The_Daydreamer
The_Daydreamer
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- The_Daydreamer
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@BeanieEnthusiast said:
And I've just proven with my playlist that all those disadvantages are minuscule if you know how to read loops and patrol gens properly. He's not hard at all and doesn't need a buff. Maybe put more hours into him?I make my 4k and I dont have a problem with him. He is my lovely main. But as I said, just because we both can play with him doesn't mean that he is strong and doesnt need buff. Think about it.
But I am glad that someone knows how to play him. -
Hex: The Third Seal is usable. I played it everytime on my Wraith with a annoying build and it works at its finest. Can't complain. And The Third Seal is really strong, IF your build and playstyle support it.
Like K.O. Hex: The Third Seal and Hex: Hounted Ground + Slugging. Its the most unfun and strongest build against survivor. And thats all cause they can't see or find #########.
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@Malakir said:
this video is just the proof how m1 killers get bodied by decent survivors. Isn't only for Michael. Tho guy is bad ok but is so easy to spot the killer in these jungle gyms and waste all this time its pretty badOne of the reasons why Freddy is bad, he's a m1 killer that can be looped like that with the downside he can't hit you before warning you 7s before.
Killers op btw
Thats kinda true, but you can bully a Tier I Michael so damn hard. Aslong he is not getting to Tier II, he is having a really hard time to do something. Thats why I thought It would be a good Idea mention Myers too, cause we all know that Freddy is the worst killer.
Thanks for your opinion! -
@MasonHugsCats said:
Micheal can allready stalk multiple people and he has add-ons that increase his evil gained per second. If your having trouble stalking from being spotted to early use insidious.They nerfed it so you can just stalk one person at the same time.
And no, I personely dont have a problem - as you can see in the video, I was the Dwight.
But Myers could need some little tweaks imo.
And Insidious has nothing to do with the trouble , lol -
@nomorevideos said:
@The_Daydreamer said:
Imo NOED doesnt need any change or rework at the moment. It does his job and can be countert. Sorry, but I disagree.So just because it "can", potentially, be countered it's not broken or outright a crutch? Good opinion buddy.
It is not broken just cause you are too lazy to broke some few totems. Get over it and do your survivor-job better.
I never had problem as survivor. If I see that we didnt cleanse all totems, I am gonny destroy it and good is.And a little sidenote: Maybe be bit more nice to people, if they answer your thread nicely.
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@Poweas said:
@Mister_Holdout said:
A lot of killers are switching to the Enduring/Spirit Fury combo.Thanks for giving me the info
. I'll just drop every pallet early and force them to break it.Good Idea. So all your mates won't have any paletts.
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@ShyN3ko said:
1. Just take the right perks.
Ok sure the game force me to take some perks.
And as killer you cant make perk builds, because you NEED this perks.
2. i dont tunnel the person with DS.#########?You should read the text again.
My fav. killer perks is Save The Best For Last.
3. on some points you cant mindgame, because survivor can see the killer all the time.
And then they loop you for 2 min and the other gen rush.
4. I wait 20 min in lobbys and when i get a SWF team i should dodge?
And wait again 20 min?Maybe read my post again, lol.
- Sure you can. No one stops you. Play with Hex: Ruin, Enduring, Spirit Furry and something else. Here we have your easy to go perk build.
- Excuse me, you are right. You tunnel the first person. What a big mistake, I am so sorry.
- You can mindgame survivor. You can't mindgame good survivor. And no, they can't loop you for 2 minutes, if you play your role good. And if you are more the "I dont like to think"-Person, than play Nurse.
- Urgh. "Maybe play some not-swf-Survivor matches and come down to earth. Thanks." You as survivor without friends.
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1.Its not called gen rush - Its called "Doing the gens to survive, but the Killer sucks too hard to keep pressure on us, so he needs a excuse."
2 Why are do you tunnel the Person with DS? Like dafuq. No wonder you loose so hard, if you dont think about your actions.
