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The_Krapper

The_Krapper

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The_Krapper
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  • I'll try to play normal and sometimes I escape anyway even though the odds were stacked but I'll admit it's frustrating at times because solo is unpredictable and your whole team might quit after that one person does, but at the same time I understand that real life situations do happen and sometimes people have to DC to take care of a real life problem or maybe they're power/ internet went out, I mean we don't really know why they DC even if it is right after they go down they could've already been out of the match and afk in-game until it registers

  • People need to quit caring, this is a game and people shouldn't get their feelings tied up so heavy in a game they refuse to run certain things and play certain ways to be "fair", life isn't fair and neither is DBD, this game is here for your enjoyment and the real problem is when people lose they blame everything under the sun instead of sucking it up and moving on to the next trial. I'll BM in match and then be nice as can be in the endgame chat because it's a game and win or lose I'm not letting people get under my skin.

  • Fire up should works backwards of the way it does now, you should start with max stacks and lose one every time a gen pops so that way you can utilize the perk to get early pressure instead of being in a already losing situation for the perk to be useful

  • I don't really take the game personally that's a problem alot of people seem to have in this game, don't get me wrong I understand it can be frustrating at times but playing killer really isn't all that bad I still have fun with it way more than I do as a survivor just because survivor is boring to me at this point and killer has constant interaction throughout the trial which keeps me playing longer than repair simulator.

  • Legion still isn't very strong I think some of these people weren't around when he was a more played Character so it was one of those things where he was rarely seen and now he's seen alot because of the changes, people think this is bad they shouldve seen the legion on release he could miss frenzy and keep swinging and then to top it off he could run infinite mend add ONS or do the moonwalk to make your mending bar go down no matter what.

  • They've always complained about legion essentially bringing the game to stalemate when the gens get low but he's totally beatable, I don't even think I've lost to one since the update yet because legion still isn't very good in my opinion.

  • @56signed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2930806#Comment_2930806

    Well, some of us find the Mend Simulator rather dull to play against, but that isn't the same complaining about an op Legion, which of course does not exist.

    That's always been a complaint about legion though, I personally don't see what the fuss is about I haven't had an issue beating him, my guess is people are salty they're getting caught by the exposed hit but I mean if you really get caught by that did you not deserve it? You saw dude running from a mile away with frenzy and everyone else in deep wounds and still let him get enough distance to down you lol I'd say that's an awareness issue with some people who just aren't caring about the game anyway in other words they aren't sweating or trying.

  • @Chusan said:

    It's simple really. If you can't bully the killer means its too op. that's the survivor's logic

    Lol the only people who complain about legion aren't good at the game anyway and anyone who could bully him before more than likely still can now that really hasn't changed

  • @semm88 said:

    Another match, another cheater. 2 things I noticed, the guy runs so fast to blind me when im carrying a survivor and on top of that blinded me through the wall of the shack. I have not seen that one before. After that happened I just DC and left the match, and ofc it was funny for them and the trash talking began. Like go play minecraft, you are a bot etc. The funniest things is though that most of the cheaters are survivors. I rare had a match where I would suspect the killer is cheating, maybe it is harder to notice, I dunno.

    Actually you can get blinded through certain spots at shack but it depends on which shack, I can hit saves through the closed off window at shack on the side basement stairs usually spawn and sometime there are cracks you can get it through, there's also one on the basement stairs wall of every spawn but it's harder to angle , I'm not saying they weren't cheaters but it is possible to get saves through certain walls

  • I just get the cheapo turtle beach headphones for like 50 dollars they work fine for me and this last pair has lasted for a couple years now

  • I would like an AI mode to try out some different things just to mess around with sometimes like when a new map comes out being able to go there with bots and get a feel for it without having to ready up and hope I get that map everytime

  • Yep you can play practice matches and if someone DC the bot finishes the game out with their build

  • I've been playing only killer because my friends have been on other games and solo survivor is just boring at this point it's too rinse and repeat to not have someone to sit there and just shoot the ######### with while you're playing, I'd rather play killer and be entertained with my game then holding m1 every game and not having anyone to talk to.

