The_Daydreamer
The_Daydreamer
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- The_Daydreamer
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Comments
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@LordGlint said:
@The_Daydreamer Farming matches in general arnt considered a problem by the developers, its when people are FORCED to farm that its an issue. If people wanna restart a game and agree to all use BPS, how is this any different? And how is it a problem.
So it would be totally fine if I farm with the killer 30k BP aslong everyone of the team is okay with it? As I remember right, they are against explicit farming/trials where everyone wants just as much BP.
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Sounds to me like you want to delete the entire game.
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The only problem that I see with it is that you can abuse it to farm Bloodpoints.
On the other hand it can be quite fun to play again against a great killer that plays fair imo.
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Imo this perk should've never exist. Its just bad for the health of this game.
It needs a rework like DS got.
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I am so depressed. I really, really hoped that the jake outfit wins (the street rebell outfit).
I enjoyed so many outfits, but this one? Thats really disapointing for me. Its not bad, its just imo not good as the others.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/580840#Comment_580840
Now i want to see it... Could you make a video?
Sure, i try to make one after I got home
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/580070#Comment_580070
??? Im pretty sure theres no cap. I could be wrong but...
But there is a cap. I tested it and I never got abovve 50%.
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I am speaking about this:
As I know, the description says that you can heal yourself to 50% if you heal someone else without a medkit. But if you heal after that healing another one you don't get over that 50%. So you can't heal yourself fully if you heal two survivors because it is capped by 50%.
Thats the kind of limitation that we don't need. We don't need perks like MoM that is totally unfun to go again. We need perks like Open Handed (atleast a buffed version) that allows creative and newish builds. Imagine having Open handed that buffs the range of perks like leader, so you can run a selfless buff-survivor build.
Getting too limited creates boring gameplay. Thats all what I want to say.
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I am play in EU too and my Q Time is fine. Max. 20 seconds and thats it.
I was Rank 1 before the 13th and after that I was Rank 8 or something like that after I played some trials.
The same as killer.
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I am really wondering how long do you need to get to a hook. I personally love hookblocking survivor, because they are now injured or another one is down. As a killer you nearly always get a win-win situation.
Smack one and their collision is gone, so no need to fear. And if all survivors are their then take the free hits, they are all injured and no one is doing the objective.
So, no problem here. Just calm down.
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I thought this idea was good, because killers would have more early pressure and survivors would have a new important objective.
Like they need to creat the pallets, so they can loop efficient. And you could limited each survivor to 3 pallets and they can't add them to the killershack.
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@ATOMIC_ACE_PUGG said:
So you can create an infinte or really strong loop? No just no
You guys are pretending like this concept is not changeable. The idea wasnt that you can build unlimited pallets. If you think that they should be limited or something else then I can work with that and we all can improve that idea more and more, or you guys agree that this concept is not good and thats okay.
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@LastShoe said:
No. No. No.
1st... you will have to deal with pallets like killer shack a few times.
2nd... survivors don't need many pallets, when they know how to genrush...
1. Not if thats not a possible thing.
2. That's not 100% true. If you have trouble with that amount of paletts, then I guess you are new or bad. (With you I don't mean you as person, please don't take it personal)
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/537360#Comment_537360
But why do you very strictly not want killer to get their own equivalent of what survivors get?
Again, you are not answering. (What a surprise...)
And again, it is not me doesn't wanting those equivalent things, it's just the fact that it is not possible to have 100% equivalent for every side in that case.
And now I am out, cause you know you're wrong and I doesn't want to waste my time with that useless discussion.
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I am completely fine with that change. Its not a big deal, just die or survive due the exit gate or the hatch. You can play wake up+resilience to open the exit gate much faster.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/537329#Comment_537329
I already told you, it could be an addon or offering. Stop pretending to be dumb.
Like I said, it doesn't make sense. We all have the same BP Offering and creating a new add-on doesn't make sense too. If thats a big no no for you then tell us what add-ons are realistic to create for every killer?