3.If you are still getting looped for a freaking long time, then learn to play. Sorry, but after all those killers buffs and survivors nerfs, you should have a better time. Or play a build around it. Spirit Fury + Enduring and you will love getting looped.My advise: Play something different and dont call yourself a killermain. Maybe play some not-swf-Survivor matches and come down to earth. Thanks.
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@BeanieEnthusiast said:
He's still better than wraith or cannibal with no perks considering freddy slows down the game speed a [BAD WORD] tonne. Plus you also have reverse deerstalker on freddy which allows you to see survivors anywhere when out of your terror radius. The ONLY, and I repeat, ONLY negative thing about freddy, is that you have to wait after putting someone to sleep. Which isn't even that long. Derp. I'll also say that this whole challenge that I did, was with no perks or addons.Here a little List:
Advantages (6):
*His ability can slow down the speed of action enormously.
*The ability to see survivors in the dream world can also be very helpful. Deerstalker is no longer necessary. Also, it can be combined great with K.O.
*He is invisible to survivors, which allows him a moment of surprise and possibly a free hit.
*He can not be blocked by survivors when they are not in the dream world.
*It is quite small, which is why survivors like to estimate the distance and thus your strike range.
*Survivors outside the dream world can hardly recognize the position of the nightmare, since the nursery rhyme does not reveal the exact position, as with the Huntress, for example. It only gets louder as Freddy gets closer.Disadvantages (9):
*To reach its full potential of his ability, he must pull all survivors into the dream world.
*He is, like many other killer, loopable as well.
*His ability can not be combined with every perk.
*It is mainly playable with expensive and strong add-ons, such as paint thinner or "Z" block. If necessary, also with the black box.
*Survivors who are not in the dream world can undo potential hits. ( Not in generell, but it is possible, that the auto aim will trigger and hit the wrong person)
*Survivors have enough time during the dream transition to jump over windows or correct their position.
*His ability was supposed to simplify Map Control for him, but he's too slow to put a lot of pressure on it. In comparison, the nurse or hillbilly are much faster. At the same time they can keep a hunt short, which is not the case with Freddy.
*The current Metaperk strongly speak against him. Self-care quickly counters his ability and Sprint Boost gives enough time for survivors.
*He needs many perks from other killers, as his own perks do not support or even weaken the gameplay. Forget-me-not is the only exception.Just a quick note: This are points out of my guide which I made at february.
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I would like to see the idea. We could atleast test it on the ptb. It could be really work for both sides. Thank you for thread.

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Imo NOED doesnt need any change or rework at the moment. It does his job and can be countert. Sorry, but I disagree.
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No, thanks.
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It's fine. Play how ever you want to play. Camping or tbagging doesn't effect anything at all. It's just a game, plays like you want to and good is. There is no reason to make a big mess about it.
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I have just some few things to say:
1. You can kill as many as possible, that won't prove anything. Cause you can kill survivor with every killer.
2. People are saying that freddy is the weakest, because he has too many negative parts on his ability, etc. He is overall not good enough compared to other killers. That doesnt mean, that you can't play with him or kill survivors with him. -
I like the Idea of Hope. So It can be a counter against Exposed. Really nice.
On the Killer side:
Coulrophobia, Fire Up and Surveillance sounds awesome too. With the rest I dont agree. Thank you for your Ideas
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To be honest, I don't see the problem with Hex: No one escapes death, BUT I would like to see a Totem Counter. Maybe due the Map-Item. Thats some kind of idea I would like to see.
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I have a Question to your Huntress Lullaby Example.
Wouldn't that be huge nerf to that perk, if you dont combine it with other Hex: Totem?
Cause you have 5 Totems - all Totems are linked, so if they gonna immediately destroy 3 of them, you can just have max. 2 Tokens, right?
So you can't use its completely potential. So in that case it will be a huge nerf, aslong you dont combine it.Overall I think that is a good and bad Idea.
More Totems = Bigger Chance to have a better use of some Hex: Effects
But, More Totems = Easier way to find some Hex: Totems and this is gonna fck your Hex: Effect up.You have 5 Totems for Devour Ass.