  • Another thing that grinds my gears lol some people will hop in the locker right in front of him and expect not to get snatched out I'm mind blown

  • Pig is far from OP basically you think every killer is OP if you have that opinion because she's not all that great

  • One funny thing I've discovered is if you time it right as pinhead is teleporting you can blind him mid teleport and he will be blind for a sec when he reappears

  • In regards to you saying they come with the game or at least on console, Sadly on PC we have to buy Feng and doctor as a chapter and ace and hag as well unlike on console where they're free , I own them because I've been here for so long but I've always thought they shouldve thrown those in after the console release, I have some friends who are newer to the game and I'll try to get them to use lithe when they ask about different exhaustion perks that are strong and I always forget they cost money lol

  • Unfortunately no they don't ban for this even though they should for purposely getting yourself into a server you don't belong in

  • It's because some people don't like to sweat during the match so they eliminate a survivor to make it a relaxing game for them, I personally don't tunnel but I won't hate on people who do because DS, unbreakable exists and punishes it, if they're willing to take the risk of wasting that time trying to tunnel then I don't see why not when it could just as easily be used against them.

  • @MrPeanutbutter said:

    https://forum.deadbydaylight.com/en/discussion/320473/bully-squads-arent-an-issue-your-skill-is

    I don’t find the “toxic bully squad” types of teams unbeatable. Like you said, they often go for risky plays. The teams that are near impossible to beat are the super coordinated SWF teams who 1) know how to optimally run every loop and loop combo in the game; and 2) use their comms to split up on gens so that at all times someone is working on a gen. These types of teams don’t beat you by bullying, they beat you with the broken design of the game (map layout and gen speeds + ability to coordinate via comms).

    Gen speed has always been an issue, map design isn't the issue it's the fact that survivors all on separate gens is OP all it really takes is have the killer commit to 2 good chases and it's over they have like 1-2 hooks with all the gens done, all these anti gen perks coming out are helping but it's really like trying to put a band aid on a wound that needs stitches.

  • @Blueberry said:

    This is assuming a "bad" bully squad. Groups equal to your skill at high mmr and not making mistakes this doesn't apply. There's a difference between good and bad bully squads.

    It's like saying 4 man SWF groups at top mmr really aren't an issue guys if they play terribly...

    They were talking about the bully squads that don't do gens and try and get a DC instead, what you're talking about does exist with efficient bully squads but Im pretty sure they're talking about a full troll squad more than a bully squad like one that runs head on builds and doesn't touch a single gen but decides to head on the entire match at somewhere like the main building of dead dawg, even at the highest of MMR you'll eventually run into these types of people just because playing normal for long periods of time gets boring and it's more fun sometimes to create you're own little game within the game.

  • So you have half the killer roster that can handle playing better teams and I'd even argue that pinhead, onryo and twins deserve a spot, so you're mad that half the killer roster is viable in your own eyes? Some killer need to be beginner killers just to get people into the game not every killer has to be blight or nurse level

  • Run the add on that gives you power every time a gen pops not sure what it's called I don't play as her because I get motion sickness for some reason with her, but they will start cleansing because they know you'll get it anyway

  • @Yatol said:

    my problem with bully squads are those who they target, new players.

    To be fair it's not that they target new player as much as they'll get away with as much as possible during the match and the less skilled you are the easier it is to get away with some pretty ridiculous stuff

  • @DarrellM74 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2920780#Comment_2920780

    Who said anything about MMR? I said I got the same exact team 4 games in a row, if I took the time to go change killers, set up perks and add-ons and then go play, how the heck could I possibly get the same team that many times in a row? I am trying to figure out the odds of that, seriously. I am not quoting a streamer, I am not discussing anything any of them have spoke of, I just want to know how the heck I was punished for trying out new killers in the middle of the night when killer queues are shorter.

    I'm not saying you did any of that, I saw where someone made an MMR comment it was just a general comment in regards to your post because some people believe MMR is a thing and something like this totally disproves it

  • When the 2 TL Walls spawn in the center side by side it creates a nasty infinite, I'm guilty of using it when it spawns but hey I'm not a game designer why should I feel bad

  • Noed isn't a problem you can stop it before it happens and besides most good killers don't run it anyway it's always bad killers with NOED and you can pretty much know by the way they're playing if they're gonna have it or not, you have a killer whiffing at every turn and struggling to get hooks? He's probably got NOED so watch out come end game

  • When will people get it? MMR isn't real they're just throwing you with the fastest possible match, you guys get out of the game same time que back up and that's a instant good connection match. This is another proof of that, MMR doesn't delay it just isn't real and people refuse to accept it because certain streamers use MMR in titles for content and they parrot that excuse when a team beats them.

  • It doesn't matter what side I play I get hateful messages everyday telling me how terrible me and my family are because I beat them in a video game.

