Your top 2 best SWF ideas

Lets say you had to form two swf teams either with coms or without coms for a tournament what would be your ideal team either playing in yourself or getting 4 others to play with your builds?


Team 1: Team Saboteur

Survivor 1: Saboteur/Breakout/Dead Hard/Empathy with Alex's Toolbox with the Hacksaw add-on (green) and the yellow extra charges add-on (no coms) (Me)

Survivor 2: Saboteur/Breakdown/Boil Over/Flip Flop with Aalex's toolbox and good Sabo add-ons

S3: Saboteur/Breakout/Dead Hard/Unbreakable w Alex's Toolbox and all charges add-ons

S4: Saboteur/Dead Hard/Descisive Strike/Unbreakable with Alex's toolbox and the good charges

Strategy: To mess the killer up real bad by Saboing they're hooks constantly, while someone is always on a gen.


Team 2: Team Hardcore

Survivor 1: Dead Hard/Borrowed Time/ Descisive/Unbreakable

S2: Dead Hard/Borrowed Time/Boon Circle of Healing/Iron Will

S3: Dead Hard/Descisive/Soul Guard/Unbreakable

S4: Dead Hard/Boon Circle of Healing/Boon Shadowstep/Boon Expotential


Strategy: Play well and boon stuff, all escape!

Comments

  • Team 1 is my absolute worst case scenario, because what they generally do is 99% the final gen and then meme for 30 minutes because on some maps, two sabos can create a completely unhookable zone (on a handful of maps, one is enough), allowing you to take the match hostage unless the killer gets very lucky or has an instadown.

  • @StarLost said:

    Team 1 is my absolute worst case scenario, because what they generally do is 99% the final gen and then meme for 30 minutes because on some maps, two sabos can create a completely unhookable zone (on a handful of maps, one is enough), allowing you to take the match hostage unless the killer gets very lucky or has an instadown.

    Yeah, that sounds annoying enough.

  • Top two Swf ideas:


    1.) get rid of them


    2.) limit to two friend teams

    1. put them in their own opt in premade bracket like most other games do when people group up.
    2. Profit.
  • For something generally legal in a tournament setting, or just theory crafting?

    For something legal:

    1-We'll Make It/Second Wind/BT/Exhaustion

    2- Deliverance/DS/BT/Sprint Burse (SB has to go with Deli. No point in Deli if you can't run away from a contested hook)

    3- Wake Up/Iron Will/Adrenaline/Exhaustion

    4- Camaraderie/Leader/Unbreakable/Balanced Landing (pretty much has to go with the Cama/toolbox user)

    For something insidious:

    Two survivors with CoH. Two survivors with Botany Knowledge/Mettle of Man/medkits. M1 killer gets no downs.

  • Overcome, Iron Will, Shadowstep, CoH Medkit

    Overcome, Iron Will, Shadowstep, CoH Map (to find totems for everyone fast)

    Overcome, Iron Will, Shadowstep, CoH Medkit

    Overcome, Iron Will, Shadowstep, CoH Medkit

    RPD / Lery's map offering

  • But I got to like Zarr idea to make SWF be able to use perk only once per team.

    I always liked whole team-roles on tournaments, so that would be interesting to see.

    More buffs to perks needed tho and camping/tunneling would need to be addressed.

  • @Ghouled_Mojo said:

    Top two Swf ideas:

    1.) get rid of them

    2.) limit to two friend teams

    yeah because screw lil timmy who just wants to play with his friends

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745587#Comment_2745587

    yeah because screw lil timmy who just wants to play with his friends

    Yeah because screw little John for wanting to play a good round of Killer.

  • @ZFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745844#Comment_2745844

    Yeah because screw little John for wanting to play a good round of Killer.

    skill issue

  • I only have one good idea. The SWAT Team

    • Player 1: Leon - Name: S.W.A.T Agent Kennedy
    • Player 2: Jill - Name: S.W.A.T Agent Valentine
    • Player 3: Police Skin Tapp - Name: S.W.A.T Agent Tapp
    • Player 4: Cybil - Name: S.W.A.T Agent Bennett

    Perks: Whatever you want

    Mission: Catch the killer

  • @StarLost said:

    Team 1 is my absolute worst case scenario, because what they generally do is 99% the final gen and then meme for 30 minutes because on some maps, two sabos can create a completely unhookable zone (on a handful of maps, one is enough), allowing you to take the match hostage unless the killer gets very lucky or has an instadown.

    You could bleed them out. That would be pretty easy. I love doing that to sabo clowns and I run iron grasp and agitation (lol... No reason in particular, totally not to show them my basement). If I wanted, I could hook them, but sometimes it is best to just let nature take its course.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2745587#Comment_2745587

    yeah because screw lil timmy who just wants to play with his friends

    Yeah, screw Timmy. Tommy wants a good round too.

  • Damn, when I read that title I though I was to bring creative things and already had some ideas...

    I will just leave them here while the others come up with the best perks to pick next to 4x Dead Hard...


