ThiccBudhha
ThiccBudhha
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- Username
- ThiccBudhha
- Joined
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Comments
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I am just going to wait. After crashing once, I am kind of over it, surely it won't take them THAT long to prevent the crashes... Hopefully.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2479604#Comment_2479604
The chains feel like it's too punishing if you miss and too little reward if you connect. Your still a pretty good distance away from them. The box mechanic however I really enjoy.
That is a great way of putting it. Hopefully it is just a get good issue and as I miss less, I feel the tempo better.
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He is really the only killer where I kind of question why I should even be using his powers. It feels slower than just playing m1 unless they want to camp a pallet. And if the survivor is smart, they will just teleport you to a strong area of the map. And if they aren't confident, they can just solve while you hook someone. He is EXTREMELY meh.
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@General_Verdacht said:
so they made a contract where they could change the conditions whenever they like?
Pretty good job so far :D
Their skill at accepting favorable contracts is literally unparalleled.
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Because survivor validation was overperforming.
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No, because bad survivors are the ones complaining about NOED. So their teammates will also be bad. If anything, it makes it worse.
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@KingFrost said:
Question: If you're playing as Pinhead, do you get a dc penalty? I ask because it's dced me twice as survivor and mercifully I have so far not gotten a penalty.
In my experience, you get bloodpoints, but you do not get experience. No time out.
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@OldHunterLight said:
His lunge is also bugged, and the crash happens randomly, I've gotten it when I use my chains and when trying to grab.
Somehow freddy is also bugged.
Shadowborn of all perks is bugged.
How is his lunge bugged? I had some weirdness earlier, but not sure if it was just because I am bad.
Also his teleport seems bugged. Sometimes I couldn't warp.
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@Aven_Fallen said:
"It just makes me sad that BHVR has to remove or change stuff because license holders want it their damn way"
There is nothing you can do about that. BHVR cannot say "Nah, we dont listen to you, we do what we want". Then you can be sure that they have to pay a lot of money and most likely lose the license.
Well, with no map tied to this one, it hardly matters for anyone but new players that don't exist yet.
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It is fine. With mmr, he can just play against bad survivors.
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Oh, yeah, I got that at Shack pallet on someone. Hit them, they dropped it, I got the grab. Probably the fastest any survivor has been downed in survivor Shack.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2478792#Comment_2478792
This whole forum is full of bad takes. Pig OP please nerf comes to mind
I thought the Pig OP please nerf was a meme... Like nerf Greninja. Rofl. If people actually believe that, it is really sad.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2478786#Comment_2478786
Not really. Even tho some things seem better, there are still freezes going on. But they said we will get more fixes in upcoming updates so we will see.
Ah, man. Well, as long as it isn't 5th anniversary levels of bad, I guess I am happy. I just want the freezes to stop, mang.
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@The_BiggCheeze said:
It's a bug, not a nerf, at least from what I've heard
Huh? No, they definitely intended for pallets that don't exist to act as additional pallets. Finally balancing the game for survivors. Kudos!
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@[Deleted User] said:
#1: not buying until all the stutters are fixed
#2: even if they are I've realized I'm completely burnt out for a number of reasons
#3: no came
IMO half the magic of pinhead was in his voice lines and now that this is gone he's really, really lame. you certainly shouldn't get him for his strength.
I agree, he lost a lot of swag without the line playing. It will just make me sad to teleport.
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Nice, that is great to hear. I guess all they need to do is address the disconnects and we should be Gucci.
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Was the survivor game against Pinhead?
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@IlliterateGenocide said:
Its allways been my opinion that her traps shouldnt get a headpop on a regular basis, but be a slowdown. i think she needs to be buffed somehow other than her traps.
Luckily those are basically the rarest way to kill anyone.
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@ad19970 said:
I'm having tons of fun with Pinhead. He seems fairly strong to me.
But the disconnects are annoying to no end.
Do those disconnects only happen with Pinhead, or is it a general problem for everyone?
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With those queue times, you think I dodge? Hell no. I can see the usernames "No Farm = DC," "Dies on First Hook," and "I Sandbag Solos" and still stay in the lobby, lol.
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@meatisadelicacy said:
He feels worse than Freddy to me. You have to stop doing gens or else you can't do gens. He gets to know your location for free and teleports to you, and he can shut down loops entirely by pressing a button. Exhaustion perks and pallets are irrelevant because you have to avoid the player and the hooks that immobilize you.
But I'm glad they devs made another chapter solely for killers that ruins the game for solo survivors. Honestly, this could be the last straw that makes me delete the game entirely. It's just not fun to play as a solo survivor anymore.
I am also glad they made a chapter just for killer mains. Really convenient time to be a killer.
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@Digwiid said:
Ruin doesn't regress the blocked gen though, but it's good info on what to patrol.
That is nasty. We just can't have a decent perk, can we? The best perk we have gotten over the last 4 characters is one that lasts 8 seconds and disables itself. Lol.
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The Nurse comparison is just how the blink activates which is the least important part. The chain control is the real "issue."
Generally speaking, the closer you get the portal to the target, the more likely it is you will not need as sharp of a curve.
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@Pukenplag said:
She opened the box, I came but I was too shy to say it out loud.
I was dissatisfied and my day was ruined. My 1.500.000 bp and 5 euros have been wasted too.
HE NEEDS TO SAY I CAME FOR HIM TO BE INTERESTING.
Not going to lie, I had 2.5 million saved up for the homie, but... I just don't feel the same without that sexeh voice.
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@tennmio said:
Why do you people buy the new killer with how they have treated console players this whole year?
That doesn't feel right...
Because I play this game to play as horror icons? I didn't even buy the game and I love it. The least I can do is buy killers as a killer main. Rofl.
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Oh, no, now Undying will be meta. Can you imagine a world where killers waste a perk slot running Undying? This is absurd! What the heck am I supposed to pair with Undying? Ruin? Give me a break. This game just loves survivors. Doesn't it?
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@lauraa said:
another reason why original killers are better
The only reason, really.
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This really kills my vibes, cuh. I wanted him to come.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2478559#Comment_2478559
That's not necessarily true anymore. They said in the announcement of it that they would be using the new data they get to help them make balancing decisions based on how things perform among the top players.
https://forum.deadbydaylight.com/en/discussion/276774/developer-update-september-2021
SBMM will also allow us to collect more detailed statistics for our design team to work with (e.g. seeing how a perk or power performs among the top 5% of players). This data will allow us to make more meaningful tweaks and balance decisions in the future.
I will believe it when I see it, personally. But I have no issue with it. I prefer top down balancing.
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That is not necessarily a contradiction. There is no "gotcha" moment here. Yes, yes they wanted to add skill based matchmaking and yes they do not want to balance top down. Rofl.
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I didn't mind them too much because even though survivor validation is a bit broken, most of them weren't stupid enough to go for reverse drops. That being said, the concept is just logically inconsistent. I guess I am glad it was removed? Idk.
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It is really simple math, man. 4 versus 1. Gen speed versus chase speed. Hook states versus gen counts. There is no debate. Like, I know it is easy to play killer when you get survivors who don't know how to win. But that has literally nothing to do with the inherent design.
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Wow... I am impressed. Frame perfect.
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@hilapasta said:
nah, we know we won't get quick matches LMAO. my friends and i will all dress up as scoops ahoy steve to mess around from time to time. we never play sweaty or anything like that. it's just to have fun honestly, and it's even more fun when the random joins in. we've had killers dodge the lobby or play super sweaty with a mori, but we don't really mind bc we aren't playing serious. ppl assume bc we're all dressed the same it means we're a try hard, toxic, AMAZING swf who plans to bully the killer when that isn't the case at all.
when i play killer, i don't dodge the lobbies because i don't mind going against swfs.
Yeah, most people who dress up the same are just memeing in my experience. I hate accidentally killing them, but what can you do? They never seem to be the type to be too mad at it for obvious reasons. As if I can tell which is which. Lol.
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@Ilovezarina5 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476817#Comment_2476817
At least I get to use perks like ds, dead hard, Unbreakeable, sprint burst, etc, Im not asking to eliminate camping, but to give the survivor who is being camped a chance to fight back, not just standing there hoping that your teammates will help you
I am not against the idea. It might actually be good to mitigate proxy camping specifically. But that Basement Bubba is just going to dismember you regardless. Ain't no changing that, son.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2476784#Comment_2476784
Exactly! Even if he kills you with a gruesome mori, it might be because of a rift or daily and not because he´s toxic. (exceptions apply)
I mean, usually when I get messages from salty survivors is when I am on a challenge. Otherwise, I get a decent amount of kind messages and awkwardly people wanting to play with me. They seem to think because I play nice that I am a survivor main. Lol... Couldn't be further from the truth and if the challenge tells me to bleed you out, you are getting bled out. I didn't want this, the Entity wanted it. Sorry!
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2476694#Comment_2476694
I really don't know what you're trying to be sarcastic for as if you'd do any better than the lot of people here complaining in terms of finding totems.
No one's complaining about the act of doing totems. There is one main issue with several sub problems and it all starts with teammates.
1) You never know how many totems your team cleanses. You as a survivor cleanse three totems. Did your teammates cleanse the other two? Who knows unless you spot check all five totem spawns, wasting time.