  • Just take a moment to browse a few pages of the general discussions and you'll know exactly why

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2919836#Comment_2919836

    You're still acting under the assumption that most survivors play that way. They don't. They may wait until it's convenient to heal, sure, but they don't stay injured the whole game just to rush gens.

    You're missing the point, I understand that not all survivors play that way but someone made a comment that COH made gens go faster and that's just a blatant lie and a excuse is all it is because there's no way I spend all that time healing and get gens done as fast as the way I described above which is how my swf plays when we team up

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2915547#Comment_2915547

    You're assuming that survivors choose to stay injured unless COH is present. That's not the case for most survivors. Therefore they spend more time off gens healing than they would if COH was present. Also, COH allows one survivor to heal themselves instead of needing another survivor to do it for them, so that frees up one survivor to stay on gens for that time.

    It doesn't matter either way I could take a squad without COH anyday of the week and get the gens done faster than a squad who resets even one at a time like that, COH is good about getting pressure off of survivors but at a exchange of slowing the game down and resources being wasted while you aren't on a gen because even if healing only took 16 secs solo which I believe it's longer after the nerf , it still takes time to go back and forth to the zone because survivors who run that perk will tell you themselves they put it in a zone where gens are completed so you're running away from the objective to make it happen in the first place, while that perk may be great for some survivors, the good survivors don't need it because they can run the killer injured and if everyone is staying on gens all it takes is for 2 good chases to end a game, 1 chase at the beginning 2-3 gens should pop and then during second chase the last two should be getting done if the person unhooked hops straight on a gen without a reset and the game is over it's really that simple

  • What's actually funny about all that is they reworked the chainsaw on both billy and bubba and said they added the overheat mechanic in hopes to prevent camping with a chainsaw and to give it a counterplay but then turn around and at the same time gave bubba three whole charges of his chainsaw sweep lol, I still think the overheat mechanic is a dumb idea they should just make it to where Billy can't infinitely sprint but his chainsaw doesn't overheat when revving it at a loop, the two only real complaints I heard about old Billy that I agree with was insta saw needed nerf and his infinite sprint didn't need to be there so you couldn't just run maps like rotten fields in a sprinting circle and randomly just get someone

  • They really just need to add a tiny treehouse in the middle with a gen there, that map is seriously lacking it's probably the most boring map to go on, it's not a huge map but it's not small either, there's certain times where absolutely nothing good spawns for survivor you get like 1 gym pallet , shack, and two L T walls with a few unsafe pallets thrown in the mix

  • @EntitySpawn said:

    Remove the distance.

    That's all it needs, if you think the iframes is pointless then you clearly dont have much skill in using DH and are using the easy and most broken part of it.

    Iframes can be used against all antiloop abilities, trapper, artist, PH, Pyramidhead, huntress, slinger, trickster etc. And can also be used to turn back and go through fast killer abilities like oni, billy and blight as well as just avoiding basic hits.

    I have a full post on DH, iv explained alot there.

    Thats essentially the same thing I was suggesting, the old dead hard didn't give that much distance, it still did a little lunge but that animation is what caused all this, just revert it to no animation again it will only give a small amount of distance with a I frame and the problem should be solved because they couldn't just dead hard from a mile away and hit a window they'd have to be alot more risky with the timing to make that window

  • @Tiufal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917175#Comment_2917175

    Avoiding a hit is basically useless due to the low cooldown on missed hits.

    I'm aware of this but all the complaints are mainly about the distance it provides I personally don't mind dead hard but I'm just so done reading the daily nerf DH threads I just don't care take the perk outta the game just stop with this garbage lol

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917151#Comment_2917151

    Oh sorry, forgot that i cant play anything but nurse blight

    Thanks

    No one said that, but two of those killers you played have been argued by some as the weakest in the entire game, even high C to B tier killer would be better than those after a long break, you don't have to play the best characters to do well

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917136#Comment_2917136

    That one thing is better than another does not mean that the thing they are complaining about is not a problem. So "Stop crying" because there is something even more broken is not the right way.

    And personally, Range + Recharge is stronger than Double Recharge IMO.

