Suggestion for underused and weak perks
Nerf DS
Beast of Prey:
The buff was actually okay, but thats not enough imo. Just give this perk all the time no red light. I mean you loose one slot for.. red light and maybe more BP.
Fire Up:
Increasing the numbers would make a big difference.
2 = 10, 3 = 15 and 4 = 20 %
Hex: The Third Seal:
I know its sounds weird, but the third seal is actually a good perk. The only problem i have with it, is that its a Hex: Totem without having such a impact like Ruin or Devour hope.
I would support the Idea of making it a normal perk and the last 3 survivors have the blindniss effect. So at least one survivor is fine and can be a hero 8-)
Monstrous Shrine:
Normal Hooks:
5 % faster Entity progression.
5 % increased difficulty on escape attempts.
5 % increased penalty to escape fails.
The Basement Hooks are granted the following bonuses:
15 % faster Entity progression.
15 % increased difficulty on escape attempts.
15 % increased penalty to escape fails.
Play With Your Food:
Why is play with your food at the moment not good? Cause you gain no stacks. Its impossible. Before they changed it, you would hit the survivor, survivor got down, hunt was over so you got a stack for it. Now you gain nothing. Seeing the obsession is the first problem and letting her go is.. kinda weak.
Dont get me wrong, thats the whole point of this perk, but its so damn weak. I would like the Idea of it beeing a Hex: Perk, but I guess that ruins the Idea of this perk.
This perk could need atleast a quality update.
Shadowborn:
Please give it his brighter view back ;W; That had really a impact.
Spies From The Shadows:
2 Ideas - 1 : Make it a normal ability or 2: increase the % to 100% and the range to 42 Meters
Surveillance:
Who designed this perk? Srsly? The Idea isnt bad, dont get me wrong, but man - 16 seconds for just a white gen?
Dont give it a timer or give it 60 seconds and if a survivor work on it, the gen makes a notification for the killer. Technician could prefent this notification. That would be nice.
Territorial Imperative:
If you are out of a 32 meter range, you can see all auras in the basement.
Tinkerer:
The Idea is good. But if you are not hillbilly, they won't care, cause they get gen fast enough done.
"When a Generator is repaired at 75 %, .." I think that would help and be enough."
Unrelenting:
The cool-down of missed attacks is reduced by 40% and everytime you hit a survivor, he will get a one out of this debuffs:
Broken for 30 seconds, exhausted for 30, blindness for 30 seconds, hindered for 6 seconds.
A little idea that I really want to say: A few killers have a fake heartbeat like the hag or the doctor. Why cant Perk like Overwhelming Presence effect this? I mean heartbeat is heartbeat, that would be a really nice buff.
Comments
Beast Of Prey shouldn't be all the time. It should have a trigger, however Blood Lust is not it. Maybe it triggers when you get a hit for X time, and if you can chain hits together you can hide your red stain indefinitely.
Shadowborn is fine how it is.
Your numbers are way too high for Fire Up. It needs a minor buff, 1-2%, and maybe some other small effect, but making it 20% is basically Brutal Strength.
i like your ideas
I had another Idea:
What about adding all terrorradius based Perks a increasing terrorradius, THAT DOES NOT stack.
Like a fix Value like 8 Meters. They just gonna stacks with Add-Ons and Distressing.
And something else to Bloodwarden: Everytime you hook a survivor while Bloodwarden is active, the exit gates stays 15 seconds longer closed.