2) Some maps it's extremely common to never come across a totem i.e. Léry's due to how well hidden they are and subsequently, how much more time you'll waste finding them. Issue isn't not knowing the spawns, it's that on some maps it's too many spawns.
3) Kind of a paraphrasing of #1, but teammates are almost always unreliable in solo queue. You cannot do anything in solo queue without babysitting your teammates and that includes having to spot check did they cleanse all totems or wait for the magical NO ED to potentially appear. Because of how chaotic games are due to matchmaking you can't just say "cleanse bones" when there's almost always too much going on to just sit and waste time to look around for multiple totems. Some games are like that, most games aren't. Unless you want to be a detriment to your team.
I run small game (which comes with a counter) so I can usually find them without any difficulty. Sometimes on those maps with 2 floors though? Yeah, sus. I will admit.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476824#Comment_2476824
The last part was unnecessary.
The whole part was unnecessary. But you know what? It brings up a great point which is that doing bones screws over inner strength users. Please don't. NOED only has like, what? A 10% chance of showing up? I rarely see it and I am low ranked.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476761#Comment_2476761
I actually did pip and I was one point away from double pipping. But do you know why I hate losing as survivor so much? Because I lose my item. And I like my items. I love them. Losing them feels so bad man :(((
That is why I never bring my own. Plunderers value, baby! I am the solo queue teammate you hate. I would rather go treasure hunting and do bones than stick on a nasty gen. And I only do bones to deny my team altruism. Nancy one trick, by the way.
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@GenJockeyNance said:
Wut.
I thought with your username, you would have been thrilled with this suggestion. I guess I was wrong...
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@Ilovezarina5 said:
Im not saying its illegal, but not adressing the problem show how much the devs care, there are plenty things that the devs can do to solve camp, or at least give the survivor a change to fight back, sth like every 10 seconds the killer spend next to you when you are hooked the first time, you will gain %5 chance of free from the hook by yourself, being camped is not a problem for swf but for solo queu like me, its is, and big one. Saying that camping its okey because its legal its saying that genrushing its also okey, well they are both big problems of this game
Do you want to die faster? If you unhook in front of me, that is a free struggle state, mate.
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@Torsti56 said:
I have this weird habit to crouch exactly 2 times just to say "thank you" if game was close and fun.
I just think do killers misunderstand me? Of course I don't keep waiting at the gate to do that but if killer is chasing me there.
I personally see a single or double teabag as friendly. It is the twerking that I assume is supposed to trigger me.
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I kind of notice how much it helps while playing Wraith. So I vaguely agree. But at the same time, I do not necessarily want a killer on me 5 seconds after the game starts either.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476716#Comment_2476716
I am glad to have MMR coming, because last week's been a huge pain with ranks. I am rank 8 killer and in my games I get rank 1s, rank 20s and rank 12s, all in the same match. Same seems to happen in solo q.
With such disparities in ranks, 1v4 becomes easy. But only when those 4 are actually competent will 1v4 become hard.
I really believe NOED will lose a lot of power against me once I'll finally get competent teams that I can rely on.
Same. That is why I stopped using NOED. Against potatoes, I never got to use it and was running a naked perk slot. Against red rank swf, my pity kill was often taken from me regardless. I just decided to drop it and use perks that were more my playstyle.
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I was thinking something along the lines of tinkerer, all ears, discordance, undying. You know, for some sick wallabies... I guess autocorrect wins. Wall bangs. There we go. I did it! I just needed a space.
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@Jasix said:
Uhh ok??? Congrats on knowing how to teabag - hope it helps you in your games.
This technique improves your play? I better start practicing.
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@Zozzy said:
The hatch is also cheap and rewards failure and doesn't even require a perk!
This is true. And it can even be reopened once it has been closed in true second chance fashion. We need more of those in the game to balance it out. Because you know, 4v1 is just so hard on the 4.
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A map? Sure. Survivor? Nah, it is fine.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2476615#Comment_2476615
Pig isn't weak, I recall seeing 2 popular pig twitch streamers having high kill rates & they don't sweat to get those kills.
Oh, there will be plenty of time for that starting tomorrow. Don't worry.
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@MrPenguin said:
Everyone is so focused on doing all 5 totems, they seem to forget you can just break the 1 totem when its active just like every other hex.
I hope we don't hear breaking 1 totem takes "too much time".
Breaking one totem takes too much time because once they get stabbed, they are instantly down. It is already too late, Penguin! And you aren't accounting for how long it takes to find. The 3 of us searched for a whole 2 minutes while the poor victim was sitting on hook. How is that acceptable to you? He DIED. D-E-A-D. Game over, man. And then while I was bagging at the exit gate, he got me too. It is so broken and he wouldn't have gotten even one kill if it wasn't for No Skill ED. Word up, homie.