    Im going to agree with this, I've mained nurse for years now and the range+recharge combo is definitely stronger than double recharge

  • I say sprint burst because I can sprint burst directly to a gen if I don't spawn by it, even if I get chased off of it before my exhaustion recovers that just means I'll more than likely end up getting it back mid chase or getting into a position to 99 and use it for major distance, and the most common form of sprint burst is to use it to leave a gen when the killer is coming to you or commit to the gen in front of the killer, pop it and use sprint burst to make the killer whiff right when they're about to hit you off of it. Sprint burst is a better perk than a lot of people want to admit, the downside to overcome is it makes you have to heal up to use it more than once so you have to waste more time than you would for any other exhaustion perk unless you use it for a BT hit and getaway.

  • @WeenieDog said:

    "If the killer misses you with a basic attack, you get a sprint burst type boost with exhaustion."

    How would that work?

    It doesnt that's the neat part lol this version of dead hard being suggested would possibly kill the game if it were ever a thing, imagine being able to hit a dead hard with no exhaustion penalty and then hitting a window with lithe immediately afterwards that combo would be the new meta, dead hard to the window and take off with lithe survivors would have to be utter trash to lose with dead hard buffed to that extent though I'm sure those special ones would still find a way

  • If people really want dead hard to be fixed take away the animation they made for it that almost doubled the distance of the original dead hard, essentially revert it to the old dead hard but now with the new hit validation for it since that was a problem before and boom problem solved because you can't dead hard for distance anymore and it would have to be used to avoid a potential down.

  • When your power gives them free BT with a speed boost it cant really be called a chase power because you aren't a threat in chase while using the power, I'll stay injured and make legion have to m1 me or give me a free getaway with frenzy

  • Well you took a long break and picked arguably some of the worst killers in the game and you really blame MMR for that?

  • Every time I survive it's without dead hard because I never use that perk, I prefer sprint burst, Lithe , or balanced landing over dead hard any day of the week, I think sprint burst is stronger than dead hard when used correctly, I get way more distance and I can use it mid chase without being injured, after dead hard I think that will be the next perk to fill up the forums with "plz nerf" threads.

  • You should be happy they decided to have spine chill instead of a meta perk, people ######### about broken meta perks all the time and then when survivors run something else and get use out of it in a game people want to cry just as hard about it.

  • It doesn't matter people are still gonna cry just as much, I could remove COH and DH from the game on top of fixing matchmaking and within twenty minutes of the new patch notes being out, there would be new threads already crying about something else it's nothing new the people who cry are always going to do that it's who they are

  • Hopefully for the anniversary I'll have ice skates on my survivor and diversion will be changed from a pebble to a hockey puck

  • It's honestly hilarious to see some people trying to argue COH makes gens go faster, if you stay injured and rush gens they will get done faster EVERY time it's mathematically impossible for them to get done faster if you heal everytime you're injured and go back to a gen, it makes doing a gen easier for bad survivors who need that first hit to run a killer but I'll bet the house on it that I can run a squad with adrenaline, resilience, and prove thyself and get the gens done faster than any COH squad out there because if you're healing even if it's only 16-20 secs it adds up when multiple people do it and I can start equating it to gens that would've been done.

  • @Bladeisbest said:

    https://forum.deadbydaylight.com/en/discussion/320074/wraith-getting-stunned-with-flashlights-is-still-a-thing

    They should really remove the stun and just reveal him. No stun necessary... Going against 4man SWF with flashlights makes you want to uninstall...

    But then you would be essentially wanting the survivors to flashlight blind you so you come out of cloak faster without the ringing animation is the only issue with that, if I'm not mistaken he used to have an add on that made him more resistant to flashlights, they should bring that back or make it if it's never been a thing so that way you can have the survivors trying to burn you but it takes longer and you'll more than likely get them before they can achieve it.

  • @AcelynnBen said:

    This has been like this since release, maybe change it now?

    since nobody plays him anymore, well maybe the 2 people who main him

    shining a flashlight at him should reveal him not stun or maybe just short stun

    or i dunno just change the poor guy in general, old killers need some love too

    and don't come at me with the BROKEN bs, let's be honest wraith isn't even close to balanced or broken the guy is weak and only thing keeping him playable are his add-ons and his speed burst after decloaking

    Wraith is a killer made for beginners he's just there to get people into the game with an easy ability, the devs have stated this multiple times that some killers are just beginner friendly killers in the hopes that once you get used to it you move on to one with a harder skill cap and better power, wraith can still be good with the right build and add ONS but not good enough to handle a highly skilled genrushing squad who can run tiles correctly and negate his power and if you find yourself at that level it's probably time to switch up your killer unless you're fine with taking the L when those squads come along.

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