them hard af to get.
100 victims I tunneled and face camped solely based on the character they picked... Such memories will remain even if the spoils fade. Some poor chap was new to the game and didn't understand why I beat him on hook for 2 minutes straight while ignoring his more experienced friends who did everything they could to try and get my attention. He didn't realize that it was never about the friends we made along the way and it was all about wanting to wear his flesh. And also he made fun of the fact that I play Genshin Impact, kind of random, but true.
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Everyone who said ThiccBuddha is my favorite. And for those who said "Not ThiccBuddha" I would check yourself before you wreck yourself, homeboy. But seriously, though, everyone here is pretty cool except for the people who aren't. Cheers to that, DBD community, and let us always remember that survivor main or killer main, we are all still playing DBD, so who is really winning? Not us!
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@BadLooperQ said:
https://forum.deadbydaylight.com/en/discussion/comment/2744116#Comment_2744116
You don't even know what I'm talking about with they...
You are most certainly correct, no clue!
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Someone wiped one of my teams in like 30 seconds. I thought it was fair because we were really bad.
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@BadLooperQ said:
https://forum.deadbydaylight.com/en/discussion/comment/2741687#Comment_2741687
If you've got a problem with people who are better than you at the game then maybe play something else.
How would I even know if a survivor is better than me, this is an asymmetrical game. I have won games against good survivors solely because my rng was lit and lost games against bad survivors because their rng was pog. That is apples to oranges, fam. If I cared, they would need to be better at killer, but you know, most survivor mains are probably better at survivor than killer for obvious reasons...
Maybe if you want to be "better" than your opponent, you should play a real competitive game. But, like, I am sure there is a reason you are playing this game despite your elitist attitude. I wonder what it could be? Hmm....
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I just tunnel. Honestly never even notice boons unless they run Shadow Step and if that is the case, I might as well unplug my controller.
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I wouldn't mind playing Trapper on RPD. Obviously with a camping playstyle. Red Forest was a lost cause though.
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@Dino7281 said:
I hated doing adepts with Oni and Bubba... It was so much pain in red ranks, all those golden chasers...
I just played him like an m1 killer and only really used the chainsaw on injured players to make sure I got it. It wasn't that bad for me because I tunneled someone super early and left the deadweight alive until the end.
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Matchmaking is not survivor sided... If you think that, you have never played survivor. The teams you get are enough to realize why people still play killer despite all of the hyperbole. Give me reject bully squads trying to enjoy a nearly 6 year old game over survivor mains as a teammate any day of the week, bruh.
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@MikaelaWantsYourBoon said:
Game should balance around hooks, not kills.
I can play as Bubba with NOED. And i can take min 2 kills every game. 2 kills are seem balanced but was it fun? No.
I mean, it should have been fun. You were clearly doing something wrong. Did you try hitting them on hook and nodding?
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They would get nerfed later if we buffed them, so... No?
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Ha ha ha... Yeah, honestly? Who knows. Something in the water, fam. You just need to flex on them next time. "Why did you let us go Mr. Killer?" Hit them with the, "it was more of a challenge keeping you alive than it would have been to kill you, gg ez and thank you for the frosting, baby!" Know what I am saying? It would shatter their world because they are totally the type that would get offended over losing in a video game. They might even get so triggered they threaten to report you to Behavior... Not that I would know anything about that. I am a very wholesome killer who always respects survivor mains.
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As a survivor, I prefer if you just stand there and look pretty. Makes my job much easier.
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If you ask me, we should get bonus points for letting them bleed out.
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Nah, after I got gen rushed in a 5 cake lobby, I do not trust that shtick anymore. Nor do I offer them myself. Lol.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2740715#Comment_2740715
Yes he did. That's why the title of this thread says "killer sided". Good killers will win more and average killers will tie. There are enough facts and statistics to prove that the game is generally killer sided.
Oh, yeah, my bad. I am just so used to reading survivor sided and it is quite late over here. I totally got it backwards!
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I mean, I wouldn't tell anyone anything if they are baby raging about a loss. If they didn't learn it when they were more receptive, they sure as hell do not want to hear it from a wise Buddhist.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2740704#Comment_2740704
Well to quote Otz from yesterday: "a Killer can get a ~2k average with a huge handicap if they are willing to play as dirty as you can."
So essentially he's saying the game is balanced if you play dirty which most killers should do anyway.
But he got a 3k average during his experiment. Didn't he?
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Huh? Didn't Otz and Scott JUST advocate for the opposite?
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Nah, this one is way better than the old one. I am not against changes, but I am 100% against moving backwards.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2738822#Comment_2738822
Who is talking about killer? Killer is the most played side, killer queue takes up to 20 minutes during daytime.
Yeah, I was thinking this would be nice for survivor during the day. I do not need more incentive to play killer, but I would take it.
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@Huge_Bush said:
This screen shot is just a pile of elephant poop. We can't learn or deduce anything from it. Next time post a link to a video so we can see if the killer was really over powered or if you or your teammates played poorly - which is probably what happened here.
I learned that Sluzzy is unironically ranked higher than me.
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Not to be that guy, but you know, if hackers can get away with flying around and holding lobbies hostage without much fear, you really do not need to worry about going afk.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2664278#Comment_2664278
It does not rob you of anything. It was not meant to hit.
Before validation you got a hit which was not deserved.
It was deserved if a survivor mistimed their pallet that badly to cause a trade. Not my fault they couldn't learn to predrop.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2738732#Comment_2738732
This feeds into what Otz said though.
The balance at high MMR is basically propped up on strats that are awful to play against. Bully squads and BNP/Toolbox spam on one side, slugging, tunnelling and camping on the other.
You can either be competitive or have fun, and they're pretty much mutually exclusive.
Bully squads get wrecked at high mmr. It is really the gen rushing that works more so than trolling the killer...
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Leatherface, not for BBQ. No. For the free 6k shards. Ez.
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Well, based on recent posts, perhaps your killer dodged and he was just the quickest backfill they could find? Who knows. This next update should make improvements on that end.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2737939#Comment_2737939
Yeah the text was like all the way to the left and the edit sign all the way to the right.
Playing killer so much has given us low fov irl
I bet if someone crouched in front of me, I wouldn't even notice. How embarrassing!
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Just do engines is the true counter to killer. Sad.
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@Tr1nity said:
ignor
And nobody ignored, Tr1nity.
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Doubtful, there was a conspiracy that they wouldn't fix Nurse's bugs because of how powerful she was, and yet, they took the time to do that on this update that was mostly regarding the health of the game over balance or content.
In the case of perks, people ignore that 90% of them are nearly useless. However, that obviously indicates that the good perks are the exception and not necessarily what they strive for. Clearly they intend for perks to be minor enhancements to playstyle rather than meta defining. I think they are moving away from that attitude, slowly but surely.
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@Peanits said:
Hey there, thank you for the very detailed write up. You hit the nail on the head with just about all of this, but there is one thing we want to clear up. These days, it's very uncommon for games to calculate hits entirely on the server. Most games will use a system similar to ours that "favours the shooter" (or in our case, the big dude with a machete/club/etc.) This is largely due to the fact that handling everything on the server feels really bad. To use an FPS as an example, you could aim perfectly and shoot directly at an enemy, but your hits may not connect because that's not where they appear on the server. As a result, you have to predict and aim for where they're going to be rather than where they are. This isn't exactly intuitive for the shooter, making it feel like you were robbed when your hits don't connect.
Now, back to Dead by Daylight: DBD is a unique beast since we're typically dealing with melee attacks, and most importantly, your target is running away from you. This is very easy to overlook, but it makes a very crucial difference in practice. In DBD, predicting where your opponent is translates to "get even closer to them before you try swinging"- something that you usually don't have the luxury of doing without having a pallet dropped on your face.
Let's say the survivor you're chasing is running towards a window and about to vault it, but you, the Killer, can juuuust barely lunge and hit them before they make it through. With the system in place now, the server will validate that you were close enough (within a reasonable margin) and give you the hit. But on a purely server based system, the server sees the survivor as further ahead, so the hit never happens.
Is this more fair? Not quite, since the Survivor is always in reality going to be ahead of where you see them. This would mean that any time you can just barely lunge and hit your target, you'll miss. It's not your fault either, it looks like you're close enough, but since the Survivor is (in theory, at least) running away from you, the gap will always be smaller on your end than the server/Survivor's end. This is the main reason why we only validate the hits on the server, not check for them.
For what it's worth, this was actually tested! A system where everything is handled on the server is actually easier to implement than the system we have now. The trouble is, it leads to a whole bunch of rejected hits even with a fairly good connection. This is why we went through the extra work to make it work the way it does now. As long as your connection is decent, your hits shouldn't be rejected, with some additional checks around things like pallets & Dead Hard to ensure that it's operating as fairly as possible in those key moments where every split second counts.
In this upcoming Mid-Chapter, we're also doing some more work to clean up rejected hits. If you've got a good connection but a hit is rejected (whether that's because they used Dead Hard or dropped a pallet on you first), then the game will avoid giving you any feedback that might suggest you hit them. This has zero impact on actual gameplay, but cleans up those weird moments where you see yourself hitting the Survivor and they even fall to the ground only to get right back up and sprint off into the sunset.
Hopefully that sheds some light on why we chose to handle hits the way we do. It's worth noting that we're always looking for more ways to improve hit detection as we go forward, so what you see now likely isn't going to be the exact way it works forever.
Why is hit validation not applied to vaulting windows? As a survivor, I often clear the window and still get hit. You know how it is, we have all been there. But surely hit validation would clean up some of those instances and make it more clear if the killer hit me or if I escaped.
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@JamieLee2k said:
this is what it says "In a public match, kill all 4 survivors with the TIER III Evil Within."
Nothing about using an add-on or offering
Yeah, and when the challenge says "kill by any means" bleedouts don't count. That is the issue, you need to know what the challenge actually wants and not what it says it wants. They LIE!
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2737753#Comment_2737753
We get shards, which can't be used to buy anything for Leatherface.
And other killers having worse options doesn't make it better. That means other characters in the game are worse off and need more love.
Leatherface had the unique feature of unlockable cosmetics. It's something we should've seen more of. Instead, now no one in the game has unlockable cosmetics like that. That sucks, an entire feature gone.
It's not "sad," it's a bad way of handling this. Taking away in-game content without replacing it with new content is bad. It was also bad to lose Hawkins Lab without getting a new map.
It always astounds me when content hungry playerbases endorse the outright removal of content, utterly baffling.
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@Exxodus21 said:
Undying should never have been nerfed in the first place. The old Ruin was ok but new Ruin is better in many ways.
I wasn't around, but yeah, Undying made more sense as the old version. It got nerfed just because of Ruin which is kind of wack.