Just calm down and don't be triggered for no reasons, lol.
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Maybe because creating a different Add-on for every killer for just an event is ridiculous. I am sorry for you, but it is not possible to create something that is equal to the firecracker even tho that Item is not good. 1 use and it is very avoidable.
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Uh tbh, I don't understand the problem. I played yesterday many, many trials and I didn't notice any difference. Those changes are for me barely noticable.
I could fast vault at any time like before. Maybe that's because I always run straight to it or do a little curve to trigger the event.
I could run my loops and do my mindgames without problems...
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@Andreyu44 said:
Did you get 2 pips?
Yes.
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No. They stopped making those Offerings.
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Uh, no? I personally find it annoying. I already dislike spamming space, thats why I changed it to F.
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To be honest current perk rarity is bull** Mostly because there are like, what, 3 tiers of rarity?
Actually the rarity of perks has never to do with the effect itself. I feel like they chose the rarity of perks just randomly, because many "just" green Perks has strong effects like Balance Landing, Spirit Fury, Enduring, etc.
I would like to have the five-level of rarity back. (GIMME MY MAGENTA PERKS BACK!11! :<)
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@mOoKiEizbakkgorl said:
The animation has to complete. If the Killer is starts an attack/animation before your locker burst animation is complete, the Killer will override your perk.
Head On needs to be like Dance With Me. A separate cooldown on it's own.
The animation was done everytime. Thats why I dont understand this damn perk.
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I kinda find it funny, that it is totally okay for killers to use the same build just to counter loops and gens. They don't have much that they can choose for an individual playstyle. But if a survivor should run a just one perk to counter things then the argument is totally invalid.
I personaly don't enjoy playing against the spirit, because I feel like she has 1 "counter play", but I still would not say that she is OP or broken. You still can waste enough time. You need to understand what add-on she is using, be aware of when she is using her power and play mindgames. But that all is more a luck thing imo.
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Why should I run poised? The issue with poised is, that it can just get used 5 times, you can't controle then to use it and sometimes you don't need the effect.
The idea behind the perk is not bad: multiple 10 seconds without leaving scratch marks doesn't sound bad, but sadly the reality looks different.
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I really love the new update to the hair. It looks so beautiful. But nothing looks better than Jakes new hair, lel
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@PigNRun said:
I dont understand what you have against WGLF. How is it "Novice" when I see it being used more than certain Exhaustion perks? > Farming category.
Head On > Situational
Poised > Situational
Botany Knowledge > Specific Builds
Diversion > Neutral or Good (or anything other than just "Fun to Use")
Tenacity > Situational
Unbreakable > Situational
Calm Spirit > Neutral
Leader > Neutral
Solidarity > Situational/Neutral
Breakdown > Situational
Quick & Quiet > Specific Builds
Stake Out > Good
I changed it a bit
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@thesuicidefox said:
Adding a Farming category is a good idea, but you forgot to put WGLF there. Also you put some perks where they definitely don't belong now, and I think you are missing some in the Bad section.
BTW what are you using to make this chart? MS Paint? Excel? Photoshop?
https://tiermaker.com/categories/dead-by-daylight
I use this site
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I changed it again. :)
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Tier List is now changed. Hope its better now!
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Fast Question: Do we need a meta slot? Would be a "good in combo" slot nice? or what do you guys think before I change some things ? :P
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@xmenfanatic said:
I'd put adrenaline in situational, urban evasion in good, and decisive strike in good. But overall I agree with this chart.
I like how you put windows of opportunity into situational instead of new player since it can still be used to know which pallets have been thrown down or still exist because even if you learn where the pallets spawn for the most part, you don't really know if someone else has used it or the killer has destroyed it yet sometimes.
The reason why I think DS is just bad, is because it got so hard nerfed. With Enduring you can't even run for 1 second and you are down again. DS need one more second and its again top tier IMO.
Urban Evasion is not good, but not bad, because it's a kinda waste of time. Just run to the next generator and stop trying to be stealthy for no reason. But everyone has its own gamestyle and not every perk/build is made to be Rank1 player. I can still understand why you think its good.
Thanks for your opinion ♥
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I would recommend ZubatLeL, Monster and Scottjund. Scott just because how he explains basic things.
ZubatLeL is one of the best generell Killerplayers and pretty good as Billy. Monster is the one person that inspired me to play hillbilly with his build and it was so much fun.
I would recommend to watch Scott first, so you have good killerknowledge. Then watch Monsters Hillbilly Tutorial and then watch the king itself (https://www.youtube.com/channel/UCv8TjL-bZvShlWzWxVHhG3Q/videos).
https://www.youtube.com/watch?v=t8u0jRxN2kQ https://www.youtube.com/watch?v=0UoymuGcBzY https://www.youtube.com/watch?v=PZOOqQ-cD6M -
The thing is that the Legion has nothing between. He is the weakest or the strongest killer in the game depending on what Add-Ons you are using.
That is something that should never be the thing. You should bring results depending on your skill not what Add-Ons you are using.
That's why I don't know the Legion and I am still wondering if that's Jeff or a new coming killer.
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@MidnightFlame said:
How much cells are they?250
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@Maelstrom10 said:
This is not an exploit, simply re texturing of character avatar sprites.
Please tell me i won't get banned for doing this cause tbh i love thisI need to know that too. I love that so much

@not_Queen @Moderator -
Ugly Sweaters or I rito! :<<
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Buff him to 115% speed and nerf his ability to oblivion.
What a fun experience it has to be, to get moonwalked for around 15-20 seconds without having even a change to do anything. Yeah, this killer needs totally a buff.
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Yea DbD. See ya in a week... or maybe a month.

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http://www.deadbydaylight.com/en/chapters/darkness-among-us
They changed the pictures. It should come out in some time. -
I just want to say, that the new chapter is already on their website.
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I am pretty sure, that they release it tomorrow.
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@Orion said:
Is that Legacy, or did you set him on fire?It's a picture after you can see Freddy in the middle of a dreamtransition. It was just good timing and reminds me of something like legacy.
Pls BHVR give us Legacy for new characters :<<<< -
Now I really miss the LoL Button.
Hillbilly is the balanced killer in the game, cause his Chainsaw get get dodged or is completely useless, if you are too good with windows, etc.
He is still loopable.
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Most the time we all agree, that we disagree.
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@Master said:
Just bad sarcasm
Thanks for the answer. Now I know that I need to chill more even tho It was really confusing.

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@Master said:
@The_Daydreamer said:
I just experience the 1 down = 3 gens are done situation, if I did a really bad job.
I agree that a increased time for a trial would be nice. But if the survivors are gen rushing you then you did your job bad. Maybe change your build or add-ons or maybe just take a break.And to be honest, I literelly dont understand 90% of your text.
Your fault for not mindgaming the loops and not applying pressure to the map :sarcastic:
Time to git gud :sarcastic:I guess you quote the wrong person otherwise your text doesn't make sense or It's just really bad sarcasm.

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I would like to have 5 Perkslots instead of 4. The reason is not just because we are getting more and more Perks. I feel like having too many Perkslots would just hurt the gamebalance, but one more Perkslot can improve some builds. I still like that you have to choose your own specific build. But at some points your builds are getting weaker and weaker, because the perkvariety is getting too big.
For an example, you want a build that works good for gens and is strong against Hex.Ruin. So you choose something like Bond, Leader, Stake Out and maybe Resilience. So perks like This is not happening, Prove thyself, etc. don't get the chance to come in action, because you are too limited. At some point thats actually a good thing, but if we are getting more and more perks, some perks are getting forgotten, cause they just work in some builds good.
Hope you understand my point, uff.
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David Naked