One Totem down and the perk wont let you mori anyone even tho you played good, etc.
Three Totems down and your Perk will be ass. -
I had another Idea:
What about adding all terrorradius based Perks a increasing terrorradius, THAT DOES NOT stack.
Like a fix Value like 8 Meters. They just gonna stacks with Add-Ons and Distressing.And something else to Bloodwarden: Everytime you hook a survivor while Bloodwarden is active, the exit gates stays 15 seconds longer closed.
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Maybe it was removed, cause it was making some FPS issues?
Not sure about it but I hope they bring it back. -
@Milo said:
It actually works apperantly.
Also this is the "weird spot" perk. If multiple people use it you can have amazing effects. If 1 person uses it it's meh. Also a list of affected perks:
Bond, Empathy (not tier 3), Kindred (only 2 will work), Plunderer's, OoO, Wake Up! (not tier 3), Detective's, WoO, Keys and a soft counter for Knock Out (that is from wiki
)Thank you for that detailed answer.

I understand that open handed has some "okay" uses especially if you use that perk more than once in a trial, but you can just use it (T3 Perks!) with Bond, Kindred (didnt know that it has a max range) and OoO.
Why would you ever use it with Plunderer's or with Detective's? Yea, its pretty nice counter against K.O. thats true.
But I feel like Open Handed could be so much more. but its too limited. Giving this perk a +8 Meters range for everyperk would be so damn awesome and not even too strong.
Giving Leader +8 x 4 (+8) = 40 is so damn nice without beeing OP. Thats the kind of perk that I would love to play with, cause I can support my team better and have better synergie with some perks.
And if that would be too strong then nerf it to +6 meters, I dont care. But this effect would be so much greater.That kind of buff would no one hurt imo.
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@PolarBear said:
@MegaWaffle said:
@The_Daydreamer said:
Open Handed has the effect, that its increases your aura reading ability by 8 meters.This perk could be so much better. Just let it increases more perks and not just the aura reading ability.
Let it infect perks like Leader (16 Meters instead of 8), Boil Over (22 instead of 14), Prove Thyself, etc.
Plus maybe increase the range, but that would be so much better and I would love to run and combine that perk.I think the perk is fine......when someone else is wasting the slot for it.
The perk is powerful if a swf team has 4 of them and all running something like bond or kindred (idk if Kindred works with it since you could see the killers aura from 40 meters away) but since you are already playing in swf there is not point in wasting a perk slot for it since you are already communicating with your team at all times.
No one will ever use it, if they are in a SWF Group. And no, Kindred doesnt work with Open Handed, sadly.
And sure you can't notice a difference, because it just effect perks like Bond or K.O. Not more.
Thats why this perk could really need a buff, so it can be used with different perks. -
@MegaWaffle said:
I think the perk is fine......when someone else is wasting the slot for it.
Not really. The perk is just fine, if you can effect more perks with it. Just then it is not a waste.
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@SasukeKun said:
Can we please buff this to maybe idk something that sounds like this..Boil Over: Your will to survive is strong and true that gives you energy like a stallion, your struggle effects on the Killer are increased by *50/75/100%.
You obscure The Killer's ability to use hooks that are within 6/8/14 meters when picking up a survivor.This gives a nice battle to Iron grasp and gives the survivor a good chance to use DS when not the obsession and also brings more viability to Kate's Loadout
I dont think that this perk needs higher %. Its just needs a better range. Instead of 14 maybe 22 meters. Cause really that has no effect. The rest is fine imo.
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@Science_Guy said:
I just miss the creepy jingle you used to get when he stalked you for long enough.Me too. Hope they gonna put it back, but let him stalk you faster + he can stalk multiple people at the same time.
And I would like to make his t3 a bit shorter but its increases his movement speed.
Dont forget his collision bug, if he is/was stalking.That would be something I like to see, cause he is the only killer I love playing and playing against.