    Team Protect the President:

    #1 - Object of Obession, Prove Thyself, Deceisive Strike, Overcome + Map

    #2 - Blood Pact, Borrow Time, Babysitter, Dead Hard + Flashlight

    #3 - Blood Pact, Flashbang, Borrow Time, Head On + Med Kit (Stiptic Agents)

    #4 - Blood Pact, Flashbang, Blast Mine, Sprint Burst + Med Kit (Stiptic Agents)

    Map offerings for higher or lower difficulty are okay.

    The med kits can be used on the survivors themself, but the Agents are only for the President. Use Dead Hard to jump in the way if you can. You can swap one of the Bodyguard Perks for "We are gonna live forever" or "Boon: Exponential". The goal is to protect #1 who gets constant action because of Object of Obsession. You win if #1 escapes through the gate, your death means nothing.


    Scavengers:

    #1 - Sprint Burst, Plunderer Instinct, Appraisal, Ace in the Hole + No item

    #2 - Dead Hard, Flashbang, Borrow Time, Mettle of Man + No item

    #3 - Lithe, Diversion, Urban Evasion, Quick & Quiet + No item

    #4 - Overcome, Pharmacy, Ace in the Hole, Botany Knowledge + Med Kit

    Coin Offerings are a must, map offerings are welcome for anything but Haddonfun, Badham and Yamaoak as they do not fit the theme of looting and adventuring.

    Get as many items as possible. #1 has the goal to pick up as many as possible, your goal is to use as many items as possible during the match and escape with at least 1 new item.

  • @[Deleted User] said:

    For something generally legal in a tournament setting, or just theory crafting?

    For something legal:

    1-We'll Make It/Second Wind/BT/Exhaustion

    2- Deliverance/DS/BT/Sprint Burse (SB has to go with Deli. No point in Deli if you can't run away from a contested hook)

    3- Wake Up/Iron Will/Adrenaline/Exhaustion

    4- Camaraderie/Leader/Unbreakable/Balanced Landing (pretty much has to go with the Cama/toolbox user)

    For something insidious:

    Two survivors with CoH. Two survivors with Botany Knowledge/Mettle of Man/medkits. M1 killer gets no downs.

    I main killer and my killers and the perks i use would do well against your team, im always looking out for BT and i just may not respect your DS or choose to risk it and eat one because i felyt like it was worth it. My biggest problem on that team would most likely be survivor #1.

    For all out no restrictions that team idea

    sounds broken! lol

    @Dino7281 said:

    Overcome, Iron Will, Shadowstep, CoH Medkit

    Overcome, Iron Will, Shadowstep, CoH Map (to find totems for everyone fast)

    Overcome, Iron Will, Shadowstep, CoH Medkit

    Overcome, Iron Will, Shadowstep, CoH Medkit

    RPD / Lery's map offering


    You can't burn map offerings and how successful this team could be depends on how well they strategize against Frankins Demise and how they deal with it.

    @Gwinty said:

    Damn, when I read that title I though I was to bring creative things and already had some ideas...

    I will just leave them here while the others come up with the best perks to pick next to 4x Dead Hard...

    Team Protect the President:

    #1 - Object of Obession, Prove Thyself, Deceisive Strike, Overcome + Map

    #2 - Blood Pact, Borrow Time, Babysitter, Dead Hard + Flashlight

    #3 - Blood Pact, Flashbang, Borrow Time, Head On + Med Kit (Stiptic Agents)

    #4 - Blood Pact, Flashbang, Blast Mine, Sprint Burst + Med Kit (Stiptic Agents)

    Map offerings for higher or lower difficulty are okay.

    The med kits can be used on the survivors themself, but the Agents are only for the President. Use Dead Hard to jump in the way if you can. You can swap one of the Bodyguard Perks for "We are gonna live forever" or "Boon: Exponential". The goal is to protect #1 who gets constant action because of Object of Obsession. You win if #1 escapes through the gate, your death means nothing.

    Scavengers:

    #1 - Sprint Burst, Plunderer Instinct, Appraisal, Ace in the Hole + No item

    #2 - Dead Hard, Flashbang, Borrow Time, Mettle of Man + No item

    #3 - Lithe, Diversion, Urban Evasion, Quick & Quiet + No item

    #4 - Overcome, Pharmacy, Ace in the Hole, Botany Knowledge + Med Kit

    Coin Offerings are a must, map offerings are welcome for anything but Haddonfun, Badham and Yamaoak as they do not fit the theme of looting and adventuring.

    Get as many items as possible. #1 has the goal to pick up as many as possible, your goal is to use as many items as possible during the match and escape with at least 1 new item.

    That has potential but honestly i dont think it will do to well against a top killer. Only one survivor on this team has Dead Hard but there is one with Sprint Burst which can be ok. Three Blood Pacts wouldnt be enough and your gonna run into a Franklins Demise user for sure, especially if its tournament (my own tournament with my rules)


    Your second team would do worst than your orginal, my apologies for being so blunt. No Descisive, No Unbreakable. Top killers like myself would destroy this team. I also burn Cut Coins pretty often so your teams attempt to get extra items to increase they're chances of survival are negated. Map offereings arent included in this so you wouldnt be able to burn one.