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"You and your allies within a 8 meter range recover from all Status Effects 25% faster."
I fixed it for you. I dont think that it needs more.
Maybe the "Mangled and Hemmorhage status effects that are not on a timer have their effects reduced by 10/15/20% (i.e. Sloppy Butcher reduces healing speed by 16% instead of 20%)."-Part could be added, but I dont think, that the perk needs that. -
I still think, that it would help, if every Decisive Strike Player need to wiggle until they reached 50%. So Killer have more ways to counter it. With Enduring, Iron Grasp or Agition. And maybe dont make it a obession perk.
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Why do they dont like Freddy?

(Srsly they all started rage quiting after and after. They didnt get one gen done and they are SWF. xd) -
@EntityDispleased said:
Don't footsteps stay for like 10 seconds by default? 7 seconds is way too much and with Sprint burst or lithe I can imagine it being quite op. It can also make dance with me useless to a certain extent.No, stay for 7 seconds. With the actuall lightwight they stay for 3-4 seconds.
I dont see the point of buffing a okay perk. -
@Master said:
No killer perks mentioned?Look where we are "Survivors". I am pretty sure, that we all know that many killer perks could need a buff, but thats not the point here.
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@White_Owl said:
So it would buff any perk with a fixed range? I like it.Right. So you can actually buff a few more kinds of perks.
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I think it would be better, if DS isn't a obession perk and you always need to get to 50% of the wiggle bar to get the skillcheck.
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- Dwight and David.
- Jake
- Ace
- Quentin
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To be honest, I dont like the new monthly rank resets. I dont want to be in red ranks, its just annoying to be there and you can't do something against it.
Your team mates are terrible there. Only SWF is fine there, but thats all.
You can't even derank neither do you get something to be on rank 1. That hole concept is pretty bad and doesn't makes fun. -
I think thats not a bad Idea, but that point that you need to do all generators to get a perk that maybe works for one case is still pretty bad.
If you need to do all generators for that perk, then give it a really impact effect. Like Adrenalin, even Wake Up! is much better or Hope. This are all perks that just get there effect, if you did all gens, but they have a impactful effect.
Maybe do it like Dark Sense. Give it the effect in low all game and if you did all gens you get the real effect.
For an example:Gain 15/20/25 % more Bloodpoints for actions in the Altruism Category and perform them 5/10/15 % quicker.
Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints for actions in the Altruism Category and perform them 30/40/50 % quicker. -
The only thing that is actually broken on her is one Add-on. Here super rare Add-On, that allows her to teleport to every trap on the map. Combine that with Make Your Choice and easy game. Without a flashlight you are lost.
Otherwise she is pretty fine killer even tho its annoying that you can just do something with a flashlight, cause, to be honest, I just see hags in rank 1, that are placing 10 traps around you and still camps your ass. But I never really see here. Maybe 1/50 Matches. And I am glad about it.
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Tbh why venom? He has nothing to do with the horror genre. Imo he doesnt fit in DbD. Not his lore, not his design, nothing.
But I will always love him... ♥ -
After many friendly answers I changed my opinion, so thanks guys.
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@DexyIV said:
If you have such a problem with swf just dodge. Go through their friends lists, if they all have their friends lists hidden or you just see they're all mutual friends, dodge. I don't personally dodge if they're all swf unless they all bring the same item or something. You have the tools at your disposal to completely avoid swf. Should probably use them :PLike I already said, I dont have that much problem with them. Its just not fun.
But I wont explain everything twice.
And I wont dodge them, because I already need 15-20 Minutes for a full lobby in rank 1. I think thats why its annoys me so much more: I need ass of time to have a game and this game sucks sometimes asses with 4 toolboxes or worse #########. But thats just how it is. I still get my kills. -
That sounds cool to me. Cause prestiging a character is so fcking useless.
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Is it so rare that a survivor main calls for survivor nerfs? uff, this people.
I dont have that problem against swf, even tho its still annoying.
I understand that swf is a good for the game. I like it too to play with mates, etc. But with VC its really annoying. Perks are getting useless and buffing speed, reducing paletts isnt something that fix this problems.
And buffing both sides its a bit stupid, because of the ranking system. Like I said, casual not high rank players have already a big problem. If they have a buff/nerf-system that is based of the ranking system, then we can talk about buffing survivor/killer again.Maybe I am wrong with "nerfing swf" because not high rank players suffers too hard. But the ranking system needs to get improved to fix this problems.
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@TheBean said:
Turn the chat off if you don't want to use it. There is the option to do that. So you can actually remove it yourself.Why nerf survivors playing SWF?... If anything, you are seeing killers getting buffed because of SWF. Buff killers for SWF, don't nerf survivors.
Because of the fact that they are too strong due voicechat. "Oh I am getting chase and their is his totem."
And why run empathy and ######### like that, if you know where they are.
Just nerf swf or all survivors suffers from a bad balance+ranking system. Thats why I think that swf needs to get nerfed and not buff the killers to hell, so the casual not high rank survivors getting destroyed. -
Just that you guys now: The Idea behind this is not to nerf the killer. Cause I know that they still struggle.
I just want to see some sort of cool new perks or items or add ons.
As a survivor main I need to say, that the current perks are boring. I dont want perks like boil over, ds, sc or sprintburst. Exhaustion perks are so damn boring. Perks like autodidact are interesting, because of the negative beginning and the use in the end. That would be something that I really enjoy.Perk Idea could be something like: Reduce the survivors movement by 10% but increase the crouchmovement by 25% or something like that. This sort of gamestyle that actually support steahl is so much better
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It was just an excample. What about devour hope? And perks like this needs a counterpart or they are too strong.
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@Mesme said:
Thought Kate already did that... Well I wouldn't like a survivor like that or a perk like that because killers are still pretty weak and that could add insult to injury. However, if there were to be a perk that would help a survivor escape that could replace DS by tackling the killer but failing the skill check had an insane risk like an instant down be pretty neat.Kates Perk Boil Over is pretty bad.
I know that killers are not in a good spot, even after many buffs. We all need wait for DS and hopefully SC nerf. And maybe another sort of objective.
And Im not here to create another sort of DS.
I think if the survivor has a perk that give the killer pressure, the survivor should suffer too.
Like that one perk with the auraability. Its just active if the killer has a Hex: totem. For an example: Hex:Ruin needs to stay or the perk will become useless. I like this sort of perks much more than "Use a skillcheck, you will become free and can tbag the killer
" :< -
@Iceman said:
RSB said:Obviously he was just sharing an idea, no need to be sarcastic. You could have easily responded to his idea with constructive criticism.
A perk like this would become op and maybe even an allow a free escape with out even trying. And theb imagine every survivor equipping this perk.
Thank you for the kind answer. A perk like the obsessionperk could be too strong sure. But what if we doesnt make it stackble and reduce the %?
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@Sandbagger69 said:
@guest602 said:
wait what... If this is the worst map, what about coal tower? Groaning storehouse? Ironwork of misery???
This map doesn't even have time waster (aka infinite)... There are only a few pallets on the map... This is really not the worst mapJust having this map as an option considerably weakened Myers as a killer.. And hes def on the weaker side when it comes to killers especially with any decent survivors.. Just looks messy too imo
Not every map has to be a good map for every killer. Maybe its not the best for myers, but its better than rotten fields.
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@RSB said:
Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?I hate perks like DS or SC. Hopefuly they get nerfed.
Like I said, its just Idea.
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She is a good killer, but they should reduce the soundeffect of her phasewalk.
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I wait for it since 2017. Its ridiculous how people easily give them legacy due hacks and they cant give people, who actually had legacy, there legacy back. And how do we loose our legacy? Right. Due a ######### bug of that game. Urgh.
It feels great how they dont care about it... -
Why is Iron Will and Balance Landing a crutch perk? BL can be so useless on few maps and Iron Will isn't strong like Adrenalin or Selfcare. :thinking: